LOL, then don't do that. In the TB base, you have always gotten guard whacked if you did any of the above actions.
There was always guards in town before the huge faction change. It is about time it came back!
yes there was, but we didnt get wacked inside of the base. once you cross that first bridge it should be game on.
mages cant cast fields
you cant throw any pots
dexers cant use area weapons
cant cross heal your guildmates
list is endless...
iv even now lost points when wacked, not that it matters, but its the principal of the thing.
it should have no advantage over any other base, no guards "inside" of any other base should be none in TB either. Having them in britain is fine but not in a faction stronghold. I know its not intended to be that way. it needs fied immediatly as far as im concerned.
people allready still use efields, log out and in to get on the roof of the entrance to the sigil room. which was fixed in all SL, Minax, and Com.. but they didnt fix that bug in the TB base.
devs read it, fix it. TB holding sigs with the right people have 2 advantages before the fight even begins, thats not what factions are about.
EDIT: i want the devs to tell us all why we can cast any field in a base, but we cant teleport in a base? reasoning, make any sense? when people are spamming efields, and you cant teleport whats the point? you cant dispel field fast enough to keep up with a group of mages spamming fields.