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Siege Perilous : Faction Costs.

V

Vaelix

Guest
Recently (LoL) Siege perilous has become a ghost town, Many of the preexisting players have begun quitting / deactivating their accounts.

The main reason behind this, Is the cost of Faction Gear (Silver Costs x5 Prodo Cost).

Now some players on Siege believe the removal of faction gear will bring more players back and encourage more PvP, However this is a Delusion. Items like the faction gears are required in the PvP that UO has evolved to, Without Faction Gear, Siege Perilous will become a Bushy / Dexxer Fest (With the remaining players that enjoy this type of pvp).

The Removal of Faction Gear on Siege perilous should not be even considered for the Following Reasons. (We do not have insurance, therefore we lose gear upon death)

1. Faction Arties (Or Arties in general) are required for Any Mage to Fight *Any* Dexxer, With the Imbalance of HCI and HLD versus DCI.

2. Faction Arties can be Farmed by almost *Any* PvP Template(Silver). Before faction Arties, players basically had to dedicate their 1 character (1 Per Account) To some form of Tamer due to the Impossibility of Farming with a Non Tamer / Sampire Type Character, Effectively forcing them to have 2 Accounts ( 1 PvPer, 1 PvMer ) In order to actually play the game. Some would argue, just buy the items with Gold. Even gold farming (In ammounts to be able to afford arties) Would need some Pure PvM template, once again forcing players to have 2 accounts.

3. Faction Items actually encourage PvP, they can be obtained at an Unlimited quanity, thus making it *Much* easier to Re-Equip upon Death. Opposed to No Longer Spawning Cursed Arties, Rare ToT Arties (If they decide to start the drops each year for X ammout of time) or ML Arties which can take anywhere from an Hour to a Week to get the artie you are looking for. (Example Totem of the Void) Which is lost Upon Death.

----------------------------------------------------------

What needs to be done is, Lower the Faction Costs of Arties to that of Production, for the following reasons.

1. We lose our Gear Upon Death, at the current cost its rather challenging to replace gear very quickly unless you have near unlimited time to farm.

2. Players that cannot spend Hours upon Hours farming, have begun running Stealth based templates, Which gives them the option of Smoke Bombing when in trouble, Effectively making them impossible to Kill without a Detector. However, when you run a Detector/Tracking Based Character ( I have ) Players which rely on stealth to Survive completely stop PvPing because the reality of losing their gear becomes more apparent. (Due to smoke bombs being near useless against a Intelligent Detector) This results in, Gank Based PvP with Stealth, or PvP Stopping for the day when a Detector comes out.

3. I have no problem Farming Silver, this is because i work strange hours and am able to Play at times when others are asleep, However, most players can only play on Peak hours (When most people are on) Therefore, farming silver without being disturbed is rather impossible, which *Greatly* lowers the speed at which you can Farm.

4. A Typical Mage Suit involves the following Artifacts, Faction : Orny, Crystal Ring, Crimson Cinture, Fey Leggings, Folded Steel Glasses, Rune Beetle Carapace. (Or Inquis Gloves instead of Crystal Ring) This is 85-90K Silver. I farm Silver in Blighted on a Mage with EVs, This is basically the *Fastest* way to farm silver. I average 12K Per Hour. Which means at basically the fastest silver farming rate, It takes me 6 Hours at 30 Mins to Farm a Proper Faction Mage Suit (6 Hours and 30 Mins of *Pure* Farming).

5. A Typical Dexxer Suit involves the following Artifacts, Faction : Storm Grips, Rune Beetle Carapace, Fey Leggings, Primer Tali, Spirit of the Totem, Crimson Cinture. (Possible Ring of Vile, Or Hunteres Headress) This is 55-65K Silver, Once again, At basically the Fastest Possible Farming rate, It is still around 5 Hours of *Pure* Farming.

6. Most players do not have the time to invest into farming (At the times i listed above) In order to PvP for a *Single* Death.

7. Alot of us just wanna PvP, The normal prices on production shards for Faction Gear allows this, Replacing a Proper Mage Suit goes from 6 hours and 30 Minutes of *Pure* Farming, to Average, 1 Hour and 20 Minutes, to 2 Hours and 30 Minutes. Thus encouraging more players to log on and PvP.

8. The Farming Times i Listed are *My* Rates.. 85K of Silver for 6 Hours and 30 Mins of Farming, is *Only* Possbile when left completely Alone, Which for most players, is never the case. Therefore it could take anywhere from 10 Hours to 5 Days to Farm up a Proper suit, Which can be lost within Seconds to a Simple mistake in PvP.

--------------------------------------------------------------

With all the recent talk of Changes to the Faction System and all, Im really hoping this will be addressed in Some Sort of way.

Even a Responce with a reason why it wont be would be much appreciated. Though i do not expect a Dev response, Thank you in advance.

~ Skwis.

:thumbup1:

Edit : Typos.
 

Scuzzlebutt

Babbling Loonie
Stratics Veteran
Stratics Legend
I completely agree with this idea. We are not asking for special treatment or consideration. We are simply asking that the cost of these items be the same as ALL the other shards.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Very nice post! I hope we get some type of response and that the thread doesn't get turned into a garbage flame fest...

So you have my vote!
 

Tjalle

Grand Poobah
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Stratics Legend
UNLEASHED
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No need for insurance on Siege.

And by that I mean the ability to have a (pretty much) endless supply of overpowered suits. So if you wanna use this stuff you should pay the price.

No need to lower the prices!
 

JC the Builder

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The main reason behind this, Is the cost of Faction Gear (Silver Costs x5 Prodo Cost).
I don't think faction item cost is the main reason Siege has low population by a long shot. UO in general has seen a declining population, so unique shards like Siege are going to be harder hit. It also does not help that Siege is PVP focused and PVP has been a back burner issue for 7 years running.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
No need for insurance on Siege.

And by that I mean the ability to have a (pretty much) endless supply of overpowered suits. So if you wanna use this stuff you should pay the price.

No need to lower the prices!
For one it wouldn't be a endless supply it would still require a good deal of farming.

It would make suits easier to get... And at the same time people would be more willing to wear the items and not so scared to loose them... So you think balance is a bad thing? I'm glad you cleared that up for us...

The reason PVP is dead the people who can afford to farm can stay out and run real templates... The less unfortunate decided to run STEALTH NINJAS!

Those of us who have the gold, silver, and good pvp skill got very tired of fighting house hiders etc... We quit, everyone quit etc yadda yadda
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
I agree! We got about 80% acceptance rate for this on Siege. This is the scenario people do not understand.

For a dexer to be viable in PvP against a mage they really just need DI/HCI. How hard is that to get?

15 Bracelet
15 Ring
Bokuto with: 50 Lightning 50 HLD 15HCI 10ssi 40DI imbued

The bracelet and ring are quite easy to find, just one mod needed each. The weapon is cheap to imbue as well, even cheaper if you go with harm.

But a mage needs FC FCR and DCI, otherwise he will get eaten up. A dexer requires no arties to be viable in PvP, a mage cannot compete without them.

The solution to this? Vaelix has it.

Unless the UO dev team wants to implement tinkering runics, so getting 1/3s plain won't be so hard to get, or so costly to make.
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
Well Said!

I see no reason to have the price on Siege to be 5X.

The funny part of all the posts againt faction arties is 95% of the people against them didnt pvp before the came out!

Any negitave posts in this thread are there to grief only, the people saying leave the price alone or get rid of them are haters who never actually pvp...save on these boards.

We know who you are and what your up to!

Woot!!
 
G

Gowron

Guest
This was a rather shocking thread for me to read. Most of the chatter I've heard about Siege Perilous has been that bulk of the PvP had no requirement for arties of any kind. I was hearing how people were doing it in straight GM made equipment as arties are harder to get and easier to lose.

I am acknowledging now that I have no right to be for or against any points made, as I'm neither an avid PvP guy, nor do I play on SP.

However, I have to ask some questions.

How popular did Imbuing become on SP?

Wouldn't Imbuing be an appropriate poor man's arty collection to remain at least viable if not competitive?
 

kelmo

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I had intended to debate this topic point by point. As I read through the opening post, the same thoughts kept coming to mind. So I will keep it short and hope folks will read and consider.

The faction artifact system is wrong/broken for the Siege Perilous shard. I am not going to argue the cost point. The cost is irrelevant. I will concede the point that lowering the price would make equipping "easier".

That does not mean that the Faction artifact system will work for Siege.

1. The artifacts destroyed any point in the already strained faction system. Once the goal was control of towns. Sigils now go unprotected, I can not remember that last time I heard of a faction battle at a base. Artifacts have become the "end game" of factions, so to speak. The only time you need to see the base is to purchase items with silver, or use one of those runes to escape battle.

2. The artifacts being "instanced" is totally contrary to what Siege is about. Just because it has your name on it does not it belongs to you after defeat. As is, the the artifacts are only usable by the "owner", discounting the leverage gained by the victor. The Victor has some options here. Give the item(s) back, or more likely ransom them back or out right trash them.

Some sensible way to dispose of the artifacts should have been implemented. Have a trade in of some sort or just have the artifacts dissolve into silver at defeat.

3."Orange" is the new red...

Fine. I get it. Risk vs Reward. Factions is not for everyone. Contrary to popular belief Siege is not a PvP shard. To classify it at such does a great disservice to the shard and the diverse group of players that call Siege home.

That being said. The vast majority of PvPers and PKs are in factions. Not to battle one another over control of a town, but to take advantage of powerful artifacts not readably available to non factions folk.

I will repeat at this point, factions is not for everyone. Yes, anyone could join factions. Many do not for reasons that are varied.

I can not say how the Faction artifact system works on other shards. You would have to ask the Many Siege players that have left the shard to play on shards with insurance.

In my opinion, the system does not work for Siege and is one of the reasons many are leaving Siege.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
@ Kelmo.

1. You are a good guy we all know that.
2. You don't pvp.
3. You don't understand the mechanics behind pvp.

You're not going to see big battles for towns on SP until they make the new faction changes then a certain faction will not have guard zone at there aid. And the fact that Siege is dead doesn't help to much either. TNT I never see them on anymore, JSV is long gone, I see a few non faction people. TNT is pretty much gone or just stealthing around as usual.

Factions were also broken for a long period of time. You couldn't place vendors etc. I'm not even sure if they have fixed this yet to be honest.


Again faction artifacts are needed on SP to balance pvp for the less unfortunate. If you're scared of stat loss then oh well that's your choice but the items are there for you to get...

All of you people who are still living in 2000 it's 2010 now... Ultima Online is an item based game. The game is built around items and special abilities. HLD, HLA, SSI, Hit Chance, Defense Chance yadda yadda items are what counters these special abilities...

So I hate to break the news to you but Siege is no different. We're Siege not a "Classic Shard that recieves no patches etc." We do not have our very own Dev team.

Until then there should be no reason for any type of Artifact change on Siege other than the cost of them.
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
I had intended to debate this topic point by point. As I read through the opening post, the same thoughts kept coming to mind. So I will keep it short and hope folks will read and consider.

The faction artifact system is wrong/broken for the Siege Perilous shard. I am not going to argue the cost point. The cost is irrelevant. I will concede the point that lowering the price would make equipping "easier".

That does not mean that the Faction artifact system will work for Siege.

1. The artifacts destroyed any point in the already strained faction system. Once the goal was control of towns. Sigils now go unprotected, I can not remember that last time I heard of a faction battle at a base. Artifacts have become the "end game" of factions, so to speak. The only time you need to see the base is to purchase items with silver, or use one of those runes to escape battle.

2. The artifacts being "instanced" is totally contrary to what Siege is about. Just because it has your name on it does not it belongs to you after defeat. As is, the the artifacts are only usable by the "owner", discounting the leverage gained by the victor. The Victor has some options here. Give the item(s) back, or more likely ransom them back or out right trash them.

Some sensible way to dispose of the artifacts should have been implemented. Have a trade in of some sort or just have the artifacts dissolve into silver at defeat.

3."Orange" is the new red...

Fine. I get it. Risk vs Reward. Factions is not for everyone. Contrary to popular belief Siege is not a PvP shard. To classify it at such does a great disservice to the shard and the diverse group of players that call Siege home.

That being said. The vast majority of PvPers and PKs are in factions. Not to battle one another over control of a town, but to take advantage of powerful artifacts not readably available to non factions folk.

I will repeat at this point, factions is not for everyone. Yes, anyone could join factions. Many do not for reasons that are varied.

I can not say how the Faction artifact system works on other shards. You would have to ask the Many Siege players that have left the shard to play on shards with insurance.

In my opinion, the system does not work for Siege and is one of the reasons many are leaving Siege.
you are wrong faction arties are not the reason poeple leave siege its the stealth tamers and stealth dismounters. siege has been dropping population since the greater dragons joined siege, remove them if you wanna reaally make a change kelmo
 

kelmo

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*chuckles* Sprago, notice I said one of the reasons. Overpowered pets and PvP tamers are another topic.
 
T

Timothy_SP

Guest
With all the recent talk of Changes to the Faction System and all, Im really hoping this will be addressed in Some Sort of way.

Even a Responce with a reason why it wont be would be much appreciated. Though i do not expect a Dev response, Thank you in advance.

~ Skwis.

:thumbup1:

Edit : Typos.
What I wonder about the removal of SL, will their faction monster still be there? If not, you are removing a valid Silver source. Do you think they should add more faction monster spawns? Maybe make it so Non-factioners can farm silver to sell for gold?
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Removal of faction items is the only way to go here. Siege is not the PvP shard and this is about more than PvP... These items create a imbalance between factioners and non-factioners.... and their existance on Siege is just wrong. We have fought too hard for balance, to let these overpowered items remain.

And not one of you guys that are wanting to keep faction items, EVER do anything with factions unless you need kill points. To that end, you are no better than Trammies that join factions to use their equipment.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Removal of faction items is the only way to go here. Siege is not the PvP shard and this is about more than PvP... These items create a imbalance between factioners and non-factioners.... and their existance on Siege is just wrong. We have fought too hard for balance, to let these overpowered items remain.

And not one of you guys that are wanting to keep faction items, EVER do anything with factions unless you need kill points. To that end, you are no better than Trammies that join factions to use their equipment.
So you're talking about your guild mate as well I assume? I mean Mook is all for it...

Srsly STFU already. :grouphug:
 

kelmo

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This has already been argued to death on the Siege forums. I will not argue it here. I just want folks to know that not everyone agrees that the artifacts should even exist much less be cheaper.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Removal of faction items is the only way to go here. Siege is not the PvP shard and this is about more than PvP... These items create a imbalance between factioners and non-factioners.... and their existance on Siege is just wrong. We have fought too hard for balance, to let these overpowered items remain.

And not one of you guys that are wanting to keep faction items, EVER do anything with factions unless you need kill points. To that end, you are no better than Trammies that join factions to use their equipment.
So you're talking about your guild mate as well I assume? I mean Mook is all for it...

Srsly STFU already. :grouphug:
Yep, Mook is included. He knows where I stand on this issue. Not one of you do anything with sigils unless you need faction points. No one does any guarding, defending... nothing. You want the items for PvP and thats it. Faction items have destroyed the fun of factions and PvP for those who aren't in factions. Factions is dead on Siege. There is no activity anywhere excpet in Luna and guess what? That town has nothing to do with factions.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Yep, Mook is included. Not one of you do anything with sigils unless you need faction points. No one does any guarding, defending... nothing. You want the items for PvP and thats it. Faction items have destroyed the fun of factions and PvP for those who aren't in factions.
Again posting more stupid ****... On Siege you can wear rank 10 with 2 faction points, so your comment is just silly.

What do you do with factions? I mean you're the leader of Minax... You never even try to get the towns. The towns are always in the COM base. You never attempt to steal them at all.

You only play this game to grief...
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
If you want action... Maybe you could do a few things.

WAIT! I even have a few ideas for you!

1. Turn your guild back into pvpers and quit with all the ***** ass stealthing.

2. Tell your guild to actually adventure out of Luna... I mean hell your entire guild has houses inside the Luna walls.

3. Actually steal the sigils and let it be known... It's like you said Siege is dead it's not that people don't want factions fights they just never know about them.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Again posting more stupid ****... On Siege you can wear rank 10 with 2 faction points, so your comment is just silly.

What do you do with factions? I mean you're the leader of Minax... You never even try to get the towns. The towns are always in the COM base. You never attempt to steal them at all.

You only play this game to grief...
I stopped stealing/guarding and defending after months on end of no one showing up to give any opposition. Faction arties ruined the faction activity on Siege.

Keep talking crap... You're burring yourself here and your inability to defend your position shows right through your personal attacks. Someone disagrees with you and all you can do is lie, attempt to stir up trouble between me and a guildie and throw insults around. You're getting more pathetic by the minute over your precious little arties! :lol:
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
If you want action... Maybe you could do a few things.

WAIT! I even have a few ideas for you!

1. Turn your guild back into pvpers and quit with all the ***** ass stealthing.

2. Tell your guild to actually adventure out of Luna... I mean hell your entire guild has houses inside the Luna walls.

3. Actually steal the sigils and let it be known... It's like you said Siege is dead it's not that people don't want factions fights they just never know about them.
1. You don't run this guild and we'll pick and choose our templates as we see fit.

2. Your guild never leaves Luna except to play on Atlantic, so I see no reason why you're even in this thread. You all have Luna houses and will only fight in Luna.

3. If you were ever concerned about sigils, your guild would be checking on them. You simply dont. The bottom line is your guild only wants the items for PvP in Luna. Your fighting has nothing to so with sigils, controling towns, defending your stronghold.... ever.
 

Bo Bo

Lore Keeper
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UNLEASHED
Yo Yo Bo Bo here, Bo thinks they need to lower the cost of these items. Bo shouldn't have to farm for 5 hours to pvp and die in 5 minutes. Bo also would love the devs to turn alacrities back on for siege! Maybe add in some of the newer skills too, that would be great. Would also like to see something done with pets in pvp. Ok maybe not just pets but the way taming hiding and ninjitsu are currently working together on siege. Without passive detect on the shard a stealth tamer is way overpowered. Maybe make it when a pet does damage to someone they are revealed, of if the owner is hidden than the pet stops everything. And forms should take up a control slot.
Yo one more thing add a turn in for faction arties. So when Bo kills Joe Blow and scoops up his faction gear Bo has something to do with it. Turn it in for 1/2 the silver or something. Or remove the owned by tag for siege. Havin these tags really isnt in the spirit of siege. Help Siege out Please.
 

kelmo

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Keep this discussion above the belt and knock off the personal attacks or I will send this thread to Siege forum faster than you can use a faction rune...

Thanks to all that have done so up until this point. *tips hat*
 

Afterglow

Seasoned Veteran
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Stratics Legend
Thanks to Kelmo and Kat showing courage to see and present Siege in the bigger picture!
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Top 3 problems on Siege, and their answers:

1) Stealth. Fix? Passive Detect

2) PvP Tamers. Fix? No idea, these are so OP it is insane.

3) Faction artifacts. Not the artifacts themselves, all the controversy around them. Do we need cursed arties? Should faction arties be removed? Should they be uninstanced?
 
B

Bruin

Guest
Wouldn't Imbuing be an appropriate poor man's arty collection to remain at least viable if not competitive?
Imbuing can help, but can not replace artifacts. The main reason is because artifacts contain HCI/DCI on armour that non-artifacts can not, and you really need to max out your HCI/DCI to be able to adequately pvp.

If imbuing allowed the placement of HCI/DCI on armour, it could potentially be a game changer. The only thing holding it back is because HCI/DCI require relic fragments, that makes it almost prohibitedly expensive to add HCI/DCI to any given item. I mean if you get a HCI 15 bracelet, with that being the only stat, and you break it down, what do you get in return? Magical Residue which is practically worthless. But to put 15 HCI on an item it takes just 10 relic fragments alone, at a cost of about 300k, if you succeed, and this does not include the other needed items (gems and special ingredients).
 
U

uomlplayer

Guest
Stealth is NOT the problem! it is the smoke bomb/faction runes!
 
B

Bruin

Guest
Why not just lower the price of faction arties to 1 silver each? I mean why have to work for the most powerful items that exist on Siege that no other person not in factions could realistically match?

And Alacrities, I mean why even bother working for your skill? I think when you're in factions, you should be able to take all your skills from 0-120 in about 1 hour. Risk vs reward right? But nobody has the balls on Siege to go red anymore, it's sooo much better when we can pick and chose our 'risks'.

Lets not forget the purpose of factions was to take over and control towns, ownership, a purpose of something. Instead of fixing the problem, that controlling the towns means nothing, we're happy that the devs tried to fix things by giving items away! I mean factions never fight for towns, what the hells the point? We simply want the massive rewards of the best items in game, without having to work for them, so we can pwn anyone not in factions.

Ohh wait, haven't you guys ever heard of test center? I hear there is some pvp over there, without having to worry about you know training skills and earning your items.
 
M

MoonglowMerchant

Guest
Tell me what I'm missing...

The argument is being made that mages can't compete against dexxers without faction arties. Why not?

Imbue a SC shield with DCI, max is 15
Imbue two jewels with DCI, max DCI on two jewels is 30, total is now 45.
Bless a pair of Fey Legs, those have 20 DCI right? Your total is now 65. Even with HLD on you, you still have 40 DCI, just five under the max.
If you need more, put on HOL, or a quiver, or a sammy helm, there are plenty of those to go around.

So, no faction arties, 65-100 DCI.

I guess I'm not seeing why you need arties. With that DCI, at best, you are hit half the time.

Is that too much? Well, add parry!! With parry you can reduce a 50/50 chance to hit and make it more like 1/3. Add wrestle, you can stun or disarm. It is really tough for a dexxer to hit you if he is disarmed.

That template is

magery
med
eval
resist
wrestle
parry

You now have really good defense, a hand free to chug potions, and you can stun and disarm dexxers rendering them basically useless.

I don't see a need for faction arties, at all.

Now in fairness to mages, those double spells composites with max SSI are ridiculous. I could see archery needing a reduction in damage, reduction in range or change to moving shot. I have no problem with an adjustment there.
 
M

MoonglowMerchant

Guest
Top 3 problems on Siege, and their answers:

1) Stealth. Fix? Passive Detect

2) PvP Tamers. Fix? No idea, these are so OP it is insane.

3) Faction artifacts. Not the artifacts themselves, all the controversy around them. Do we need cursed arties? Should faction arties be removed? Should they be uninstanced?
PVP tamers can be fixed easily by making monster ignore work against pets again. When we had that, there was one stealth tamer on the entire shard. One.
 

FrejaSP

Queen of The Outlaws
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Removal of faction items is the only way to go here. Siege is not the PvP shard and this is about more than PvP... These items create a imbalance between factioners and non-factioners.... and their existance on Siege is just wrong. We have fought too hard for balance, to let these overpowered items remain.

And not one of you guys that are wanting to keep faction items, EVER do anything with factions unless you need kill points. To that end, you are no better than Trammies that join factions to use their equipment.
I can only second this.

Better loot drop and better resource spawn is the way to go.

If enough out killing the spawn for loot and gathering resources, PvP'ers will have some to protect/kill and that will help the shard.

If to few sheeps, the wolves will run to other shards.

NPC's should not sell artifacts on Siege and items should not be for one group/char only.

And I agree with Bruin, we already have one Test Center, no need to make Siege to one too.
 
U

uomlplayer

Guest
PVP tamers can be fixed easily by making monster ignore work against pets again. When we had that, there was one stealth tamer on the entire shard. One.
This only fixes half the problem,you still won't be able to kill any kind of stealther without having to adress the real issue here,that is the smoke bomb/faction rune.

Without these two item's,stealthers just cant pvp,then when they are in trouble faction rune away,or smoke bomb away.
 
M

MoonglowMerchant

Guest
This only fixes half the problem,you still won't be able to kill any kind of stealther without having to adress the real issue here,that is the smoke bomb/faction rune.

Without these two item's,stealthers just cant pvp,then when they are in trouble faction rune away,or smoke bomb away.
True, stealth is a separate issue. Faction runes are a joke and should be immediately removed. For stealth, just put in some sort of delay.
 
U

uomlplayer

Guest
True, stealth is a separate issue. Faction runes are a joke and should be immediately removed. For stealth, just put in some sort of delay.
Id be happy if they just put in a "heat of battle" timer for smoke bombs,instead of killing off a whole skill like stealth.

As for faction rune's,YES get rid of it! or put in a timer where it doesnt matter if you are attacked,or the one that is attacking,so you cannot just recall away from a battle.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Tell me what I'm missing...

The argument is being made that mages can't compete against dexxers without faction arties. Why not?

Imbue a SC shield with DCI, max is 15
Imbue two jewels with DCI, max DCI on two jewels is 30, total is now 45.
Bless a pair of Fey Legs, those have 20 DCI right? Your total is now 65. Even with HLD on you, you still have 40 DCI, just five under the max.
If you need more, put on HOL, or a quiver, or a sammy helm, there are plenty of those to go around.

So, no faction arties, 65-100 DCI.

I guess I'm not seeing why you need arties. With that DCI, at best, you are hit half the time.

Is that too much? Well, add parry!! With parry you can reduce a 50/50 chance to hit and make it more like 1/3. Add wrestle, you can stun or disarm. It is really tough for a dexxer to hit you if he is disarmed.

That template is

magery
med
eval
resist
wrestle
parry

You now have really good defense, a hand free to chug potions, and you can stun and disarm dexxers rendering them basically useless.

I don't see a need for faction arties, at all.

Now in fairness to mages, those double spells composites with max SSI are ridiculous. I could see archery needing a reduction in damage, reduction in range or change to moving shot. I have no problem with an adjustment there.
Problem with that?

Compare the cost of:
Plain 15HCI Ring
Plain 15HCI Bracelet
Imbued weap with: HLD, SSI, Fireball, 15HCI, DI.
GM armor suit

Versus:
1/3 ring with 15DCI
1/3 Brace with 15DCI
SC no pen shield with 15DCI
Fey legs
Suit with LMC.

In this scenario, the mage should win. But if he loses? His suit is costing about 20x as much as the dexers. If you put a mage out there with just:

2/6 cast
0 LMC
20DCI
all 60s' + Parry

VS
Dexer with:
45HCI
60 resist
0 LMC

9/10 times that dexer will win. Why? If a mage gets off an explosion FS, half his mana pool is gone, and a GM healer can nullify it in 4 seconds. Where as a dexer with a leaf blade that has hit lightning is averaging about 12-13dmg a shot with no mana expenditure, that is, until he gets you low and drops 2 AI's on you.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
So you think balance is a bad thing? I'm glad you cleared that up for us...
Not at all, balance is a good thing.

This is just not the way to go...
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Why not just lower the price of faction arties to 1 silver each? I mean why have to work for the most powerful items that exist on Siege that no other person not in factions could realistically match?

And Alacrities, I mean why even bother working for your skill? I think when you're in factions, you should be able to take all your skills from 0-120 in about 1 hour. Risk vs reward right? But nobody has the balls on Siege to go red anymore, it's sooo much better when we can pick and chose our 'risks'.

Lets not forget the purpose of factions was to take over and control towns, ownership, a purpose of something. Instead of fixing the problem, that controlling the towns means nothing, we're happy that the devs tried to fix things by giving items away! I mean factions never fight for towns, what the hells the point? We simply want the massive rewards of the best items in game, without having to work for them, so we can pwn anyone not in factions.

Ohh wait, haven't you guys ever heard of test center? I hear there is some pvp over there, without having to worry about you know training skills and earning your items.
No one is stopping you from joining factions cupcake.

Both of my characters are RED... But I'm in factions so it doesnt matter if my character was purple join factions and you can attack my anywhere at anytime...

I think you should actually log into the game so you actually have a clue as to what's going on rather then just talking out of your ass like Kat and others who don't even play.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Or remove the owned by tag for siege. Havin these tags really isnt in the spirit of siege. Help Siege out Please.
But being able to buy overpowered artifacts from an NPC (who also has an endless supply) is in the spirit of Siege?

But I agree with you on the last part... :)
 
B

Bruin

Guest
Top 3 problems on Siege, and their answers:

1) Stealth. Fix? Passive Detect

2) PvP Tamers. Fix? No idea, these are so OP it is insane.

3) Faction artifacts. Not the artifacts themselves, all the controversy around them. Do we need cursed arties? Should faction arties be removed? Should they be uninstanced?
I've always been in favor of using a smoke bomb paralyzes you for 5 seconds. This allows the PVMer to use a smoke bomb and escape death. (Though I still don't like smoke bombs period, there should be risk and smoke bombs eliminate it, but this is a compromise). This also allows a pvp opponent to use a conflag pot and/or method of revealing via meteor storm against a stealther using a smoke bomb.
 
M

MoonglowMerchant

Guest
Problem with that?

Compare the cost of:
Plain 15HCI Ring
Plain 15HCI Bracelet
Imbued weap with: HLD, SSI, Fireball, 15HCI, DI.
GM armor suit

Versus:
1/3 ring with 15DCI
1/3 Brace with 15DCI
SC no pen shield with 15DCI
Fey legs
Suit with LMC.

In this scenario, the mage should win. But if he loses? His suit is costing about 20x as much as the dexers. If you put a mage out there with just:

2/6 cast
0 LMC
20DCI
all 60s' + Parry

VS
Dexer with:
45HCI
60 resist
0 LMC

9/10 times that dexer will win. Why? If a mage gets off an explosion FS, half his mana pool is gone, and a GM healer can nullify it in 4 seconds. Where as a dexer with a leaf blade that has hit lightning is averaging about 12-13dmg a shot with no mana expenditure, that is, until he gets you low and drops 2 AI's on you.
Ok, so the issue really isn't that you can't build a mage suit to compete against dexxers without faction arties. The argument is that you can't build an uber mage suit cheaply without faction arties.

Play a dexxer?

Seriously, the supposed argument being made by about five guys who play Atlantic is that Siege needs cheap faction arties so that they can have someone to fight.

The reality is that those five guys want to be able to make insanely powerful mage suits cheaply. No thanks. They still won't have anyone to fight.

I'd prefer that the cheap insanely powerful mage suits went away so that we can get back all the dexxers who quit because it was impossible to hit anyone with 70 DCI and parry.

Basically, if they took that entire faction publish off Siege, we would be in much better shape. It sucked.
 
B

Bruin

Guest
I'd prefer that the cheap insanely powerful mage suits went away so that we can get back all the dexxers who quit because it was impossible to hit anyone with 70 DCI and parry.
Yeah, problem is if we have parry mages with 70 DCI versus dexxers, no one will be able to kill each other =).

Truthfully, they should increase the parry dex requirement. When it was set at 80, it was harder to get to 80 dex. Now with imbuing +dex/stam on items, EP rings, greater agility pots, it's way to easy to get to 80 dex. Bump the requirement to 120 dex.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
No one is stopping you from joining factions cupcake.

Both of my characters are RED... But I'm in factions so it doesnt matter if my character was purple join factions and you can attack my anywhere at anytime...

I think you should actually log into the game so you actually have a clue as to what's going on rather then just talking out of your ass like Kat and others who don't even play.
Again with the lies. I play on a daily basis, whereas you and your guild play where? Oh yeah, Atlantic! Your precious arties are cheap there. If you want cheap arties, stay there.

Faction arties do not belong on Siege and the request you and your guildmates are making are the most selfish request for change I have seen yet! They benefit factioners and NO one else and we have much much worse problems on Siege than the price of faction gear.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Ok, so the issue really isn't that you can't build a mage suit to compete against dexxers without faction arties. The argument is that you can't build an uber mage suit cheaply without faction arties.

Play a dexxer?

Seriously, the supposed argument being made by about five guys who play Atlantic is that Siege needs cheap faction arties so that they can have someone to fight.

The reality is that those five guys want to be able to make insanely powerful mage suits cheaply. No thanks. They still won't have anyone to fight.

I'd prefer that the cheap insanely powerful mage suits went away so that we can get back all the dexxers who quit because it was impossible to hit anyone with 70 DCI and parry.

Basically, if they took that entire faction publish off Siege, we would be in much better shape. It sucked.
You know the number of people talking out of their ass on these issues is the biggest problem.

For starters, my non faction mage suit which is practically as good as my faction mage suit is 500k to 1million gold cheaper. The only way it would be more expensive is if you don't know what you're doing.

You obviously don't know what you're doing making claims like this.
 

Scuzzlebutt

Babbling Loonie
Stratics Veteran
Stratics Legend
But being able to buy overpowered artifacts from an NPC (who also has an endless supply) is in the spirit of Siege?
You don't buy them from an npc.
But to answer your question, yes. I don't hink the spirit of siege has anything to do with how hard it is to obtain items. I think its more about minimal safety zones and being able to enact player justice in just about any place on the map if you choose to. Private houses and instance corpses and dungeons goes more against the spirit of Siege than any of the items in the game currently do.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Would everyone stop the god damn pancakes already? Seriously.


If you want anything to happen to the shard you gotta stop with the pancakes and take this silly ass squabble back to the Siege forums..



Kelmo, Afterglow, Kat, Tjall, Moonglow Merchant. You guys don't pvp. If you did it was many years ago and you all were never in factions (Kat I know you are, but you've never pvped primarily.) None of you have pvp'd primarily for that fact.

This post is about balance. What is wrong with joining factions for balance? What's so bad about that? If you don't want to join factions you don't get the artifacts. Its your choice. You stay blue you you force yourself to find cursed artifacts and make due. If your orange, you get faction artifacts.

As kage stated the other day. Do you think we actually need the extra 3 mana regen or the extra 5 dex or 5 hit points that faction artifacts give us to still be great pvpers? No.

The reason we use them is because they're readily available, with a steady supply. You get more of it, at an easier rate it will be more convenient to join factions and constantly fight with your best abilities and best items.



Imbuing + faction artifacts at a lower cost = more enjoyable pvp sessions for all.


You don't have to worry about farming up 75-100k silver per death..
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Again with the lies. I play on a daily basis, whereas you and your guild play where? Oh yeah, Atlantic! Your precious arties are cheap there. If you want cheap arties, stay there.

Faction arties do not belong on Siege and the request you and your guildmates are making are the most selfish request for change I have seen yet! They benefit factioners and NO one else and we have much much worse problems on Siege than the price of faction gear.
Hey kat, guess what hunny bear. If you've been playing every day you'll notice that all of SP! has been playing on a daily basis on Siege. I haven't played Atlantic for close to 4 weeks now.

Oh wait! You haven't been online, how weird. Diablo and Mook are the only ones from your guild that I've seen...and they say they were the only ones on.

So basically, take that statement and shove it my lady. Because you are flat out wrong...AGAIN!
 
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