This is where I get confused. What do you mean by the bolded?
The best thing to do is go to the test shard.
Here is what I did. I couldn’t find the neck piece on the test shard so I made one with the same resists. I also got the AoF out of the bank to test if it would work for the suit. I ignored the rings because they don’t give any resists.
1. I started with the leggings and made pieces until one looked good.
8, 5, 5, 10, 7 (you see how two of the highest could be higher and the physical is one of them)
4, 8, 8, 10, 5
5, 9, 6, 10, 5
3, 8, 7, 8, 9
5, 5, 8, 10, 7
3, 8, 3, 9, 12 (Ooo this one has some nice low ones, but since spined adds 5 physical I want the physical to be included in the set of high resists)
I made 4 more and cut those all up because they weren’t quite right.
2. Repeat process until you find the ~9 physical and one other high mod like 11-12
I used about 2k leather on the test shard because for some reason I had real bad RNG rolls. The suits I have made previously didn’t turn out so badly.
Anyway, I choose a few pieces of each since there will be breakage on enhancement.
The ones I choose weren’t perfect examples, but being tired of this example I just decided to be done.
Tunic – 10, 5, 10, 6, 4
Arms – 11, 10, 4, 4, 6
Gloves –
a) 10, 5, 4, 7, 9
b) 9, 10, 5, 6, 5
c) 11, 9, 4, 5, 6
Caps –
a) 9, 6, 4, 6, 10
b) 9, 6, 4, 6, 10
c) 8, 6, 11, 6, 4
Leggings –
a) 8, 11, 5, 5, 6
b) 9, 6, 4, 6, 10
c) 9, 11, 4, 7, 4
d) 8, 4, 11, 6, 6
The ones I was trying to get as you recall are ~9 phys and 11 or more on another property.
3) Imbue the best one of each group with 100 luck. (I’m skipping this part because I don’t have the ingredients on the test shard, plus you are interested in the example of the resistances.
4) Enhance with spined leather. If one breaks then imbue the next best piece with 100 luck and enhance. Hopefully, you don’t have to go back to the earlier steps.
For me the tunic, legs ( c ) broke, gloves (a). I made another tunic.
10, 9, 5, 5, 6 => 15, 9, 5, 5, 6
14, 9, 3, 3, 6 => 19, 9, 3, 3, 6
These two enhanced and I may try them, but I’m really looking for two that are high. Getting physical up that high isn’t important.
5) Measure up your resists and see if the tunic and cap will be required in your specific case.
So the gorget is 15, 10, 10, 10, 15, tunic 2, 4, 3, 3, 4, hat 12, 12, 12, 12, 12 for resists of 29, 26, 25, 25, 31. I put on legs, gloves, arms and that puts me at about 72, 50, 45, 41, 48. This shows us that even with your hat choice and tunic we could have had 2 less physical.
6) It looks like we would be able to be in mid 50’s with one imbue so lets just see if your hat and tunic choice will work.
The poison is the lowest resist. So find a piece to imbue that has the lowest poison resist. My legs are 6, gloves are 6, and arms are 4. So let’s imbue the arms to maximum 18.
The next is cold so bring that to maximum. In my case the arms are cold 4 so I imbue these with a third mod.
The next is energy and the gloves have the lowest and I brought them up to max.
The leggings have the lowest fire so I maxed them and in my case they can go to 19.
Let’s look at all the resists now 72, 65, 59, 55, 61. We will want to get the last imbue mod to +0, +5, +11, +15, +9. The +15 on one mod will be challenging in my case since the lowest is 6 on the gloves. I would only be able to imbue to 18 or +12. I would need to mod two pieces for the poison, but maybe balance them across two so the weight of each can be lower for the LRC, LMC, MR.
7) Imbue the +20 LRC on three pieces
8) Imbue what you have left on the LMC and MR. Be sure if you want all 70’s to watch the maximum weights to leave room for the final resist imbues.
9) Imbue final resists.
I think you would be able to use that hat of chuckles and the AoF tunic. I don’t know if the hat can be imbued, but if not then you would be better off with a 140 cap and maxing out the LMC and MR as desired.
Was that discussion clear by using the example?
-Lorax
p.s. I was thinking regarding saving relics you may want to swap the order of 7 and 8.