A
A Rev
Guest
Most faction players on Prodo shards (siege not included obviously) did not want these guards put back on.
They interfere with faction fights.
Inside faction towns (Brit for example) no x-healing, fielding etc can be done inside the town limits. This doesn't help when trying to raid the TB stronghold.
The faction towns where becoming constant war zones...it was fun as hell!!!
The lack of Guards promoted PvP. When the Hero Blues (the ones not affiliated with factions) would come to try and interfere they where swiftly dealt with. Many a factioner went red in this time because it didn't matter, they could still be healed when raiding...now, many a red factioner will no longer be PvPing until they have burnt the counts. This is detrimental to faction PvP.
Please Think...Turn the guards back of!! At the very least in Brit and Magincia{although im not certain if they matter in mag}
They interfere with faction fights.
Inside faction towns (Brit for example) no x-healing, fielding etc can be done inside the town limits. This doesn't help when trying to raid the TB stronghold.
The faction towns where becoming constant war zones...it was fun as hell!!!
The lack of Guards promoted PvP. When the Hero Blues (the ones not affiliated with factions) would come to try and interfere they where swiftly dealt with. Many a factioner went red in this time because it didn't matter, they could still be healed when raiding...now, many a red factioner will no longer be PvPing until they have burnt the counts. This is detrimental to faction PvP.
Please Think...Turn the guards back of!! At the very least in Brit and Magincia{although im not certain if they matter in mag}