I will have to say I don't agree. Better survivability I cannot say. I am more with Connor and Farsight as far as having a setup and swapping skills out when needed.I stand by my template for all scenarios. I use him in Doom, Travesty, Dreadhorn, etc.
Better surviveability IMO.
If you don't have healing, and you miss an honor on your opponent you are completely screwed as you're not doing enough damage to leech the necessary life back.
That is a lot of work just to start over again if a template becomes ineffective.I'm not a fan of switching skills on soulstones. I make a template to use and rarely do I change unless it becomes ineffective.
As far as DPS.. I'd be happy to have a competition to see who drops Dreadhorn quicker without dying.
I prefer Farsight's method but if you can only do spirit speak, it will be tough as far as key collecting for Dread Horn and Dread Horn itself. Without magic resistance the named changelings will be having a good time with you.Using the first template Farsight posted but with 100 SS. What would be best to get the DH keys with? I don't want to have to switch over skills. I'd rather just leave it one template as I could use the character for spawns too.
And I'm too poor and don't have regular soulstones =)
Lynk, your template has 789 skills. Even with a mark, bracers, and jewelry, you're way over the 720 cap. What don't you have?
I'm not sure how you would constitute that as a weak build when a template that uses skill based jewelry is basically rooted in what skills it has and cannot change.To me, having to constantly soulstone something means its a weak build.
Why does Farsight (and echoed by others) recommend 100 anatomy when you don't have healing? Seems to me it makes far more sense to take tactics to 120 as it adds more damage per skill point than anatomy does (including the bonus at 100 Tactics). So instead of 100 Tactics and 100 Anatomy, why not 120 Tactics and 80 Anatomy? Thanks!Farsight said:Different templates for different Peerless:
120 swords
120 parry
120 bushido
100 tactics
100 necro
60 chivalry
Those skills go for every situation
100 anatomy for Dread Horn, DH key collecting, Travesty, Paroxy, Paroxy keys
100 spirit speak for spawning (wraith form and wither to speed things up early on, maybe vamp form later with curse weapon for double leeching), Paroxy, DH, but not DH key collecting or Travesty (when they copy your necro/SS, it's really hard to kill changelings).
100 resist spells for Doom or high level necro-spell casting mobs. I kill myself more often with their blood oath (I have no stones to switch in resist) than anything else.
I'm not Farsight, but I can answer.Why does Farsight (and echoed by others) recommend 100 anatomy when you don't have healing? Seems to me it makes far more sense to take tactics to 120 as it adds more damage per skill point than anatomy does (including the bonus at 100 Tactics). So instead of 100 Tactics and 100 Anatomy, why not 120 Tactics and 80 Anatomy? Thanks!
-OBSIDIAN-
Thanks for the reply. That makes sense... then all of the "swapable" skills are at 100 for easy swapping. Personally, I have two chars that I use. One is morphing into the basic Sampire Connor mentioned with these changes: 120 Tactics, 80 Chiv, 60 Anatomy. I got very frustrated with my EOO failing. 80 seemed to be the right amount for me. I'm trying to pack in additional DI to adjust to having my anatomy DI bonus lower. I have an ABC archer with resist that I will use in doom. I may setup a third character to be a straight wammy, but not sure.I'm not Farsight, but I can answer.
Anatomy is at 100, much the same reason as resist spells is 100, much the same reason spirit speak is 100. So that is like apples and oranges right? Well, they are all at 100 to add versatility to the build.
What I fight constitutes what skill I am going to use. Much in a similar fashion he has listed. My reasons are somewhat similar. Albeit, not exact.
Anatomy basically adds a free damage bonus of 55%. The benefits of it are that some mobs are just ******** to fight, so stacking as much damage as I can helps against them. Other enemies it is more important to have resist spells based on the annoyances that they have.
Why not having 120 tactics and 80 anatomy is that he wouldn't be swapping in a similar skill that would have that many skill points. No reason to for the sampire setup. At least not in the case in question. Versatility adds depth and is interesting since it adds more fighting tactics to the mix.
I thought this template was more for a player that would like a great, difficult challenge. Or a player that just does not have enough time to participate in guild activities and works a lot or something of that nature.If you plan on rezzing with chiv on this template you should go higher then 80. Chiv noble sacrifice is a great way to rez a whole party at once if your in a jam.
If elf, 110 Str, 150 Dex (125 base), 20 Int. If human, drop Str by 10.Quick ?: Ideal stats for a Sampire?
Besides the ability to swap skills around, there are 2 other reasons for having Anatomy at 100. 1st is for the 5% DI bonus for having the skill at GM, 2nd is the fact that you get exactly the same DI increase from adding 20 Tactics as you get from adding 20 Anatomy. It's 20% in either case, thus you go with 100 of each and get a 2 second bonus to Evasion for having both skills at GM.I'm not Farsight, but I can answer.
Anatomy is at 100, much the same reason as resist spells is 100, much the same reason spirit speak is 100. So that is like apples and oranges right? Well, they are all at 100 to add versatility to the build.
What I fight constitutes what skill I am going to use. Much in a similar fashion he has listed. My reasons are somewhat similar. Albeit, not exact.
Anatomy basically adds a free damage bonus of 55%. The benefits of it are that some mobs are just ******** to fight, so stacking as much damage as I can helps against them. Other enemies it is more important to have resist spells based on the annoyances that they have.
Why not having 120 tactics and 80 anatomy is that he wouldn't be swapping in a similar skill that would have that many skill points. No reason to for the sampire setup. At least not in the case in question. Versatility adds depth and is interesting since it adds more fighting tactics to the mix.
Take HLL out of your head. It's worthless as a mod. As Ender said, HLA is what you want along with the HML and HSL.which rune blade is it?
looked through list on smithy and theres a few?
also do i want the same mods as before like hml,hll,hsl,ssi?
When it was nerfed it was made useless. The amount it leeches isn't worth wasted a mod slot on.hmmz okies
always thought you needed HLL to leech more health that was all
but no need focus ? why ? plsDifferent templates for different Peerless:
120 swords
120 parry
120 bushido
100 tactics
100 necro
60 chivalry
Those skills go for every situation
100 anatomy for Dread Horn, DH key collecting, Travesty, Paroxy, Paroxy keys
100 spirit speak for spawning (wraith form and wither to speed things up early on, maybe vamp form later with curse weapon for double leeching), Paroxy, DH, but not DH key collecting or Travesty (when they copy your necro/SS, it's really hard to kill changelings).
100 resist spells for Doom or high level necro-spell casting mobs. I kill myself more often with their blood oath (I have no stones to switch in resist) than anything else.
Awww crap. Okay...is elf preferred for a Sampire? Also...not specific to the topic...what's the best way to raise/drop stats nowadays? Will I still need to seesaw some skills?If elf, 110 Str, 150 Dex (125 base), 20 Int. If human, drop Str by 10.
I agree and disagree at the same time!Take HLL out of your head. It's worthless as a mod. As Ender said, HLA is what you want along with the HML and HSL.
Human is more useful than an elf for those who are willing to think of creative ways how to make the most out of that 20 JoaT skill.If the char is PvM only, then yes, Elf is the way to go since it allows you to put 20 more stat points into another stat due to the 20 bonus to mana.
Yes, seesaw-ing is the way to go to adjust stats. Just make sure the skill that affects the stat you want to raise is pointed up to raise itself.
830? Jesus, what'd you give up?I just read this thread and want to say that i use lynks template as well only i currently have 830 skill point totals and its exactly like lynk says it is, no problem doing doom or any peerless, actually i had the old template and recently upgraded to this one lynk has and i finally can solo doom all day without any big problems, whirlwind is a lifesaver too tho lol.
Cooking fishsteaks while you solo peerless?Human is more useful than an elf for those who are willing to think of creative ways how to make the most out of that 20 JoaT skill.
Ok, ok, creative and *useful* ways.Cooking fishsteaks while you solo peerless?Human is more useful than an elf for those who are willing to think of creative ways how to make the most out of that 20 JoaT skill.