Z
Zyron
Guest
It doesnt give me the option to use a bandaid in actions
If using the non-legacy targeting options, then right click, mouse over target to get submenu, then select self.is there a way to make them automatically target myself?
The macros/actions you require for bandying self or pets etc are all shown in the SA user guide here:It doesnt give me the option to use a bandaid in actions
If I have different colored stacks of bandaids in my backpack, will this hot bar action automatically find them all or would all the bandaids have to be used up from one stack at a time? Is it possible to switch stack colors without losing the rest of the macro actions if using the Legacy targeting options if the EC uses them one colored stack at a time?If using the non-legacy targeting options, then right click, mouse over target to get submenu, then select self.
If using Legacy targeting you will need to create a macro, drag bandages into slot, wait for target, target self.
You would have to set one for each color but it would use up all of the one color, then you can just clear the old color out of your macro and put in the new color and you don't have to delete the whole macro; when using legacy targeting. I have 5 stacks of the same color and it uses all stacks, not sure if it works from inside different backpacks, I just use the main one because of the grid view it doesn't really matter anymore for me to have things seperate. For me it seems to use 1 bandage from each pile before it goes back to the first pile.If I have different colored stacks of bandaids in my backpack, will this hot bar action automatically find them all or would all the bandaids have to be used up from one stack at a time? Is it possible to switch stack colors without losing the rest of the macro actions if using the Legacy targeting options if the EC uses them one colored stack at a time?
Also, if I have 2 stacks the same color nested in different backpacks will the EC recognize the differently nested identical colors and use them in it's macro automatically or will they not get used until dragged to the hot bar action manually or stacked with the first stack the hot bar action was created with?
This could be an interesting setup for my tamer, now all I need to do is make sure I get it all straight so I can plan it out for him properly.
Yes it knows the differance, the timer will happen on all bandages that are on a hotbar.One question? Does it distinguish between enhanced and normal bandages? I've got enhanced bandages on F1, and normal on F2. When I F1 the count down timer starts on both piles? Hhhmmm... maybe this is because I am using a custom UI? I need to check and see something....