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PvP Advice

  • Thread starter Santo Cristo
  • Start date
  • Watchers 2
S

Santo Cristo

Guest
I am back to UO after a long break. Like many I am surprised on how much this game has changed. I would like to further "develop" my character to better fit the game as it is being played.

I currently have a mage that is:

Magery 120
Eval 120
Med 120
Resist 120
Wrest 120

I also have on my soulstones GM poisoning, inscription and Alchemy.

I like PVP but I would rather develop this character for 1 x 1 (duels mostly).

My questions:

1) Are mages still efective in PvP and duels? What is the best template for a 1 x1 Mage? ( I know it depends on who you are fighting.... but the soulstones give me the option to make some changes)

2) If I were to drop Wrest and get a 120 weapon skill, which one should I chose? I am considering Fencing (poisoning) and Mace (hit damage).

3) And finally... what artifacts, jewels, armor do I need? Please be specific as I am at a loss regarding what is available in the game nowday.

Thanks!!
 
L

longshanks

Guest
welcome back.

you have a nice base to come back too with some good solid skills established. i'll take a stab to address some questions and some
comments.

there are not many 1v1 opportunities in the pvp arena today. there is a proposed mage tourney on g lakes right now but these types of events are few and far between.

so the pure scribe mage is not a temp you see many running with atm.

a mage / warrior blend can be pulled off if you can manage the dex/str/mana issues. imbuing helps this out much because you can craft precise suits and jewel combinations, same applies for weapons.

many people are currently running archer varietals with huge stamina increase and sick imbued bows. these can be deadly to mages.

alchemy is your friend. many mages are firing back with mage /alchy exp pot throwing uoa scripts mixing in conflag potions to even the field.

necro is also a useful skill to mix with the mage as it gives you nice enhancement spells like corpse skin, bload oath for dexxers and pain spike for stamina damage.

a one handed mage weapon with high dci like a kryss or twink schmitar with 20 dci are your friends.

you want max dci using folded steel glasses, aof, your weapon and dci on jewels to be able to negate the effects of hit lower defence.

as you are aware your suit is one of the most expensive to design in game but it will save your life so spare no expense if your serious about competing in pvp.

also pot chugging is your friend. you definately want the alchy tali and an ep ring.

playing a mage well will definately gain you the most respect in the pvp arena in this game.

noone respects archer / dexxers and all kill tamer temps.

good luck
 
S

Santo Cristo

Guest
Thank you for your help. Your information was very helpful. Quick question: How effective is a nox mage nowday?

Thanks!
 
L

longshanks

Guest
glad to help.

a nox mage nowadays is best suited (my opinion here) for field duty in a group. The poison skill has basically been negated by the use of greater cure pots. anyone worth his salt in pvp chugs nowadays. so most look to put those points elsewhere.

i like the poison skill so this disappoints me but its just how it is atm.
 
S

Santo Cristo

Guest
How many points do I have to have on Chilvary in order to be able to use the 4/6 cap? Would that be worth it?

Thanks,
 
L

Lord GOD(GOD)

Guest
If Magery is 70 or higher then your Chivalry casting cap will be 2/6.
 
S

Santo Cristo

Guest
Thank you. Just making sure I understood correctly:

If my magery skill is over 70 it does not matter what I have on Chivalry,my cap will still be 2/6....
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
welcome back.

you have a nice base to come back too with some good solid skills established. i'll take a stab to address some questions and some
comments.

there are not many 1v1 opportunities in the pvp arena today. there is a proposed mage tourney on g lakes right now but these types of events are few and far between.

so the pure scribe mage is not a temp you see many running with atm.

a mage / warrior blend can be pulled off if you can manage the dex/str/mana issues. imbuing helps this out much because you can craft precise suits and jewel combinations, same applies for weapons.

many people are currently running archer varietals with huge stamina increase and sick imbued bows. these can be deadly to mages.

alchemy is your friend. many mages are firing back with mage /alchy exp pot throwing uoa scripts mixing in conflag potions to even the field.

necro is also a useful skill to mix with the mage as it gives you nice enhancement spells like corpse skin, bload oath for dexxers and pain spike for stamina damage.

a one handed mage weapon with high dci like a kryss or twink schmitar with 20 dci are your friends.

you want max dci using folded steel glasses, aof, your weapon and dci on jewels to be able to negate the effects of hit lower defence.

as you are aware your suit is one of the most expensive to design in game but it will save your life so spare no expense if your serious about competing in pvp.

also pot chugging is your friend. you definately want the alchy tali and an ep ring.

playing a mage well will definately gain you the most respect in the pvp arena in this game.

noone respects archer / dexxers and all kill tamer temps.

good luck

Well put buddy. Great Post. :ten:

OP, welcome back to the game! Enjoy your stay!
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
Welcome Back.

The bread and butter mage templates running around are, Scribe mage, Pure mage, Necro mage, Nox mage.

Scribe Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
100 Scribe
90 Tactics
50 Med

Pure Mage:

120 Wrestling
120 Eval Int
120 Magery
120 Resisting Spells
100 Scribe
120 Med

Necro Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
120 Necromancy
120 Spirit Speak

Nox Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
100 Poisoning
90 Tactics
50 Med

All Templates above run off of 720(4 year) skill cap.

There are other varients about that require + skill jewels or no med or resist. But personally, I dont recommend dropping either of those skills.
 
S

Santo Cristo

Guest
Clog/Mondain

Thank you for your input. It has made me think about the different options that I have.

Based on your input, as well as from others, I think I am going with the pure mage for the time being as my template has been developed and set up as such. In the meantime I will work with a different template and work Necro, SS, weapon skill and tactics. I already took Necro and SS to mid 90's and weapon skill and tacts to 70's. In the future I will be able to use a soulstone and change things around a bit.

I do have a couple of questions regarding some suggestions that you made.

I am a little concerned about the "lack" of Med in a few templates. How much will a 50 med affect me?

I am also curious about how much damage (and I know it depends on the type of weapon) a 120 weapon skill and 90 tactics will cause. Will that be enough to compensate for the "lack" of Med?

Thank you and all ohters for your input!

It is nice to be back, this is a great game!
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
With 50 med, you need to make a suit of 40 LMC and 10-12 MR for it to be effective.

120 Weap skill and 90 Tactics is only used for the specials like bleed.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Welcome Back.

The bread and butter mage templates running around are, Scribe mage, Pure mage, Necro mage, Nox mage.

Scribe Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
100 Scribe
90 Tactics
50 Med

Pure Mage:

120 Wrestling
120 Eval Int
120 Magery
120 Resisting Spells
100 Scribe
120 Med

Necro Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
120 Necromancy
120 Spirit Speak

Nox Mage:

120 Weap Skill
120 Eval Int
120 Magery
120 Resisting Spells
100 Poisoning
90 Tactics
50 Med

All Templates above run off of 720(4 year) skill cap.

There are other varients about that require + skill jewels or no med or resist. But personally, I dont recommend dropping either of those skills.
These are very solid PvP Templates. Thanks for posting this , it will be added into my template folder. : ) :thumbup1: Great Post.
 
K

KoolAidAddict

Guest
Welcome Back.

The bread and butter mage templates running around are, Scribe mage, Pure mage, Necro mage, Nox mage.
Spellweave mage.
Heres mine.....

Magery 120 (mage wep)
Eval 120
Med 80
Resist 100
Spellweave 110
Alchy 90
Anat 100

Med and Resist jeweled, plus damage increase for pots!
Im no god, but I hold my own, and I really enjoy it, which is primary factor!!
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
Spellweave mage.
Heres mine.....

Magery 120 (mage wep)
Eval 120
Med 80
Resist 100
Spellweave 110
Alchy 90
Anat 100

Med and Resist jeweled, plus damage increase for pots!
Im no god, but I hold my own, and I really enjoy it, which is primary factor!!
My opinion of this template is: Cowardly. One thing, where do you get your damage from? No secondary skill there(necro or scribe).
 
N

NickyDishes

Guest
NOBODY SAID ANYTHING ABOUT PARRY MAGES....CAN WE GET SOME LOVE???!!
 
S

Santo Cristo

Guest
Thank you all for your input.


My understanding is that for parry to work well you will need at least 80 dex, how that affects your other stats such as int and str?

Also, my understanding is that the parry skill will "combine" with either a mage weapon / wrest skill in order to provide additional defense. Is this correct, and if so where can I read more about this, such as the additional benefits (calcultions etc...) of using parry

Nicky, could you please develop your coment about your parry mage a little more and comment about your experience playing one? The pros and cons would be great!
 
A

A Rev

Guest
Oh and another temp ive been playing with (mainly for running solo)

120mage
120med
120eval
120resist
100scribe
80ninja
60necro

Note : MUST BE HUMAN!
 
S

Santo Cristo

Guest
A Rev,

THanks for your reply,

I have NEVER used Ninj (Nor I know the spells) What are the benefits you see with that skill?

I just started playing with necro s I will check on what spells you can cast with 60 points.

What about no SS?
 
A

A Rev

Guest
The ninjitsu in that build is for simple evasion.

As that build isnt in factions when his live mount dies(after a dismount) the ninjitsu (animal form) gives you an ability to run at mounted speed. Hopefully enabling you to avoid the inevitable gank.

The mirror image spell also helps you to absorb some damage while the dismount timer is in effect.

The necro is mainly for evil omen(+25% to next spell) and pain spike(depending on resist spells of target around 18damage).

The Spirit speak comes from being human (jack of all trades, innate 20 in all skills). This enables an extra oomph to some spells and a fast good damage spell.

It does also enable you to go into wraith form to mana leech your opponents(although this i wouldn't recomend yet as your on foot)
 
S

Santo Cristo

Guest
Would this template work?

110 Magery
120 eval
50 Med
120 resist
120 wrest
120 parry
80 Necro

I still need to check what spells I would be able to cast with 80 necro (can always add a few mods...)

Thanks!
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Would this template work?

110 Magery
120 eval
50 Med
120 resist
120 wrest
120 parry
80 Necro

I still need to check what spells I would be able to cast with 80 necro (can always add a few mods...)

Thanks!

That will definitely do the trick. If I were you I'd keep Necro at 60 and invest the other 20 points into Magery and Meditation because you can cast the critical Necro spells 100% of the time. Anything above 60 without Spirit Speak is useless.

You can cast 100% with 60 Necromancy :

Evil Omen
Blood Oath
Corpse Skin
Painspike


Effectiveness of spells without Spirit Speak are based on the opponents Magic Resists.
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Thank you all for your input.


My understanding is that for parry to work well you will need at least 80 dex, how that affects your other stats such as int and str?

Also, my understanding is that the parry skill will "combine" with either a mage weapon / wrest skill in order to provide additional defense. Is this correct, and if so where can I read more about this, such as the additional benefits (calcultions etc...) of using parry

Nicky, could you please develop your coment about your parry mage a little more and comment about your experience playing one? The pros and cons would be great!
It would probably be better if Alezi answered this question but ill do it sicne he hasnt replyed.

The base template for this is:
120 Magery
120 Meditation
120 Resisting Spells
120 Eval
120/100 Wrestling Or Anatomy
120 Parry

To get the most out of parry you need 80dex. Note that most ppl use 50%ep jewels and uses agi and str pots to increase their stats.
Just make sure that your still above 80 dex after, pots/belss and cursed by a legendary mage.
It might seem tight stat wise but it really isnt that bad now that imbuing is around.

Alezi and/or his guild mates run a interesting parry template. They use anatomy instead of wrestling, lower meditation and goes with +skill on their suits to squeez in 100 scribe there as well.
(i hope you didnt mind that i posted that? If you do, PM me:))

Its a bit easier to make a good parry suit if you run factions tbh.

Anyway Parry offers great defense in this game will call Archers Online.
 
S

Santo Cristo

Guest
Zid,

Thanks for your reply.

Funny that you mentioned adding inscription to that template as I was already planning developing a new mage with that template.
I also believe it would be doable but I can see having some skills below 120 to better fit all the skills.

Anything that you can add about thattemplate would be great....
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Zid,

Thanks for your reply.

Funny that you mentioned adding inscription to that template as I was already planning developing a new mage with that template.
I also believe it would be doable but I can see having some skills below 120 to better fit all the skills.

Anything that you can add about thattemplate would be great....
Glad i could help ya.
Im not running this temp my self so i might be a bit off but im quite sure on the armor.

Folded Steel Glasses
Pendant of the magi
Heart of the lion
Spellwoven Britches
Ornament of the magican
Totem (the one with anatomy/eval)
Crimmy

Magery
Medi
Eval
Resist
anatomy
Scribe
Parry

As i think i said before. Its easier if you run factions since you dont have to be elf, better resists, more DCi, More MR, etc etc etc.
 
S

Santo Cristo

Guest
Thanks Zid!

I made my decision and I will start working on this template. I am going to give it a try!

And yes, I am aware that it might be difficult to get the right armor / itens....
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Glad i could help ya.
Im not running this temp my self so i might be a bit off but im quite sure on the armor.

Folded Steel Glasses
Pendant of the magi
Heart of the lion
Spellwoven Britches
Ornament of the magican
Totem (the one with anatomy/eval)
Crimmy

Magery
Medi
Eval
Resist
anatomy
Scribe
Parry

As i think i said before. Its easier if you run factions since you dont have to be elf, better resists, more DCi, More MR, etc etc etc.

I'm liking that set up.. Very nice recommendation! OP will have a fun time.. I'm actually going to start on this suit, I never thought of the Spell Woven + Pendant + Folded Steel combo.


:ten:
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm liking that set up.. Very nice recommendation! OP will have a fun time.. I'm actually going to start on this suit, I never thought of the Spell Woven + Pendant + Folded Steel combo.


:ten:

Thanks for the feedback. Not my template but ehhh :twak:

Its nice for this parry/scribe mage since ig gives you a bit of everything you need, +10 meditation, 15sdi, and 28 stat points 20lmc etc
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
Personally I think Parry mages are cowardly... But effective none-the-less.

I also never thought of using spell woven britches + pendent + folded steel glasses. Might have a looksy at that. My only negative about them is, you lose Fey leggings. IMO Feys are an invaluable part of ANY suit
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Personally I think Parry mages are cowardly... But effective none-the-less.

I also never thought of using spell woven britches + pendent + folded steel glasses. Might have a looksy at that. My only negative about them is, you lose Fey leggings. IMO Feys are an invaluable part of ANY suit
I will admit that i use them alot, allways have but when i started building suits around them we didnt have faction items, 5dci robes, imbuing etc etc.

25dci folded
5dci quiver
20dci Fey leggings
15dci weapon
20dci shield
5dci robe
15dci chest
15dci ring

Probably more DCI items around but those parts alone is all commonly used and summs up for over 100 dci. So Fey leggings isnt as valuale anymore(dont get me wrong, i like them), they just isnt as needed as they was before.
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
I will admit that i use them alot, allways have but when i started building suits around them we didnt have faction items, 5dci robes, imbuing etc etc.

25dci folded
5dci quiver
20dci Fey leggings
15dci weapon
20dci shield
5dci robe
15dci chest
15dci ring

Probably more DCI items around but those parts alone is all commonly used and summs up for over 100 dci. So Fey leggings isnt as valuale anymore(dont get me wrong, i like them), they just isnt as needed as they was before.
Feys arent only good for the DCI. They have 6 HPI on them, which is an invaluable part of ANY pvp suit.
 
R

ReaperNI

Guest
Alright let me set the record for the suit
mace and sheild 25 dci
mage wep 15-21 dci mines 20 dci
quiver of infinty 5
conjurer's garb 5
so with wep i have 55 dci
if i get disarmed 35 dci

either way making your mage a hld proof is not really the best thing for you. if you a mage you might wanna think about moving around a lil bit instead standing in one spot for the dexxor to just hack on. keep it moving and dont let em get close. i currently run a necro mage
120 mage
120 eval
120 med
120 resist
120 ss
105 necro

i also have treaties on alchemy for 15 plus ep and i rock crystaline ring and oranment of magican the crystaline ring negates your mage wep. rest of suit imbue up rest of suit to be 70s with and 100 lrc mi increase mana regain int bonus
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Alright let me set the record for the suit
mace and sheild 25 dci
mage wep 15-21 dci mines 20 dci
quiver of infinty 5
conjurer's garb 5
so with wep i have 55 dci
if i get disarmed 35 dci

either way making your mage a hld proof is not really the best thing for you. if you a mage you might wanna think about moving around a lil bit instead standing in one spot for the dexxor to just hack on. keep it moving and dont let em get close. i currently run a necro mage
120 mage
120 eval
120 med
120 resist
120 ss
105 necro

i also have treaties on alchemy for 15 plus ep and i rock crystaline ring and oranment of magican the crystaline ring negates your mage wep. rest of suit imbue up rest of suit to be 70s with and 100 lrc mi increase mana regain int bonus
I really hope you dont mean Mace&Shield glasses. Hehe. :twak:
Well im one of those that cant move and cast at the same time. Many ppl seem to be able to but i can not do that ^^


Anyway i dont think its fair in anyway to compare a necro suit and a Parry suit. Its like comparring carrots to apples.
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Feys arent only good for the DCI. They have 6 HPI on them, which is an invaluable part of ANY pvp suit.
Of course but thats the case for most of the items in suit.
Fey = Hpi, Dci
Aof = Lrc, Dci
Folded = Stats, Dci

etc etc :)

But as i said earlier. I love fey leggings, i use them a lot.
 
R

ReaperNI

Guest
well yes your right im sorry cant keep track of all the glasses i meant to say the folded steel reading glasses and my suit still stands witht he exception of if you want to run a parry mage just drop a mage wep and pick up the arcane sheild or another better moded sheild with dci and refelect on there. and as far as if you want to stand still blood oath em and make them pay for their sins. i dont know how many poeple ive killed with a blood ooth expl flame strike combo *ask dexxors to please use your armor ignores * hehe love it when they do that. i dont see any reason for a parry mage in protection with pots running a ecru 50 ep ring to ever die in game to anythign less then a gank of course droppping protectiong for mages if you like. TYR

oh and btw robe is called conjurer's garb with 5 dci and 2 mr random drop from killing harbringers(yellow crystals)
 
C

Capt.E

Guest
There should be no difference between 70 dci and anything higher than that. AFAIK hit lower defence drops dci by 25, which brings you to the cap of 45. What is the reason to go to 100? Just trying to get information here.
 
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