I have noticed, that it is more times that the Rising Colossus sits there, not engaging combat, than the times it actually does something.
Since at lower skill it only lasts briefly, it is of paramount importance that once spawned, it gets into action right away.
Unfortunately, I have tried "All kill", "All Guard me" and other commands which work for pets but I could find no way to control it and get it into action without any waste of time.
Is there a way to control it then ?
Furthermore, how come that at 110 Mysticism and 110 Focus it only lasts a handfull of seconds ?
Stratics' skill page says
Still, since 110 is almost 92% of the max 120 skill level possible, I would imagine that at 110 Mysticism/Focus level the summon would stay up a decent amount of time but instead......
Anyways, anyone knows of ways to better control this summon and what are the "up times" supposed to be depending on the skills levels ?
By the way, what exactly the "selects a Target to attack based off its intelligence and proximity" mean ? If the target has low intelligence or is not like 1 or 2 tiles away only it won't bother attacking it ?
If so, that is VERY annoying as I would like to be able to tell which are my target priorities and not leave them to random chances............
Thanks.
Since at lower skill it only lasts briefly, it is of paramount importance that once spawned, it gets into action right away.
Unfortunately, I have tried "All kill", "All Guard me" and other commands which work for pets but I could find no way to control it and get it into action without any waste of time.
Is there a way to control it then ?
Furthermore, how come that at 110 Mysticism and 110 Focus it only lasts a handfull of seconds ?
Stratics' skill page says
It does not mention imbuing nor indicates a formula to calculate this "set amount of time"......Rising Colossus
Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus and Mysticism skills. Requires 5 pet control slots.
Still, since 110 is almost 92% of the max 120 skill level possible, I would imagine that at 110 Mysticism/Focus level the summon would stay up a decent amount of time but instead......
Anyways, anyone knows of ways to better control this summon and what are the "up times" supposed to be depending on the skills levels ?
By the way, what exactly the "selects a Target to attack based off its intelligence and proximity" mean ? If the target has low intelligence or is not like 1 or 2 tiles away only it won't bother attacking it ?
If so, that is VERY annoying as I would like to be able to tell which are my target priorities and not leave them to random chances............
Thanks.