T
thoregundi
Guest
Is it any good for crafting anymore?
Yup , lets try to find some more pointless skills...For sure, as well as camping.
This is true for Blacksmithing, but I can find no reference to it giving a bonus to an Artificer. I'm working on my Artificer template and need to have a definite answer to this.Arms lore is a must for crafters. Arms lore adds damage increase to exceptionally crafted weapons, as well as extra resistances on exceptionally crafted armor.
If you're planning to make a crafter, arms lore is a must-have, but you're probably ok without item ID.
aaaah ! So it will increase the damage of my bows!! coool! I'm about to gm bowcrafting! so I'll be sure to do arms lore too, along with my smith!Arms lore is a must for crafters. Arms lore adds damage increase to exceptionally crafted weapons, as well as extra resistances on exceptionally crafted armor.
If you're planning to make a crafter, arms lore is a must-have, but you're probably ok without item ID.
Yes, indeed. With GM arms lore, your exceptionally-made bows will have at minimum 40 di.aaaah ! So it will increase the damage of my bows!! coool! I'm about to gm bowcrafting! so I'll be sure to do arms lore too, along with my smith!Arms lore is a must for crafters. Arms lore adds damage increase to exceptionally crafted weapons, as well as extra resistances on exceptionally crafted armor.
If you're planning to make a crafter, arms lore is a must-have, but you're probably ok without item ID.
Thanks!
It gives the advantage in that the items will have a higher intensity with Arms Lore, so you get better gains and better unravel with Exp items.This is true for Blacksmithing, but I can find no reference to it giving a bonus to an Artificer. I'm working on my Artificer template and need to have a definite answer to this.
Thanks
Yes, indeed. With GM arms lore, your exceptionally-made bows will have at minimum 40 di.
Sorry, should say minimum 45 di at GM. Also gives +5 random resists to armor at GM arms lore.Yes, indeed. With GM arms lore, your exceptionally-made bows will have at minimum 40 di.
I already get 40 di without arms lore? aah haaa! but I got 43 di with 72 arms lore! that will be nice to gm !! lol
Again, I assume you're referring to an item MADE by a BLACKSMITH that will have higher intensity - and that THESE will give a better unravel by the Artificer. But the Arms Lore skill is needed ONLY for the BLACKSMITH and NOT for the Artificer, right?It gives the advantage in that the items will have a higher intensity with Arms Lore, so you get better gains and better unravel with Exp items.This is true for Blacksmithing, but I can find no reference to it giving a bonus to an Artificer. I'm working on my Artificer template and need to have a definite answer to this.
Thanks
Arms lore is not needed for the artificer. If all you're doing on your toon is imbuing, 120 imbuing is all you need.Again, I assume you're referring to an item MADE by a BLACKSMITH that will have higher intensity - and that THESE will give a better unravel by the Artificer. But the Arms Lore skill is needed ONLY for the BLACKSMITH and NOT for the Artificer, right?It gives the advantage in that the items will have a higher intensity with Arms Lore, so you get better gains and better unravel with Exp items.This is true for Blacksmithing, but I can find no reference to it giving a bonus to an Artificer. I'm working on my Artificer template and need to have a definite answer to this.
Thanks
So , it's kind of like... Scribe for Magery in a sense??Arms lore is not needed for the artificer. If all you're doing on your toon is imbuing, 120 imbuing is all you need.
If you want to benefit offensively from the imbuing skill, you will also want mysticism and eval int.