As everyone knows, the new trend in pvp is to forgo resist on a dexxer template, thus freeing up space for some crazy offensive combo. This is possible thanks to re-useable tinker trapped boxes which must be facing a certain direction in your backpack to work properly. Make a UOA use object macro, and boom. You have an anti paralyze method. Apples, petals, etc on top of that makes sure you compensate.
So it all basically hinges on these boxes. Which leads to one simple question:
Is that working as intended, or a bug that just doesn't get fixed? And again, to be clear - I am speaking about trapped, unlimited use crates.
It is a bug that did not get fixed. Here are some facts and history.
From 98 to T2A expansion. House security was limited to a key and a locked door on your house. Security on house containers were limited to key and lock.
Anyone could walk in any house that was unlocked and not banned from the house. Anyone who stole a key not banned had access to the house.
Traps were an option to place on containers.
At the time the container didn't need to be locked. It didn't need to be a lockable container.
Traps were put into place to deter stealing and protect belongings.
However Traps were turned into a griefing tool. Blowing up players in town, out of town, in dungeons etc.
PUBLISH 4 MARCH 8, 2000
Tinker traps will be modified. Their purpose will be to protect containers and their creation will no longer give the maker a murder count.
* A trapped chest cannot be opened until the trap is disarmed and the lock removed, except:
o The owner of the chest can access the chest automatically without firing the trap. The owner is defined as the last person to lock the chest.
* Using the key on the chest will bypass the trap.
* The lock on a trapped chest cannot be picked until the trap is disarmed.
o A failed disarm attempt will result in setting off the trap.
+ A trap that is set off will reset itself automatically indefinitely.
+ Damage from a trap will not cause the maker of the trap to be a candidate for a murder count.
o Disarming the chest will not automatically unlock it.