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Calling all bards! Calling all bards!

B

Beastmaster

Guest
Now's the time to get that wish list together.

#1 - Some kind of credit for discord. (plus side, should not require horrendous development time)
EDIT: Award a portion of all damage done after a successful discord as mentioned below.

#2 - Equippable instruments. Yes this would come as a penalty to bard hybrids, like mages that wish to hold a spellbook/mage weapon, or fighters that want a weapon/shield. But it would be a bonus to pure bards. (downside is alot of development time, including new art)
EDIT: Equipping wouldn't be mandatory, but would offer benefits. In lieu of equippable instruments songbooks would suffice as mentioned below.

#3 - Some sort of real incentive to maintain as many of the 480 skill points as possible. Kind of like tamers getting their stable bonus based on all their skills. (get creative here, but avoid new art as it slows development)
EDIT: additional horns with other damage types and removal of reagent requirements as mentioned below.

#4 - Goes hand in hand with #2, allow imbuing of instruments with slayer properties (including Fey) and some of the others perhaps lost by equipping an instrument rather than book/shield/weapon, etc. (again shouldn't require alot of dev time)

EDIT:
#5 - Reduce skill wait times and put the 3 skills on separate timers as mentioned below.


That's off the top of my head. Please add your ideas and help keep this thread visible awhile.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
#2 - Equippable instruments. Yes this would come as a penalty to bard hybrids, like mages that wish to hold a spellbook/mage weapon, or fighters that want a weapon/shield. But it would be a bonus to pure bards. (downside is alot of development time, including new art)

#4 - Goes hand in hand with #2, allow imbuing of instruments with slayer properties (including Fey) and some of the others perhaps lost by equipping an instrument rather than book/shield/weapon, etc. (again shouldn't require alot of dev time)
If you're saying barding instruments always have to be equipped to be used, no thanks!
 

Spree

Babbling Loonie
Stratics Veteran
Stratics Legend
#2 - Equippable instruments. Yes this would come as a penalty to bard hybrids, like mages that wish to hold a spellbook/mage weapon, or fighters that want a weapon/shield. But it would be a bonus to pure bards. (downside is alot of development time, including new art)

#4 - Goes hand in hand with #2, allow imbuing of instruments with slayer properties (including Fey) and some of the others perhaps lost by equipping an instrument rather than book/shield/weapon, etc. (again shouldn't require alot of dev time)
If you're saying barding instruments always have to be equipped to be used, no thanks!

x2 I guess you play a bard mage.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
#3 Use firehorns. They are what you are looking for. (Thought LRC should work for them.)
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
1) Barding skills need to be on separate timers
2) Minor artifact - fey slayer instrument
 

Spree

Babbling Loonie
Stratics Veteran
Stratics Legend
And if I do, does that mean I'm not entitled to express my opinion?

It's no wonder these forums are dying.
2x means i was agreeing with you and equipping instrument is a dumb idea

Beastmaster is the one was referring that playing a mage not needing to equip a weapon. If you did see I did quote both of you.
 
B

Beastmaster

Guest
If you're saying barding instruments always have to be equipped to be used, no thanks!
No I wasn't saying make it mandatory. I said it could serve as a bonus for pure bards. As in: a) don't change your style and you still can do this or b) alter your style and look what benefits you may receive.
 
B

Beastmaster

Guest
1) Barding skills need to be on separate timers
2) Minor artifact - fey slayer instrument
Thanks for the reminder Shelleybean!

TIMERS!

Please rework timers. Separate timers for the 3 skills might be the easiest implementation. And they need to be lowered. 10-11 seconds between skill uses is just way too long.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
The most development-intensive idea that always invariable comes up any time one of these bard threads is started, but is far and away the most awesome concept: custom tablature/musical notation system for creating and playing custom songs.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I agree that Bards need some love... not so sure if I agree on how they get it.

Perhaps some bard talismans???

Perhaps the instruments themselves need to be able to be equipped in some other way... like onto a special sash or something...

And most of all..... timers need fixed for barding..... you know what I hate.. you bring up peacing and target the monster and it walks one step away while your clicking and you hit the ground and the timer goes off and your stuck there.... because you can't go again.... but your stuck waiting out the timer because you did NOTHING.... but accidently click the ground....

You know what else I hate. So you discord the monster or whatever and everyone else gains credit for points but you. I think that Bards should be getting the point difference between what damage they normally do.... and what damage they receive after discord.... this "difference" should go to the bard that did the discord.
 

kinney42

Seasoned Veteran
Stratics Veteran
Stratics Legend
And most of all..... timers need fixed for barding..... you know what I hate.. you bring up peacing and target the monster and it walks one step away while your clicking and you hit the ground and the timer goes off and your stuck there.... because you can't go again.... but your stuck waiting out the timer because you did NOTHING.... but accidently click the ground....

You know what else I hate. So you discord the monster or whatever and everyone else gains credit for points but you. I think that Bards should be getting the point difference between what damage they normally do.... and what damage they receive after discord.... this "difference" should go to the bard that did the discord.
/signed

If a bard disco's something and everybody does 28% more damage to it then at LEAST 14% of all damage done to the target after the disco should go to the bard.
 
H

Harb

Guest
The last time we beat this drum loudly was between pub 15 and 16, the latter of which introduced discord as a replacement for enticement. Going back into memory, which may have faded a little, it seems the "biggies" of the day were for an area effect (which brought us firehorns), equipable instruments (very controversial for the reasons mentioned above) and bard "songs." I personally was disappointed in fire horns based on a reg requirement, quick breakage and maximum effect that could neither be targeted nor was particularly usefull even at max invested points of 480. I really didn't like the various approaches to songs and did and continue to dislike the idea of having to equip an instrument. An option to do so is fine by me, though as mentioned and explained long ago by former dev folks (though "Vex" has returned as "Phoenix," and he was the point man for these previous bard revisions) this apparently is more than a minor coding challenge. Be it songs, or specific instruments akin to a fire horn, it does seem to me a fine idea to expand the capabilities of bards, the recent turkeys being a fine example of neat effects that could be a "song" or item/instrument ability hingent on overall skill points.

I'm with you on items 1,3 and 4, but opposed on 2 if a requirement. If dev actually takes a look at bards again, I'd like to fire horns improved and new instruments/ "songs" with added effects that are also based on skill point totals.

And I vote "Phoenix" be da man, though Cal, be sure, he will absolutely panic if you pose it to him!
 
R

Rainfo X

Guest
I feel like I fail too much at 120 music/disco/provo with a dragon/reptile slayer at discoing/provoing greater dragons, and stuff like that. I'd like another option that allowed me to boost my bonus and lower the difficulty a bit more. Maybe equipable instruments would do that? I think that could actually be cool. But perhaps impractical. Timers should definitely be adjusted, maybe make an individual one for each skills? Yeah!
 
C

Capt.E

Guest
Disco should recieve "something" for the person discording.

I don't really use more than 1 bard skill at any one time, which is why I split my true bard into a disco tamer and Provo weaver.

What is the usefullness of peace?? Invis works better??

Seems like your asking for rampant copyright infringement making customizable songs. But yeah, they really lose their flavor after you hear them for the bazillionth time.

Another idea would be an orchestra effect if a group of bards were together, able to summon a musical badass that could tear through bosses and whatnot. Like spellweaving they could focus at certain spots, and play some tunes.
 
L

Lord GOD(GOD)

Guest
Imo...

Provocation should be allowed on every monster.
Discord should be allowed on every monster.
Discord should give rights, but with no additional damage should be a lower share of the corpse, say 90/10 split in the other persons favor.
Any monster should be allowed to be the first target of Provoke.
Timers should be removed or made realistic, if it takes 1.25s to swing a weapon, then it shouldn't take 10s to recover from jiggling a tambourine.
Firehorns should no longer require reagents and horns for all damage types should be added.
Area Peace should not affect Provoked monsters or peoples pets in Tram rule set facets. Provoke is a persistant effect, Area Peace isn't yet can undo several Provokes in one go, the timers add to this problem.

You should be able to Provoke players pets in PvP including on the Tamer, fully implemented with flagging.
Discord should have some temporary affect on players with flagging. Possibly a 5s 10% skill loss, or loss of HCI/FC.

480 template should get some means of healing, curing, travel.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
Seems like your asking for rampant copyright infringement making customizable songs. But yeah, they really lose their flavor after you hear them for the bazillionth time.
Let's restrict users' creativity on the off chance that a multi-billion dollar recording company might lose a few cents. Completely ignoring the fact that people reproducing existing songs acts as free advertising which actually makes the multi-billion dollar recording companies money. But yeah, screw users, whatever.
 

kinney42

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ohh I forgot.....disco'ing a peerless boss should do more than 1% loss of resists/skills.
240 skill points for 1% loss? BS
 
H

HongKongCavalier

Guest
#2 - Always liked the idea of equipping instruments; probably should have been in game from the beginning, and I'm surprised that didn't occur to the original design team. At this point, a simple to implement alternative could be songbooks you can equip; no new graphics there.

Songbooks could just have slayer properties and other bonuses, but there could also be songs in the songbook just like spells in a spellbook. Devs could even reuse existing spells, just reworked for the bard. I'm specifically thinking of songs that would be equivalent to certain buff spells or things like dispel evil. Not anything to make the bard too powerful, maybe not even any direct damage effects, but just something to add a little variety to the bard class.

#3 - Agree 100%. Using the songbook idea, maybe the effect intensities of the songs can be predicated on your total bard skills, or certain songs only available at certain point levels. Also, how about new instruments only available to bards with higher total skill points? Even if all that does is make new instrument sounds, it would be a nice touch.

Love most of the ideas posted in this thread; hope the devs consider some of them.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
#2 - Always liked the idea of equipping instruments; probably should have been in game from the beginning, and I'm surprised that didn't occur to the original design team. At this point, a simple to implement alternative could be songbooks you can equip; no new graphics there.

Songbooks could just have slayer properties and other bonuses, but there could also be songs in the songbook just like spells in a spellbook. Devs could even reuse existing spells, just reworked for the bard. I'm specifically thinking of songs that would be equivalent to certain buff spells or things like dispel evil. Not anything to make the bard too powerful, maybe not even any direct damage effects, but just something to add a little variety to the bard class.

#3 - Agree 100%. Using the songbook idea, maybe the effect intensities of the songs can be predicated on your total bard skills, or certain songs only available at certain point levels. Also, how about new instruments only available to bards with higher total skill points? Even if all that does is make new instrument sounds, it would be a nice touch.

Love most of the ideas posted in this thread; hope the devs consider some of them.
Ooo! Songbooks! I like this idea! I could really enjoy that... perhaps it could have different music for different things.

I also like the horn idea of having horns that do other damage types... and yes get rid of the use of the regs for that.... LRC should cover it. Or have it take mana....
 
C

canary

Guest
Imo...

Provocation should be allowed on every monster.
Discord should be allowed on every monster.
You should be able to Provoke players pets in PvP including on the Tamer, fully implemented with flagging.
I agree with these, although especially in PvP it should be VERY DIFFICULT to do.

IMO, you should have at least a 1%-3% chance to use a bard skill on the 'toughest' creatures in game. It is very annoying to discover that hundreds of points are my template are moot, and EVERY combat-esque skill should be viable in a way. I've especially noticed it during larger UO fiction events and EM led events. Even if it is just a small chance for your skills to work, at least it is a chance you didn't have before.
 
L

Lady_Mina

Guest
I USED to be a bard...
I was not feeling much love so i changed my template...

But it's true bard needs more love...cause it's a dead shame to waste 240 skill points on a skill wich helps others more then yourself.

I used to be a peacer...i often wondered : 'WFT have i been wasting 240 skill points for?"
Failed on greater dragons...that's when i though 'ok time for a change'.

I've always joked around how funny it would be to be able to peace players.
No harm done , i come in peace lol.
 
B

Beastmaster

Guest
This all the bards we got?

Geez! We must REALLY need some love.

Can we get a few more /signed please?
 
R

Rainfo X

Guest
This all the bards we got?

Geez! We must REALLY need some love.

Can we get a few more /signed please?


There are definitely bards in the bard forum who might not see this thread.

I really like the idea of Song Books, if not equipable instruments. I feel like an additional way to lower the barding difficulty and improve your chances would be great, either slayer or all around as with exceptional instruments.

I still fail much more than I would like at disco'ing and provo'ing Greater Dragons. I can understand the 160 on Champs and things like that. Otherwise, the skills are on a long cool down and I have 360 skill points invested, so I should be more effective! After all, a tamer just has to tame a dragon once and then bond it and it's theirs forever. A Bard's life is much more tedious...fail, waiting for the cooldown, and trying again, is the gameplay mechanic.

I like being a bard, but obviously it could be improved...And what Lord God said, I think, would be a good start how!:thumbup1: Especially the timers! How could it take longer to jiggle a tamborine than swing a sword?:lol:
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
you know what I hate.. you bring up peacing and target the monster and it walks one step away while your clicking and you hit the ground and the timer goes off and your stuck there.... because you can't go again.... but your stuck waiting out the timer because you did NOTHING.... but accidently click the ground....
Oh man, that happens with a lot of different things, not just barding. And ya, it's a pain. It's a bit like bolas when you can't use them because your target moved out of range, but you are still stuck with the dismounted timer...
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
#6 make it so peacekeep doesn't mess up other people's pets, followers, etc. in Tram. the provo change was real nice but people can still grief with peace! it's so lame.

#1 - Some kind of credit for discord. (plus side, should not require horrendous development time)
EDIT: Award a portion of all damage done after a successful discord as mentioned below.
I don't like this at all. I didn't ask the bard to discord what I'm fighting and I don't want to share loot with the fool just because he or she discorded the monster. Just more griefing, WOD is bad enough, now all the bard has to do is discord and he/she sits back and waits for others to do work? No way.

#5 - Reduce skill wait times and put the 3 skills on separate timers as mentioned below.
Is it really that hard? I have a pure bard and never have trouble balancing the three.
 
B

Beastmaster

Guest
#1 - Some kind of credit for discord. (plus side, should not require horrendous development time)
EDIT: Award a portion of all damage done after a successful discord as mentioned below.
I don't like this at all. I didn't ask the bard to discord what I'm fighting and I don't want to share loot with the fool just because he or she discorded the monster. Just more griefing, WOD is bad enough, now all the bard has to do is discord and he/she sits back and waits for others to do work? No way.
What if it was written so that if the mob was discorded prior to taking any damage then the credit would apply?
 
J

Jhym

Guest
I'm a little tired of trying, to tell you the truth. It's been 12 years+ and no new music, the only significant alteration to skills was about 8 years ago (? or was that 9? my memory is going.)

I would very honestly like to have songbooks as suggested; each song in the book built from various notes that build up to an effect.

So, for instance, you make a song with a heavy beat that gets faster and faster as you play, which leads to an SSI and FC/FCR affect for those around you as long as you play the song. Or a calming, quiet set of notes that lead to a sleep affect for a single creature.

I'd rather that they build up systems like that instead of fiddling with firehorns or messing with skill timers. If we're going to change things to make the skills more fun, then let's have them spend time on something meaningful and useful to everyone.

I don't have a problem with bards being support characters (though we can do fairly well if we want to.) We're not as powerful as we were in the first few years of UO, but we can take on most creatures in the game solo with some planning. Not many characters can say that and mean it.

I would like any anti-barding restrictions removed on all creatures at some point --- I believe they changed it so those creatures are barding level 160, but I'd like it to be clear: no creatures are ever to be non-bardable.

Tough, yes. Impossible, no.

:popcorn:
 

gunneroforgin

Slightly Crazed
Stratics Veteran
Stratics Legend
I loved my bard/mage. It was fun to provoke things on to each other but I dropped it to make room for imbuing/mysticism. I will miss it. as for for the folks above who had trouble dealing with greater dragons, which have like 140-160 barding difficulty. Come on folks, the greater dragon is supposed to be hard.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Yep, the wait is too long in between attempts. Go play in Destard.
Well, I don't know, I've played a bard for a few years now and I haven't had any problems micro-managing the three skills. If you fail peace then your timers are long but if you use peace and succeed then the timer isn't that long. Also, if you have magery, which most bards do, invis is like an extra peace. Plus, you can use confusion pots. There are a lot of crutches if you can't handle the timers.

The only thing I'd suggest everyone go after, for bards, is the actual music, because the game supports music. There are sound files for maybe at least 6 notes per an instrument (the old ones, at least) stored in the game's sound files so if the developers wanted to they could let us play music in the game. However, in 2D, it would be really limited, because you couldn't repeat a sound before it finishes, while in EC it would sound so awful you would need a filter built in or at least an option to filter. Maybe the game couldn't support on-the-fly music, but maybe a Scribe could write preset music that a Bard could recite. Of course, that doesn't change gameplay at all, just something fun for bards. Sound files are there, just need a script to play them and a UI to initiate the scripts.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
4x120 bard discorded white wyrm and a fire horn blast is 100-110 damage. First two levels of a spawn and fire horn is impressive.

The only property is slayer that would not be limited to arming to work. GM made and runic properties would only be in effect when armed.
 
R

Rainfo X

Guest
UOGuide says that Greater Dragons have 160 barding difficulty.

The Barding Calculator here on Stratics says that 160 difficulty creatures have 30% chance of successfully being affected by Discordance or Peacemaking skill with Legendary Music and Legendary in the respective skill.

30% chance means your odds of succeeding are slightly greater than 1 out of every 4 attempts. These odds are roughly equivalent to flipping two quarters until they both show Heads. What with waiting 10 seconds between each attempt (and the odds of 30%), the average time of success is about 33 seconds.

The odds of peacemaking a 160 creature directly are the same, so there's no point in doing that, since you would still have to disco it afterwards. Provoking it onto dragons or drakes only holds off the inevitable that you still have a GD to deal with.

After you have it disco'd, that's only the start of the battle. Two GDs are hard to provo together even with one disco'd.



I'm not saying it's not possible; look, it is! Woohoo. But it's still tedious. It's obvious to me from this thread and my gameplay experiences that bards need some love!
 
L

LionUWF

Guest
Song books would be awesome btw


The main thing for me would be timers.

discord and provocation are much much too long, during champs say when ur surrounded my monsters, proving two fo them to fight every 12 second or whatever it is is really a pain, reducing the timer for these skills would increase the number of purebard template 10x easily.

Save the bards!
 
L

LionUWF

Guest
oo also the idea about damage after disco is awesome.


O and i love the new stratics looks btw :)
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
The most development-intensive idea that always invariable comes up any time one of these bard threads is started, but is far and away the most awesome concept: custom tablature/musical notation system for creating and playing custom songs.
Here is one of my posts from 2006 I had in Ideas Den before stratics was reworked. I saved a thread in pdf, but it is too big to attach. Have fun...

>>>>>>>

Hail Bards,

I need feedback on this to see if I’m going the right direction on something others are interested in. Maybe this is too far left field.

v.2 Addition of compassion virtue increase to playing instrument to lead npcs from Paws to Britain. Add sheet music and composition skill. Break music types into symphonies. Multiple bards using different types of instruments add improved spell channeling
v.1 Instruments crafted from wood types adds wood properties. Runic crafted adds typical runic attributes. Bard can hold instruments. Added special songs for the bard.

Things that stay the same:
Instruments are allowed in the backpack and can be auto-played for peacemaking, provocation, and discord. Barding does not have to change, but would be enhanced.

New Instruments:
(my plan is to add more about the instruments)
Bagpipe – two handed
Dulcian (curtal) – two handed
Gemshorn – one handed. Crafted from a Gaman horn. Calming area affect on animals. +10 Peacemaking skill.
Pipe and tabor – each one handed and played together.
Dulcimer – two handed trapezoidal string instrument struck with hammers

Instruments held:
Instruments are worn as though for marching and may be used while walking, running, or animal husbandry. Exemption - Standing harps stop playing when a person moves and cannot be held.

Tambourine – one handed played on the hip
Lute – two handed
Drum – two handed
Flute – two handed
Lap Harp – two handed
Standing Harp – two handed
Bamboo flute – two handed

Crafted from woods:
This would allow attributes of Luck and HPR work for the bard. I know there are better things to hold like spell books, but seems consistent with other items in the game to hold them.

Runic crafted:
Assuming an instrument would be held, crafted runic attributes would help the bard so they would not have to hold spell books. Normal runic attributes could be added to the weapon like spell books.

Virtue:
Lord British changes his compassion for all the sick sent away to Paws and builds a Drum tower in their honor. Drummers can come to the tower and drum giving all the bards and people that enter an infusion of energy and are healed. They also gain some amount of hit point regeneration based on a timer dependant on the number of drummers and their musicianship skill. This is the drummer ensemble.

The drummer’s compassion virtue increases by one step and capped exactly to the limits of leading npc’s.

Music Composition:
I play with sound and music turned off in UO, but it doesn’t have to be that way. Music composition could add another layer to the game for role-playing a musician in a tavern, trio, quartet, or playing the bard as pvm/pvp(?). I would turn my music ON if I could actually hear real people playing.

A new composer gump provides a clear method of playing instruments. Drums may be played in the center or edge. Notes may be played on the strings. Air rate in the bag pipe is maintained and fingered notes are played.

Music is drafted and then once complete sheet music is written onto a scroll. I’m still trying to decide if a composer should just drop notes onto a staff (music staff) to make a measure or part.

(I need to add a bunch of documentation of my thoughts here, but is this interesting?)

How to learn the composition skill:
No musical affect is known until played and then composed. Therefore, to learn what affect an instrument will have it must be played and nicely I should add. Composition of one healing melody may sound completely different when played by any bard and no two melodies will have all the same sound qualities, but share a common affect. The melody happens to hit a chord and the affect is truly amazing, energizing, or therapeutic.

(more thoughts to be added)

Gaining in composition:
To learn what affect an instrument or song will have it must be played around people and creatures. Create the song in a composition gump and then play this. Add multiple song affects into a single composition and get a new affect.

(more thoughts to be added)

0-10 provides writing a single measure
10-25
25-45
45-75
75-85 Write complete part for one musician
85-95 Write two musicians’ parts
95-100 Write first score showing all musicians
100-110
110-115
115-120

Remember the affect you see and name your composition.

Damage:
What damage shall an instrument carry? In my thinking it should mostly be an area affect, but not damage to the physical, fire, cold, poison, energy types. No armor should receive damage to durability either.

(more thoughts to be added)

The new bard:
If all the above items were added I’m thinking we could create a new bard. Right now a bard has to be a mage bard or ‘insert weapon here’ bard. Could it be possible to make a truly amazing new type of bard?

(These bardic spells still need to be placed into the format of old style auto-play and new style with playing parts or measures from learned sheet music. In addition, I want to match instruments and instrument combos with the spells)

Here are some ideas:
1. 1st Symphony
a. Music of clairvoyance – Counts the number of people and creatures inside a room or area target radius
b. Music of Sterility – removes poison
c. Sounds of Health – Greater heal
d. Screeching Sound – does physical area damage 10 to all targets within a radius of 10 tiles
e. Sound of materialization – Materializes the image of food
f. Music of Spirit Manifestation – recall spell
g. Sounds of Pain – does 18 physical damage to a target
h. Harp of Healing –Standing harp played with peacemaking provides target with 15 HP regen unless target becomes an aggressor. (Maplestone)
2. 2nd Symphony
a. Symphony of the Army – music is played for 4 seconds (has a delay cast) and does 30 damage explosion.
b. Levitation – levitates an object 5 tiles from its origin
c. Music of Forgetfulness – person or creature stops moving, fighting, etc. for 5 seconds. Kind of a paralysis of delight. Taken out of war mode.
d. Music of disenchantment – Here when played and a person or creature is targeted the music properties of their weapon and armor is temporarily lost and they become just normal armor weapon for 5 seconds.
e. Flute of haunting – all creatures in a 10 tile radius hear haunting sounds and get a intelligence decrease of 30% due to fear
f. Flute of sewers – Seven rats arrive to perform thy bidding. All rats controllable to target creature or person…Hmmm remember the old dungeons…nasty.
3. 3rd Symphony
a. Sonic Sight – Provides x-ray vision into containers or houses ()
4. 4th Symphony
a. Drum of war – When played correctly a provoked target will be enchanted with 10 swing speed increase, 10 damage increases, 10 spell damage increase. (Maplestone)
5. 5th Symphony (these require multiple bards to make a duo, trio, quartet, etc.)
a. Ideas?

Quests:
There are ancient composed symphonies long forgotten by normal human or Elvin kind, which you may find in the libraries of castle ruins (maybe a quest).

(more thoughts to be added)

References:
1. http://boards.stratics.com/php-bin/uo/showthreaded.php?Cat=&Number=6850907&page=&view=&sb=5&o=&vc=1
2. http://boards.stratics.com/php-bin/...page=3&view=collapsed&sb=3&o=&fpart=1#6828613
3. http://boards.stratics.com/php-bin/...&o=&fpart=1&vc=1&what2=showflat&selv=&vwhich=
4. Instrument of renaissance - http://www.music.iastate.edu/antiqua/instrumt.html

>>>>>>>>>>>>>

Music Composition - Does anyone have a good idea about this?

The bard has two options for playing one is auto playing some music part or measure and the second method is real time play. Real time play is used for learning an affect the music will have on things around them. Once this affect is realized the music is composed. The music can then be auto-played. A bard can be a one-man band within some limit on number of instruments limit and type. So, multiple affects could be created simultaneously if the bard has the required skill.

My thought is that there is a base beat in a measure or chord progression required to make an affect. Then a person can improvise around that and still maintain the music affect. I'm thinking there would be some background check on music played to take the melody played into a check that goes to a look-up table for the affect. There could be a case melody contains tempo, notes, progression, beat then equals <affect>. So, the composer creates a measure and could add a bunch of measures together to make a part.

I'm thinking I would really like that people cannot find all the measures written out in the game. It would be cool having to play to learn the affect would cause by the music. Also, you would get more musician interaction having another musician have to teach lessons or interact with other bards in order to learn. I think there could be quests that people would get measures if it is very complicated, but would have to figure out the part by themselves from trying. Like maybe the first measure of some affect could be given in game through a quest, but the affect requires multiple measures.

It would be cool to have it this way because when over the years of people playing they would teach lessons to newbies and more depth could be added into symphonies as the developers realize their interest.

-Lorax
 
B

Beastmaster

Guest
That's a massive system that we'll probably never see. Doesn't hurt to ask, but I think it helps to be realistic. Without many Devs dedicated to UO its going to be hard to get anything. I hope they throw us more than a bone, a carcass would be nice, but a doggie treat just won't cut it.
 

bioras

Journeyman
Stratics Veteran
Stratics Legend
I agree bards need some love. One thing that might help is if their summoneds were not as easily dispelled. Most bards use EVs etc when there is nothing to provo. When your EV poofs before it even hits your target, it's hard to do much damage. I use a crystaline ring to get my magery to 120 and SDI to make up for only having 100 eval. (The rest is med) I understand this is not an option for all.
I also agree bards should get credit for discording. It's nice that we can be there to make things easier on everyone else, but I wouldn't mind a little credit.:D
 
O

OxAO

Guest
I really like the idea of Song Books
that isn't a bad idea.

They could make a scale of different tones from a few different interments (which are probably already available on line).
Then key in any thing you like which could be sold as song books.

BTW - I do like the sound of the new Aud-char interment.
don't know why it weighs in at 10 times more then a harp but it is nice.
 
R

Rainfo X

Guest
Well, my idea about Song Books was just that they would be more for bard skill modifiers. Ideas are a dime a dozen, so to be a good idea it has to be practical. There already is a jukebox of sorts to listen to songs if that's what you were thinking.

The Song Books would be like Magery Books with properties that are not necessarily your spell book (sometimes, as you know, mage books have 0 spells). The point would be to make Song Books either have Slayer effects that, used in conjunction with a Slayer instrument, would increase your chances of barding, or possibly have properties that lower the cooldown between skills or something like that (that is, bard fast cast recovery).

However, this idea is only in hopes of seeing an improvement in bards in general. My main issue is the skill timers since of all the issues brought up in this thread, it's the one that affects a bard's gameplay most imo. What if Tamers had to wait 10 seconds between telling their pet to attack or something? It would really affect their gameplay. Bard skills don't even do damage... it's really unbalanced. If they don't lower the recovery or put the skills on separate timers, either of which are acceptable solutions, then Song Books would be an interesting alternative, but players would obviously have to sacrifice your 1h weapon slot for it...so it would have to have some pretty nice benefits in order to be worthwhile.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I never played a bard, and probably never will. But knowing how useful bards are in monster fights, I agree with your suggestions. Good ideas!
 
C

canary

Guest
It would be neat to have your instrument carry 'tracks' that you could play.
 
R

Rainfo X

Guest
I never played a bard, and probably never will. But knowing how useful bards are in monster fights, I agree with your suggestions. Good ideas!
I'm surprised you say that. I am a bard and I feel under-appreciated all the time. I'm always like :sad3: when archers and tamers :gun: at spawns and Im standing there like :sad4: for the cooldown to be up and I bet theyre lookng at me like wtf is he doing?
 
C

canary

Guest
I'm surprised you say that. I am a bard and I feel under-appreciated all the time. I'm always like :sad3: when archers and tamers :gun: at spawns and Im standing there like :sad4: for the cooldown to be up and I bet theyre lookng at me like wtf is he doing?
Really? At spawns I feel totally like crowd control. At EM events (when they don't do the 'you can't bard this'). I feel like I do an awesome job at protecting other players. I guess I disagree, but I would like to see something done to somehow make bard skills viable in PvP.
 
R

Rainfo X

Guest
Really? At spawns I feel totally like crowd control. At EM events (when they don't do the 'you can't bard this'). I feel like I do an awesome job at protecting other players. I guess I disagree, but I would like to see something done to somehow make bard skills viable in PvP.
What, you think I'm joking? Yes, really. I suppose we can agree to disagree; I don't know how you feel like you're being useful at all at crowd control when other players can kill monsters in just a couple of seconds which makes it pointless to disco them while provo only takes care of two monsters which will get taken care of by damage dealers. There is usually a slew of monsters at a spawn. Literally a crowd. True crowd control would allow u to manipulate more than one or two mobs at once. Peacemaking is just a waste of skill points unless you dont know how to run and invis when youre getting blown up. I'm sure that as for other players perception of you, you're useless, all you can do is heal them and usually players take care of that themselves or run out of ur screen. And yes, I am also a mage, and I guess I should get a set of SDI gear and slayer spellbooks, etc., but I plan on dropping Eval eventually anyways. So what, you want to be able to Disco players? I'm all for it.:thumbup1:
 
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