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Let's have a little discussion about...Luck

T

Trebr Drab

Guest
"Luck is for chickens."

I don't like "luck" at all and never did. I think it's just another item grind level for powergamers, and is a real turn off for everyone else.

On top of this, I wish they'd further reduce the effects of powerscrolls and items. It's just ludicrous that after reaching Grand Master, a character is still far away from being competitive, and can't even get looting rights at an event without these little gems.
You know Trebr I to break it to you but that sounds just like this.....

Refusal to use electricity... computers.... running water... the telephone.... what are you Amish??

Get with the times....

It depends on your gameplay.... I suppose if you want to play a menenite ... or whatever sure go ahead and don't upgrade to the latest and greatest thing..... keep in the past....

Meanwhile don't berate the rest of us for moving on..... if nothing ever changed or improved or you had no where else to take your character.... no more goals to obtain.... not more places to explore..... you know what..... you'd have no more game to play..... why? Because everyone else would have long since obtained their goals and moved on to another game....

Stangnant pools harbor ill will.

you ever hear that a rolling stone gathers no moss???

Your mossy.
Look MalagAste, I've shown you here that other gamers think UO is "really hard to start in nowadays".
This poster says so too.
It's not a question of stagnant pools or mossy stones. It's a question of good game design.

And who said anything about not having new stuff or game play added? My whole point has always been that you don't need to go up, you can go sideways just as easily (and for the better). SA shows that, they went sideways, and if anything they reduced the ladder a few rungs with Imbuing, hopefully. And I've been vocal in this, as far as the content goes.

Besides, what do you own now, like 10 houses on 10 accounts? What, do you feel threatened or something when someone talks about pampering powergamer elites being bad for UO?
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
Luck from perfection does NOT add on to your current luck score.
Ignore the above statement. The poster just didn't know. Hopefully, now he/she/it does, as anyone else with a few thousand experiences has known that it does (make that DID before it was broken) add to base luck.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Ignore the above statement. The poster just didn't know. Hopefully, now he/she/it does, as anyone else with a few thousand experiences has known that it does (make that DID before it was broken) add to base luck.
"The main thing I want to know is about Perfection, does it act just like luck you would find on armor? More importantly, does it stack with the luck on your armor?"
OK, in this case our KB is correct. Short answer - perfection does not affect luck at all.

Leurocian checked the code on this - he was actually looking up the "does it stack" question, and when he got there, he saw that there was luck code, but it had been disabled - apparently, long and long ago. So I went looking, assuming this was a documentation issue - and I couldn't find any reference to perfection affecting luck at all.

I can't find any documentation on the UO.com site that refers to Perfection affecting Luck, but if anyone does, feel free to drop me a line at [email protected] with a link. It appears there was a fairly vague note in the SE manual that was incorrect, but I haven't found any others.

I don't see any where it says that it was turned on corrected.
From:
http://www.uo.com/fof/fiveonfriday45.html
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
This is Just theory

Perhaps luck isn't quite broke. Maybe it is dependent on the monster/expansion and loot table.

No need for theory or speculation or even a discussion. Luck is broken. Draconi, a dev , said it is. Of anyone he would know.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
No need for theory or speculation or even a discussion. Luck is broken. Draconi, a dev , said it is. Of anyone he would know.
He said he THINKS luck is broken (and that it wasn't luck itself, but in the loot tables). I don't remember seeing a definative statement to that effect.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
He said he THINKS luck is broken (and that it wasn't luck itself, but in the loot tables). I don't remember seeing a definative statement to that effect.
I second that, It was about loot tables and it wasn't "luck is broken" it was "I think it might be broken"
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
Absolutely NOT SO! Did you bother to read his post at all?


He obviously just stated that he MADE a max luck suit thru imbuing I would guess, and that he was using a 160 luck comp bow.... which means he was on an archer not a tamer at all.

There is nothing "unattainable" to any character type in this game that is attainable by another, IF you are willing to work at it.
He said he had a 160 luck bow. He said nothing about using it. Kinda like the swords of prosperity. Who uses those besides tamers hmm?
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
*Shudders at the thought of a Greater Dragon having a Crit.*:stretcher:
*Shudders more at the thought of these great beasts with a lucky tamer*
*Shudders some more* Reflex.
That's not how that would work whatsoever. Critical hits are for direct damage only.

The idea is that with the current functionality of Luck, direct damage dealers can flat out say "I don't need it," and thus have more room on their suits to fit even more overpowering mods. Conversely, tamers have no use for those things, so they have all the room in the world to stick Luck on their suits. This results in people having a tamer character to farm magical loot, and a direct damage character to actually use the loot.

If Luck influenced Critical Hit chance, tamers would have 0 use for Luck, because they do no direct damage. Direct damage dealers would have to make a trade-off with some of their other suit mods, because Luck would finally be useful to them.
 
T

Trebr Drab

Guest
*Shudders at the thought of a Greater Dragon having a Crit.*:stretcher:
*Shudders more at the thought of these great beasts with a lucky tamer*
*Shudders some more* Reflex.
That's not how that would work whatsoever. Critical hits are for direct damage only.

The idea is that with the current functionality of Luck, direct damage dealers can flat out say "I don't need it," and thus have more room on their suits to fit even more overpowering mods. Conversely, tamers have no use for those things, so they have all the room in the world to stick Luck on their suits. This results in people having a tamer character to farm magical loot, and a direct damage character to actually use the loot.

If Luck influenced Critical Hit chance, tamers would have 0 use for Luck, because they do no direct damage. Direct damage dealers would have to make a trade-off with some of their other suit mods, because Luck would finally be useful to them.
Heh, the first one was just a joke, because you know Tamers are going to want it even if they are such MOB farmers now.

The second covered the luck-on-a-stick tamers, as you said.

The third was just a reflexive action due to all the wild numbers and boosts that we used to not need at all.
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
He said he had a 160 luck bow. He said nothing about using it. Kinda like the swords of prosperity. Who uses those besides tamers hmm?
No..I was quite effectively using it. I do luck on my sammy archer / dexxers FAR more than on any of my tamers
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
"The main thing I want to know is about Perfection, does it act just like luck you would find on armor? More importantly, does it stack with the luck on your armor?"
OK, in this case our KB is correct. Short answer - perfection does not affect luck at all.

Leurocian checked the code on this - he was actually looking up the "does it stack" question, and when he got there, he saw that there was luck code, but it had been disabled - apparently, long and long ago. So I went looking, assuming this was a documentation issue - and I couldn't find any reference to perfection affecting luck at all.

I can't find any documentation on the UO.com site that refers to Perfection affecting Luck, but if anyone does, feel free to drop me a line at [email protected] with a link. It appears there was a fairly vague note in the SE manual that was incorrect, but I haven't found any others.

I don't see any where it says that it was turned on corrected.
From:
http://www.uo.com/fof/fiveonfriday45.html
Since luck has been broken for a long time, I can not quantify that statement for the current time. I do know that when we used to hunt Mel, many times a day before the loot was nerfed, the difference between loot with and without perfection was extremely significant. Let's just say it USED to stack.

With luck so utterly broken right now, one simply can not effectively test it, at this point.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Hey Malagaste, whats up with the Menonite hate?...A bunch of my family are Menonites. :)

Anyway....Luck -

I think the best idea, as has been mentioned many times, is that the loot tables need a relook/revamp/retool, whatever. Then luck, and its application vs. the loot tables needs to also be retooled.

i do not think that luck should directly impact any skills. This, in my opinion, would move uo even further away from a skill based game (I know, uo can't find a skill based game even with a top of the line TomTom or Garvin or whatever, but let's not move in the opposite direction any more).

As far a obtaining a luck suit? As with a template, Luck should be a trade off with other suit modes. Do I want the mana regen or the luck or the lower mana cost or the resists or the lower reagent cost or the defense increase, etc. Yes, imbueing has allowed a general closing of the gap betweem the uber (5 people on the shard can afford) suits and the not so uber (my suits). And that is PvM. I do not believe that luck has any place (currently) in PvP, and i do not believe that it ever should.
It's not hate... There are a great many of them around here... and you can't help but notice they don't use phones..... they don't drive cars... they don't do many things.... concidered "modern"... Certainly wouldn't see them surfing the net. Just saying that if advanced items are available in game can't see any reason to "shun" them or go around complaining that other people use them when you chose not to... and that's somehow not fair... how can it not be fair if no one stops you from using things that are obtainable in game.... just because you don't like them... or don't feel your character should need to have them.

Why hold everyone else back to your own beliefs because you chose not to participate in advances? That's what I was trying to get across...

Its a lifestyle choice... trust me the memonites do NOT try to make everyone else give up their cars and phones and things just because they don't chose to use them.
 
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