Only problem is his post is that AO already stands for Anarchy Online so it can't be used.Wow! This has got to be the lamest post I've ever read on these forums. Congratulations go to the OP. Now go get your cookies and milk and go back to lincoln logs.
Well they can balance certain skills in effectiveness in game. Or at very least making the "gimp" templates require some actual player skill to work. I told all my trammie friends wanting to try PvP to play an archer and I told them if your HP is down to 50% just run away until you pot and bandage kick in and go back and repeat and they instantly picked up PvP as an archer. And of course some of these archers tried out mages and not one but ALL of them failed and even some commented on mages being "g@y to play" and they will stick with the archers.Well, everyone sings the praises of the fact that UO has no restrictions in the sense of the "classes" that other games have.
The downside is that anyone can change their setup to the latest gimp template at the drop of a hat.
You cant have it all ways.
EXACTLY!Didn't a few years ago the archers used to call it mages online
But mages took a lot more of a player than archers.Didn't a few years ago the archers used to call it mages online
I think this game should have a title that's a bit more descriptive and should be called AO (Archer Online)
Agreed. Kind of funny. It was Archer online, then mages online, then hally's online, then mages online, then maces online, then mages online, then archers online, then mages with shields online...there was a fencers online somewhere, but lost track of the order over all these years.EXACTLY!
Whenever something changes in game mechanics, or a new item is introduced that gives an edge, everyone unloads the requisite skills from their soulstones and voila ... the new gimp template.
Sure its Archers Online now ... and as Spree said, before that it was Mages online. Im sure itll change again and again and the PvP crowd will just insta switch to it. That is the downside of the open ended system UO uses.
WarUltima got it right here, ****ty mage is a ****ty mage no matter how good the magetemplate is. I remember after AoS was lauched taking a mage duel with my 2/4 casts 0 SDI mage against 4/6(or 9) mage wearing all the freaking mage arties you could find. But he was straight from trammel and ended up dead.But mages took a lot more of a player than archers.
And UO hasnt been mage online for at least 7 years now.
Archer is just too powerful for the virtually zero skill requirement to play one.
Mages on the other hand will be a steep learning curve especially for the newbies that never played a mage before. So they can have all the skills on their mages but if they cant play a mage they will get their asses handed to ANY template. But any trammies can pick up archery with godly items and start PvPing effectively. See the problems here?
the only problem with your statement is he was correct. so...what does that say for you?Wow! This has got to be the lamest post I've ever read on these forums. Congratulations go to the OP. Now go get your cookies and milk and go back to lincoln logs.
Yes and I play 4. The thing about archers are, noob player on an archer makes them decent pvper, a pro pvper on archer is pretty unkillable. Noob player on a mage is still a noob pvper that will just instant die. A great mage player makes a decent mage.I'm kinda sure it used to be tamers, about the time GDs were introduced. And before that etc.
So, I really want to say: are archers so powerful? Play one and win.
And no, I don't give a whatever, I'm just cranky.
QFT 100%But mages took a lot more of a player than archers.
And UO hasnt been mage online for at least 7 years now.
Archer is just too powerful for the virtually zero skill requirement to play one.
Mages on the other hand will be a steep learning curve especially for the newbies that never played a mage before. So they can have all the skills on their mages but if they cant play a mage they will get their asses handed to ANY template. But any trammies can pick up archery with godly items and start PvPing effectively. See the problems here?
When SS was added to bows...people were not running around with all 70s stam and mana inc suits that were 40 lmc with 45 hci and 45 dci and they def. didnt have balanced bows with two hit spells...that was after all unheard of.I hear too much of this.... I think the only thing they need to nerf a bit is moving shot... A longer delay before you can perform the special again would solve everything.
I wont call myself a great archer and I am actually pretty new at archers however I apply my PvP common sense and run when I have to. I do not die to anyone 1v1 unless its a quick dismount disarm gank. And kill a handful very easily.Give it a bit of time, soon it will be a different skill that everyone uses and archery will fall back.
But do keep in mind. Just because lots of people play the archer doesn't mean they are good at it.
Everyone here who whines about archers make it seem like playing an archer means you can kill everyone easily. But I play an archer, been playing one since before they were popular and I can't seem to kill anyone that easily. In fact it is usually I who ends up dieing.
Then let me be the first to tell you that you are doing it wrong. Start from that and move forward and you will be a pro in no time!Everyone here who whines about archers make it seem like playing an archer means you can kill everyone easily. But I play an archer, been playing one since before they were popular and I can't seem to kill anyone that easily. In fact it is usually I who ends up dieing.
Another interesting thing is, how much gargoyles you have seen in PvP since SA?Only problem is his post is that AO already stands for Anarchy Online so it can't be used.
Otherwise Archer Online would fit pretty well. Been playing UO last couple days again PvPing, and I'd say 3/4 of people I have fought against have been archers, or more.
lol and the mages with always 45 DCI and parrying? what do you think 5 vs 5, 5 mages against 5 archers who will win?WarUltima got it right here, ****ty mage is a ****ty mage no matter how good the magetemplate is. I remember after AoS was lauched taking a mage duel with my 2/4 casts 0 SDI mage against 4/6(or 9) mage wearing all the freaking mage arties you could find. But he was straight from trammel and ended up dead.
If you have even 1 hand you most likely will be effective with archer if you have good items. One guy on our shard who had broken arm actually played archer with 1 hand, putting all macros to his mouse, I think he said he had 6 or 7 buttons, and he was effective. Usually he plays mage...
Yea I know archers usually have more then 6 or 7 macros, but it really doesn't take much skill from player to be effective archer.
I'm not saying archers should be nerfed down to useless, but they do need tweaking.
I dunno if it's making weps slower, having 40 SSI hard cap, raising special cost(especially moving shot), making bandies slower, removing balanced mod (or having some kinda timer on how often you can chug with that mod), removing dbl hitspell from bows etc. there's lot of choices what to do. They should collect some group of PvP:rs, archers,melee dexers and mages but the kind who don't just blindly defend their own template to discuss about it. On these boards it goes to flamewar too often.
lol and the mages with always 45 DCI and parrying? what do you think 5 vs 5, 5 mages against 5 archers who will win?
The mages it is clear
lol and the mages with always 45 DCI and parrying? what do you think 5 vs 5, 5 mages against 5 archers who will win?
The mages it is clear, the mages are healers and very good team players, a lonley mage is nothing, but in a group they are good.
The fact why you are loosing is the speed of the archers movement, what UO needs is definitvly a readjustment of the movement speed for both clients and a serverside speedhack prevention.
Actually if no offscreen is involved. 5 archers will win if they are not ******** and stand next to each other and crosshealing. You are looking at 2 second 65hp bandaids here, and if they also use shorties with one archer with mortal weapon, mage squad will lose. On a field fight mages might stand a change if it's an OFFICIAL ONSCREEN DUEL, 5 non-****** monkeys on archers can beat 5 mages.lol and the mages with always 45 DCI and parrying? what do you think 5 vs 5, 5 mages against 5 archers who will win?
The mages it is clear, the mages are healers and very good team players, a lonley mage is nothing, but in a group they are good.
The fact why you are loosing is the speed of the archers movement, what UO needs is definitvly a readjustment of the movement speed for both clients and a serverside speedhack prevention.
I'm pretty sure that could be done with 2 moderatly intelligent monkeys playing 5 archers with multiple accounts... after all it's ONLY 5 buttons to be an effective archer.Actually if no offscreen is involved. 5 archers will win if they are not ******** and stand next to each other and crosshealing. You are looking at 2 second 65hp bandaids here, and if they also use shorties with one archer with mortal weapon, mage squad will lose. On a field fight mages might stand a change if it's an OFFICIAL ONSCREEN DUEL, 5 non-****** monkeys on archers can beat 5 mages.
If its open field 5 mages should always win vs 5 archers if the mages are skilled. They can pick targets off with synchronised mana dumps and watch each others bars.Actually if no offscreen is involved. 5 archers will win if they are not ******** and stand next to each other and crosshealing. You are looking at 2 second 65hp bandaids here, and if they also use shorties with one archer with mortal weapon, mage squad will lose. On a field fight mages might stand a change if it's an OFFICIAL ONSCREEN DUEL, 5 non-****** monkeys on archers can beat 5 mages.
Actually if no offscreen is involved. 5 archers will win if they are not ******** and stand next to each other and crosshealing. You are looking at 2 second 65hp bandaids here, and if they also use shorties with one archer with mortal weapon, mage squad will lose. On a field fight mages might stand a change if it's an OFFICIAL ONSCREEN DUEL, 5 non-****** monkeys on archers can beat 5 mages.
Only problem is his post is that AO already stands for Anarchy Online so it can't be used.
Otherwise Archer Online would fit pretty well. Been playing UO last couple days again PvPing, and I'd say 3/4 of people I have fought against have been archers, or more.
Wow Europa pvp is like that? I feel so grateful. On Sonoma it's like 50-25-25 Archer to Melee to Mage ratio. Pacific is a lot more mage and archer tamers. Napa valley is about 50-20-30 (Archer-Melee-Mage), Baja is archer tamers and stealth tamers mainly.Splup mate all i have seen the past 2 weeks is y and merv making anti archer threads. I know GOD guild **** you off but ffs man stop the cry on the forums about Archers.
You both said in a few threads last week your leaving when your game time runs out, so stop the crying and just leave, your constant crying is getting me down....
One last thing, when you say 3/4 of the people are using archers. What you realy mean is on europa we only have 20 people who PvP and 15 of them are archers....15 people is not so may eh!
Prot will not help. First of all it will drop the mage's physical low but regardless, archers can use mortal and 3 shots is enough to end a mage's life. 1 archer do lighting strike which will hit 3 magesm the rest 4 nuke 1 mage with mortal attack spammed, apples have timer... that will be first mage instant die. You cannot instant kill archers... and for a big enough dump to kill 50EP archer with prot on you will die before you finish casting. Also archer can also throw conflag which directly stops casting of ALL kinds. Conflag has no effect to archer's offensive power.Hypothetically, if restricted to this scenario (like a tourny in an enclosed area), I might go with the mage squad. 5 xhealing roachmage with protection using coordinated mb/explosion dumps.
But note
1) how much specific criteria I put into that just to gain an advantage over the archers
2) the no offscreen just took away an archer's greatest advantage.
Its not as bad as they would have you think. The problem the OP and Splup has is that they have yet to get to grips with the new Ibued stuff they can make. Its a whole new ball game out there with people thinking up new ways to make suits and weapons. They just have to learn to adapt and build new suits/weapons.Wow Europa pvp is like that? I feel so grateful. On Sonoma it's like 50-25-25 Archer to Melee to Mage ratio. Pacific is a lot more mage and archer tamers. Napa valley is about 50-20-30 (Archer-Melee-Mage), Baja is archer tamers and stealth tamers mainly.
I PvP cross many shards but I just cant imaging a shard where there's 75% archer and melee and mage share the rest 25%... PvP must've been very depressing and boring there.
I actually think that Mistura is right, it'll actually be quite fun to see this in action!Prot will not help. First of all it will drop the mage's physical low but regardless, archers can use mortal and 3 shots is enough to end a mage's life. 1 archer do lighting strike which will hit 3 magesm the rest 4 nuke 1 mage with mortal attack spammed, apples have timer... that will be first mage instant die. You cannot instant kill archers... and for a big enough dump to kill 50EP archer with prot on you will die before you finish casting. Also archer can also throw conflag which directly stops casting of ALL kinds. Conflag has no effect to archer's offensive power.
Think about it, assuming they all run prot (now their explosion will take as long as 1.75... and this means each archer already shot you at least 2 times, 1st hit is instant, 2nd hit depending on swing timer is about 1.5s). At this point you would already have 1 or 2 mages dead, because archers already attacked 2 rounds. Without CURSING... it takes FIVE (5) flame strikes to kill an archer with 140hp. Because at least 1 mages is already instantly killed the remaining fire power isnt enough to kill 1 archer and the archer can 50EP chug + a xheal for 60hp in 2 second (for smart archers they can tbox themself for little dmg before exp goes off and have his buddies applying bandaids which will kick in with explosion...)
I am lazy to type now but just remember, everything goes fight dexers have unlimited xhealsthat will never fail because they can spam cure pot since poison spell is mages' only way to stop healing. While archers can unlimited chaining mortal a mageand no heal will be successful and apple has a timer.
If it's a field fight mage stands a change if they turtle and use fields. If they do not, they will just get moving shotted down assuming at least one archer is mortal striking.
Correct. Which is very possible, I don't mean to sound cocky but I do it myself. Only weakness on that template is 3+ Moving shot archers on my ass. Other than that I don't die too often. Bushido for Confidence , 50 EP , and Ninja FTW.The fact of the matter is, at the end of the day mages SHOULD be superior to all other classes in UO (depending on the mage) due to the advanced level of skill, timing, and overall knowledge of the game required to play one. I'm not saying everyone that plays a mage will be superior, I'm simply saying there should be the POTENTIAL for a mage to dominate all other classes. I see no reason for good, experienced mages to not be able to obliterate any dexxer monkey class that comes their way. After all, YEARS of practice on a mage should be worth something, right?