D
Dolphoenix
Guest
ok, just because : I don't think I've ever given my view, and the answer is so simple, I'm going to GIVE everyone the answer to solving PvP balancing.
No charge. This is a freebie!
(to keep this simple I'll leave out connection speeds, and computer speeds as the developers have no real control over this)
Defining PVP Balancing :
1. PvP : These initials mean Player versus Player. As in combat.
2. Balancing : This is the act of bringing objects into a state of equilibrium (balance, sameness, equality. i.e. x = y = z)
Simplest scenario is 1 player versus 1 player. To be equal both MUST be armed the same, armored the same, and skilled the same.
The answer - 1 set PVP armor, 1 PVP weapon, 1 PvP skill. If a player wishes to pvp, must be in appropriate gear. at onset of combat only the pvp skill will work. no items will work. (the pvp skill allows for pvp weapon and armor to be used, a degree of regeneration, possibly healing. There is no skill point value of the pvp skill, you either have it or you don't)
There you go! 1v1 PvP brought into perfect balance!!
But wait! people like to play with friends! Hrmmm. Easy enough.
Lets say you and 2 friends want to go fight others. In order to maintain balance, you'll only be able to fight another group of 3 people.
SO PvP party mode. You can only engage in combat with another PvP party of the same size.
Problem solved!
No more 3v1 or 10v1!! Which as everyone knows is unfair and unbalanced!
(though honestly, I always thought when people went to fight or go to war, whatever, that the idea was to win. Silly me, imagine how much fair the real world would be if every country had armies exactly the same size, equiped exactly the same, and no country was allowed to gang up on another.. )
See? Now wasn't that easy? Don't you all feel incredibly stupid wasting all these years complaining about PvP balance when the answer is so simple?
Now then.. my understanding is that the various creatures and monster in UO have been complaining about PvM not being fair.. eh, I'll have to think about how to solve that one....
No charge. This is a freebie!
(to keep this simple I'll leave out connection speeds, and computer speeds as the developers have no real control over this)
Defining PVP Balancing :
1. PvP : These initials mean Player versus Player. As in combat.
2. Balancing : This is the act of bringing objects into a state of equilibrium (balance, sameness, equality. i.e. x = y = z)
Simplest scenario is 1 player versus 1 player. To be equal both MUST be armed the same, armored the same, and skilled the same.
The answer - 1 set PVP armor, 1 PVP weapon, 1 PvP skill. If a player wishes to pvp, must be in appropriate gear. at onset of combat only the pvp skill will work. no items will work. (the pvp skill allows for pvp weapon and armor to be used, a degree of regeneration, possibly healing. There is no skill point value of the pvp skill, you either have it or you don't)
There you go! 1v1 PvP brought into perfect balance!!
But wait! people like to play with friends! Hrmmm. Easy enough.
Lets say you and 2 friends want to go fight others. In order to maintain balance, you'll only be able to fight another group of 3 people.
SO PvP party mode. You can only engage in combat with another PvP party of the same size.
Problem solved!
No more 3v1 or 10v1!! Which as everyone knows is unfair and unbalanced!
(though honestly, I always thought when people went to fight or go to war, whatever, that the idea was to win. Silly me, imagine how much fair the real world would be if every country had armies exactly the same size, equiped exactly the same, and no country was allowed to gang up on another.. )
See? Now wasn't that easy? Don't you all feel incredibly stupid wasting all these years complaining about PvP balance when the answer is so simple?
Now then.. my understanding is that the various creatures and monster in UO have been complaining about PvM not being fair.. eh, I'll have to think about how to solve that one....