L
longshanks
Guest
i don't know about the rest of you but i'm getting claustrophobic down in that cave.
/signedi don't know about the rest of you but i'm getting claustrophobic down in that cave.
Is it not?can we make navrey drop based upon doom system
No.Is it not?
I mean, is it not simply a matter of luck and accumulated "points"?
Then how does the system work?
When people respond like that it always makes me wonder if they somehow feel they developed the system. lol.Then how does the system work?
That's a loaded question. On the great Uhall if anyone asks for anything to be change they are often labelled a whiner or something to that extent.Why not let the challenge of getting anything stay a challenge?
You have the same chance of drop as everyone else on each one. It doesn't matter wether you've done 1000 and someone else has only done 1 on the next one you still will both have the same chance. Which means some people can quite easily never get one, like the original system in Doom, people went years without drops, while other people would get several.Then how does the system work?
You don't need to have developed it to see how something works.Cloak‡1624935 said:When people respond like that it always makes me wonder if they somehow feel they developed the system. lol.
But a lot of people will continue to hunt these items under the current system, so they must think the reward warrents the effort they are putting forth. Some do and some don't, should we always bend to the wills of those who do not feel they are getting the reward they deserve, While others are perfectly content with the way things are? A majority of this game is far to easy and they do tend to make things easier.That's a loaded question. On the great Uhall if anyone asks for anything to be change they are often labelled a whiner or something to that extent.Why not let the challenge of getting anything stay a challenge?
The problem I see isn't that people don't want a challenge. I believe the problem to be effort vs reward. Many people are willing to put out an amount of effort they feel warrants the reward they seek. There is a point, and each person is different on this, that the reward is no longer worth the continued effort. Is it the fault of the person for giving up or is the system at fault?
I can't count the number of people I know that completely gave up on DOOM because they never got a drop. Not for lack or trying or commitment. Then there were the people who got something everytime they went.
Another problem is the doom system. It exists and people like it. When another drop is added(or tweaked in this case) people will always compare it to that or to the tokuno system.
Challenge with no reward quickly becomes frustration.
You don't need to have developed it to see how something works.Cloak‡1624935 said:When people respond like that it always makes me wonder if they somehow feel they developed the system. lol.
I didn't need a basis for saying no, he asked a very specific question "is it not working like doom?"... no it doesn't work like doom. (if it did I, and most people, would have one by now.)Cloak‡1624984 said:you "see" how it works yet you say it falsely
it does in fact work on points and luck, it is just not fairly based. All drop systems work the same, they are only more modified or less modified. The drops from SA work the same as the drops from ML, but those too are based on points and luck, they are just not modified in a way that x points guarantee a drop, or perhaps x is so high it really wouldn't matter. What you "see" is not a base argument for how it works when things can work in far different ways than how they seem to work.
Either way you response was vague at best the first time, hence my comment. You simply said "no" sure his question was very simple but you offered no basis for your statement.
Edit: You edited your post....so I will reply to it with you are correct. But my comment was made on your "no" he clearly was asking how is it if not like that and all you said was "no" as I pointed out before this edit there was no basis for your answer originally.
How is killing maybe 10 creatures to get a little globe thingy considered a Quest?Doom system? Maybe for Stygain dragon/Medusa, but for Navery and Slasher? No. For them, you don't have to complete a "quest" you just walk in when you want to kill her...
I sort of like the replica drop system, it gives more incentive to do each boss, or puts harder to obtain items on harder to fight monsters. If it was balanced enough it would be a better system than just having all bosses drop all items since then all you have to do is fight the easiest boss until it drops what you are looking for (in a points driven system it would be to easy basically) of course maybe everything is already to easy to fight, or the rewards are not linked properly but that goes back to it needing to be balanced enough. Just my opinion here, agree with making it a more points driven system tho.I am 100% behind a Doom based point system for these four SA bosses that have the new special drops. I would like to see Niporaelm buffed and added as a fifth boss. I would also like all of the items to possibly drop off every boss. Right now there is some sort of unique and shared drop system like the replicas.
I am all for challenge, but I would like to see some sort of certainty of a reward eventually (even if it is a really long time). Right now it is pure luck. Personally, that is why I liked the Treasures of Tokuno system. You got an indication of progression at a decent time interval (receipt of minor artifact). Once you collected enough you got an item of greater value of your choosing by trading those lesser items in. I wish they would have done a minor/major system like that for SA. I would gladly trade in the dozen Standards of Chaos (which I keep getting over and over) for one of the new items.
-OBSIDIAN-
I didn't need a basis for saying no, he asked a very specific question "is it not working like doom?"... no it doesn't work like doom. (if it did I, and most people, would have one by now.)
And as for the first part about saying it falsely, you're trying to credibly say to me that I can't say how something works without having developed it, then go on to say how - you think - it works yourself? I can, however, credibly say that I have done well over 100 Navreys, many Slashers (50ish) & many Medusa (20ish) to an extent that I can see it is not working like Doom. (& thats by no means a lot compared to some people, but its enough)
standing around 5-10 minutes between pops is not a challenge, its just poor game design. I would advocate for either increasing the drop rate or decreasing the delay between fights. The OPs idea would help too, but we'd still be standing around more of the time than fighting, and its hard to see how that meets anyone's definition of challenging.Why not let the challenge of getting anything stay a challenge?
No it wasn't and no it isn't.Cloak‡1625249 said:His question was very specific and your answer was wrong, it is luck and points.
Regardless of wether you post the words 'think', 'know' or, 'pulled out of', it is still just your opinion, and saying I don't know because I'm not a dev, then posting what you 'know', or very simply 'think', just makes you a hypocrite.Cloak‡1625249 said:And I did not give my opinion, I didn't say "I think it works like this" because it has to work like that, yes very simply has to.
Yes it is.Cloak‡1625249 said:Again, my first comment was to the fact that you said "no" when the answer is not just "no"
You quoted him asking me a question.Cloak‡1625249 said:I didn't quote your post
No, they're not, only Doom is.Cloak‡1625249 said:All drop systems are based on points and luck
That's not the point, point is you have to do something extra. Didn't say it was hard, didn't say it was long, I said it was something extra. That warrants a little something something for the farmers. You see, you can farm a creature that just respawns a LOT faster than you can farm a creature you have to do quests for.How is killing maybe 10 creatures to get a little globe thingy considered a Quest?
They way that is typed it makes it sound like it takes a long time to get the 4 required globes/whatever the heck the medusa things are called.
Just want to be clear, you can kill maybe 20 creatures in the spawns to get the 4 reuired items. Definatly not a "Quest"
It's closer to 15 minutes. My game time is limited, and waiting like such, it passes fast. The only benefit to the current spawn time is, it allows you to get up and take care of a real life issue, if need be.standing around 5-10 minutes between pops is not a challenge, its just poor game design. I would advocate for either increasing the drop rate or decreasing the delay between fights. The OPs idea would help too, but we'd still be standing around more of the time than fighting, and its hard to see how that meets anyone's definition of challenging.
Givin that the respawn time for navery is 15 mins you seriously think you can't get the 4 orbs required for the dragon in that time?That's not the point, point is you have to do something extra. Didn't say it was hard, didn't say it was long, I said it was something extra. That warrants a little something something for the farmers. You see, you can farm a creature that just respawns a LOT faster than you can farm a creature you have to do quests for.
Perhaps someone should think things out before posting, giving all of them doom would just make camping navery that much more common.
Then the advantage is dragon every time, so why don't people do it every time? Hmmm? Could it be Navery's easy to get to? You just sit in her room until she spawns? Because you DON'T have to do a quest? Because she's PROBABLY easier? (haven't done either since they changes to stats so I dunno who's easier). I mean really come on, you're just making this easy for me now.Givin that the respawn time for navery is 15 mins you seriously think you can't get the 4 orbs required for the dragon in that time?
I have done my fair share of the fairy dragon spawn outside the dragon and you can easily get 12 to 20 orbs in 15 mins.
Advantage Dragon
Basing it on the doom system makes the drops more predictable and fair, not less challenging.Why not let the challenge of getting anything stay a challenge?
The virtue drops are also based on points (and Treasures of Tokuno was... and I vaguely remember the Ilshenar drop system being changed as well, but I could be wrong on that one).No, they're not, only Doom is.Cloak‡1625249 said:All drop systems are based on points and luck
Yes it is, easier = lower drop rate, I'm not saying it should be as low as it is, but a doom system would make the arties way too common, think long run for once.Yes Navery is easier. But that is not the point of this thread or the point of my last post.