need some opinions here on how I would go about doing this template. I was thinking something like this:
Race: Elf
Stats:
100 Str
110 Int
20 Dex
My suit has the following mods on it (It is a mix of Arties and imbued/runic crafted Items):
100% LRC
40% LMC
3/6 FC/FCR
50% SDI
15% DCI
13 MR
+30 Int
Varying 50's in the resists with 52 being the lowest and 66 Fire being the highest
The suit and everything is set in stone since i already imbued it and everything. My major problem is my template. I'm not sure what I should do. I mean there is the tried and true mage/necro/weaver temp for high damage but it is done to death (no pun intended). Instead I was thinking of doing a necro/weaver/mystic combo like this:
Skills:
120 Spirit Speak
120 Necro
120 Meditation
120 Spellweaving
120 Mysticism
120 Focus
Like all templates there are pros and cons associated with it.
Pros:
- Less spell management since there are less spells associated
- Can remove curses, disease, and heal with Healing Wind
- Ability to remove bleeds and other such hindering abilities via stone form
- Healing Stone and Spell Trigger for quick heals and quick spell use
- Spell Plague (LOVE this spell)
- Mass Sleep to allow the slowing of creatures and a quicker escape if things go wrong
- Purge Magic for PvP
- Nether Cyclone and hail storm for more AoE damage
- Rising Colossus (THAT should be explanation enough)
- Meditation AND Focus for Max Mana regen allowed by skills (plus Stamina Regen) which would compliment the +13 MR I have on my suit
Cons:
- Less Spell Choices
- I think only 1 spell that would deal fire damage (wildfire)
- No Invisibility, recall, mark, or gate spells (would need to use wraith form to recall 100%)
- No Resurrection after death for other people
- No Dispel ability
- No Greater Healing
Well that's all I can think of. A lot to consider here. Most of what I'm missing from magery is the fire spells, Everything else is utility that I could pick up. I could drop some skills in certain areas and pick up magery for the utility but would lose power in other areas. So what are your opinions here?
Race: Elf
Stats:
100 Str
110 Int
20 Dex
My suit has the following mods on it (It is a mix of Arties and imbued/runic crafted Items):
100% LRC
40% LMC
3/6 FC/FCR
50% SDI
15% DCI
13 MR
+30 Int
Varying 50's in the resists with 52 being the lowest and 66 Fire being the highest
The suit and everything is set in stone since i already imbued it and everything. My major problem is my template. I'm not sure what I should do. I mean there is the tried and true mage/necro/weaver temp for high damage but it is done to death (no pun intended). Instead I was thinking of doing a necro/weaver/mystic combo like this:
Skills:
120 Spirit Speak
120 Necro
120 Meditation
120 Spellweaving
120 Mysticism
120 Focus
Like all templates there are pros and cons associated with it.
Pros:
- Less spell management since there are less spells associated
- Can remove curses, disease, and heal with Healing Wind
- Ability to remove bleeds and other such hindering abilities via stone form
- Healing Stone and Spell Trigger for quick heals and quick spell use
- Spell Plague (LOVE this spell)
- Mass Sleep to allow the slowing of creatures and a quicker escape if things go wrong
- Purge Magic for PvP
- Nether Cyclone and hail storm for more AoE damage
- Rising Colossus (THAT should be explanation enough)
- Meditation AND Focus for Max Mana regen allowed by skills (plus Stamina Regen) which would compliment the +13 MR I have on my suit
Cons:
- Less Spell Choices
- I think only 1 spell that would deal fire damage (wildfire)
- No Invisibility, recall, mark, or gate spells (would need to use wraith form to recall 100%)
- No Resurrection after death for other people
- No Dispel ability
- No Greater Healing
Well that's all I can think of. A lot to consider here. Most of what I'm missing from magery is the fire spells, Everything else is utility that I could pick up. I could drop some skills in certain areas and pick up magery for the utility but would lose power in other areas. So what are your opinions here?