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An interview with Cal

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yesterday Dengeki Online, one of the most poplular game sites in Japan, has posted an interview with Cal. He seems to have been in Japan a little while ago.

An interview with Cal

The interview itself was done before 9th, Dec, which is known through a statement in it.

He named following issues as pressing matters: taking measures against speed hacking, detection of third party tools, and preparation of holiday gifts. They are now focusng on activation of PvP.

He asked the interviewer of Dengeki Online, how UO could draw Japanese players to Felucca, and/or PvP.
 

Tina Small

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Stratics Veteran
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Here's the very rough Google translation of the interview. Note that responses seem to be from Calvin and Daisuke Maruyame (a publishing assistant in Japan?). I believe another EA employee was also at the interview--Shigeru Yoshikawa (an operations manager in Japan?).

UO development producer Calvin Crowner's interview to hit!
December 15, 2009 (Tue)

『MMORPG Ultima Online for PC (hereinafter, UO) the development of producer Calvin Crowner heard the rumors that he will visit Japan, suddenly Electronic Arts (EA) I signed up for an interview, you can simply get a reply OK Ta. Was officially launched in 1997 from 12 years since, now lined 』and『 EverQuest for PC MMORPG 『became synonymous with the future direction of UO』. Crowner also said the current PC and you have to analyze how the online gaming market, and many have heard. I just go ahead and throw things out of this opportunity rude questions, 『UO』 Zehi fans should have a look. And for my poor English The detailed explanations of the management team and the Japanese interpreter, Mr. producer Daisuke Maruyama assistant publishing company also appeared in an interview last Susumu Shigeru Yoshikawa's operations manager ask two people.

[page two]

- 『A』 UO fans are glad to see you develop producer. First an introduction for readers, thank you 』and『 UO history and role in your own game development team.

Mr. Calvin Crowner (hereinafter, Calvin):Longest service in the world winning MMORPG, has served as a producer 『UO』 Calvin Crowner is developed. What my job is to manage budgets and schedules, the idea has been mentioned about game design from the designer will 『Inquiry』 UO world view and in light of the development Go make a final decision on whether to sign. Besides, EA cooperation with Japan, listening to opinions from the players, that includes up to their real demands汲Mi取Ru.

Personal history is 10 games a year ago 『Asheron's Call (※)』 from 『Star Wars Galaxies,『 Dark Age of Camelot 』, speaking to the recently released World of Warcraft - experience each play is short You'll get. Ever Quest 『not』 but I only played once. UO 』and『 how that works better than them, I realized again (laughs). And Advanced Dungeons & Dragons 『I』 offline work is also concentrated in Cu Chi. We still play you could say.

The creators of the game came in the subsequent four years ago. 』To『 UO is involved in the development of two and a half years.
(※ 『Turbine Asheron's Call was developed』, 『UO』 『MMORPG EverQuest』 line up of one large one and three)

- Then does, please tell me the purpose of this visit.

Mr. Daisuke Maruyama (hereinafter, Maruyama):Can not talk much more, last visited Japan in the first place Calvin It's about one and a half years ago. E-mail or phone conversation, but often are, "What is one half years, just gotten a little?" I say, "Then let's go" and not writing ... .... Another reason is, there also had to go to my studio Mythic Entertainment development until recently, enhanced team collaboration Team Japan and North America. In addition to the Japanese proposal, the content 』and『 UO event, the idea of the new system is also intended as a producer have to determine.

- In Japan, the latest enhanced version of The Abyss Suteijian 』(hereinafter UOSA) from the first three months after that, I think around as one element of calm to try and players. Have also joined some patches already, the feedback from players invite you at this time?

Calvin:』To『 UOSA players seem really enjoyed the new element was added in, and fortunately got a good rating. But the new Gargoyle race, new skills Imbuing (Rensei), Mysticism (Magical Mystery) is about modify / improve from time to time, we will go. The developer made one for one big project to completion and is easy to forget, you tend to just stand up to the next project first. UO 』to『 been well supported, but also the content of the past does not forget to pay attention. Because it UOSA 『Previous』 released from our players and that is because we have promised. I promise always protects. Soremasu say something, but I myself have never actually in the game with Rensei. But I was so interesting skills. Created in me a weapon so Rensei friends on the team is really fun (laughs).

- Current 』with『 UOSA also successfully launched the first stage, then what's the challenge facing.

Calvin:I'm piled issues. Anti-hacking challenge right now is speed, the detection of third-party tools, preparing the annual holiday gift, the more we are now the focus is PvP activation. As former Ferukka, PvP will come back as a player in a faction, and is considering what to do. 『UOSA』 rest under development is neglected because it was a live event, and will also focus there.

- PvP focus that is said to be activated much care. Trammell made the world since, except for a small portion of the core players who go out to the PKK and PK Ferukka the purpose is quite rare there as Japan show Schaad. How do you recall how Ferukka player together now? Is there a secret or something?

Calvin:Japanese players do not like PvP much from the previous information. Customization is popular role-playing and house, that we know well. Concrete plan, but there are few, but now I can not comment yet.

- On the contrary, the PvP concrete measures to revitalize the, when did I tell you so flattered.

Calvin:Also still not say anything about the timing. The next "UO HoC" (to be held regularly, meeting fans and the public questions the developer) does, and I wish I can tell if you have something. What you may want to reverse. Ferukka players in Japan and how, and to revert to PvP Why?

- This is strictly my personal opinion ... pattern work, a lot of MMORPG players in Japan have played an in-game currencies and assets over the reservoir has been a long time, the very experience of losing hate. Not take the risk unless there is a choice, many casual gamers will choose to step back from the Trammell no. Strong PK / PKK players grow up in the matter have also been wrapping himself Even if all assets are missing from the bank because of insurance "I'd be in the game anyway. Be fine and spirit" and divides There is a strength. But casual gamers, "I have to play to play for fun, even in the game to stress感Jitakunai" I think it seems.

Maruyama:pvP spec right now is to divide and expensive, fewer benefits, the novice is true that the threshold is too high.

- On the other hand, the game system has been implemented with zero risk losing any money or possession of the experience, siege warfare and states are very excited. The Travian browser games 』to『 Japan when the server is playing, who often saw the buckshot hit with a high around the villages that belong to the alliance as soon as large. And turn out to be low risk from a safe location, PK Japanese players are also actively strive to be active (laughs). Desupenaruti reduce the current Ferukka may be more popular back then reducing the amount of insurance. At the same time but does UO 』potentially destroy the view of the world.

Maruyama:Is strictly an option, under certain rules of the game if a little PvP, players can enjoy more as you may have a sport.

- 『You』 UOSA asked him about the new element, the implementation of new skills is a new kind of happy family and, of course, at the same time and felt that the UO 『come into the world of伸Bishi filed against Ro. Simple extension area, the item just hear them, I mean there is not enough excitement, I said to lack the potential impact to be felt ... something new.

Calvin:'ll Talk about it is your turn. 『First』 UOSA As we have discussed implementation of the first players with the promise was to be observed absolutely. Second, see the UO, by comparison have built this 12 years, there is a wonderful world and gaming systems. Now, as you say, not a simple area expansion, the location of existing clients and a system to get organized, we need to change something more refined. And third, two players during dormancy, if successful refinement of the second system is that you will surely come back to Britannia, and brought in new players and veteran players, to play together to find new you.

UO 』is the『 large walled garden. Players found to play himself, reportedly wants to adapt more interesting, we will continue to develop its foundations properly.

- New content rather than high-impact development is that it is not the main brush up existing content. To ask you now, so I get to talk about the client. 『A』 UOSA stuck in the development of 3D because the client will do.


Calvin:So that is not stuck. Now "the activation of the veteran's return game, pulling a new player" and said that the recent 2D MMORPG now people only know of him 』UO『 client, you will be surprised again? And it is also special operations. If you do the first online game, so I thought I'd transfer to the little people from other titles, or by providing an interface that can be played fairly straight forward, I wanted to create this great opportunity to enjoy MMORPG. Existing players to love the classic view of the world, 2D client, but not eliminating the idea, not only closed space sensational senior players at the same time, open wide the doors to the client is developed 『UOSA』 Ma****a.

- I see. Also in 3D as a new client was developed in the past UOKR 『I』 has already been abolished. Please tell me if you have 』UOKR『 learned something from the fiasco.

Calvin:That question has been asked many times before this, I do not like failure and a resident said. 『UOKR』 because many of the client engine and content in the form is improved 』from『 UOSA has been utilized. New UO players 』無Ku****ai『 feel a little barrier that has developed from a desire to believe and still did wrong. At the time, was told that the harsh things, UOKR 』to『 no challenge to the client, the client could 『Develops UOSA impossible.

- 『UO』 active player that is really 』to『 UO has dedicated many of you love, and check the official site of the North American beans to obtain reliable information quickly. Frankly, it is we who are many more than the media can be anything .... Dengeki Online readers, so one for each good, please tell us only read about the latest Uchi.

Calvin:It hard to say that (laughs). In only one .... PvP changes to have a major impact, concrete changes we have a little bit of insurance for the item. It can not say anything more than I'm sorry.

- By the way, the story has changed slightly in 2007 over the people like the EA Mythic and I had to move it. 『UO』 then the members of the development team, staff and former Mythic Please tell us the percentage of the original staff.

Calvin:I can not figure to answer the question that many people will not go in, you begin with the original development staff, Mythic does not mean much in itself, that from it. This industry moves so fast and people, members will change frequently, EA from the staff is really coming back in many unexpected opportunity after retirement.

In addition, all staff take part in the development and is playing 『UO』, 『UO』 with a high degree of freedom, the fun is poor grasp. So whether or not the original members in any way impact on the development and will not, there is no need to worry about. Rather Mythic designers 』from『 UO will be strong and stick type Datsu Rashi.

- Now, in North America Official site既出information is there before or had little effect on the EA development teams on large-scale restructuring, and thank you again for the Japanese players.

Calvin:First, not everyone of any effect on any player. Members are located in the Joseon Develops 『UO will continue as before, adjusted for previous updates, fixes will not cut corners. Not only to entertain the existing core players, former UO 『Return』 Entice suspend players who play in the作Rubeku compelling content, rather than our development team we are working vigorously than they I Masu.

[page three]

- Once your question 』to『 UO away from another on this occasion for the entire game market saw Calvin's eyes, I Ukagaitai a story. Niatari to expand overseas online games, according to trends and preferences of local players sure where some publishers to talk about the importance oflocalization. "Localization and translation of the language does not mean only" that is, it is a classic love story in the interview. So, North America, Western and Eastern Europe, Asia, Japan is among the Asia and the heterogeneity of each PC for the analysis of Calvin's online gaming market, I'd like to hear Zehi.

Calvin:If you say that about 4 single market, first in North America and Europe are overwhelmingly more likely to prefer PvP. It is a player in Japan and their opposite vectors. Japan's players such as fishing and housing tend to form a community. Non-Japan Asia is somewhat pro-community, but some sharp players who enjoy PvP as I feel. Communities, of course, but players will form North America, it will Deki上Gatsu through PvP. Japan, Asia & community of players, I I will mainly come from role-play.

As you say, something like the players are different by region and country. So when we do we also updated, either of whom is intended to update it? Always consider the contents of the update for some 70 percent of the community, 20 percent and if it is for PvP, with the next update will change the rate. But many can not have this part in MMORPG. It will enhance the PvE is just your quest, and any other element has not been implemented, such as community housing and gardening, and tend to be biased. Or community but outside of that game, for example, there are many SNS relies on such cases. UO 』to『 The groups exist in the game does well.

- And elements for the community proportion of PvP elements that update will have to adjust how each?

Calvin:Each with a professional development team, they are divided into finer teams, each team for each course, "you want to achieve in the next game to feature" a different focus points. Schedules and progress those priorities, we will decide based on the feedback from the players.


- I see. Is a little while ago, the expansion pack in jewel M. 』by『 time of the interview, access the account 』UO players across Japan accounts for 45 percent, and could talk with. Then the actual figures have not heard, I heard that still accounts for a high percentage. Analyze the market around the story as it was, but 』UO players generally little attention has so you can find the fun, the most common reason for the outstanding account do you think of Japan as a result .

Calvin:The obvious one as one of the reasons for the "principle of retro" Why not. Not a gamer in Japan, especially in Japan which players 『UO the classic 2D, there were many people I love the retro feel.

Maruyama:please let a little supplement. Japanese PC game market about a year until 2005, mainly from Asia and South Korea have mainly flowed MMORPG lately. 『UO』 at that point in history is already seven years of service, other MMORPG online game called flexible and stable compared to the fact that great success has been to entrench the power of certain brands I think.

Calvin:Once again, Japanese players tend to prefer the role-play and community. And Hisashi Hisashi MMORPG title that is because from the dawn service, players in the community, see the UO, but also some that followed exactly the same as history. Both players spent a long time friend and is like a family. Other until there is no reason to move away from their families to MMORPG. Probably why a high percentage of Japanese account.

Maruyama:UO 『I』 is like a strange analogy soup, really anything that contains the function. How to play that well if you want to do what is MMORPG. Is still being carried out just Hausukasutamaizukontesuto (※ contest is now finished, the results have been announced), or in some other games you can make things stacked objects? High degree of freedom to play where I do not think 』to『 than UO. The service is also the beginning that there was no first-mover benefits other choice for those who say 『UO』 is the first online gaming experience, the other titles I may not be satisfied with a lower degree of soup .

- So here started the service three or four years in a MMORPG, Calvin says to look at, and then actually play or not 『UO, by comparison, the title had good things there ? Recent opinions and if there is something for MMORPG, Zehi thank you.

Calvin:Recent MMORPG in a short time is thought to play there is, "I hope it all sorts more』 to 『UO" It is (laughs). In Japan, some titles do not have a W 』services are quickly bored and I tried playing a few months. Another Korean-made famous by 『I』 R and A but also played a little bit 』... ...『 R-cooked飽Kima****a that there is. For 』's A is a good title would be the ideal you want to create a beautiful avatars. I did not feel the charm of the game, but it touched a few hours.

- 』's A is actually playing it myself, I enjoyed Kyarakutameikingu Deki上Gatsu certainly handsome beauty, but also how. If you look at the only game system, actually 』is『 EQ 』's A and The Lord of the Rings Online (LotRO)』 is very close to the building. But while this work is two good title, and graphics are hardly cute到底, was one of the factors one could not succeed in Japan. Western's A 』is because of the graphics industry until now has shunned the MMORPG players are, but that could be the ideal title.

Calvin:』Kyarakutameikingu's A is for Japanese than I do, and I indeed see a Korean-style design.

- It sounds like you are pressed for time now. Calvin's in your head is probably "the ideal images『 UO 』" I have something I'd call. In manpower, or technology now even more difficult to realize at some point we want to do this, just "a dream』 UO 『" I can say at first. Calvin says that the ideal, the real UO 『close』 How is far?

Calvin:『System and various skills such as UO』 content of the core ideals of the current exists already on the UO in 』. To reach the ideal part of the effort I think we need a little more interfaces, the client, it is the graphics. Make it more sophisticated here, I would like for everyone to MMORPG. The UO 』to『 stairs to ideal, we believe that it was definitely climbing step by step.

- And finally, thank you 『UO』 messages for fans and readers.

Calvin:『UO』 countries than any other player, the player feedback from the community in Japan 『UO University. And the PC is helping to improve so that the whole game more enjoyable. Thanks to the players as well as Japan, so we will continue our efforts to repay the nearest further.

- Today is a long time, thank you.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I love how Fel is repeated over and over again as "Ferukka"

:lol::lol::lol::lol::lol::lol:
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Many thanks for posting this translation.

I'm not reading it just yet, because I worry it'll depress me....The Producer seems to be intent on focusing on a small and vocal minority portion of his player base and ignoring the clear majority of it.

I am hopeful, however, that I am wrong....and that when he wants to increase participation in PvP, he wants to do so by making PvP attractive rather than by making it less consensual.

While a "PvPers get stuff others don't" system is not a good idea, it's a far, far better idea than literally forcing it on people.

Revamped Factions would be nice.

-Galen's player

Here's the very rough Google translation of the interview. Note that responses seem to be from Calvin and Daisuke Maruyame (a publishing assistant in Japan?). I believe another EA employee was also at the interview--Shigeru Yoshikawa (an operations manager in Japan?).

UO development producer Calvin Crowner's interview to hit!
December 15, 2009 (Tue)

『MMORPG Ultima Online for PC (hereinafter, UO) the development of producer Calvin Crowner heard the rumors that he will visit Japan, suddenly Electronic Arts (EA) I signed up for an interview, you can simply get a reply OK Ta. Was officially launched in 1997 from 12 years since, now lined 』and『 EverQuest for PC MMORPG 『became synonymous with the future direction of UO』. Crowner also said the current PC and you have to analyze how the online gaming market, and many have heard. I just go ahead and throw things out of this opportunity rude questions, 『UO』 Zehi fans should have a look. And for my poor English The detailed explanations of the management team and the Japanese interpreter, Mr. producer Daisuke Maruyama assistant publishing company also appeared in an interview last Susumu Shigeru Yoshikawa's operations manager ask two people.

[page two]

- 『A』 UO fans are glad to see you develop producer. First an introduction for readers, thank you 』and『 UO history and role in your own game development team.

Mr. Calvin Crowner (hereinafter, Calvin):Longest service in the world winning MMORPG, has served as a producer 『UO』 Calvin Crowner is developed. What my job is to manage budgets and schedules, the idea has been mentioned about game design from the designer will 『Inquiry』 UO world view and in light of the development Go make a final decision on whether to sign. Besides, EA cooperation with Japan, listening to opinions from the players, that includes up to their real demands汲Mi取Ru.

Personal history is 10 games a year ago 『Asheron's Call (※)』 from 『Star Wars Galaxies,『 Dark Age of Camelot 』, speaking to the recently released World of Warcraft - experience each play is short You'll get. Ever Quest 『not』 but I only played once. UO 』and『 how that works better than them, I realized again (laughs). And Advanced Dungeons & Dragons 『I』 offline work is also concentrated in Cu Chi. We still play you could say.

The creators of the game came in the subsequent four years ago. 』To『 UO is involved in the development of two and a half years.
(※ 『Turbine Asheron's Call was developed』, 『UO』 『MMORPG EverQuest』 line up of one large one and three)

- Then does, please tell me the purpose of this visit.

Mr. Daisuke Maruyama (hereinafter, Maruyama):Can not talk much more, last visited Japan in the first place Calvin It's about one and a half years ago. E-mail or phone conversation, but often are, "What is one half years, just gotten a little?" I say, "Then let's go" and not writing ... .... Another reason is, there also had to go to my studio Mythic Entertainment development until recently, enhanced team collaboration Team Japan and North America. In addition to the Japanese proposal, the content 』and『 UO event, the idea of the new system is also intended as a producer have to determine.

- In Japan, the latest enhanced version of The Abyss Suteijian 』(hereinafter UOSA) from the first three months after that, I think around as one element of calm to try and players. Have also joined some patches already, the feedback from players invite you at this time?

Calvin:』To『 UOSA players seem really enjoyed the new element was added in, and fortunately got a good rating. But the new Gargoyle race, new skills Imbuing (Rensei), Mysticism (Magical Mystery) is about modify / improve from time to time, we will go. The developer made one for one big project to completion and is easy to forget, you tend to just stand up to the next project first. UO 』to『 been well supported, but also the content of the past does not forget to pay attention. Because it UOSA 『Previous』 released from our players and that is because we have promised. I promise always protects. Soremasu say something, but I myself have never actually in the game with Rensei. But I was so interesting skills. Created in me a weapon so Rensei friends on the team is really fun (laughs).

- Current 』with『 UOSA also successfully launched the first stage, then what's the challenge facing.

Calvin:I'm piled issues. Anti-hacking challenge right now is speed, the detection of third-party tools, preparing the annual holiday gift, the more we are now the focus is PvP activation. As former Ferukka, PvP will come back as a player in a faction, and is considering what to do. 『UOSA』 rest under development is neglected because it was a live event, and will also focus there.

- PvP focus that is said to be activated much care. Trammell made the world since, except for a small portion of the core players who go out to the PKK and PK Ferukka the purpose is quite rare there as Japan show Schaad. How do you recall how Ferukka player together now? Is there a secret or something?

Calvin:Japanese players do not like PvP much from the previous information. Customization is popular role-playing and house, that we know well. Concrete plan, but there are few, but now I can not comment yet.

- On the contrary, the PvP concrete measures to revitalize the, when did I tell you so flattered.

Calvin:Also still not say anything about the timing. The next "UO HoC" (to be held regularly, meeting fans and the public questions the developer) does, and I wish I can tell if you have something. What you may want to reverse. Ferukka players in Japan and how, and to revert to PvP Why?

- This is strictly my personal opinion ... pattern work, a lot of MMORPG players in Japan have played an in-game currencies and assets over the reservoir has been a long time, the very experience of losing hate. Not take the risk unless there is a choice, many casual gamers will choose to step back from the Trammell no. Strong PK / PKK players grow up in the matter have also been wrapping himself Even if all assets are missing from the bank because of insurance "I'd be in the game anyway. Be fine and spirit" and divides There is a strength. But casual gamers, "I have to play to play for fun, even in the game to stress感Jitakunai" I think it seems.

Maruyama:pvP spec right now is to divide and expensive, fewer benefits, the novice is true that the threshold is too high.

- On the other hand, the game system has been implemented with zero risk losing any money or possession of the experience, siege warfare and states are very excited. The Travian browser games 』to『 Japan when the server is playing, who often saw the buckshot hit with a high around the villages that belong to the alliance as soon as large. And turn out to be low risk from a safe location, PK Japanese players are also actively strive to be active (laughs). Desupenaruti reduce the current Ferukka may be more popular back then reducing the amount of insurance. At the same time but does UO 』potentially destroy the view of the world.

Maruyama:Is strictly an option, under certain rules of the game if a little PvP, players can enjoy more as you may have a sport.

- 『You』 UOSA asked him about the new element, the implementation of new skills is a new kind of happy family and, of course, at the same time and felt that the UO 『come into the world of伸Bishi filed against Ro. Simple extension area, the item just hear them, I mean there is not enough excitement, I said to lack the potential impact to be felt ... something new.

Calvin:'ll Talk about it is your turn. 『First』 UOSA As we have discussed implementation of the first players with the promise was to be observed absolutely. Second, see the UO, by comparison have built this 12 years, there is a wonderful world and gaming systems. Now, as you say, not a simple area expansion, the location of existing clients and a system to get organized, we need to change something more refined. And third, two players during dormancy, if successful refinement of the second system is that you will surely come back to Britannia, and brought in new players and veteran players, to play together to find new you.

UO 』is the『 large walled garden. Players found to play himself, reportedly wants to adapt more interesting, we will continue to develop its foundations properly.

- New content rather than high-impact development is that it is not the main brush up existing content. To ask you now, so I get to talk about the client. 『A』 UOSA stuck in the development of 3D because the client will do.


Calvin:So that is not stuck. Now "the activation of the veteran's return game, pulling a new player" and said that the recent 2D MMORPG now people only know of him 』UO『 client, you will be surprised again? And it is also special operations. If you do the first online game, so I thought I'd transfer to the little people from other titles, or by providing an interface that can be played fairly straight forward, I wanted to create this great opportunity to enjoy MMORPG. Existing players to love the classic view of the world, 2D client, but not eliminating the idea, not only closed space sensational senior players at the same time, open wide the doors to the client is developed 『UOSA』 Ma****a.

- I see. Also in 3D as a new client was developed in the past UOKR 『I』 has already been abolished. Please tell me if you have 』UOKR『 learned something from the fiasco.

Calvin:That question has been asked many times before this, I do not like failure and a resident said. 『UOKR』 because many of the client engine and content in the form is improved 』from『 UOSA has been utilized. New UO players 』無Ku****ai『 feel a little barrier that has developed from a desire to believe and still did wrong. At the time, was told that the harsh things, UOKR 』to『 no challenge to the client, the client could 『Develops UOSA impossible.

- 『UO』 active player that is really 』to『 UO has dedicated many of you love, and check the official site of the North American beans to obtain reliable information quickly. Frankly, it is we who are many more than the media can be anything .... Dengeki Online readers, so one for each good, please tell us only read about the latest Uchi.

Calvin:It hard to say that (laughs). In only one .... PvP changes to have a major impact, concrete changes we have a little bit of insurance for the item. It can not say anything more than I'm sorry.

- By the way, the story has changed slightly in 2007 over the people like the EA Mythic and I had to move it. 『UO』 then the members of the development team, staff and former Mythic Please tell us the percentage of the original staff.

Calvin:I can not figure to answer the question that many people will not go in, you begin with the original development staff, Mythic does not mean much in itself, that from it. This industry moves so fast and people, members will change frequently, EA from the staff is really coming back in many unexpected opportunity after retirement.

In addition, all staff take part in the development and is playing 『UO』, 『UO』 with a high degree of freedom, the fun is poor grasp. So whether or not the original members in any way impact on the development and will not, there is no need to worry about. Rather Mythic designers 』from『 UO will be strong and stick type Datsu Rashi.

- Now, in North America Official site既出information is there before or had little effect on the EA development teams on large-scale restructuring, and thank you again for the Japanese players.

Calvin:First, not everyone of any effect on any player. Members are located in the Joseon Develops 『UO will continue as before, adjusted for previous updates, fixes will not cut corners. Not only to entertain the existing core players, former UO 『Return』 Entice suspend players who play in the作Rubeku compelling content, rather than our development team we are working vigorously than they I Masu.

[page three]

- Once your question 』to『 UO away from another on this occasion for the entire game market saw Calvin's eyes, I Ukagaitai a story. Niatari to expand overseas online games, according to trends and preferences of local players sure where some publishers to talk about the importance oflocalization. "Localization and translation of the language does not mean only" that is, it is a classic love story in the interview. So, North America, Western and Eastern Europe, Asia, Japan is among the Asia and the heterogeneity of each PC for the analysis of Calvin's online gaming market, I'd like to hear Zehi.

Calvin:If you say that about 4 single market, first in North America and Europe are overwhelmingly more likely to prefer PvP. It is a player in Japan and their opposite vectors. Japan's players such as fishing and housing tend to form a community. Non-Japan Asia is somewhat pro-community, but some sharp players who enjoy PvP as I feel. Communities, of course, but players will form North America, it will Deki上Gatsu through PvP. Japan, Asia & community of players, I I will mainly come from role-play.

As you say, something like the players are different by region and country. So when we do we also updated, either of whom is intended to update it? Always consider the contents of the update for some 70 percent of the community, 20 percent and if it is for PvP, with the next update will change the rate. But many can not have this part in MMORPG. It will enhance the PvE is just your quest, and any other element has not been implemented, such as community housing and gardening, and tend to be biased. Or community but outside of that game, for example, there are many SNS relies on such cases. UO 』to『 The groups exist in the game does well.

- And elements for the community proportion of PvP elements that update will have to adjust how each?

Calvin:Each with a professional development team, they are divided into finer teams, each team for each course, "you want to achieve in the next game to feature" a different focus points. Schedules and progress those priorities, we will decide based on the feedback from the players.


- I see. Is a little while ago, the expansion pack in jewel M. 』by『 time of the interview, access the account 』UO players across Japan accounts for 45 percent, and could talk with. Then the actual figures have not heard, I heard that still accounts for a high percentage. Analyze the market around the story as it was, but 』UO players generally little attention has so you can find the fun, the most common reason for the outstanding account do you think of Japan as a result .

Calvin:The obvious one as one of the reasons for the "principle of retro" Why not. Not a gamer in Japan, especially in Japan which players 『UO the classic 2D, there were many people I love the retro feel.

Maruyama:please let a little supplement. Japanese PC game market about a year until 2005, mainly from Asia and South Korea have mainly flowed MMORPG lately. 『UO』 at that point in history is already seven years of service, other MMORPG online game called flexible and stable compared to the fact that great success has been to entrench the power of certain brands I think.

Calvin:Once again, Japanese players tend to prefer the role-play and community. And Hisashi Hisashi MMORPG title that is because from the dawn service, players in the community, see the UO, but also some that followed exactly the same as history. Both players spent a long time friend and is like a family. Other until there is no reason to move away from their families to MMORPG. Probably why a high percentage of Japanese account.

Maruyama:UO 『I』 is like a strange analogy soup, really anything that contains the function. How to play that well if you want to do what is MMORPG. Is still being carried out just Hausukasutamaizukontesuto (※ contest is now finished, the results have been announced), or in some other games you can make things stacked objects? High degree of freedom to play where I do not think 』to『 than UO. The service is also the beginning that there was no first-mover benefits other choice for those who say 『UO』 is the first online gaming experience, the other titles I may not be satisfied with a lower degree of soup .

- So here started the service three or four years in a MMORPG, Calvin says to look at, and then actually play or not 『UO, by comparison, the title had good things there ? Recent opinions and if there is something for MMORPG, Zehi thank you.

Calvin:Recent MMORPG in a short time is thought to play there is, "I hope it all sorts more』 to 『UO" It is (laughs). In Japan, some titles do not have a W 』services are quickly bored and I tried playing a few months. Another Korean-made famous by 『I』 R and A but also played a little bit 』... ...『 R-cooked飽Kima****a that there is. For 』's A is a good title would be the ideal you want to create a beautiful avatars. I did not feel the charm of the game, but it touched a few hours.

- 』's A is actually playing it myself, I enjoyed Kyarakutameikingu Deki上Gatsu certainly handsome beauty, but also how. If you look at the only game system, actually 』is『 EQ 』's A and The Lord of the Rings Online (LotRO)』 is very close to the building. But while this work is two good title, and graphics are hardly cute到底, was one of the factors one could not succeed in Japan. Western's A 』is because of the graphics industry until now has shunned the MMORPG players are, but that could be the ideal title.

Calvin:』Kyarakutameikingu's A is for Japanese than I do, and I indeed see a Korean-style design.

- It sounds like you are pressed for time now. Calvin's in your head is probably "the ideal images『 UO 』" I have something I'd call. In manpower, or technology now even more difficult to realize at some point we want to do this, just "a dream』 UO 『" I can say at first. Calvin says that the ideal, the real UO 『close』 How is far?

Calvin:『System and various skills such as UO』 content of the core ideals of the current exists already on the UO in 』. To reach the ideal part of the effort I think we need a little more interfaces, the client, it is the graphics. Make it more sophisticated here, I would like for everyone to MMORPG. The UO 』to『 stairs to ideal, we believe that it was definitely climbing step by step.

- And finally, thank you 『UO』 messages for fans and readers.

Calvin:『UO』 countries than any other player, the player feedback from the community in Japan 『UO University. And the PC is helping to improve so that the whole game more enjoyable. Thanks to the players as well as Japan, so we will continue our efforts to repay the nearest further.

- Today is a long time, thank you.
 

hen

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Did he give us the subscription numbers he has "on refresh"?
 

athos_uo

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Sorry, I forgot one serious thing.

He said:"There will be a little change with insurance premium".
 
B

BeefSupreme

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A headache, I has. In trying to understand the read of that.
 

Viquire

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there was something he wouldn't elaborate on three times with regard to pvp. What was that exactly?

He completely sidestepped the whole issue of personnel shake ups with incredible adroitness.

Spoke of our incomplete SA landmass and its completion being tied to an event.

Wants more folks in Asia to pvp? Did I get that right or was he just saying that there was a big difference between NA and European players and their Asian counterparts in that regard?

My favorite linguistic difference was that our "sand box" became their "large walled garden", but I will admit every I time I read ferruka I found the voice in my head had dropped two octaves and seemed to come from the back of the throat. *shrugs*
 
S

Stewpid

Guest
He asked the interviewer of Dengeki Online, how UO could draw Japanese players to Felucca, and/or PvP.
I know how he could do this! Make it so when you kill another player, a rare deco will drop! You know how much they love to deco! I'm sure they already have plenty of banana trees, creeping vines and such, but if they continue putting their heads together along those ideas, I'm sure they can come up with something nice.
 

Otis Firefly

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I know how he could do this! Make it so when you kill another player, a rare deco will drop! You know how much they love to deco! I'm sure they already have plenty of banana trees, creeping vines and such, but if they continue putting their heads together along those ideas, I'm sure they can come up with something nice.
like the players head!!..and makes sounds when double clicked
 
E

Eyes of Origin

Guest
ugh my head hurts from trying to read the translation. =/

I, too have to admit I laughed a little at the "ferukka" referances.
 
T

Tazar

Guest
I am starting to think that George Lucas used Google Translations from Japanese to get the syntax and cadence for Yoda's lines...
 
O

onthefifty

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no "L's" in japanese sorry. i work with a bunch of them. we are always teasing them saying

i am RRaughing at you.... :thumbup:
 

AirmidCecht

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Being respectful of another culture, I'd like to thank athos for giving us tidbits of information like this, even if it is a little hard to follow at the moment. What I got out of it is UO not only has a great history but still has a future *smiles*
 

Tina Small

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Sorry, I forgot one serious thing.

He said:"There will be a little change with insurance premium".

I've had a feeling something's going to change with insurance, especially with the changes to imbuing. Almost feels like imbuing's being shoved down our throats as a replacement or alternative to insuring items.

I don't think it's being completely eliminated, because of something Sakkarah posted a while back in reply to a comment I made about losing insurance (http://vboards.stratics.com/showpost.php?p=1442250&postcount=34). But I wouldn't be too shocked if the insurance rates skyrocket and/or the RNG kicks in somehow. Then we'll never be able to legimately complain about dropped items, eh?
 

phantus

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But I wouldn't be too shocked if the insurance rates skyrocket and/or the RNG kicks in somehow. Then we'll never be able to legimately complain about dropped items, eh?
That's because we'll be too busy playing something else.

I like the way he talked around the status of the team and the number of members working on UO. Some things never change. Can't wait to see the trainwreck this interview is eluding to though. It's gonna be a blast! :popcorn:
 

AirmidCecht

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I vaguely remember the mad dash to a cold hard corpse to retrieve items before insurance. While not fun, it was easier to replace items than the arti type ones we have now. Insurance is the double edged sword of this game to me. I rely on it as much as anyone, yet I don't look through loot ready to enhance/replace like I used to. Until imbuing that is.
 

Otis Firefly

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That's because we'll be too busy playing something else.

I like the way he talked around the status of the team and the number of members working on UO. Some things never change. Can't wait to see the trainwreck this interview is eluding to though. It's gonna be a blast! :popcorn:
from the history of whats been happening in the last 3 years...i would have to agree 100% lol
 

Lynk

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I vaguely remember the mad dash to a cold hard corpse to retrieve items before insurance. While not fun, it was easier to replace items than the arti type ones we have now. Insurance is the double edged sword of this game to me. I rely on it as much as anyone, yet I don't look through loot ready to enhance/replace like I used to. Until imbuing that is.
This was fine when all you needed were regs, maybe some gm armor.

Now, with all these specific items that you spend countless hours piecing together the perfect suit, I'd be a little bitter if they dropped.
 

hen

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Cal has been a pr disaster for UO in his time here.

"Our pvp guy made sure throwing owns."

Care bear and Wild West comments.

Silence after the pay-offs except a cringeworthy 'Captain Cal' plane analogy fail.

"Subscription number on refresh" but not telling.....

This guy is making Gerald Ratner look like a pr guru.
 
T

Trebr Drab

Guest
I vaguely remember the mad dash to a cold hard corpse to retrieve items before insurance. While not fun, it was easier to replace items than the arti type ones we have now. Insurance is the double edged sword of this game to me. I rely on it as much as anyone, yet I don't look through loot ready to enhance/replace like I used to. Until imbuing that is.
I remember those days well. All the times I helped someone else or they helped me retrieve our stuff, you met people that you knew you could have some trust in. Of course these days, trust isn't required.
 

GalenKnighthawke

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I remember those days well. All the times I helped someone else or they helped me retrieve our stuff, you met people that you knew you could have some trust in. Of course these days, trust isn't required.
lol

Funny how rose-colored some folks' memories are.

What I remember is that on LS literally every I agreed to help someone get their stuff back, it was a trap. (Catskills as well; I had a character there for awhile.) After while I didn't bother.

After Trammel came along, the trap remained the same, it just changed to "I died in Felucca" instead of just plain old "I died."

Trust may not be necessary now, though of course that's an exaggeration, but in the bad old days it was almost always a tactical error.

Frankly I prefer it now. Most other players do too, as one can tell by the fact that Felucca's comparatively empty save for the occasional Faction Siege, big Yew Gate fight, or Champ/Harrower raid.

-Galen's player
 
G

Green Mouser

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OMG! That was the hardest read of my life. Please someone poke my eyes out
 

Magdalene

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Funny, I remember multiple posts on Drach forum alone "Lady Marion / Merlin if you want your stuff back, PM me"...
 

GalenKnighthawke

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Funny, I remember multiple posts on Drach forum alone "Lady Marion / Merlin if you want your stuff back, PM me"...
Funny, I never personally saw one of those posts until long after Trammel. After insurance in fact. When the game mechanics changed such that getting your stuff taken was no longer the norm, for the most part. Phat l3wt5 was part of the reason you PvPed back then.

By contrast I remember plenty of posts complaining about the tendency of people to use "help me get my stuff back" as a lure.

-Galen's player
 
J

Jhym

Guest
ow ow... that was painful.

But it's interesting that, from what I can understand, Japanese tend to be more role-playing/community building. Though I got the impression from the interviewer's comments that he didn't quite agree with that.

Also that they seem to want to push into Korea more, probably because of the perceived market based on the other Korean online games. But that would be like trying to take market share from Google at this point.

The insurance change is intriguing, but with no details there's nothing to say about it yet.

I'd be curious what Japanese folks think of the comments, I'm getting the impression that they have pretty much the same types of player groups there but that the roleplaying/community has MORE of a voice than it does in the us/eu.
 
M

Malimus

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lol

Funny how rose-colored some folks' memories are.

What I remember is that on LS literally every I agreed to help someone get their stuff back, it was a trap. (Catskills as well; I had a character there for awhile.) After while I didn't bother.

After Trammel came along, the trap remained the same, it just changed to "I died in Felucca" instead of just plain old "I died."

Trust may not be necessary now, though of course that's an exaggeration, but in the bad old days it was almost always a tactical error.

Frankly I prefer it now. Most other players do too, as one can tell by the fact that Felucca's comparatively empty save for the occasional Faction Siege, big Yew Gate fight, or Champ/Harrower raid.

-Galen's player
Oddly enough this never happened to me once back then. And i helped literally hundreds of people get there body's back. On Pacific.

One of the main thing's you had to be weary of was people telling you to "go through this gate because there is a idoc here" or something along those lines. PvP was cool back in the day. You were either a pk, anti-pk, or a adventurer to be pk'd. I played all three parts. It was great fun. I really miss the anti-pk VS Pk battle's.

Like being at the bank someone would run up yelling "REDS AT THE CROSSROAD's! Lets go get em!" and people would actually rally up and go hunt them down. Although sometimes this was a trap and you would have like 10-15 reds waiting for our little 8-10 man hunting party. Sometimes ya won and sometimes ya lost. But it was a helluva good time.

Then tram came along and a damn good chunk of UO's population turned into chicken's and care bears or just quit playing. :gee:
 

Phayde

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no "L's" in japanese sorry. i work with a bunch of them. we are always teasing them saying

i am RRaughing at you.... :thumbup:
No R's in Japanese either. The spoken intonation is something of a combination R and L, a little of both but not quite either. That's why both consonants are frequently mixed up in translation.
 

Martyna Zmuir

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Cal has been a pr disaster for UO in his time here.

"Our pvp guy made sure throwing owns."

Care bear and Wild West comments.

Silence after the pay-offs except a cringeworthy 'Captain Cal' plane analogy fail.

"Subscription number on refresh" but not telling.....

This guy is making Gerald Ratner look like a pr guru.
This. Couldn't agree more. I still say that EA Mythic would be wise to keep Cal 50 yards away from all media outlets unless reading from a prepared script, enforced by tazer.
 

ColterDC

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He named following issues as pressing matters: taking measures against speed hacking, detection of third party tools
Same BS we've been hearing for years.

They will never remove speedhackers and scripters.
 

ColterDC

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I'm not reading it just yet, because I worry it'll depress me....The Producer seems to be intent on focusing on a small and vocal minority portion of his player base and ignoring the clear majority of it.
3rd party programs affect every single person playing, not just PvPers.

I am hopeful, however, that I am wrong....and that when he wants to increase participation in PvP, he wants to do so by making PvP attractive rather than by making it less consensual.
Until they remove the cheaters, UO PvP will continue to consist of the same 20-30 jackasses speeding around Fel claiming that they own everyone.
 

GalenKnighthawke

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Oddly enough this never happened to me once back then. And i helped literally hundreds of people get there body's back. On Pacific.

One of the main thing's you had to be weary of was people telling you to "go through this gate because there is a idoc here" or something along those lines. PvP was cool back in the day. You were either a pk, anti-pk, or a adventurer to be pk'd. I played all three parts. It was great fun. I really miss the anti-pk VS Pk battle's.

Like being at the bank someone would run up yelling "REDS AT THE CROSSROAD's! Lets go get em!" and people would actually rally up and go hunt them down. Although sometimes this was a trap and you would have like 10-15 reds waiting for our little 8-10 man hunting party. Sometimes ya won and sometimes ya lost. But it was a helluva good time.

Then tram came along and a damn good chunk of UO's population turned into chicken's and care bears or just quit playing. :gee:
Well let's see....My memories consist of things like this.

  • Being told "don't fight them, it just makes them mad, just let them kill you."
  • Two guilds, each of which claimed to own the dungeons, and would sell you permits to them.
  • Dudes who would stand around you if you were on a female character and e-mote **** you. (Younger players may wonder why the very word "****" is bannable in UO? This would be why.)
  • A very small number of anti-PKs swimming against the tide and giving up after awhile.
  • People with semi-RP profiles designed to lure other players into a false sense of security.
  • People standing at the new player spawn points and killing people as they logged into the new virtual world for the first time.

Things like that.

*shrugs*

One possibility is that experiences varied incredibly widely shard to shard, person to person.

The reason I don't believe this is that I remember, from talking to other players and from reading message boards (the old UO.com boards and, to a lesser degree, Stratics) that most non-PK players had very similar complaints, across shards and across playstyles.

So what I tend to believe is that people tend to have rose-colored lenses when they look at the past. This is certainly true in other aspects of life and it appears to be the case for UO too.

Yet another possibility is that Fellies are over-represented on these boards relative to their numbers in the general UO population, and that they skew their statements to make the old days seem better than they really were, perhaps with the hope that one day they may be returned to, and bullies will roam free once again.

It's a game, not a sport. Most people don't play it to be competitive. If this were not true, Trammel wouldn't be over-populated relative to Felucca. Most players would have stayed in Felucca and the whole idea of Traammel would have been looked on as a failure. Trammel would've become where you gold-farmed, the happily went back to Felucca, instead of the other way around.

-Galen's player
 
D

Divster

Guest
*tries to shake feeling of deja vu* ok maybe i'm alone in this and srry but i couldn't be bothered to read that valiant translation attempt but what i'm trying to get at here is HELLO EA WTF IS GOING ON? if ure gonna release statements at least have the decency to do it on a wider spectrum than u obviously previously have been doing and don't treat the player base as the whipped plebs that u clearly think we are, march (the ides of) is coming up if you know what i mean *plots*
 

Viquire

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Well let's see....My memories consist of things like this.

  • Being told "don't fight them, it just makes them mad, just let them kill you."
  • Two guilds, each of which claimed to own the dungeons, and would sell you permits to them.
  • Dudes who would stand around you if you were on a female character and e-mote **** you. (Younger players may wonder why the very word "****" is bannable in UO? This would be why.)
  • A very small number of anti-PKs swimming against the tide and giving up after awhile.
  • People with semi-RP profiles designed to lure other players into a false sense of security.
  • People standing at the new player spawn points and killing people as they logged into the new virtual world for the first time.

Things like that.

*shrugs*

One possibility is that experiences varied incredibly widely shard to shard, person to person.

The reason I don't believe this is that I remember, from talking to other players and from reading message boards (the old UO.com boards and, to a lesser degree, Stratics) that most non-PK players had very similar complaints, across shards and across playstyles.

So what I tend to believe is that people tend to have rose-colored lenses when they look at the past. This is certainly true in other aspects of life and it appears to be the case for UO too.

Yet another possibility is that Fellies are over-represented on these boards relative to their numbers in the general UO population, and that they skew their statements to make the old days seem better than they really were, perhaps with the hope that one day they may be returned to, and bullies will roam free once again.

It's a game, not a sport. Most people don't play it to be competitive. If this were not true, Trammel wouldn't be over-populated relative to Felucca. Most players would have stayed in Felucca and the whole idea of Traammel would have been looked on as a failure. Trammel would've become where you gold-farmed, the happily went back to Felucca, instead of the other way around.

-Galen's player
Sorry Galen, you may or may not be right to a certain degree on many of your points, but the reason the fel players and everybody else came to tram was open land with placable plots and a real market for same on Ebay.
 

GalenKnighthawke

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Sorry Galen, you may or may not be right to a certain degree on many of your points, but the reason the fel players and everybody else came to tram was open land with placable plots and a real market for same on Ebay.
*shakes head*

If that were true, the following would have happened.

1. Most people would have still stayed in Felucca, because you still had the option. So the market you speak of either would not have existed at all, or would have been greatly lessened, and its profitability would have been in danger.

2. Most people would live in Trammel but play in Felucca.

Neither happened.

The only real possibility is that most players liked Trammel, liked playing a game cooperatively and co-existing without competing against one another. Or, more to the point, being forced to compete against one another, specifically against people who would do anything to win. "Anything" in this context refers to cheating (something which we know goes on because PvPers complain about it constantly) and verbal, out-of-character intimidation (I used to love sitting at the Yew Moongate listening to people trash talk one another about how many houses, cars, or boats they had, and accusing each other of living in trailer parks IRL).

*shrugs*

-Galen's player
 

wanderer1origin

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really dont see that day returning




I remember those days well. All the times I helped someone else or they helped me retrieve our stuff, you met people that you knew you could have some trust in. Of course these days, trust isn't required.
 

Viquire

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lol, had to laugh about the Yew gate scene. Yeah, no, like I said, about a lot of this stuff you are mostly on target.

To this day I and some others mostly live in fel ( I don't have a single red, never did, that's highly unusual I suppose) play mostly in tram, and aside from house crafting maybe 20 to 25 percent of play is in Fel.

I still like the tingly I get when a red appears at the edge of the screen. Many many of them can be well mannered and intelligent, but get their blood up and its a whole nother ball of wax.

I stand by what I said about the move, pvp players then left the game gradually, because the predator population dies out when all the prey leave or die off or whatever for lack of nourishment, and the population that moved to trammel and never looked back for the most part got softer because there was never any reason for them to educate themselves in the ways and wiles of pvp.

Then came 16 and then AoS *shrugs*

I remember plenty about he old days I am glad is different now. I am not sure that the armor and weapon systems are part of that. I miss meeting more people and being gawked at at a bank and having one guy translate my olde english for them and then having them laugh and wander off. I miss the thrill of seeing multiple players on screen and having no idea about the intent of any or all of them. I miss being able to dispatch true jerks or challenge them at any rate.

I'm still having a lot of fun, most of my friends are gone or on very infrequently.

My lenses show me with great clarity vast spaces rife with opportunity tinged a bit with desire for what could have been and what could still be.
 
B

BeefSupreme

Guest
Most everyone went to Trammel because they wanted to play the game that they
paid for on their terms. Not on someone else's.(PKs)
 
A

altarego

Guest
Most everyone went to Trammel because they wanted to play the game that they
paid for on their terms. Not on someone else's.(PKs)
The real problem isn't the Trammel folk or the Fel folk. It's not about carebaers vs. PK's. The real problem is that there is no longer seamless integration of the two.

In the initial incarnation of UO, unsafe area was vastly huge compared to safe areas. So people fell prey more often than not and complained. So, the devs at the time came up with a solution: give them both what they want.

However, I think creating a whole mirrored world was going a bit too far. I think it might have been better if they had expanded the guard zones to a nice distance outside the cities and included the roads, moongates, shrines, homes, and event locations.

Then we could travel in safety if we wished, or stepped off the beaten path with an element of risk. The risk would be shared by the PK as well, as they would have less 'working' area.

The only issue I foresee would be dungeons. But back in the days of U5, there were always a few cities that were a bit risky to enter, because of the shadowlords. The same thing could be done with dungeons, with a rotating schedule of 3 each day made "unsafe".

I believe that would have tipped the balance more towards center, rather than ripping the two interests apart.
 
S

Stewpid

Guest
Felucca is dead, plain and simple. All this talk of trying to "entice" or "force" people there is just a plain waste of resourses. If people truly enjoyed playing there, they would, plain and simple. The loot is better, the resources are better, the champ spawns are better, the deco drops are better, and yet, they still try to waste time "forcing" people to play there. Even the majority of feluccianos (or whatever they call themselves), spend the majority of their time in Trammel working off their murder counts.

I honestly think the reason Cal is pushing all this anti scripting, anti cheat code stuff is because EA is actually devoloping these for all their games, not just UO, and a lot of the really good developers for Mythic got canned, so there isn't a lot of actual UO content for him to push. I'm pretty sure the canned developers were very instrumental in all the new Thanksgiving, Halloween, and upcoming Christmas stuff, but after that, they are on their own.

Time may prove me wrong, but I'm pretty sure in year or two, Felucca will still be dead, pvpers will still be in Trammel working of their murder counts, and Cal will still be trying to "force" people to play in Felucca. We'll see what happens.
 

kelmo

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It is not dead everywhere... *smiles*
 
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