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Do YOU have better luck than ME??

O

Origin Thief

Guest
I think they are runic made with spined leather, and then imbued. If its the other they do seem over the mods. I haven't tested it since the change though, well spined atleast.
You actually need to craft with regular leather, imbue with 100 luck then enhance with spined to get the 140 luck. After that, you can imbue with 20 lrc, and 3 resists. Although after enhancing, the 40 luck is added to current intensity. So you have 260 points to assign to resists.

The key is to get one high resist in the armor piece - around 11-12 and about 9 in phys since you need to average 14 between the 3 pieces . Physical resist will be increased by 5 when enhanced. You could craft 100 items until the exceptionally crafted resist bonus is arranged to what suits your needs. Now, you have two higher resists already, and can boost the other 3. It's a lot of math. Excel is your friend here.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
You actually need to craft with regular leather, imbue with 100 luck then enhance with spined to get the 140 luck. After that, you can imbue with 20 lrc, and 3 resists. Although after enhancing, the 40 luck is added to current intensity. So you have 260 points to assign to resists.

The key is to get one high resist in the armor piece - around 11-12 and about 9 in phys since you need to average 14 between the 3 pieces . Physical resist will be increased by 5 when enhanced. You could craft 100 items until the exceptionally crafted resist bonus is arranged to what suits your needs. Now, you have two higher resists already, and can boost the other 3. It's a lot of math. Excel is your friend here.
Useful information, thanks very much. :scholar:
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
wouldn't it be better to just craft spined and then imbue, instead of trying to break a 100 luck by enhancing AFTER you imbue?
 
O

Origin Thief

Guest
wouldn't it be better to just craft spined and then imbue, instead of trying to break a 100 luck by enhancing AFTER you imbue?
If you craft with spined first then imbue, it will be as though the luck wasn't there and only go to 100. Same with the resists, if it has 4 fire, you can imbue it up to 19. If you have 13 fire resist on it already and imbue the fire up, you will still max out at 19 and now use 100 intensity points.

For resists, exceptionally crafted bonus, arms lore bonuses and special material bonuses don't count towards properties or intensity until you imbue the resist. This is why you want the resists you are imbuing to be as low as possible and the ones you're not touching to be as high as possible.
 
S

Smokin

Guest
Well he must have gotten really luck to get those resists, the sleeves would need to have 12 phys and 12 energy then imbue and get really lucky. Thing is now you can use spined kits and spined leather and try for 140 luck then see what you can imbue. Either way those took a lot of making items to get them like that, I know my pieces broke very often trying to enhance after imbuing.

I went with a circlet for a head piece only failed once with that because of 60 ASH, plus I like the look of no hat. Same thing for my mage/necro/weaver. His hat has 18 lrc mana regen 2 14 20 20 20 12 I think. Its pretty sweet.
 
D

DarkScripture

Guest
One thing I noted by studying the items after they explained how they did it, was the lack of POF. That makes me think there were allot of breaking/failures and did not push every try to 255 dur. due to expense. Those are really awesome. I have the idea now and am running off to test a few things.
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
One thing I noted by studying the items after they explained how they did it, was the lack of POF. That makes me think there were allot of breaking/failures and did not push every try to 255 dur. due to expense. Those are really awesome. I have the idea now and am running off to test a few things.
When I was trying to make 140 luck pieces for a friend, I burned through over 80 Chaga Mushroom for two items.
With a 75% failure rate, I wouldn't want to use 20+ PoF charges on each piece. It probably works out cheaper overall to just remake it every time it's near breaking, since Chaga's easy to come by.
 
F

Fink

Guest
Now up to 1830 Luck - no buffs, no sandals - semi-decent everything else but I have only cheaply made pre-publish gloves/arms/legs at the moment.. still need another 6 LRC and 60 resists, very doable but the need hasn't really arisen yet, so I'll wait until my current pieces wear down to zero.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
If you craft with spined first then imbue, it will be as though the luck wasn't there and only go to 100. Same with the resists, if it has 4 fire, you can imbue it up to 19. If you have 13 fire resist on it already and imbue the fire up, you will still max out at 19 and now use 100 intensity points.
Oh okay, thanks Origin Thief. When I did resists, post-enhanced, I noticed that too too (you basically take the armor type base, which is 2/4/3/3/3 for leather, or 5/3/2/3/2 for plate for example, and then add 15 to each to see max, but likely will need to add only 14 when adding other 100% mods).

Wow, so the only way to get the 140 then is to constantly break ... okay, thanks again :). The only suit I've made so far is a training suit from Dull Copper, you can imbue HPR 1, Hit Point Inc 5 and Stam Inc 5 on each piece quite easy, makes a nice physical-heavy tank suit.
 

^Wolfie^

Visitor
Stratics Veteran
Stratics Legend
To answer the questions.. :)

Yes there are pieces over the 500 imbued weight limit. This is where your GM arms lore becomes a crafter's best friend. I used regular ol' sewing kit and regular leather crafting a piece until my arms lore "bonus" went into the 1 or 2 resists spots I needed. Like my leggings, they originally were crafted with 11 physical and 14 physical. Both resists were just plain GM arms lore bonus.

For those unaware, the GM arms lore bonus does NOT count towards the 500 imbuing weight or the 5 property max.

I then imbued the pieces with what I needed and enhanced with spined for the 40 extra luck and spined also gives 5% to physical.

In the end, I had to craft 6 pieces: 3 breaking and 3 enhancing successfully.

As for me not using POF, it was a choice I chose not to do due to my tamer being a peace/tamer and my tamer doesn't really take damage often enough for me to have wasted the POF on. I would recommend that most players POF items to 255 though.
 
J

Jesara

Guest
Arrr, indeed, fer ev'ryone be knowin' that there be no female online gamers, so where be da confusion?!?
hmmm, there are alot of us female online gamers in UO, and even many of us over 50. Not the target market for mmorpgs, but we do exist :)

Merry Christmas!
 
S

Smokin

Guest
To answer the questions.. :)

Yes there are pieces over the 500 imbued weight limit. This is where your GM arms lore becomes a crafter's best friend. I used regular ol' sewing kit and regular leather crafting a piece until my arms lore "bonus" went into the 1 or 2 resists spots I needed. Like my leggings, they originally were crafted with 11 physical and 14 physical. Both resists were just plain GM arms lore bonus.

For those unaware, the GM arms lore bonus does NOT count towards the 500 imbuing weight or the 5 property max.

I then imbued the pieces with what I needed and enhanced with spined for the 40 extra luck and spined also gives 5% to physical.

In the end, I had to craft 6 pieces: 3 breaking and 3 enhancing successfully.

As for me not using POF, it was a choice I chose not to do due to my tamer being a peace/tamer and my tamer doesn't really take damage often enough for me to have wasted the POF on. I would recommend that most players POF items to 255 though.
Ah, so you did get extremely lucky with the resists rolls, and by the sounds of it enhancing.
 
Y

Yacct

Guest
To answer the questions.. :)

Yes there are pieces over the 500 imbued weight limit. This is where your GM arms lore becomes a crafter's best friend. I used regular ol' sewing kit and regular leather crafting a piece until my arms lore "bonus" went into the 1 or 2 resists spots I needed. Like my leggings, they originally were crafted with 11 physical and 14 physical. Both resists were just plain GM arms lore bonus.

For those unaware, the GM arms lore bonus does NOT count towards the 500 imbuing weight or the 5 property max.

I then imbued the pieces with what I needed and enhanced with spined for the 40 extra luck and spined also gives 5% to physical.

In the end, I had to craft 6 pieces: 3 breaking and 3 enhancing successfully.

As for me not using POF, it was a choice I chose not to do due to my tamer being a peace/tamer and my tamer doesn't really take damage often enough for me to have wasted the POF on. I would recommend that most players POF items to 255 though.
Those gloves certainly are impressive...you must have burned a massive amount of leather! All the arms lore bonus into 2 resists with no slippage.. How much did you need?

Also a tip for new imbuers using coloured leather - make everything from normal leather and enhance the ones meeting your arms lore demands.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Here's another alternative for luck pieces if you aren't too concerned about resists:
 
A

Asahina Yajinden

Guest
can you use a spined runic using normal leather to get good rsists, then imbue the lrc, lck and then enhance w/ w spined to get to 140 luck?
 
S

Smokin

Guest
You can but it counts as properties so you might not be able to add the luck lrc. When using a runic it seems like anything over base resists or close to it counts as a property. You can raise them and not use a property but it still will need to have 2 for the luck and lrc. The best way is to use a normal kit and leather, then hope for the really lucky rolls the person got then hope it enhances.
 
A

Asahina Yajinden

Guest
yup your right i was just experimenting w/ this....

after contemplating this is self repair still a property?
if so this might be a lil more important than saye one resist being just ok compared to a self regenerating piece..
 
S

Smokin

Guest
If you imbue a piece with self repair you will lose the self repair property.
 
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