J
[JD]
Guest
Hey Y’all.. please help!
My mage-tamer has been sitting around with 600 skill points trained for quite some time and I never bothered to train the last 100 because too many choices! I’m hoping to get your help. What I’m looking for opinions on is a spec which is:
When evaluating a spec please consider how good it is at all these things.
I don’t want to bog you down with details of how I’m going to obtain these specs, so please don’t let the thought of “too many skills on your jewels- it will gimp you” change your opinion of any spec. Leave that part to me – I’m good at item swapping and will do so on things like vet, or will tweak where necessary.
Here’s the specs I’m considering:
Mage/Tamer
Pro: Well rounded and can have 120 resist, interchangeable with Spellweaving spec via soulstone
Cons: None, solid character, but just has only magery abilities
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
100 Vet (74 trained, +26 items)
104 Med
120 Resist
Mage/Weaving/Tamer
Pro: Tons of extra goodies, good for spawn/peerless and even some PVP goodies.
Pro2: EASY to stone off/on 120 resist
Con: Can’t have resist built in, spells like pixie useless for tamer due to limited control slots
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
100 Vet (74 trained, 26 items)
104 Med
120 Weaving
Mage/Mystic/Tamer
Pro: Tons of good stuff and would have RC as backup til I petballed my GD outta the stables. Lots of new AOE spells. Cleansing Winds for pet!
Con: Can’t have resist, slightly less mana regen than if I had meditation
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
84 Vet (54 trained, +26 items)
120 Mystic
120 Focus
Mage/Necro/Tamer
Pro: Super efficient at spawns, but I will RARELY be solo at a spawn
Con: Has low med, can’t have resist, and an easy kill for any PVPer while I’m in wraith mode.
Thoughts: I have tried a necromage tamer with low med before and I wasn’t happy – they aren’t good in chain healing your pet situations and they are too easy to kill in PVP.
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
105 Necro
100 SS
59 Med
Mage/Disco Bard/Tamer
Pro: Ability to disco critters is huge.
Con: Can’t have resist OR eval (turns me into pet support only)
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
120 Disco
120 Music
98 Med
Stealth/Mage/Tamer
Pro: Cool template for sneaking around and survival. Stealth protector at spawns.
Con: Can’t afford ninjitsu (smoke bomb/speed) or resist
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
79 Med
100 Hiding
75 Stealth (65 trained, +10 items)
I like the Spellweaving spec because it's interchangeable with a 120 resist PVP spec. I also like the Mystic spec because it adds all sorts of great abilities. With RC I might find I don't even want the GD and would stone taming off the toon. Lastly I am curious about Disco mage bard. I kinda don't like the fact I lose Eval and it turns me into a life support system for my pet. But at the same time, if discoing bosses made them easier to kill maybe that's the way to go - thoughts?
Thanks for your evaluation..
My mage-tamer has been sitting around with 600 skill points trained for quite some time and I never bothered to train the last 100 because too many choices! I’m hoping to get your help. What I’m looking for opinions on is a spec which is:
[*]Fun Solo
[*]Able to help friends
[*]Good at spawns
[*]Good at peerless
[*]Good in Doom (although I rarely do Doom any more…)
[*]Survives in PVP as support or just maybe, able to kill people!
When evaluating a spec please consider how good it is at all these things.
I don’t want to bog you down with details of how I’m going to obtain these specs, so please don’t let the thought of “too many skills on your jewels- it will gimp you” change your opinion of any spec. Leave that part to me – I’m good at item swapping and will do so on things like vet, or will tweak where necessary.
Here’s the specs I’m considering:
Mage/Tamer
Pro: Well rounded and can have 120 resist, interchangeable with Spellweaving spec via soulstone
Cons: None, solid character, but just has only magery abilities
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
100 Vet (74 trained, +26 items)
104 Med
120 Resist
Mage/Weaving/Tamer
Pro: Tons of extra goodies, good for spawn/peerless and even some PVP goodies.
Pro2: EASY to stone off/on 120 resist
Con: Can’t have resist built in, spells like pixie useless for tamer due to limited control slots
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
100 Vet (74 trained, 26 items)
104 Med
120 Weaving
Mage/Mystic/Tamer
Pro: Tons of good stuff and would have RC as backup til I petballed my GD outta the stables. Lots of new AOE spells. Cleansing Winds for pet!
Con: Can’t have resist, slightly less mana regen than if I had meditation
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
84 Vet (54 trained, +26 items)
120 Mystic
120 Focus
Mage/Necro/Tamer
Pro: Super efficient at spawns, but I will RARELY be solo at a spawn
Con: Has low med, can’t have resist, and an easy kill for any PVPer while I’m in wraith mode.
Thoughts: I have tried a necromage tamer with low med before and I wasn’t happy – they aren’t good in chain healing your pet situations and they are too easy to kill in PVP.
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
105 Necro
100 SS
59 Med
Mage/Disco Bard/Tamer
Pro: Ability to disco critters is huge.
Con: Can’t have resist OR eval (turns me into pet support only)
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
120 Disco
120 Music
98 Med
Stealth/Mage/Tamer
Pro: Cool template for sneaking around and survival. Stealth protector at spawns.
Con: Can’t afford ninjitsu (smoke bomb/speed) or resist
120 Magery (114 trained, +26 jewels, -20 DCI FC1 Channeling mage weapon = 120 mage)
120 Eval (94 trained, +26 items)
120 Taming (89 trained, +31 items)
110 Lore (105 trained, +5 items)
80 Vet (54 trained, +26 items)
79 Med
100 Hiding
75 Stealth (65 trained, +10 items)
I like the Spellweaving spec because it's interchangeable with a 120 resist PVP spec. I also like the Mystic spec because it adds all sorts of great abilities. With RC I might find I don't even want the GD and would stone taming off the toon. Lastly I am curious about Disco mage bard. I kinda don't like the fact I lose Eval and it turns me into a life support system for my pet. But at the same time, if discoing bosses made them easier to kill maybe that's the way to go - thoughts?
Thanks for your evaluation..