C
Coragin
Guest
Take mana FIRST!
With Bush counter-strike it takes mana first. I would like to see all casting work this way. Do you know how annoying it is to be casting Curse Weapon or GHeal only to have an imp suck all your mana mid cast??? Its so stupid! There is always a mana check to see if you have enough mana to cast a spell, so they should not be able to suck that mana if you are already casting it.
Poison! Please please please this is so annoying, not deadly but annoying, all monsters cast this damn spell and it is stupid. If they dont have poisoning skill, please take this spell away! There is no way this spell will kill anyone and it just makes it annoying as hell.
Protection and Spirit speak. If I have protection up, no spell gets interrupted, except spirit speak. This makes no sense as every other spell in the game will NOT be interrupted if you got protection up.
Mana Vamp. Mobs for some reason love this spell and if you have a group of casters that is all they do. Please change it so if you had this happen to you, it cannot happen again for 5-10 seconds. For a ton of rat mages or imps to be able to keep you effectivly out of mana on a consistant basis is also frustrating and annoying. Even more annoying to res up with 100% mana. Another change I would like to see, something positive if your mana gets returned and you already have full mana. Maybe cause damage to the monster that sucked your mana, make an exploision in their head because the mana cannot be returned.
Insta cast double flamestrike. Seriously, you cannot add better AI so you make mobs able to cast instantly? Like hit a gargoyle almost kill it in one hit and instantly it heals right as you hit it. Stupid. Fix this. Insta cast is fine but add a delay AFTER they cast then, 1s or 2s where they cant cast.
ESP mobs: Mobs know if you have weaken, clumsy, blood oath ect from another mob. So they dont recast it on you, when its from another mob casting it that is already dead, but they seem to know what spells you have up on you. This needs to be addressed. There is no way that a skeletal mage should 'know' that you have weaken already on you from a pervious mob casting it.
Mob casting needs to be fixed, they use all the same spells for the most part.
Poison
Mana Vamp
EBolt
Flamestrike
Weaken
Clumsy
GHeal
Never a fizzle, never interrupted, ect. Anyone else agree?
Yes mobs are hacking!
With Bush counter-strike it takes mana first. I would like to see all casting work this way. Do you know how annoying it is to be casting Curse Weapon or GHeal only to have an imp suck all your mana mid cast??? Its so stupid! There is always a mana check to see if you have enough mana to cast a spell, so they should not be able to suck that mana if you are already casting it.
Poison! Please please please this is so annoying, not deadly but annoying, all monsters cast this damn spell and it is stupid. If they dont have poisoning skill, please take this spell away! There is no way this spell will kill anyone and it just makes it annoying as hell.
Protection and Spirit speak. If I have protection up, no spell gets interrupted, except spirit speak. This makes no sense as every other spell in the game will NOT be interrupted if you got protection up.
Mana Vamp. Mobs for some reason love this spell and if you have a group of casters that is all they do. Please change it so if you had this happen to you, it cannot happen again for 5-10 seconds. For a ton of rat mages or imps to be able to keep you effectivly out of mana on a consistant basis is also frustrating and annoying. Even more annoying to res up with 100% mana. Another change I would like to see, something positive if your mana gets returned and you already have full mana. Maybe cause damage to the monster that sucked your mana, make an exploision in their head because the mana cannot be returned.
Insta cast double flamestrike. Seriously, you cannot add better AI so you make mobs able to cast instantly? Like hit a gargoyle almost kill it in one hit and instantly it heals right as you hit it. Stupid. Fix this. Insta cast is fine but add a delay AFTER they cast then, 1s or 2s where they cant cast.
ESP mobs: Mobs know if you have weaken, clumsy, blood oath ect from another mob. So they dont recast it on you, when its from another mob casting it that is already dead, but they seem to know what spells you have up on you. This needs to be addressed. There is no way that a skeletal mage should 'know' that you have weaken already on you from a pervious mob casting it.
Mob casting needs to be fixed, they use all the same spells for the most part.
Poison
Mana Vamp
EBolt
Flamestrike
Weaken
Clumsy
GHeal
Never a fizzle, never interrupted, ect. Anyone else agree?
Yes mobs are hacking!