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Mages cannot enter the Stygian Abyss ?

popps

Always Present
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I have been trying to gather the 3 keys to enter the Stygian Abyss with a Mage.

Well, after I got the first 2 keys I am stuck at the third one.

I cannot seem to kill Tyball. He dispells anything almost right away and direct spells do too little damage.

Mages cannot enter the Stygian Abyss unless someone else helps them ?
 

Taylor

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1) Recall to the Shrine of Singularity
2) Say "unorus"
3) Answer the questions

Poof, you now have access to the Abyss. It takes about 5 minutes.
 
M

MariamATL

Guest
Yes that works well. Or grab a friend and do the quest together. He had a harder time dispelling my ev's when someone else was beating on him. Also, you can hit him with spells like mind blast, and stuff. It is doable....because my mage is in the abyss daily, it just may take a little time and effort.
 

popps

Always Present
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Stratics Legend
Or grab a friend and do the quest together.


Well, that is what I ended up doing, get someone to help and eventually got the third key.

By the way, I thought this opened the door of the triangular room by the acid slugs but even after I got the message that I could now enter through the Tomb of kings I still get the message when I try to open the door of the triangular room by the acid slugs "You must carry a magic key to enter this room".....

What is this magic key and where does one get it ?

The 3 keys quest needs be done for each and every character ?
Or it works once for the entire account ?
 

Petra Fyde

Peerless Chatterbox
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A quest, or part of one, needs to be done for each character in order to leave or enter the abyss via tomb of kings. However you don't need to do the full quest from the Ter Mur side, just access the shrine of Singularity, say the mantra and answer the questions. All the information you need can be found here on Stratics in our quests section, or by following the link under 'Expansions' 'Stygian Abyss' in the left hand menu
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
I have been trying to gather the 3 keys to enter the Stygian Abyss with a Mage.

Well, after I got the first 2 keys I am stuck at the third one.

I cannot seem to kill Tyball. He dispells anything almost right away and direct spells do too little damage.

Mages cannot enter the Stygian Abyss unless someone else helps them ?
I've seen tons of mages in the Abyss.

If they can do it, so can you. Figure it out.
 

popps

Always Present
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Stratics Legend
A quest, or part of one, needs to be done for each character in order to leave or enter the abyss via tomb of kings. However you don't need to do the full quest from the Ter Mur side, just access the shrine of Singularity, say the mantra and answer the questions. All the information you need can be found here on Stratics in our quests section, or by following the link under 'Expansions' 'Stygian Abyss' in the left hand menu

Thanks.

I have been trying to get to the experimental room for the puzzles.
I got there, but it asks for a gem to enter the room. Where do I get such a gem ?

Also, I seem not to be able anywhere near to mark a rune (to the experimental room, that is).

What is the closest that I can mark a rune to the puzzles' room to avoid doing all of the walking each and every time ?

Thanks.
 
G

Gelf

Guest
the triangle room by acid slugs is part of a puzzle quest u get key from the little room next to it, close to entrance. you get gem from doing the puzzles(3 i believe) in the trangle room by acid slugs. u can't mark runes or gate in the underworld
 

Taylor

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Thanks.

I have been trying to get to the experimental room for the puzzles.
I got there, but it asks for a gem to enter the room. Where do I get such a gem ?

Also, I seem not to be able anywhere near to mark a rune (to the experimental room, that is).

What is the closest that I can mark a rune to the puzzles' room to avoid doing all of the walking each and every time ?

Thanks.
Closest place you can mark is outside of the Underwold at the Fire Island entrance.
 

popps

Always Present
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Stratics Legend
I've seen tons of mages in the Abyss.

If they can do it, so can you. Figure it out.


Well, I did, but it required external help, unfortunately.

Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....

But that is only the way I see it, of course.
 

popps

Always Present
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Stratics Legend
Closest place you can mark is outside of the Underwold at the Fire Island entrance.

You mean the whole underworld is barred from being able to mark ?

Wow, now that is annoying............

Those Goblins' traps gets on my nerves after a while and make the walking a pain in the neck.
 

Petra Fyde

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I'm sorry, I've not yet had time to do all the different quests. To be honest, I'm not very good at puzzles and would just as soon not do this one, but somehow or other I have to produce a quide for it for Stratics. :(
 

popps

Always Present
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Stratics Legend
the triangle room by acid slugs is part of a puzzle quest u get key from the little room next to it, close to entrance. you get gem from doing the puzzles(3 i believe) in the trangle room by acid slugs. u can't mark runes or gate in the underworld


Hold...

You mean that in order to be able to do the puzzles once a day, I need to FIRST every single day do the quests, get to the triangle room, get the the gem and THEN do the puzzle ?

And I have to rinse and repeat this every day I want to try out the puzzle ??

Seriously ?
 
C

Connor_Graham

Guest
Well, I did, but it required external help, unfortunately.

Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....

But that is only the way I see it, of course.
That's the way you see it because you refuse to see that someone already provided the answer to the alternate solution to gaining access.

Quit being such a damn drama queen already. I'm gonna start calling you Lindsay Lohan.
 

Pfloyd

Colorblind Collector
Stratics Veteran
Stratics Legend
That's the way you see it because you refuse to see that someone already provided the answer to the alternate solution to gaining access.

Quit being such a damn drama queen already. I'm gonna start calling you Lindsay Lohan.
Ouch, Lindsay Lohan didn't do anything to you Connor :)
 

Alezi

Lore Keeper
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Stratics Legend
Not surprised to see popps crying again. Instead of improving himself he comes over to the forums indirectly hinting that Tyball should be nerfed. "Waah! Waah! I'm too bad to kill this NPC EAMythic please nerf!"

By the way, UO is an MMO so why not bring a friend? Oh, I'm sorry, I forgot you don't have any.
 

Sarsmi

Grand Poobah
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Stratics Legend
I killed Tyball after the buff on my thief, who has less than GM magery and only some eval. Lotta EVs and blade spirits and running in and out of the room.

BTW popps you can use the hidden doors near the entrance to get to the sparklies that take you to the front of the abyss. And also for future questions about an expansion that came out three months ago:

http://uo.stratics.com/
www.uoguide.com

You don't have to ask every piddly thing on the boards, you can do the research yourself.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
Well, I did, but it required external help, unfortunately.

Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....

But that is only the way I see it, of course.

weaker less trained characters would get OWNED in many parts of the abyss.. if you cant kill tyball then your going to defiantly not going to be able to kill most of the other many mini bosses.
 

Ken of Napa

Sage
Stratics Veteran
Stratics Legend
I've seen tons of mages in the Abyss.

If they can do it, so can you. Figure it out.


Well, I did, but it required external help, unfortunately.

Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....

But that is only the way I see it, of course.
I've made it in there with 3 different mages. Takes about 20 Ev's before you're done, but doable.
 
B

Brucie Kibbutz

Guest
I've made it in there with 3 different mages. Takes about 20 Ev's before you're done, but doable.
It is a myth, mages may not enter the stygian abyss.

Everyone needs to quit lying to popps about their mages entering the abyss. Next you're going to tell him your warrior goes to Wind all the time.
 
S

Salya Sin

Guest
Wait a sec... didn't they boost Tyball to make him more difficult awhile back? Something about farming the robes and no one being able to get the keys?

Just be happy you didn't try in the beginning when you couldn't even get near the guy... LOL. The threads ran thick then... now it's a matter of being unable to kill him WITHOUT all the people...

Sorry... but thats sort of funny...
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
I have had 9 mages on two shards enter the Abyss. It's not that tough, quit whining about it and start doing something. Yes he dispels EV's, so cast more. Oh, and while he IS fighting your EV's before dispelling them, cast some direct damage spells...your a mage for God's sake, act like one.
 

Nine Dark Moons

Certifiable
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Stratics Legend
Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways)
you don't have to kill tyball. you don't even have to do any damage to him whatsoever. you just have to be in the circlular room with him when he dies. for all my lesser chars (crafters, etc.) i stuck them in that room, drank some invis potion, and had my mage cast EV's over and over. as long as you're in the room (tested as of last weekend), you will get a key when he dies, even if you've done no damage to him.

ps - shrouds of the condemned still drop but OMG. i killed 40 tyball's last weekend before i got one shroud. was JUST about to give up...

perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....
as has been mentioned, you can do the alternate quest via the holy city and the shrine of singularity. you still have to kill things, but only 10 very easy gargoyle shades. 1 EV will take out 4 or 5 of them.
 

popps

Always Present
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Stratics Legend
Not surprised to see popps crying again. Instead of improving himself he comes over to the forums indirectly hinting that Tyball should be nerfed. "Waah! Waah! I'm too bad to kill this NPC EAMythic please nerf!"

Not at all.

Since an alternative way has been designed to grant easier access, I would simply scrap the 3 keys system althougether and remove Garamon.

Or, have Garamon who is at the entrance to the new lands give the alternative quest to enter the new lands and not the 3 keys.

Or, if preferred, just limit the entrance to 2 keys and only scrap the third key from Tyball.

My post has nothing to do about nerfing tyball, it has to do with new players coming to the game, not being all informed about all the possible variations to getting into the new lands, and bumping into Garamon who hints at the 3 keys system which may find a wall in Tyball depending how trained a character may be.

That's it.

Sure, it is a multiplayer game, nonetheless, I do not agree with the need to have to rely to others even to gain simple access to new areas. This should be doable also by a relatively untrained character on one's own. Hunting tough monsters is another story, but gaining access to new areas should not be precluded unless one has a whole beefed up character or comes in a group.

That's at least how I see it.
 

popps

Always Present
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I killed Tyball after the buff on my thief, who has less than GM magery and only some eval. Lotta EVs and blade spirits and running in and out of the room.

BTW popps you can use the hidden doors near the entrance to get to the sparklies that take you to the front of the abyss. And also for future questions about an expansion that came out three months ago:

http://uo.stratics.com/
www.uoguide.com

You don't have to ask every piddly thing on the boards, you can do the research yourself.


It is not the point.

I solved the problem on my own, got some external help and problem for me was over.

My concern, is for new players who may come to the game, enter the portal on Fire island and bump into Garamon and the 3 keys.

Personally, I think that since that is the first, initial contact with the new lands, nothing makes a new player think there is other ways and they may get into trouble because of the third key, should their characters not be trained up enough to face the beefed up tyball.

As I said, why not scrap the 3 keys system, entirely, and have Garamon provide the new, alternate quest instead ?
Or just remove the need for the 3rd key from Tyball and limit the entrance quest from Garamon to the first 2 keys.

Not all new players go out of their way to gather any and all possible informations about all possible ways to gain access to an area. Some simply play the game.

Since Garamon is the only quest giver at the entrance of the new lands, it would seem appropriate, IMHO, that it was this NPC to give the most appropriate alternate way to enter the Stygian Abyss.

The expansion is 3 months old ? And so what ?

For a new player starting to play tomorrow it will still be brand new and they will interact with Garamon as a first thing.

At least, that's how I see it.
 
S

Sweeney

Guest
It is not the point.

I solved the problem on my own, got some external help and problem for me was over.

My concern, is for new players who may come to the game, enter the portal on Fire island and bump into Garamon and the 3 keys.

Personally, I think that since that is the first, initial contact with the new lands, nothing makes a new player think there is other ways and they may get into trouble because of the third key, should their characters not be trained up enough to face the beefed up tyball.
Uh what about that moongate to Ter Mur? Those are new lands too.

You're logic is the same as demanding that newbies should be able to walk to the bottom of Covetous with no problems.
 
D

Der Rock

Guest
You don't have to ask every piddly thing on the boards, you can do the research yourself.


Personally, I think that since that is the first, initial contact with the new lands, nothing makes a new player think there is other ways and they may get into trouble because of the third key, should their characters not be trained up enough to face the beefed up tyball.
Not all new players go out of their way to gather any and all possible informations about all possible ways to gain access to an area. Some simply play the game.
The expansion is 3 months old ? And so what ?
For a new player starting to play tomorrow it will still be brand new and they will interact with Garamon as a first thing.
At least, that's how I see it.
:scholar:
then you see it totaly wrong maybe.
Abyss is not for NEWBE player,Abyss is a challenge!
what the hell has a newbe to do in the underworld/abyss ? :wall:

newbes have a LOT things to do in new haven the first time...
this is not testshard
log in ,say give ,give,give and the rest is boring ????????????????

and.. if a new player dont know how to do things in uo,then maybe he ASK other player...
WHY?
because it is an MMO and not a solo game!



p.s. to much things in uo are already far to easy to do,glad we have some new challenge in SA- underworld/abyss !


:danceb:
 
C

Connor_Graham

Guest
I killed Tyball after the buff on my thief, who has less than GM magery and only some eval. Lotta EVs and blade spirits and running in and out of the room.

BTW popps you can use the hidden doors near the entrance to get to the sparklies that take you to the front of the abyss. And also for future questions about an expansion that came out three months ago:

http://uo.stratics.com/
www.uoguide.com

You don't have to ask every piddly thing on the boards, you can do the research yourself.


It is not the point.

I solved the problem on my own, got some external help and problem for me was over.

My concern, is for new players who may come to the game, enter the portal on Fire island and bump into Garamon and the 3 keys.

Personally, I think that since that is the first, initial contact with the new lands, nothing makes a new player think there is other ways and they may get into trouble because of the third key, should their characters not be trained up enough to face the beefed up tyball.

As I said, why not scrap the 3 keys system, entirely, and have Garamon provide the new, alternate quest instead ?
Or just remove the need for the 3rd key from Tyball and limit the entrance quest from Garamon to the first 2 keys.

Not all new players go out of their way to gather any and all possible informations about all possible ways to gain access to an area. Some simply play the game.

Since Garamon is the only quest giver at the entrance of the new lands, it would seem appropriate, IMHO, that it was this NPC to give the most appropriate alternate way to enter the Stygian Abyss.

The expansion is 3 months old ? And so what ?

For a new player starting to play tomorrow it will still be brand new and they will interact with Garamon as a first thing.

At least, that's how I see it.
I call BS. You wanted not only Tyball nerfed because you couldn't figure out how to take him on a mage, you came here and posted because you once again refused to look up information on your own that is clearly defined for everyone that cares to do 5 seconds of research.

Time to man up Miss Lohan.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
This is ridiculous.

I don't know much about the new expansion but I was able to get to the Abyss very easily. I was in that dungeon where tyball is, I asked someone who was fighting spawn not far from the entrance what I had to do to be able to enter the abyss.

That person then spent 5 minutes with me taking me from start to finish and I was then able to enter, on my mage. All it took was a bit of polite interaction.

Your useless popps, you can't even seem to do something as simple as this without coming to complain and cry on Uhall.

At least, that's how I see it.
 
Y

Yen Sid

Guest
Can someone lock this thread already? I think popps has taken enough of a beating for today and I think we all get the point.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Uh what about that moongate to Ter Mur? Those are new lands too.


I am not sure I understand.

Because of the moongate this means that Garamon and the 3 keys are obsolete and no longer needed ?

If so, why are they still there then ?
 

Nine Dark Moons

Certifiable
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Stratics Legend
the moongate will take you to the lands of Ter Mur. Royal City, Holy City, etc. the quest you are discussing in this thread is to access the actual dungeon aka the Abyss. i think he was just making the point that new players don't need to do a quest to access the new lands, only the new dungeon.
 
F

Fink

Guest
Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...
I killed Tyball armed with GM Magery, a newbie crook, and a kilt that reads "DEAD SEXY". I think if my wee undead shepherd can pass that challenge, just about anyone can.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
My concern, is for new players who may come to the game, enter the portal on Fire island and bump into Garamon and the 3 keys.

Personally, I think that since that is the first, initial contact with the new lands, nothing makes a new player think there is other ways and they may get into trouble because of the third key, should their characters not be trained up enough to face the beefed up tyball.
Popps, anyone starting a new human or elf character will land in New Haven. If they have no or limited interaction with anyone else, I think it's very unlikely they will figure out very quickly how to buy a boat AND navigate to the Isle of Fire AND wander around the beach area outside and then unwittingly stumble on the entrance to the Underworld. If they find someone's rune to the Underworld and walk past the guards with cannons without realizing they're walking into a very dangerous place, then they probably shouldn't be playing UO.

As I said, why not scrap the 3 keys system, entirely, and have Garamon provide the new, alternate quest instead ?
Or just remove the need for the 3rd key from Tyball and limit the entrance quest from Garamon to the first 2 keys.
The quest to enter the Abyss from the Underworld actually has a story behind it. Eliminating any one of the keys totally wrecks the story. The first day the expansion was out, I posted a guide for completing the quest. Petra has since posted it on Stratics as a permanent page. If you take the time to read the whole thing, you'll read that interesting back story behind the quest. You can find the thread with my original post here: http://vboards.stratics.com/showthread.php?t=155996 and you'll find the permanent Stratics page here: http://uo.stratics.com/php-bin/show_content.php?content=31068.

Not all new players go out of their way to gather any and all possible informations about all possible ways to gain access to an area. Some simply play the game.
Ahh....where to begin with this. Popps, Garamon is set up to respond to key words. If you were to stumble into the Underworld and walk past the guards and cannons, you just might stop and say hello to Garamon before going any further. If you do, you'll find out that he has quite a bit to tell you. As you work your way through the quest and perhaps get stuck, he will provide you with some helpful clues if you return to him and ask him a few questions.

Since Garamon is the only quest giver at the entrance of the new lands, it would seem appropriate, IMHO, that it was this NPC to give the most appropriate alternate way to enter the Stygian Abyss.
Garamon is NOT the only quest giver in the Underworld. As noted above, he will help you if you actually interact with him.

Don't forget, popps, that new gargoyle characters start their lives in Royal City. As they leave Royal City, they will come across Egwexem, a noble pacing the front steps of the city near the moongate. If they interact with him, they will soon be on their way to finding their way into the Abyss. As with the Underworld entrance, anyone who stumbles into the Tomb of Kings without doing the quest properly won't get too far. Anyone who does the quest properly will also learn some interesting history. Petra recently posted the details on how to complete the Egwexem/Naxatilor quest to enter the Abyss via the Tomb of Kings: http://uo.stratics.com/php-bin/show_content.php?content=31171.
 

Snakeman

Grand Poobah
Alumni
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Stratics Legend
I have been trying to gather the 3 keys to enter the Stygian Abyss with a Mage.

Well, after I got the first 2 keys I am stuck at the third one.

I cannot seem to kill Tyball. He dispells anything almost right away and direct spells do too little damage.

Mages cannot enter the Stygian Abyss unless someone else helps them ?
It can be done on a dud mage alone as I call one (One with No Eval Int). I did it on 2 of my chara's that have no eval, only med. Casted the EV's & killed him. Sure he dispelled a few, but kept it up for I'd say around 4-5 mins & had him dead. Just have some nice mana regen items on so you can recoup your mana quicker is all. When he got red lined I helped out with hitting him with a few mind blasts, could also carry a few explosion pots & do the same while the EV's are on him. :thumbup1:
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
It can be done on a dud mage alone as I call one (One with No Eval Int). I did it on 2 of my chara's that have no eval, only med. Casted the EV's & killed him. Sure he dispelled a few, but kept it up for I'd say around 4-5 mins & had him dead. Just have some nice mana regen items on so you can recoup your mana quicker is all. When he got red lined I helped out with hitting him with a few mind blasts, could also carry a few explosion pots & do the same while the EV's are on him. :thumbup1:
We did him on a lot of mages. Popps is right about the skills and the mr though. I would not have been able to do it without a LOT of mr.

I think they made Tyball hard because the Abyss is hard. If you can't kill him you don't need to fight something like the renowned Fire Demon. Most of the time in the Abyss at the normal spawns you are solo, and the spawns advance so quickly you HAVE to be able to do the bosses or its a very short visit.

The Abyss is one of the most fun places I've ever been in uo. Theres no money in SA resources now for the most part, but I still go there a lot. I really enjoy it.
 

Viper09

Grand Poobah
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Stratics Legend
I'm very curious popps, what exactly would a new player be doing in the Abyss? If you can't kill tyball you probably shouldn't even be in the abyss. Of course, there is an alternate quest to do to enter the abyss as already mentioned if tyball is too much for you, after you got what you wanted when they made him tougher, lol.
 
A

altarego

Guest
I'm very curious popps, what exactly would a new player be doing in the Abyss? If you can't kill tyball you probably shouldn't even be in the abyss. Of course, there is an alternate quest to do to enter the abyss as already mentioned if tyball is too much for you, after you got what you wanted when they made him tougher, lol.
I'm not defending popps, but I will answer this question:

A lot of players (who may or may not read stratics or uoguide) who are returning after a few years may most likely be enticed by the new Stygian Abyss content.

After all, that's what it's for, isn't it?

So, they may have mistakenly believed that the Stygian Abyss areas were generally accessible, similar to Samurai Empire's lands were, post expansion. You're right, the alternative quest is easier. But it's not all that apparent how the Abyss connects Ter Mer and the Underworld, unless you spend some time exploring...or 'cheat' and read it online.

A better example would be when the Lost Lands were revealed. I remember being a rather moderate player at the time and I recall being shocked at how difficult some of the entrances/routes were to get through. And how far I had to travel to get to town.
 

Harlequin

Babbling Loonie
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Stratics Legend
Actually, in all fairness, I do think post-buff Tyball is a tad too strong right now compared to the pre-patch Tyball in the beginning.

He still dispelled EVs as easily then iirc, but had a lot less hp. Resulting in 5 sec kills.



Should be fine to scale him back a little as no one camps the room anymore because:

1) most of the folks that wants to go to the abyss already completed either of the 2 quests

2) even those that does Tyball is now virtually guaranteed a key (opposed to not getting 1 after several hours of camping

3) the novelty of his robe has worn off, and not as many folks still want it
 
D

Drazasamus

Guest
Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....


because tyball dropped a rare cloak and was a very easy kill (one or 2 e-bolts) they beefed him up and lowered the drop rate of the cloaks
 
F

Fink

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popps:

Cast one EV at a time or he tries to dispel the moment a second one hits him. Keep to the periphery, don't let him see you or you'll waste mana healing/invising, walk away while the EV does its thing as I suspect he switches targets. Precast the next EV before you approach, drop it at the very limit of your range which should be a few tiles short of him. He should be off your 800x600 screen if you're using the classic client, or just outside the update range on the enhanced client. If he wanders too close, drop it behind him to lure him away from you. Keep an eye on your follower count or pet list so you know when it's time to send in another EV.

As long as you don't get targeted, and don't stand in the open while you regen mana, you can eventually take him down. It will get frustrating as he redlines and heals like hell, but stick with it. I got my key fragment and even went back for two robes.

1-skill mages can do it, I did it with only 3MR. If you want impossible, try taking him down with discord or provoke.
 

Goldberg-Chessy

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Well, I did, but it required external help, unfortunately.

Perhaps a Mage with 120 magery and 120 Eval Int plus all the mana regen possible can do it on one's own but I was thinking that at least to "enter" a new area one would not need to be fully beefed up...

Since killing tyball is required for the 3rd key to enter the SA (saved alternative ways), perhaps a weaker MoB would have been more appropriate to earn the 3rd key so as to allow also less trained characters to al least have access to the new areas....

But that is only the way I see it, of course.
That's the way you see it because you refuse to see that someone already provided the answer to the alternate solution to gaining access.

Quit being such a damn drama queen already. I'm gonna start calling you Lindsay Lohan.

Lol.

You hit the nail on the head.

Perhaps an alternate solution would be for a member of EA staff to be heliported to popps house to sit at the keyboard for him/her so that the game would be less challenging and more fair for him/her.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Time to man up Miss Lohan.
DUDE STOP IT NOW! What the hell did my girl do to you? Gezz man!!!! That is really hurtful to Lindsay when you talk that way about her.

*Makes a log in name Lindsay Lohan and reports post*
 

Petra Fyde

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There's a misconception here. The keys are not required to enter the abyss, they're required to enter Ter Mur. You can go all the way through underworld, and the abyss from the Fire Island entrance without doing either quest. Both quests allow you to cross the guardian's bridge at the far end of the tomb of kings.
 

Nine Dark Moons

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but petra - my players that haven't done the key quest cannot enter the abyss from the underworld or tomb of kings - they hit an invisible wall with a message about the key quest (they can walk all the way through underworld, but when they reach the spiral stairs down to the abyss they hit the invisible wall; they can walk through the tomb of kings to the gate where the guardians sit, but then hit the invisible wall). conversely, they can take the moongate to royal city and enter ter mur without the key quest. *confused*
 

Tina Small

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Petra, I just tested this with a character I have on Formosa that has not done either quest to enter the Abyss. If you go to the Abyss entrance in the Underworld and try to step onto the buff-colored steps that spiral downward into the Abyss, you are stopped and get the message, "Thou must be on a Sacred Quest to pass through."

I know during the beta we could freely use that entrance to the Abyss in the Underworld and couldn't get out at the other end if we did so without meditating at the Shrine of Singularity. But once everything went live, that changed and you had to complete one quest or the other in order to get into the Abyss.
 

Tina Small

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popps, I just took a newbie tamer I have on Formosa through this quest without any problems. She was accompanied by two lowland bouras--pets that take a whopping 29.1 taming skill to acquire. They handled the acid slugs quite well and knocked Tyball's Shadow flat fairly quickly and without much need to vet.

Before I started the quest, I spent a few minutes talking to Garamon. He had a few things to say....

"Greetings Adventurer! If you are seeking to enter the Abyss, I may be of assistance to you."

In reply, I used the keyword "Abyss." He told me: "Its entrance is protected by stone guardians who will only grant passage to the carrier of a Tripartite Key."

I said "key" (or "tripartite key") and he responded with: "Its three parts you must find and reunite as one."

To the word, "guardian," Garamon replied: "They will not let you enter the Abyss unless you can present a Tripartite Key."

His reply to the word, "parts," was: "Two can be found hidden in secret rooms within the Underworld. The third you must take from a shadow of evil."

To the word "room" or the phrase "secret room," he responded: "He who pays close attention to the walls may notice something unusual."

Saying "vines" produced this enthusiastic reply from Garamon: "Aaah yes! Tricky things they are. Try to find something that could burn through them."

Garamon responded to the word "burn" with: "I can tell you right away it's not fire based. Surely something within the dungeon will yield what you need."

The word, "shadow," prompted this interesting reply: "A most foul traitor. Once you have the first two parts challenge him for the third! He dwells beyond the void in the Shrine."

Saying "Shrine" caused Garamon to say: "Find your way there through the dungeon. You must use a teleporter to reach it."

The word, "teleporter," made Garamon say: "You will find many within the dungeon. They will facilitate your travels."
 

Harlequin

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Petra, I just tested this with a character I have on Formosa that has not done either quest to enter the Abyss. If you go to the Abyss entrance in the Underworld and try to step onto the buff-colored steps that spiral downward into the Abyss, you are stopped and get the message, "Thou must be on a Sacred Quest to pass through."

I know during the beta we could freely use that entrance to the Abyss in the Underworld and couldn't get out at the other end if we did so without meditating at the Shrine of Singularity. But once everything went live, that changed and you had to complete one quest or the other in order to get into the Abyss.
Aye, without doing either quests (either one will do) I cannot enter the abyss. I get blocked at the tomb and the spiral staircase and will get the "not on sacred quest" message. But I can freely recall/gate to Ter Mu though.

Was doing a spawn some time back and wanted to swap to my tamer, recalled back, logged and got the tamer out. Then realized I can't get into the abyss coz I haven't done the quest with my tamer...doh...was lazy and just swapped back to my mage.
 
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