At least in theory, a best Sampire would probably have these skills, maxed out...
120 swords/fencing/macing
120 bushido
120 tactics
120 parry
120 spell resist
120 anatomy
120 spirit speak
120 necro
120 chivalry
Of course, since they total way over the CAP, a compromise need be found.
Assuming that the ones that are a must to be maxed out are at least these 5 :
120 swords/fencing/macing
120 bushido
120 tactics
120 parry
120 anatomy
Of the other 4 what compromise could be best reached considering that skillwise another 120 points are available and in between ring and bracelet realistically another 120 points are obtainable ([15 x 4] x 2) ?
That is, for a total of 240 more points.
Are there wearable artifacts which help putting on more skill points among these ?
spirit speak
necro
chivalry
spell resist
It seems the blanket is rather short, and pulling it towards some of these 4 skills leaves others uncovered......
So how to allocate the 240 points at disposal plus whatever may be available from wearable artifacts ?
Also, when using ring+bracelet all focused onto skills, other important modifiers are not used. Mods like Hit Chance Increase, Lower Defense and so on.
For a more effective Sampire is it better to focus on skills, and the more the better, or limit skills in favour of attack/defense modifiers ?
Bottom line is, where does the best template balancing in between skills and attack/defense modifiers lays ?
120 swords/fencing/macing
120 bushido
120 tactics
120 parry
120 spell resist
120 anatomy
120 spirit speak
120 necro
120 chivalry
Of course, since they total way over the CAP, a compromise need be found.
Assuming that the ones that are a must to be maxed out are at least these 5 :
120 swords/fencing/macing
120 bushido
120 tactics
120 parry
120 anatomy
Of the other 4 what compromise could be best reached considering that skillwise another 120 points are available and in between ring and bracelet realistically another 120 points are obtainable ([15 x 4] x 2) ?
That is, for a total of 240 more points.
Are there wearable artifacts which help putting on more skill points among these ?
spirit speak
necro
chivalry
spell resist
It seems the blanket is rather short, and pulling it towards some of these 4 skills leaves others uncovered......
So how to allocate the 240 points at disposal plus whatever may be available from wearable artifacts ?
Also, when using ring+bracelet all focused onto skills, other important modifiers are not used. Mods like Hit Chance Increase, Lower Defense and so on.
For a more effective Sampire is it better to focus on skills, and the more the better, or limit skills in favour of attack/defense modifiers ?
Bottom line is, where does the best template balancing in between skills and attack/defense modifiers lays ?