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Devs repeat after me!!

C

Coragin

Guest
Take mana FIRST!

With Bush counter-strike it takes mana first. I would like to see all casting work this way. Do you know how annoying it is to be casting Curse Weapon or GHeal only to have an imp suck all your mana mid cast??? Its so stupid! There is always a mana check to see if you have enough mana to cast a spell, so they should not be able to suck that mana if you are already casting it.

Poison! Please please please this is so annoying, not deadly but annoying, all monsters cast this damn spell and it is stupid. If they dont have poisoning skill, please take this spell away! There is no way this spell will kill anyone and it just makes it annoying as hell.

Protection and Spirit speak. If I have protection up, no spell gets interrupted, except spirit speak. This makes no sense as every other spell in the game will NOT be interrupted if you got protection up.

Mana Vamp. Mobs for some reason love this spell and if you have a group of casters that is all they do. Please change it so if you had this happen to you, it cannot happen again for 5-10 seconds. For a ton of rat mages or imps to be able to keep you effectivly out of mana on a consistant basis is also frustrating and annoying. Even more annoying to res up with 100% mana. Another change I would like to see, something positive if your mana gets returned and you already have full mana. Maybe cause damage to the monster that sucked your mana, make an exploision in their head because the mana cannot be returned.

Insta cast double flamestrike. Seriously, you cannot add better AI so you make mobs able to cast instantly? Like hit a gargoyle almost kill it in one hit and instantly it heals right as you hit it. Stupid. Fix this. Insta cast is fine but add a delay AFTER they cast then, 1s or 2s where they cant cast.

ESP mobs: Mobs know if you have weaken, clumsy, blood oath ect from another mob. So they dont recast it on you, when its from another mob casting it that is already dead, but they seem to know what spells you have up on you. This needs to be addressed. There is no way that a skeletal mage should 'know' that you have weaken already on you from a pervious mob casting it.

Mob casting needs to be fixed, they use all the same spells for the most part.

Poison
Mana Vamp
EBolt
Flamestrike
Weaken
Clumsy
GHeal

Never a fizzle, never interrupted, ect. Anyone else agree?

Yes mobs are hacking!
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Resisting Spells


Use it.


It is there to counter 3 of the things you complained about.
 
S

Stupid Miner

Guest
Take mana FIRST!

With Bush counter-strike it takes mana first. I would like to see all casting work this way. Do you know how annoying it is to be casting Curse Weapon or GHeal only to have an imp suck all your mana mid cast??? Its so stupid! There is always a mana check to see if you have enough mana to cast a spell, so they should not be able to suck that mana if you are already casting it.
If they did this, everyone would lose mana whenever they fizzled a spell. It's not an improvement.
Poison! Please please please this is so annoying, not deadly but annoying, all monsters cast this damn spell and it is stupid. If they dont have poisoning skill, please take this spell away! There is no way this spell will kill anyone and it just makes it annoying as hell.
Orange petals work well
Protection and Spirit speak. If I have protection up, no spell gets interrupted, except spirit speak. This makes no sense as every other spell in the game will NOT be interrupted if you got protection up.
Spirit speak isn't a spell, it's a skill. Gives it some advantages and disadvantages
Mana Vamp. Mobs for some reason love this spell and if you have a group of casters that is all they do. Please change it so if you had this happen to you, it cannot happen again for 5-10 seconds. For a ton of rat mages or imps to be able to keep you effectivly out of mana on a consistant basis is also frustrating and annoying. Even more annoying to res up with 100% mana. Another change I would like to see, something positive if your mana gets returned and you already have full mana. Maybe cause damage to the monster that sucked your mana, make an exploision in their head because the mana cannot be returned.
You're thinking Mana Drain, I dont know any monster that casts Mana Vamp. Drained mana returns, Vamped Mana doesn't.
Insta cast double flamestrike. Seriously, you cannot add better AI so you make mobs able to cast instantly? Like hit a gargoyle almost kill it in one hit and instantly it heals right as you hit it. Stupid. Fix this. Insta cast is fine but add a delay AFTER they cast then, 1s or 2s where they cant cast.
Yea, their FC/FCR is impossibly high
ESP mobs: Mobs know if you have weaken, clumsy, blood oath ect from another mob. So they dont recast it on you, when its from another mob casting it that is already dead, but they seem to know what spells you have up on you. This needs to be addressed. There is no way that a skeletal mage should 'know' that you have weaken already on you from a pervious mob casting it.

Mob casting needs to be fixed, they use all the same spells for the most part.

Poison
Mana Vamp
EBolt
Flamestrike
Weaken
Clumsy
GHeal

Never a fizzle, never interrupted, ect. Anyone else agree?

Yes mobs are hacking!
I wouldn't complain, but i don't see this part as entirely needed.
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Devs!!!! Monsters are trying to kill me!!!! Make them stop!!!!!
 
Y

Yen Sid

Guest
I have a serious one. How about letting people get paralyzed mid-cast. Its annoying to try to cast paralyze on someone and they cast a spell and it tells you that you can't paralyze someone that is already frozen :\
 
L

longshanks

Guest
maybe they should just install an easy switch on this game when u start it up.

seriously the other poster made a good point. there is a reason to run 120 resist and use orange petals. there is a timing issue for using spirit speak for good reason. if in protection at a spawn, cure and mini heal's are ur friend. working the edge of a spawn is a good tactic. casting ev's out forward or your position and use of the para field to keep stuff off of you. this is aside from use of pots and xhealing between guildies...

you have 64 spells on a mage.. quite an arsenal to keep one alive, not to mention necro spells and weave, myst if you so desire.

there are much bigger problems to tackle in this game atm than what your complaining about.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Sounds like someone got slammed by the 1st level Mobs at a spawn.

Mobs are not here to just fall under a sweep of your sword (or wand, or whatever).

If you were fighting a spellcaster, and could make them not able to cast spells (mana vamp) wouldn't you do that? Repeatedly? I sure would.

I would also cast poison repeatedly (every time they cure, i would cast) as it interupts there spells, is annoying, and makes them take the time to chug a pot, eat a petal, etc.


If anything, UO needs even smarter mob AI to increase the difficulties on the lower level creatures, such as calling for help (like raptors), ambushes, roving groups, etc.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I'd be happy if monsters just followed the same rules for spells as players in terms of range, speed, para during spell, ability to interrupt etc.

Nothing like getting flamestriked from off screen by a monster.

I think heal spells should work just like spirit speak and allow you to gain str back but not cure the poison.

I think the OP is sick of casting GH and while casting gets poisoned. Then you have to cancel, cast cure, then cast GH and by then...they've poisoned you again. So unless you are using orange petals, have ss or resist or running in vamp form - it sux.

No reason heal shouldn't give you some strength/HP back without curing the poison just like SS does.

I've always hated that aspect of the game.
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
To the Op run resist and all of your troubles will go away!

It is always funny to me that people choose what skills the put on the char and then act suprised when they cant handle something.

If you build it without resist, the posion will come...
 

kinney42

Seasoned Veteran
Stratics Veteran
Stratics Legend
In all seriousness the monsters do cast spells way to fast and at a rediculous range. I agree it is aggrivating that they are interruptable, can continue to melee attack AND move while casting. For some big monsters it's a giant advantage. I am on the fence, for some mobs it's overkill and others need it.
My biggest beef is this....
I shouldn't be able to kill everything solo or even with 3 people but nothing in the game should do more than 1/2 my life with any single attack if I have the max resists available. Especially when they cast 2 spells at a time, 5 times faster than I can cast, and are uninterruptable and can melee while casting.
 
E

Evlar

Guest
Monsters don't have to try to kill me... they just do :p

Monochrome screen makes the game feel, well, old-fashioned ;)
 

Val-Tur

Lore Keeper
Stratics Veteran
Stratics Legend
I'd be happy if monsters just followed the same rules for spells as players in terms of range, speed, para during spell, ability to interrupt etc.
For the first couple of years of UO I believe they did. Then as players found ways to take advantage of changes in the game to become way more powerful than the mobs, the devs went overboard. Not only did the mobs use the new properties and abilities (chiv, necro, FC, FCR, spellweaving, etc) they now can machine gun spells not only on top of each other at you even from offscreen but of different forms (magery + necro for example) at the same time. It has gotten way out of hand. It has nothing to do with *crying* over challenge as the more *elite* of this game throw into our faces, but the way spell casting mobs act now is out of hand.

Resist is a pathetically underpowered skill. Even with 110 resist my mage gets poisoned way more than the 110 points its worth in the skill.

[/quote]You're thinking Mana Drain, I dont know any monster that casts Mana Vamp. Drained mana returns, Vamped Mana doesn't.
Mobs dont cast mana vamp? Balrons and several other mobs do. I fight balrons both regular and paragon versions. Balrons and deamons have a tendency to chain paralize, & mana drain. Balrons throw some mana vamp in there also.


It is not a matter of challenge, but of putting some common sense back into the mob AI. Level grinding games suffer this irritating trend of making everything harder and harder to the point that new encounters and some old mobs begin 1 and 2 hitting everyone. Lets please stop this bleeding into UO of this trend and put some common sense into the mobs that need it.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I miss the old magic reflect spell.

The only beef I have about Monster Casting is that they seem to be paraganking little SoB's.... and I'm forever getting paraganked by them... doesn't make me cry about it to the DEV's.... just makes me get a trapped box and fix that....

I don't much care for them having the ability to cast spells on me from way off screen..... they should be subject to the same "line of sight" that I'm subject to....

And they certainly should NOT AGRO on me if they CAN'T See me! This BS with monsters "Seeing" me through walls and stuff is annoying...
 
G

georgemarvin2001

Guest
From Beta until AOS in 2003, monsters could be interrupted, and they had to abide by the same casting rules as players. There was quite a bit of confusion and complaints when they made it so that the monsters didn't get interrupted, could cast from screens away, etc.

Also, magic resist was a highly useful skill; armor protected against physical damage, and magic resist protected against.....magic damage and spells.

The system worked great, so, naturally, the AOS crew had to "fix" it. One day a lich had to cast like any other mage, the next he could instantly hit you with 2 flamestrikes and an e-bolt. One day, if you had GM magic resist, those flamestrikes and e-bolts would hurt, but you could survive, the next your armor resists determined whether you lived or died, and your magic resist ability was practically useless for PvM. One day, monsters could follow you around a house, the next they would get stuck at the side.

The reason for the changes wasn't that players were getting more powerful; the players only got more powerful after the changes; pre-AOS, we were limited to 100 skill and most of us wore GM crafted armor and weapons. There wasn't any such thing as leeches, HCI, DCI, etc.; those were all AOS inventions, along with mismatched armor that was so complicated that you have to get a calculator out to see if a piece will work with your suit. I've thought that the AOS crew wanted to destroy the game, tbh. They changed everything that worked, but didn't bother to fix any of the things that didn't.
 
C

Coragin

Guest
Well evidently others agree monster casting is out of hand.

Poison: if you have 0 poisoning skill, poison wont work. Bam thats fixed.
Give mobs FC3/FCR6 casting problem solved with all insta casts and interrupts work again.
Have mobs para only if you are one or more squares away from them, not right there toe to toe.
Tone down the mana drain casting AI a bit.
And for the love of GOD stop casting invis! That has to be the dumbest thing, sicne magic missle usually follows the casting of invis.

And dont even get me started on changlings! If I got .1 in necro, they are casting every single necro spell without fail! WTF!?!?

It goes like this...

If it casts it, it should drop a book with those spells in it. Ninjas do, Bush mobs do...so why dont necro and mage mobs? At least of the human type/Repond. I can understand to a point undead, they are magically created creatures, dragons too.

If its wearing full platemail, it should drop FULL PLATE MAIL.

If its using bard abilities, it should HAVE an instrument!

And any undead form should be immune to poisions of all kinds and bleed attacks, mortal strikes. Why? Undead have no metabolisim!!! No blood moving, nothign like that, in order for any poison to work, you have to have a functioning blood stream, undead do not. This goes for npc undead too! Aslo a bleed attack would not work on somethign without a blood stream.

Inconsistancies, yes I find them. And I dont care what the reasons are in place why things should not work this way, it only makes sense! Can anyone deny the logic here of undead not having a functioning blood stream? They are DEAD ALREADY, no pulse, no heart beat! Can anyone deny that the entire way any poison works is through the blood stream? Or absorbed through the skin or ingested, which then gets itno the....blood stream.
 
C

Coragin

Guest
As always Viper you put up the best arguements and counter-points of all time. Ever think of joining a debate team? In all honesty, I saw you had replied to this from the main board and I was just gonna post without reading or even going to the bottom "Oh God Viper replied, Im sure this will be enlightening". But I choose to read your well thought out and articulated response and as always, has no point for a counter-arguement, no why or why not.

On the bright side, at least you can add +1 to your post count. Thats probably how you got in the thousands anyways right? I will bet 90% of your posts are somewhat similar to the following...

"No"
"Yes"
"IBTL"
"+1"

Do me a personal favor from one human to another, since this is a dicussion board and thread. If you want to weigh in on a discussion, give your point of view in a clear and specific manner, preferably without insults, if you can manage that. If not then please choose option B and dont post just to up your post count.

Option C would be pull your lip over your head and swallow.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Funny how you say that as if I always do that. Of course you know I don't go around trolling, etc or however you are trying to portray me. But you just wanted to add in pointless filler to try enhance your trolling. I feel so honored. Even more so that you devoted an entire post just to troll on your own.

But you know you could just get yourself the resist skill. You'd be surprised how handy it is in resisting spells.

Additionally there is vampire form if you have it, orange petals, healing pots, and thankfully, aids which heal poison quite fast.

Mana vampire doesn't do jack if you have resist. Depending on the strength of the creature I believe, neither does para.
 
H

Heartseeker

Guest
Well evidently others agree monster casting is out of hand.

Poison: if you have 0 poisoning skill, poison wont work. Bam thats fixed.
Give mobs FC3/FCR6 casting problem solved with all insta casts and interrupts work again.
Have mobs para only if you are one or more squares away from them, not right there toe to toe.
Tone down the mana drain casting AI a bit.
And for the love of GOD stop casting invis! That has to be the dumbest thing, sicne magic missle usually follows the casting of invis.

And dont even get me started on changlings! If I got .1 in necro, they are casting every single necro spell without fail! WTF!?!?

It goes like this...

If it casts it, it should drop a book with those spells in it. Ninjas do, Bush mobs do...so why dont necro and mage mobs? At least of the human type/Repond. I can understand to a point undead, they are magically created creatures, dragons too.

If its wearing full platemail, it should drop FULL PLATE MAIL.

If its using bard abilities, it should HAVE an instrument!

And any undead form should be immune to poisions of all kinds and bleed attacks, mortal strikes. Why? Undead have no metabolisim!!! No blood moving, nothign like that, in order for any poison to work, you have to have a functioning blood stream, undead do not. This goes for npc undead too! Aslo a bleed attack would not work on somethign without a blood stream.

Inconsistancies, yes I find them. And I dont care what the reasons are in place why things should not work this way, it only makes sense! Can anyone deny the logic here of undead not having a functioning blood stream? They are DEAD ALREADY, no pulse, no heart beat! Can anyone deny that the entire way any poison works is through the blood stream? Or absorbed through the skin or ingested, which then gets itno the....blood stream.
Well said.

Monster casting makes zero sense as it is now.

I hope some dev has some better ideas, than some of the posters that have replied to you here.

Resist is crap and so is magic reflection.

If they were to just revert these two things, this game would be much better of.
 

RawHeadRex

Slightly Crazed
Stratics Veteran
Stratics Legend
thank you Cal.
i got one. when i kill something there is a very high chance the dead lifebar stays up... mocking me. no problem as i right click it off but if i'm at a heavy spawn or something busy, it gets nuts. what determines if a life bar disappears or not ?
i got another lol, hello descrete bandage ... if i'm at the end of my bandage cycle and i accidently hit the bandage self macro, all the previous bandage work goes out the window ? a 'you are already casting a spell' message should come up but instead should say, 'you are already bandaging yourself dummy'... something like that :)
Also as Coragin mentioned, lessor mage types(ratmen,imps,etc) should not be able to mana drain a decent mage, period. They are already annoying enough just as they are, next thing you know they will get the stealing ski errr um what ?
 
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