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Is it possible to control a Rising Colossus ?

popps

Always Present
Stratics Veteran
Stratics Legend
I have noticed, that it is more times that the Rising Colossus sits there, not engaging combat, than the times it actually does something.

Since at lower skill it only lasts briefly, it is of paramount importance that once spawned, it gets into action right away.

Unfortunately, I have tried "All kill", "All Guard me" and other commands which work for pets but I could find no way to control it and get it into action without any waste of time.

Is there a way to control it then ?

Furthermore, how come that at 110 Mysticism and 110 Focus it only lasts a handfull of seconds ?

Stratics' skill page says

Rising Colossus
Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus and Mysticism skills. Requires 5 pet control slots.
It does not mention imbuing nor indicates a formula to calculate this "set amount of time"......
Still, since 110 is almost 92% of the max 120 skill level possible, I would imagine that at 110 Mysticism/Focus level the summon would stay up a decent amount of time but instead......

Anyways, anyone knows of ways to better control this summon and what are the "up times" supposed to be depending on the skills levels ?

By the way, what exactly the "selects a Target to attack based off its intelligence and proximity" mean ? If the target has low intelligence or is not like 1 or 2 tiles away only it won't bother attacking it ?

If so, that is VERY annoying as I would like to be able to tell which are my target priorities and not leave them to random chances............

Thanks.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
It works just like natures furries, EVs, and Blade Spirits. The AI attacks anything within range, You don't control it outside of where it's placed.

Why haven't you asked this about those?

The intel thing is so it attacks what the game things is the strongest. It will attack things in order of "threat" Were threat is determined by intel and distance from it within a certain range.

The max time is like 60 seconds or something like that, you could probably have searched all this information.

The targeting is easy to use and not that hard if you know how to use it, ie, casting it next to what you want it to attack, I know, that's advanced mage skills but you'll have to manage.

But really... wth is with your posts lately? You could have easily searched ALL of this information, are you doing this just for your post count? Or you somehow turning this into "Well new players couldn't possibly figure out they can just cast the summon next to what they want to attack so it needs to be fixed so the 5 year olds have a fair chance!"
 

Aran

Always Present
Stratics Veteran
Stratics Legend
How dare someone ask for information, the nerve of them using this message board!
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
How dare someone ask for information, the nerve of them using this message board!
Long reply
Well, let's see, the search is probably faster than waiting for someone to post a reply. You're still using the message board, the only thing it doesn't do is increase post counts and facilitate discussion leading into one of popps alternative topics that seem to enter almost every thread he starts or replies to.

But, putting that aside, let's forget I answered most of the questions he asked for, oh sarcasm!

Short reply

Yeah! Stupid knowledge seekers with inability to hit a search button!
 

popps

Always Present
Stratics Veteran
Stratics Legend
It works just like natures furries, EVs, and Blade Spirits. The AI attacks anything within range, You don't control it outside of where it's placed.

Why haven't you asked this about those?

Perhaps because those other summons stay up for a longer time and, so, it ain't "as" crucial that they get into action right away ?

Just perhaps ?


The targeting is easy to use and not that hard if you know how to use it, ie, casting it next to what you want it to attack, I know, that's advanced mage skills but you'll have to manage.
More than once I wanted it to go after a lower int target for my preferred tactics depending on the situation and yet, the dumb thing changed course and went after a more distant target but with higher int thus screwing up how I wanted the battle to be held.

I think that, given the extreme short time they last, these summons should allow direct control of the caster as if they were a pet.


But really... wth is with your posts lately? You could have easily searched ALL of this information, are you doing this just for your post count? Or you somehow turning this into "Well new players couldn't possibly figure out they can just cast the summon next to what they want to attack so it needs to be fixed so the 5 year olds have a fair chance!"

Hmmm...... perhaps I might have thought that it could have helped the game to bring up the issue so that, should a Developer had noticed it, some improvements to Rising Colussus could have been made ?

Just perhaps ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Yeah! Stupid knowledge seekers with inability to hit a search button!


Not always if one asks what time it is it is because one wants to actually just know what the time is......

There "might be" more into a single question than simply that single question....

There "might", or there "might not be"......... it depends, and may well vary........
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
More than once I wanted it to go after a lower int target for my preferred tactics depending on the situation and yet, the dumb thing changed course and went after a more distant target but with higher int thus screwing up how I wanted the battle to be held.

I think that, given the extreme short time they last, these summons should allow direct control of the caster as if they were a pet.
What are you fighting that it went after something else? You could still counter this by learning the spells range and putting it out of range of the higher int creature but next to what you wanted it to fight, or done some luring.

Hmmm...... perhaps I might have thought that it could have helped the game to bring up the issue so that, should a Developer had noticed it, some improvements to Rising Colussus could have been made ?

Just perhaps ?
Then wouldn't it have been more effective to title your thread, "Rising Colossus duration too short?" Or something along the lines instead of burying your real point in questions which could easily have been searched and hidden behind the premise that you don't understand how it works? Generally it's better to not be a cryptic Jedi in getting your points across.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Then wouldn't it have been more effective to title your thread, "Rising Colossus duration too short?" Or something along the lines instead of burying your real point in questions which could easily have been searched and hidden behind the premise that you don't understand how it works? Generally it's better to not be a cryptic Jedi in getting your points across.


Over the years I learned that sometimes, it may be more beneficial to address a given issue not directly, as it might be that people may get sensitive, sometimes, and being sharp and "to the point" only gets opposite results to those wished (some people may jump on the defensive and just not even want to hear anything of a given argument).

Sometimes, perhaps, it is better and more effective to circumvent the issue and approach it from a distance rather than going for it right away.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Over the years I learned that sometimes, it may be more beneficial to address a given issue not directly, as it might be that people may get sensitive, sometimes, and being sharp and "to the point" only gets opposite results to those wished (some people may jump on the defensive and just not even want to hear anything of a given argument).

Sometimes, perhaps, it is better and more effective to circumvent the issue and approach it from a distance rather than going for it right away.
And how does that help your cause, making the DEVs think you don't understand how rising colossus works by making it a "Help?" thread? Sure, if you approach it you'll get the people who only say "no" to everything, but at least as long as they're saying "no" they're bumping your thread for the read discussion.
 
S

Stupid Miner

Guest
It does not mention imbuing nor indicates a formula to calculate this "set amount of time"......
Still, since 110 is almost 92% of the max 120 skill level possible, I would imagine that at 110 Mysticism/Focus level the summon would stay up a decent amount of time but instead......
60 seconds at full skill. Evenly distributed throughout skill levels, so at 50% full skill, 30 seconds, etc.

By the way, what exactly the "selects a Target to attack based off its intelligence and proximity" mean ?
Probably means it prioritizes attacking spell casters instead of, say, bunny rabbits. Probably a good thing.

Just noticed I hadn't put up Rising Colossus stats on the Mysticism page. They're up now (might be a bit old)

Also, it would be bad if Rising Colossus stayed up longer than it does since it'd be lingering around with no mana, and would be much less useful.
 

GreywolfUK

Sage
Stratics Veteran
Stratics Legend
Never had any trouble with Rising Colossus, attacks everything that I want it to, even though I can't control it, have you tried casting it right next to your intended target, or luring you actual target closer to the RC.



Note to self: Really must STOP reading and replying to Popps posts.
 
G

Gelf

Guest
I have noticed, that it is more times that the Rising Colossus sits there, not engaging combat, than the times it actually does something.

Since at lower skill it only lasts briefly, it is of paramount importance that once spawned, it gets into action right away.
This is due to the to one of the many caster nerfs. The agro range was shortened for EV's and blade spirits awhile ago(and applies to collosus as well). It is a huge pain trying to place close enough to a boss mob to get agro, when there are a half dozen greater drags flappin around, u get the location is blocked message alot.

Add in the "u cant see that location", the mob moving out of the collusus argo range the second u cast, ect. was frequently spending nearly a minute(or more) to cast 1 collosus in narvey, when it was crowded.
 
Y

Yalp

Guest
When you spend enough time playing mystic you'll get quite competent with the colossus. It's a very powerful weapon for a pile of rocks, both casting on and hitting it's target, for a greater per second damage than ev's. The balance to this awesomeness is its short life, slow movement and inability to control. Therefore, it requires that you must be better at using your AI than just "all kill".
 

Storm

UO Forum Moderator
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The colossus is by far my favorite summon! I use mine for everything in the abyss! In the hands of a skilled mystic they are a force to be reckoned with!
 
C

ChReuter

Guest
The colossus is by far my favorite summon! I use mine for everything in the abyss! In the hands of a skilled mystic they are a force to be reckoned with!
So true! Example being 'Tyballs Shadow', EV's are almost pointless compared to RC. I might have to cast 25 EVs more or less to kill him, but normally only have to recast RC 3 or 4 times tops (Most of the time, sometimes it's one, other times it's 6). I absolutely love this spell, EV's still have their purpose but my use of em has been greatly reduced to next to nothing.

Lastly. Paps, the truth is though, I'm working my way up to being one of those fellows you say responds with "no" to everything ('No-man' as opposed to a 'Yes-man') so therefore I will have to say that I hope this change never happens. It has nothing to do with my above post tbh, even though that's reason enough, my choice lies with my goals on this board.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
The colossus is by far my favorite summon! I use mine for everything in the abyss! In the hands of a skilled mystic they are a force to be reckoned with!
me too, I LOVE this thing.

A max skill Rising is an excellent weapon in pvm, plus its just fun watching it beat the crap out of something.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Colossus' are supposed to attack based on Intel difference or something like that. Seems odd which mob in a group he picks. As long as its within range of something it can attack, it will attack. With nice MR and mana cap you can control a RC kinda, just have rc macroed and a Mass dispel macro. dispel it when its doin somethin ya dont want heh.
 
U

UOKaiser

Guest
My favoite and most enjoyable spell. The best thing to come out of the SA expansion I believe.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
i think they are too easy to cast,
too powerful,
and move to quickly for a summoned creature with AI.

hopefully they are brought down to ev or summoned daemon status.
 
Y

Yalp

Guest
i think they are too easy to cast,
too powerful,
and move to quickly for a summoned creature with AI.

hopefully they are brought down to ev or summoned daemon status.
We have a winner.... first one to post that it's overpowered and in need of nerfing!....:fight:
 

Storm

UO Forum Moderator
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Awards
1
lol I was waiting !!
hmm lets see lasts 60 second when cast with 240 skill points and takes 5 control slots !
yeh right enough said point made !

oh and does not have a 100% chance to cAst
 
U

UOKaiser

Guest
LoL yep there is always someone wanting to nerf anything fun and makes people happy in UO. Reason why we still with graphics from the late 80's and many things that made UO fun are gone now.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
We have a winner.... first one to post that it's overpowered and in need of nerfing!....:fight:
you people odviously play where there is no large guilds or never have encountered say 6-10 of them at a time.

im speaking as it reguards to pvp not pvm.
 

Storm

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is it really a good idea to get in the middle of a group of 6-10 of anything thats going to target you especially alone? (and i am not talking mongbats here)
 
Y

Yalp

Guest
you people odviously play where there is no large guilds or never have encountered say 6-10 of them at a time.

im speaking as it reguards to pvp not pvm.
wow.. 6-10 rc's at a time in pvp? Yeah I'd say that was overpowered. I'd say it was overpowered if it was 6-10 archers or 6-10 dexers or 6-10 mages casting 12-20 ev's too.. NERF Them all! Let god sort it out.:gee:
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
you people odviously play where there is no large guilds or never have encountered say 6-10 of them at a time.

im speaking as it reguards to pvp not pvm.
No ****... 6-10 of ANYTHING would be overpowered.

One person can only cast one RC. It just sounds like you're complaining because you got ganked by 6-10 mystics. I bet if those were 6-10 of any template you would still have been overpowered.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
you people odviously play where there is no large guilds or never have encountered say 6-10 of them at a time.

im speaking as it reguards to pvp not pvm.
Once again the PvP knuckledraggers want everything taken down to their level..
 

Experimental

Lore Keeper
Stratics Veteran
Stratics Legend
Once again the PvP knuckledraggers want everything taken down to their level..
I resent being called a "knuckledragger" and what gives you the right to classify anyone who plays this game?
Please don't lump all pvp'ers into one category. It makes your arrogance and presumptuousness show.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
*sigh*
The wrong person here has the 'pot stiring' smilie.
Aran, just for once, in public. Behave, Be good or Be gone.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
He needs a good Stop Feeding the Trolls sign perma attached to his avatar and sig.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Once again the PvP knuckledraggers want everything taken down to their level..
no it was a massive fight

maybe 12 vs. 15 or so..

atleast 8 collusus from my pics for sure but i thought 9 or 10. anyhow i didnt die....i was referring like when there was no limits on how many evs could be on screen at one time and they were 3x as powerful as they are now.. thats how these rcs are..i didnt say nerf them to nothing, i think they atleast should not be able to do anything they want not stop for anything, its pretty easy to understand, i cant help if you rely on them to kill things for you as pvm's thats not my problem.

Ultima Online was built as a PVP game, with one facet, and thats just how it is, they will cater to pvprs before anyone and thats how it should be. you all have had how many facets, cities, events, blah blah that none of us can even go too. i have one blue, he is my smith and he has 4 long terms, get the picture? if you been around since beta and every other production you know what the roots of this game truly stand for. SO if we get on here and say something, feel lucky you have a blubie world to even play in. You all have been catered to enough.

Now, that being said.

RC's they have insane skills, stats, and AI abilities.. that are beyond what is needed. they can walk through fields, cast move, and hit all in one motion.. they are nasty... in massive groups deadly...

here this from stratics...

470 HP
210 Stam
230 Mana
780Str/210Dex/230Int
Barding: 111.3
Resists: 65-70/50-55/50-55/100/65-70
Base Damage: 19-24, 100% physical
Skills:120.0/120.0/120.0/120.0
and im sure atleast 3/6 casting

this is a summoned creature, lol...ya sure its not in need of anything
 
Y

Yalp

Guest
having 12-15 of anything on you in pvp would indeed be overpowered... but its not a valid argument to cry "nerf".. unless you propose some ratio of colossus per square inch be imposed by the game mechanics.. which of course would open such a can or worms I am not certain the dust would ever settle!
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Ultima Online was built as a PVP game, with one facet, and thats just how it is, they will cater to pvprs before anyone
No it wasn't, no it isn't, no they won't.

Holy **** you're delusional.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
SixUnder: Couldn't you have a guildmate that has hit dispel on their weapon or have a mage in the group? I always carry a 50% hit dispel bow to fight necro's. Wasn't there a magery dispel field too? I mean...nerfing them seems rather drastic.

-Lorax
 

Aran

Always Present
Stratics Veteran
Stratics Legend
SixUnder: Couldn't you have a guildmate that has hit dispel on their weapon or have a mage in the group? I always carry a 50% hit dispel bow to fight necro's. Wasn't there a magery dispel field too? I mean...nerfing them seems rather drastic.

-Lorax
It's the only thing a PvP twit knows how to do. "Wahh, they're using something effective against me, NERF IT!"
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Six...perhaps your guild needs to start learning mysticism and using them against your enemies...or learning how to use dispel. Mass Dispel works wonders when there are tons of summons on the screen.
 
C

Connor_Graham

Guest
Ultima Online was built as a PVP game, with one facet, and thats just how it is, they will cater to pvprs before anyone and thats how it should be.
No it wasn't, and no it isn't. UO was built as an interactive world, with something for everyone, not just as a PvP game with the rest of the people provided as sheep for the slaughter. It was built for people to make of it what they would, period.
 

Experimental

Lore Keeper
Stratics Veteran
Stratics Legend
UO monthly subscription - $12.99
Stratics fees - $0
Aran on ignore list - Priceless

*puts Aran on ignore list*


Nice.
 
Y

Yalp

Guest
RC's they have insane skills, stats, and AI abilities.. that are beyond what is needed. they can walk through fields, cast move, and hit all in one motion.. they are nasty... in massive groups deadly...
I think the stats you provided are from a 120 mystic/120 focus? So 240 skill points for an offensive weapon that lasts for 60 seconds.

Means to counter them...

1) Dispel- eliminates all RC's EV's, NF's, Demons, summons with one key stroke
2) Out walk them- yes.. walk, they don't move very fast and you can easily keep yourself out their range
3) Get them stuck- yes.. they can easily be stuck behind obstructions, so use the game environment to your advantage
4) Out wait them - they only last 60 seconds when they are cast by a 120/120 mystic, invis on them and wait till they go poof!
5) Attack the Mystic - they will be on foot! It's a 5 slot follower.. find the mystic and kill them
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
With respect, Flame strike is overpowered if 6 -7 mages cast it on you at the same time, or most other level 7 spells. Your reason for asking for a nerf does not hold water.
 
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