This likely wasn't news to many of you.
But it was to me so I thought I'd post.
I had avoided using Replicas and Imbued items. I liked the idea of having a "forever" suit.
I finally broke down and decided to use some nice Imbued jewelry. (I also have a very nice gift from a guildmate, a very nice katana that's Imbued, which I use for EM events exclusively.)
But as my guildmate and I were gathering components and materials for my jewelry set, the following occurred to me.
If an Imbued item or Replica had 100 durability points. And if I repaired it once a week. And if it lost a points of Durability every time I repaired it. It would still last for about 2 years or so.
Damn near forever, given that both can be replaced given time and effort, and given that game mechanics might change again in the intervening time.
While this argument would in no way apply to repealing or significantly changing item insurance (as it's still hard enough to replace stuff that it'd be catastrophic to lose such a mechanic in an item-based game), it certainly is a salient, powerful argument for using Replicas and Imbued items.
And so...Now I am.
-Galen's player
But it was to me so I thought I'd post.
I had avoided using Replicas and Imbued items. I liked the idea of having a "forever" suit.
I finally broke down and decided to use some nice Imbued jewelry. (I also have a very nice gift from a guildmate, a very nice katana that's Imbued, which I use for EM events exclusively.)
But as my guildmate and I were gathering components and materials for my jewelry set, the following occurred to me.
If an Imbued item or Replica had 100 durability points. And if I repaired it once a week. And if it lost a points of Durability every time I repaired it. It would still last for about 2 years or so.
Damn near forever, given that both can be replaced given time and effort, and given that game mechanics might change again in the intervening time.
While this argument would in no way apply to repealing or significantly changing item insurance (as it's still hard enough to replace stuff that it'd be catastrophic to lose such a mechanic in an item-based game), it certainly is a salient, powerful argument for using Replicas and Imbued items.
And so...Now I am.
-Galen's player