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EquiNOX2
Guest
its happened so many times but now the new guard zone's have been re-instated its so annoying .............DISCUSS..
To the best of my knowledge they never did stat-loss youGet parry and adapt!
Seriously though I'm curious, did a factioneer call guards or a regular blue?
and does getting killed by a guard always cause stat-loss?
That's pretty funny. Maybe it'll encourage people to fight outside of Yew Gate ;P.its happened so many times but now the new guard zone's have been re-instated its so annoying .............DISCUSS..
Wahh, I can't indiscriminately kill anyone who wanders into Fel anymoreI'm pissed.. I can't believe they re-instated guards...
When the game was getting good too.. :/
get pixel pushed trammyWahh, I can't indiscriminately kill anyone who wanders into Fel anymore
O knowz h3 Dedn't!get pixel pushed trammy
oh yes he did!O knowz h3 Dedn't!
Hi I've been playing Siege pretty exclusively for a while now, so...get pixel pushed trammyWahh, I can't indiscriminately kill anyone who wanders into Fel anymore
and I applaud your dedication.Hi I've been playing Siege pretty exclusively for a while now, so...
Exactly.... That's the spirit of Fel, you venture you die.Wahh, I can't indiscriminately kill anyone who wanders into Fel anymore
Hm, apparently you completely missed the joke in my statement. *shrugs*This thread has nothing to do with parry and adapting stupid miner, this is about going into stat from guards.
That's pretty funny. Maybe it'll encourage people to fight outside of Yew Gate ;P.
Ah okay. What towns have messed up GZ with new area maps? Brit? Maybe better if people start mapping them out, point out where they are irregular. On side note, I wish Tram Vesper had guardzones they removed since Ophidian invasion :/. Eh, I apologize for Yew Gate remark either way, I just like fighting at spawns better hehe.It's not yew gate guards or fighting there they are talking about. It's in the Towns.
In a "not so" ignorant way, Magus is right. The guards were off for a year, give or take some months. Otherwise it's always been like this (FOR THE LAST 12 YEARS) LOL.only noobs get killed by guards, sheesh .
learn the game already, its been out over a decade
My problem with guards in towns is simple. TB and COM's faction bases are in town.It's nice to have somewhere you don't have to be constantly on guard when you're in Fel. You know, the whole point of having towns.
Exactly.My problem with guards in towns is simple. TB and COM's faction bases are in town.
Now, those towns should have no guards, i have no problem with any other town having guards...
So get rid of factions.My problem with guards in towns is simple. TB and COM's faction bases are in town.
Now, those towns should have no guards, i have no problem with any other town having guards...although it was fun recalling back to drop loot of in the bank and running the risk of getting killed.
Hi I've been playing Siege pretty exclusively for a while now, so...
The sherlock holmes in me states that something is amiss...It's nice to have somewhere you don't have to be constantly on guard when you're in Fel. You know, the whole point of having towns.
Hm I wonder if I've been playing UO for ten years and could possibly have experience beyond the last few months...The sherlock holmes in me states that something is amiss...
Then do 1 of 3 things.Exactly.
I don't care about the other cities. Let the trammies stretch their legs outside of guard zone moongates. I could really care less. Just not when it comes to faction bases.
Guards aside, if "hero" blues want to get involved trying to synch gank 1 faction red in a faction town base then they shouldn't be protected by guards anyway.
Bombastic, are you under the impression that if people say nothing the devs will magically make improvements. Sometimes people start "whining" threads to make valid points which in turn "may" get read by a dev that says "hmmm...maybe that is a little messed up".
There is no reason as to why guards are even needed in the fel faction towns.
NONE.
With all due respect, no one forced you to go to Fel. Pvper's are ALWAYS going to be in Fel, with or without the Faction tag. Your logic is flawed, if you don't want to deal with "knuckle-draggers" then just stay in tram, and whenever someone uses the word "Trammy" mute them.Ooh! I KNOW ONE! I KNOW ONE!
Because the towns don't belong to you knuckle-draggers, and everyone else shouldn't have to put up with your "I GOTTA KILL EVERYONE AROUND ME!" child-like attitudes.
The thing that makes me laugh the most is this kid apparantly plays on siege!!With all due respect, no one forced you to go to Fel. Pvper's are ALWAYS going to be in Fel, with or without the Faction tag. Your logic is flawed, if you don't want to deal with "knuckle-draggers" then just stay in tram, and whenever someone uses the word "Trammy" mute them.
You might want to check the other thread that's discussing virtually the same issues as this thread.Bumped so someone can rebuttle what I've said.
Thanks.
The idea of no guard zones was meant to be temporary, and their reinstatement in the progression of the game was long overdue.Bumped so someone can rebuttle what I've said.
Thanks.
Well...considering it has always been considered flagging to heal a red in GZ...I do not understand the issue. Yes, I do play a red in factions too.The only thing, factions cant fight as before.
It is now impossible to x-heal red faction team mates.
Thats my issue with the guards. It would be nice if it was possible to somehow turn the towns into a faction warzone enabling full and complete fighting.
That includes being able to field and x-heal, of course, this would mean a blue could wander through a red factioners fields and G-Whack him but...that would be the risk we took when throwing fields.
that would be epic if a guard tele's to you and whacks you but you are left with 3 hp's due to parry lol. would it hit you again ? i bet it would lolHm, apparently you completely missed the joke in my statement. *shrugs*