Usually about 12 to 36 hours after I set up my macros, but that's just me.So when is this supposed "fix" for explode pots gonna be coming on? Any schedule on the next publish? Any clues about what the "fix" is gonna be? Devs?
Usually about 12 to 36 hours after I set up my macros, but that's just me.
Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.The timing for the pots may fix some of the problem, but not all.
One of the major problems to do with explo pots in pvp isn't that people can throw a dozen of them right after another, its the fact that these pots will follow you for several (dozen) screens and can be thrown from around the corner of a house.
Normally, you shouldn't be able to throw a pot at someone from around a house... someone throwing said pots should get a message along the lines of "target can't be seen" (I can't remember the exact wording, but it's something like that).
As far as following you for several screens, they shouldn't do that either. They should land where the person or monster you targeted is or was, and should explode there on the ground, after the timer above them reads 1 (as in 3..2..1..explode).
If the pots are acting in any manner they aren't supposed to, and they do this repeatedly... meaning it's not a one-in-a-million glitch with the coding in UO... then it's reasonable to assume this is a hack, and it needs to be dealt with.
Edited to add: My apologies if this is against the rules on this forum (the information), I didn't mean to say too much about it. I just wanted to add my two cents on why explo pots need to be fixed.
This ^Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.
Well I don't know about when exactly you are talking about but when I played long ago when the thing hit was when you died and your corpse fell where you were on screen so I don't think it was as you say at least back a few months after the start of UO.Actually it's the old graphic like when a lich cast a fireball at you and you run 5 screans and it follows you. It already hit you. You just don't know it yet. Same thing with pots as long as the target is marked no matter how far you run and where you go the graphic eventually catches up to you. There is no duck,roll,jump feuture in ultima so everything is straight forward. I have not seen any evidence to the contrary. Im used to it from all the magic casting monsters that i have to run from when there spells like firebolt graphic follow you till the end of time no matter were you go until it hits.
Not a bad idea here.The cool down timer idea is just plain silly.
A real idea would be starting the timer at the time of toss instead of the time it was double clicked. This would totally end xplo on contact pvp and still allow pvmers to chain bomb whatever it is they kill with pots.
This being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.Well I don't know about when exactly you are talking about but when I played long ago when the thing hit was when you died and your corpse fell where you were on screen so I don't think it was as you say at least back a few months after the start of UO.
A good example too would be snowballsThis being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.
So if you die form hit then you rubberband back to the original site where the hit occured instead of the place it appeared to be?This being around since hmm. How long ago i noticed about 3 years and on. Just go and kill a lich when you see the fireball just run from it. you will see it follow you around the screen till it hits you. Though you can't escape it. i think it's being around since you can see when people move things from their packs. Around then. It's all just graphics. The fireball is following you just like the explo pots but the damage already calculated as long as your in range when they toss the pot or target you. it's no longer the way you describe. The damage is calculated by range-target valid? hit then you see the graphic. Reason why you can get off screen my monsters that you never seen there valid range is much larger yet when you see that spell coming at you it's being many seconds too late to get out of range. you already being hit you are just noticing the graphic later.
Potions can't follow you for 5 screens and explode. You are seeing a residual graphic, the explosion already happened.One of the major problems to do with explo pots in pvp isn't that people can throw a dozen of them right after another, its the fact that these pots will follow you for several (dozen) screens and can be thrown from around the corner of a house.
I don't like this solution because it is so easy to dodge an explosion potion. I think it would be better if you could only have one activated potion at a time. The problem is scripts are balancing 3-5 potions at a time and tossing them right before they explode.A real idea would be starting the timer at the time of toss instead of the time it was double clicked. This would totally end xplo on contact pvp and still allow pvmers to chain bomb whatever it is they kill with pots.
For those that like to cry script. I mean wolf..
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Now go out and kill those nasty hackers, stealthers, and archer tamers.
Nah. if you die you die. If you live you get to see the graphic chase you even though you aleady got damged from it, while focusing on that graphic you most likely get hit by another attack right afterwards. You can rubberband back if lag is pretty bad though.So if you die form hit then you rubberband back to the original site where the hit occured instead of the place it appeared to be?
As lefty said thats a simple way to toss all 3 or 4 at once. What people are complaining about. Which being done a long time. You need to use uoassist for 2d though and it's more timing involved. But once the macro is set up right all 3 can be tossed almost at once though it has a delay between potions it is not noticeble unless you examine it to the . Much easier and better to do this in the new client though which can be the reason for the extra attention to it lately.is this supposed to prove its not the new client? cause that macro for me cooks one and blows it up.
people are complaining about a script that cooks three and hits at once.
I don't like this solution because it is so easy to dodge an explosion potion. I think it would be better if you could only have one activated potion at a time. The problem is scripts are balancing 3-5 potions at a time and tossing them right before they explode.
Trapped boxes aren't broken. There's nothing to fix or address.Why don't they address trap boxes this quick?
Oh ok, lets seeTrapped boxes aren't broken. There's nothing to fix or address.
Your doing the tossing. You have to be attacked by it. People don't always see the same things on the screen that others do. The lag graphic is towards the attacker. Though If you try to shoot a fire ball at something and you looking at the graphic chances are the thing has being hit a while ago before the graphic ever hit. So it varies in that regard Explo pots are target base as long as your taget is another creature or person and not the ground.I didn't know that pots had a residual graphic like that, because all the ones I've ever thrown don't follow people... they land on the ground where the person was that I targeted.Thanks for the info.
They must be activated first. Click 1st cancel target click 2nd cancel target click 3rd cancel target shoot 1 2 3. Need a macro to do this so the timing don't get messed up. The 3 potions or 4 potions at once are people over exagirating the situation. if someone tossed 4 potions at you at once you won't be able to notice how many potions that got tossed at you because they all be at once. They see a chain of potions being tossed using this method and with the residual graophic if they try to run away. They just go bullistic in the forums like they do with almost everything else they don't uinderstand even though it's being around since the earlie days. Being used alot more cause the enhance client had made it easier.i dont think were on the same page, if i drag explo pots 4 times into a macro, then target self, one goes off. not 4 at once. hm.
That's very presumptuous of you. I'm sure plenty of people in this thread have an alchemist. I have an alchemist archer and it's hands down the most over powered template right now, espeically against mages. Even having an alchy char I think that explode pots need to be changed. Lythos idea would still make pots do damage so I don't know why you're complaining aarn? Unless you want to play a char that can moving shot and moving pot someone and you're upset you'll never get a kill again when the change comes?I'm sorry that you guys can't handle an item that's been in the game for well over a decade, but why do you have to have everything you don't use destroyed?
This seems more in line with what I've seen personally and have heard of:Your doing the tossing. You have to be attacked by it. People don't always see the same things on the screen that others do. The lag graphic is towards the attacker. Though If you try to shoot a fire ball at something and you looking at the graphic chances are the thing has being hit a while ago before the graphic ever hit. So it varies in that regard Explo pots are target base as long as your taget is another creature or person and not the ground.
So maybe both are more common, residual graphic and the timing of the thrown pots. There is still a hack though, a script, that allows more than one pot to be thrown at once; not one after another perfectly-timed pot.....The issue is with the correct timing, there is no way you can miss.
If you throw the potion at the right time then they can run away, hide turn a corner or even teleport and it will still hit them.
Add to that the ability to script the timing in UOassist (I haven't tried the EC yet) you can toss a sequence of potions which are guaranteed hits.
I usually do multiple sequences of 3 which primes them and throws them so they each are guaranteed hits about 1 second apart.....
Don't believe so. Will need the multiple exp spam thats being around since pots were first introduce to fight any high end monsters. They have alot of hp you know?. The only way a exp pot change wont effect pvm if they just cap overall damage on all attacks on a player. So no matter what attack you do you only a max of 30 damage every 1-2 secs. Any attack after that wont have a effect. This would be like playing chess of course and the spirit of combos and old tactics would go away as well a no more group attacks etcc.. This will also anger every player in UO but that is the only way it won't effect pvm at all. Also we can finaly stop everybody wanting to nerf everything they don't like.No maka they are not, there are several fixes that could be done would stop the multiple pot "spam" however its done and still let pvm players use pots effectivley.
I definitely agree with this. If they just wanna make it so you can't start another one till you get rid of the first one then it's fine.as long as they dont ruin how you can throw them with UOA macros one at a time i dont care.
Not sure how effective that would be in PVM alchemist if they have to wait so long between toss.I definitely agree with this. If they just wanna make it so you can't start another one till you get rid of the first one then it's fine.