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Explode Pots

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
So when is this supposed "fix" for explode pots gonna be coming on? Any schedule on the next publish? Any clues about what the "fix" is gonna be? Devs?
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
Well, anytime you see a new patch go in the "fix" is in for a day or two usually LOL. Third party programs have been around forever. To fix these is a major undertaking...
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
So when is this supposed "fix" for explode pots gonna be coming on? Any schedule on the next publish? Any clues about what the "fix" is gonna be? Devs?
Usually about 12 to 36 hours after I set up my macros, but that's just me.
 
U

UOKaiser

Guest
Head spinning. I hope Mesanna plays the game and understand the concept of macros.The poster who sunbmited the "solution to pots" points it to script when it's macros that are mostly used for the speed and control. There fix is always nerf them to uselessness. Even the poster that submited the so called solution mention they still be somewhat useful. Thats a long way from usefulness. And by all thats holy! This forum has more pvp only outspoken posters but the game has more pvm centric players. So whatever there so called fix is do not mess with the PVM players yet again!!
 

Aran

Always Present
Stratics Veteran
Stratics Legend
How does one fix something that isn't broken, exactly?

Explosion Potions work just fine.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
if were lucky, they'll just nerf em for the people who are trained alchemists, instead of fixing the script to throw three.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
The fix had better not be a cool down timer between throwing explosion potions. That will kill their usefulness.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
i know, people that complain about stuff annoy me.. in a few months people will complain so much that the max hp will go up to 500000, the pvp damage will be capped at 10, and if you tell a gdragon to attack someone it will blow up.
oh and dont forget the archers.. the weight of arrows will be 50 stones each, so you cant carry many.
 
K

Kallie Pigeon

Guest
My imbuing character is an alchemist and he throws lots of explosions for some creatures. I have noticed something about them. Even if I am very careful not to throw one after the creature is dead the last one or two blows up in my backpack if I target the monsters health bar. Apparently the targeting system has a retro timer that only allows you to target monsters that are alive when the pot goes off.
 
M

Mairut

Guest
The timing for the pots may fix some of the problem, but not all.

One of the major problems to do with explo pots in pvp isn't that people can throw a dozen of them right after another, its the fact that these pots will follow you for several (dozen) screens and can be thrown from around the corner of a house.

Normally, you shouldn't be able to throw a pot at someone from around a house... someone throwing said pots should get a message along the lines of "target can't be seen" (I can't remember the exact wording, but it's something like that).

As far as following you for several screens, they shouldn't do that either. They should land where the person or monster you targeted is or was, and should explode there on the ground, after the timer above them reads 1 (as in 3..2..1..explode).

If the pots are acting in any manner they aren't supposed to, and they do this repeatedly... meaning it's not a one-in-a-million glitch with the coding in UO... then it's reasonable to assume this is a hack, and it needs to be dealt with.

Edited to add: My apologies if this is against the rules on this forum (the information), I didn't mean to say too much about it. I just wanted to add my two cents on why explo pots need to be fixed.
 
U

UOKaiser

Guest
The timing for the pots may fix some of the problem, but not all.

One of the major problems to do with explo pots in pvp isn't that people can throw a dozen of them right after another, its the fact that these pots will follow you for several (dozen) screens and can be thrown from around the corner of a house.

Normally, you shouldn't be able to throw a pot at someone from around a house... someone throwing said pots should get a message along the lines of "target can't be seen" (I can't remember the exact wording, but it's something like that).

As far as following you for several screens, they shouldn't do that either. They should land where the person or monster you targeted is or was, and should explode there on the ground, after the timer above them reads 1 (as in 3..2..1..explode).

If the pots are acting in any manner they aren't supposed to, and they do this repeatedly... meaning it's not a one-in-a-million glitch with the coding in UO... then it's reasonable to assume this is a hack, and it needs to be dealt with.

Edited to add: My apologies if this is against the rules on this forum (the information), I didn't mean to say too much about it. I just wanted to add my two cents on why explo pots need to be fixed.
Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Actually they are working like they used to before UO:R They target the target and not the target area. So they hit the target regardless how fast you go. Like an arrow , spell, or shuriken. You are not going to outrun a hit unless you are out of tile range at the time of the throw. So much for speed hackers oh well...
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.
This ^

Graphics are much slower to react then the actual hit.

You could run from one end of the map to the other with a fireball following you even though the fireball already damaged you. Same with pots. It may appear that it passed around the corner but the damage already struck you. It's just the graphics trying to catch up with the game.
 
K

Kallie Pigeon

Guest
Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.
Well I don't know about when exactly you are talking about but when I played long ago when the thing hit was when you died and your corpse fell where you were on screen so I don't think it was as you say at least back a few months after the start of UO.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Awesome, my alchemist is going to be made worthless. (Only gave her alchemy for explosion potion throwing.)
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
The cool down timer idea is just plain silly.


A real idea would be starting the timer at the time of toss instead of the time it was double clicked. This would totally end xplo on contact pvp and still allow pvmers to chain bomb whatever it is they kill with pots.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
The cool down timer idea is just plain silly.


A real idea would be starting the timer at the time of toss instead of the time it was double clicked. This would totally end xplo on contact pvp and still allow pvmers to chain bomb whatever it is they kill with pots.
Not a bad idea here.
 
U

UOKaiser

Guest
Well I don't know about when exactly you are talking about but when I played long ago when the thing hit was when you died and your corpse fell where you were on screen so I don't think it was as you say at least back a few months after the start of UO.
This being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
This being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.
A good example too would be snowballs :D
 
K

Kallie Pigeon

Guest
This being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.
So if you die form hit then you rubberband back to the original site where the hit occured instead of the place it appeared to be?
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
One of the major problems to do with explo pots in pvp isn't that people can throw a dozen of them right after another, its the fact that these pots will follow you for several (dozen) screens and can be thrown from around the corner of a house.
Potions can't follow you for 5 screens and explode. You are seeing a residual graphic, the explosion already happened.

A real idea would be starting the timer at the time of toss instead of the time it was double clicked. This would totally end xplo on contact pvp and still allow pvmers to chain bomb whatever it is they kill with pots.
I don't like this solution because it is so easy to dodge an explosion potion. I think it would be better if you could only have one activated potion at a time. The problem is scripts are balancing 3-5 potions at a time and tossing them right before they explode.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
For those that like to cry script. I mean wolf..











Now go out and kill those nasty hackers, stealthers, and archer tamers.
 
T

Tinsil

Guest
Yea SA sucks so like nobody good uses it to PVP.

Plus, explode pots are really lame. Need nerfed, or fixed, whatever one works.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
For those that like to cry script. I mean wolf..











Now go out and kill those nasty hackers, stealthers, and archer tamers.


is this supposed to prove its not the new client? cause that macro for me cooks one and blows it up.
people are complaining about a script that cooks three and hits at once.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Well thats a simple macro. no delay and it throws the pots in one keystroke.

The Important thing to note is that it throws all the potions at once. It is not 1,2,3,4, but 4 pots getting chucked at the same time.
 
U

UOKaiser

Guest
So if you die form hit then you rubberband back to the original site where the hit occured instead of the place it appeared to be?
Nah. if you die you die. If you live you get to see the graphic chase you even though you aleady got damged from it, while focusing on that graphic you most likely get hit by another attack right afterwards. You can rubberband back if lag is pretty bad though.
 
U

UOKaiser

Guest
is this supposed to prove its not the new client? cause that macro for me cooks one and blows it up.
people are complaining about a script that cooks three and hits at once.
As lefty said thats a simple way to toss all 3 or 4 at once. What people are complaining about. Which being done a long time. You need to use uoassist for 2d though and it's more timing involved. But once the macro is set up right all 3 can be tossed almost at once though it has a delay between potions it is not noticeble unless you examine it to the . Much easier and better to do this in the new client though which can be the reason for the extra attention to it lately.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
The Enhanced client can be a bit intimidating at first, but it has some nice features as far as setting up macros.

For instance when you get killed in the 2d client, most folks have a dress macro. After a rez each item takes about a 1 second each which is an eternity leaving you open to attack.

With the EC you can make a macro similar to the pictures above with all your equipment (your jewls, your suit, cloths, boots,weapon, shield etc) Hit your macro button and blam. Everything is equiped in a blink of an eye.

It is real good for warrior characters using specials.

One handed weapons can be swapped out with another fast without having to disarm/rearm. Thus you can have a macro to arm a war fork and bleed. Another to arm a kryss and armor ignore. Another key for a bokuto and nervstrike etc. So you can chain it without having a disarm and arm button.

You can do the same with two handed weps as long as you swap out with other two handed weps.

With the EC you can get a bit creative.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I don't like this solution because it is so easy to dodge an explosion potion. I think it would be better if you could only have one activated potion at a time. The problem is scripts are balancing 3-5 potions at a time and tossing them right before they explode.

No you can only toss them right before they explode one at a time and that's what everyone is complaining about. When it's equilvent to moving shot and you can't do anything about it. Lythos has a good idea.

If you don't like the idea of being able to dodge them link then it needs to be something like for everyone second the timer goes down it loses a percent of damage i.e. 25% so if you wait till the last second it hits for 8 instead of 32.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
I'm sorry that you guys can't handle an item that's been in the game for well over a decade, but why do you have to have everything you don't use destroyed?
 
M

Mairut

Guest
I didn't know that pots had a residual graphic like that, because all the ones I've ever thrown don't follow people... they land on the ground where the person was that I targeted. :) Thanks for the info.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
i dont think were on the same page, if i drag explo pots 4 times into a macro, then target self, one goes off. not 4 at once. hm.
 
Z

Zero Day

Guest
The issue is with the correct timing, there is no way you can miss.
If you throw the potion at the right time then they can run away, hide turn a corner or even teleport and it will still hit them.
Add to that the ability to script the timing in UOassist (I haven't tried the EC yet) you can toss a sequence of potions which are guaranteed hits.
I usually do multiple sequences of 3 which primes them and throws them so they each are guaranteed hits about 1 second apart.

It takes longer to set up the macro and reset the sequences than it does to throw all the pots.

Oh and the graphic is the same thing like the archers arrows or cast spells, you can be chased by a fireball sometimes for a few seconds but the fireball damage has already hit.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Trapped boxes aren't broken. There's nothing to fix or address.
Oh ok, lets see

Smoke bombs are made for you to disappear.
Shurikens are made to poison
weapons are used to damage
trap boxes are used to break paralyze.

Something doesn't sound right. If you wish to debate this in a separate thread I will be more than happy too.
 
U

UOKaiser

Guest
I didn't know that pots had a residual graphic like that, because all the ones I've ever thrown don't follow people... they land on the ground where the person was that I targeted. :) Thanks for the info.
Your doing the tossing. You have to be attacked by it. People don't always see the same things on the screen that others do. The lag graphic is towards the attacker. Though If you try to shoot a fire ball at something and you looking at the graphic chances are the thing has being hit a while ago before the graphic ever hit. So it varies in that regard Explo pots are target base as long as your taget is another creature or person and not the ground.
 
U

UOKaiser

Guest
i dont think were on the same page, if i drag explo pots 4 times into a macro, then target self, one goes off. not 4 at once. hm.
They must be activated first. Click 1st cancel target click 2nd cancel target click 3rd cancel target shoot 1 2 3. Need a macro to do this so the timing don't get messed up. The 3 potions or 4 potions at once are people over exagirating the situation. if someone tossed 4 potions at you at once you won't be able to notice how many potions that got tossed at you because they all be at once. They see a chain of potions being tossed using this method and with the residual graophic if they try to run away. They just go bullistic in the forums like they do with almost everything else they don't uinderstand even though it's being around since the earlie days. Being used alot more cause the enhance client had made it easier.

So In the last few months they gotten almost every class nerf because the dev have not being able to see through there constant complaining. We are running out of classes so they decided to focus on alchemist next. After that whats next? Botonist? It's very annoying when we get a new run of nerf this and that after the dev cave in to the previous demands. It's never ending untill we get down to playing with black and white stick figures. I told the dev's this would happen if they continue to cave in and instead of nerfing classes in a non class sandbox game it was better to enhance skills to keep up with things. Oh well they never listen. Matter of fact it would be better for the game if they don't even read these forums unless they can determine and seperate the never ending destruction of a opponent using the dev for assistance and the good ideas.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I'm sorry that you guys can't handle an item that's been in the game for well over a decade, but why do you have to have everything you don't use destroyed?
That's very presumptuous of you. I'm sure plenty of people in this thread have an alchemist. I have an alchemist archer and it's hands down the most over powered template right now, espeically against mages. Even having an alchy char I think that explode pots need to be changed. Lythos idea would still make pots do damage so I don't know why you're complaining aarn? Unless you want to play a char that can moving shot and moving pot someone and you're upset you'll never get a kill again when the change comes?
 
M

Mairut

Guest
Your doing the tossing. You have to be attacked by it. People don't always see the same things on the screen that others do. The lag graphic is towards the attacker. Though If you try to shoot a fire ball at something and you looking at the graphic chances are the thing has being hit a while ago before the graphic ever hit. So it varies in that regard Explo pots are target base as long as your taget is another creature or person and not the ground.
This seems more in line with what I've seen personally and have heard of:

....The issue is with the correct timing, there is no way you can miss.
If you throw the potion at the right time then they can run away, hide turn a corner or even teleport and it will still hit them.
Add to that the ability to script the timing in UOassist (I haven't tried the EC yet) you can toss a sequence of potions which are guaranteed hits.
I usually do multiple sequences of 3 which primes them and throws them so they each are guaranteed hits about 1 second apart.....
So maybe both are more common, residual graphic and the timing of the thrown pots. There is still a hack though, a script, that allows more than one pot to be thrown at once; not one after another perfectly-timed pot.

My apologies for confusing the fact that someone who could hack to throw 10 pots at once might also be able to make one that could go around corners.

Maybe you should come play with us in Yew/Atl for a little bit, and see what I'm talking about.
 
D

Divster

Guest
No maka they are not, there are several fixes that could be done would stop the multiple pot "spam" however its done and still let pvm players use pots effectivley.
 
U

UOKaiser

Guest
No maka they are not, there are several fixes that could be done would stop the multiple pot "spam" however its done and still let pvm players use pots effectivley.
Don't believe so. Will need the multiple exp spam thats being around since pots were first introduce to fight any high end monsters. They have alot of hp you know?. The only way a exp pot change wont effect pvm if they just cap overall damage on all attacks on a player. So no matter what attack you do you only a max of 30 damage every 1-2 secs. Any attack after that wont have a effect. This would be like playing chess of course and the spirit of combos and old tactics would go away as well a no more group attacks etcc.. This will also anger every player in UO but that is the only way it won't effect pvm at all. Also we can finaly stop everybody wanting to nerf everything they don't like.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
At any rate they are going to address explosion pots in the next publish.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
as long as they dont ruin how you can throw them with UOA macros one at a time i dont care.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
as long as they dont ruin how you can throw them with UOA macros one at a time i dont care.
I definitely agree with this. If they just wanna make it so you can't start another one till you get rid of the first one then it's fine.
 
U

UOKaiser

Guest
I definitely agree with this. If they just wanna make it so you can't start another one till you get rid of the first one then it's fine.
Not sure how effective that would be in PVM alchemist if they have to wait so long between toss.
 
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