But Popps, you have already argued that people should not have useful items that everyone can't get, because that is "unbalancing" See how that whole logic thing works? You can't make an argument in one place, and then make an argument in another place that counters your first argument.
Well, it all depends about what items we are talking about.
For example, House Teleporters are usefull and appealing to players without being unbalancing since players can still use recalls or Gate scrolls.
Recently there was also an idea about a new item, a search tool to find items in one's own house.
Certainly usefull, and appealing to players yet, hardly unbalancing since players would still be able to find items the old way or with better order of storing.
These are the types of items that I think would be usefull but not unbalancing and, therefore, appealing Veteran Rewards.
And as has been stated several times in this thread, teleporter sets are already available for sale through third party sites (not that I actually expect you to read anyone elses arguments). Therefore, your argument that people keep there accounts open because the are waiting to get teleporter sets as vet rewards, is worthless. The sets are available now from sellers, and are easy to get.
Well, still, if players can sell them also, like third party sites, when their account comes of age they can sell them so, if they see an advantage in keeping their accounts active to earn them this would eventually benefit the game from more subscriptions staying active, wouldn't it ?
Popps argument: Let me spend $120 to get a vet reward in 1 year that I could have now for less than $40.
What if the months to wait is not 12 but, for example, 2 or 3 ?
And, in order to make the Veteran Rewards Program be a valid one to appeal players to maintain their accounts as active as much as possible, more than 1 reward should be in the list to make it worth to players the idea of keeping the accounts active.
If for each and every year, from 2nd to 12th (soon to be 13th) there were items in the list of claimable ones with an appeal to players, then we would have accounts of all ages from 1st to 11th possibly be interested in not closing down the account for a temporary break away from the game because the next tier up would have interesting items to offer.
Of course having a 1st year player wait for a 12th yeat Vet Reward is hardly reasonable, but have a 1st year wait a few more months to hit 2nd year, or a 2nd year player wait a few more months to hit 3rd year and so forth, with each and every year tier having some cool respective items to offer, this perhaps could work as an appealing reason not to close an account for a limited time of a break away.
Now, tell me, should I now buy my teleporter set from a third party site, or should I buy it from EA?
Personally, I'd rather have the money go to those who own the game so that increased resources can help bring more content and fixes to the game.
Only, I'd rather see resources come more from steady, long term income like active subscriptions than from one time sales of items.
I mean, my opinion is that active subscriptions should be the #1 revenues source to defend, one time sales are very nice, but they should be a bonus, without any effect on active subscriptions.
At least, that's my opinion.