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1st Ever Nerf Request...

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
After 12 ++ years I am at a loss and come here to ask, beg and plead...here is my story

With 120 weapon skill, 45 HCI and 30 HLD I simply cannot hit a Parry Mage.

They can stand right next to me and let me shoot away, I have used very style bow and if I get lucky and the RNG goes my way I hit 2 in a row, wow!

Maybe we can put in the some type of timer as with Evasion or dare I say require Tactics for Parry.

Last thing I will say is just about any and everything in UO has been nerfed at one time or another with the exception of Magery! It remains unchanged, why?

Can you imagine an ebolt that actually missed, lf I have 150 dex maybe I ducked? Lets make Wrestle a two handed weapon, after all we do have two hands...That alone would fix alot of the problems.

I will ask the boards for one thing, if you play a Mage and have Parry you have already made my point so please try to limit the Flame Strikes!
 
T

The Fallout

Guest
I always thought we should be able to dodge mage spells. Not as much as we can parry weapons because mages can fizzle but with resist spells and parry we should have like a max of a 10-15% chance of dodging a spell, then evasion would increase that by another 5-10% for its duration.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
BUFF MAGES IF ANYTHING....


A few points...

1) Parry is a DEFENSIVE skill... Said parry mage will be at a very large disadvantage vs a MAGE with another useful skill

2) Archers are overpowered atm. If your Dieing to a parry mage you've done something wrong. 4 SEC bandages / 50 Enhance potions / Apples / IMBUED 50 Hit Fireball bows / Ability to just run away while healing (mage has to stop to cast)..... All of these combined together should allow you to win easily.. or in the case of said parry mage at least NOT die... they have a very lacking offense....

3) At it's core UO is basically Rock / paper / Scissors.... Some things just have an advantage over other's.. Granted that Skill / speed / Item quality etc.. all have HUGE effects, but something with parry just gets a natural leg up vs dEXXERS.. and consequently suffers elsewhere.....
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Not sure about buffing mages, but Vexxed is on the money. No "one size fits all" please.
 
S

Sergul'zan_SP

Guest
After 12 ++ years I am at a loss and come here to ask, beg and plead...here is my story
Always irrelevant....

With 120 weapon skill, 45 HCI and 30 HLD I simply cannot hit a Parry Mage.
Mages shouldn't be allowed to have parry. Mages have wrestling for evasion and disarm.

They can stand right next to me and let me shoot away, I have used very style bow and if I get lucky and the RNG goes my way I hit 2 in a row, wow!
Wow!

Maybe we can put in the some type of timer as with Evasion or dare I say require Tactics for Parry.
Or just take it away from mages.

Last thing I will say is just about any and everything in UO has been nerfed at one time or another with the exception of Magery! It remains unchanged, why?
Because it's isn't unbalanced in its pure form. It is unbalanced when they have skills like parry/bushido that were never intended for mages...

Can you imagine an ebolt that actually missed, lf I have 150 dex maybe I ducked? Lets make Wrestle a two handed weapon, after all we do have two hands...That alone would fix alot of the problems.
No, it wouldn't. You insisted that your problem was you couldn't hit a parry mage...you still wouldn't be able to hit them even if this were true. I do (once again) agree that mages shouldn't be able to have parry/bushido at all. Weapons should be useless to them unless they have invested in the weapon skill and tactics. The concept of spell channeling is silly IMO.
 
G

Gellor

Guest
I see no problem with the parry mage. Look at the sacrifices a parry mage makes:
1) 120 points into parry
2) 100 to 120 points into anat/wrestling
2a) mage weapon that CAN be disarmed
3) 80 points into dex

Lets look at a damage/capability output comparison:
Dexers can swing 1.25 per second and do 40+ points of damage each hit. There is NO way to disrupt this swing speed... at all.
Dexers can attack AND heal at the same time: weapon goes off exclusive of bandaids, potions, chiv, etc

Mages can have their spells disrupted. And smaller almost undisruptable spells only do 15 points of damage.
Mages can either attack OR defend.

By taking parry, a mage gives up an offensive capability. Often a LOT of it when they do wrestle/anat.

I run a parry mage with 60 dci and against some players, I get hit WELL over 50% of the time.
 
O

onthefifty

Guest
I see no problem with the parry mage. Look at the sacrifices a parry mage makes:
1) 120 points into parry
2) 100 to 120 points into anat/wrestling
2a) mage weapon that CAN be disarmed
3) 80 points into dex

Lets look at a damage/capability output comparison:
Dexers can swing 1.25 per second and do 40+ points of damage each hit. There is NO way to disrupt this swing speed... at all.
Dexers can attack AND heal at the same time: weapon goes off exclusive of bandaids, potions, chiv, etc

Mages can have their spells disrupted. And smaller almost undisruptable spells only do 15 points of damage.
Mages can either attack OR defend.

By taking parry, a mage gives up an offensive capability. Often a LOT of it when they do wrestle/anat.

I run a parry mage with 60 dci and against some players, I get hit WELL over 50% of the time.
QFT.

this is what makes UO great. The ability to think outside the box with your template.

Parry mages are probably one of the hardest suits to put together. A good weapon was darn near impossible to find prior to imbuing.

I'd leave it alone.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
They're fine. If anything, archers and dexers are overpowered. If you die one on one against a mage (any mage, pretty much) you need to stop PvPing.
 

Wulf2k

Stratics Legend
Stratics Veteran
Stratics Legend
Dexers can swing 1.25 per second and do 40+ points of damage each hit. There is NO way to disrupt this swing speed... at all.
Disarm / Paralyze wrestling special? Curse, to lower swing speed?
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Disarm / Paralyze wrestling special? Curse, to lower swing speed?
Yeah, good luck hitting a 45 DCI dexer as a mage with no HCI.


I highly doubt curse will do much to their swing speed. Maybe drop it by 1/4 of a second. Til they use a potion and end up with more than they had pre-curse.
 
S

Sergul'zan_SP

Guest
Yeah, good luck hitting a 45 DCI dexer as a mage with no HCI.


I highly doubt curse will do much to their swing speed. Maybe drop it by 1/4 of a second. Til they use a potion and end up with more than they had pre-curse.
Then you suffocate them with your Stuffy Dwagon.
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
A parry mage running with an imbued greater healing wand, pots and apples. Just try to kill one 1v1 on a dexer.

Just as a red character should never have use of Chiv skills...a mage should never have use of the previously mentioned skills without tactics and a weapon skill to back them up.

On a side note..faction gear should morph to regular non magic armor/ weapon/jewelry when in any facet except Fel.
 
G

Gellor

Guest
Disarm / Paralyze wrestling special? Curse, to lower swing speed?
Couple of problems:
1) Without HCI, you have well under 50% chance of hitting. And the assumption is someone spent 120 points on wrestling
2) Making a mage suit with 45+ on HCI and DCI is a difficult prospect if not OVERLY cost prohibitive.
3) MOST PvP dexers take into account curse when they build their suits and choose stats... assuming they don't run magic resist skill.
4) Paralyze of any sort is wasted... "everyone" carries a trapped box.
5) Stacking special moves with a mage is problematic since you can't queue up special moves and cast spells at the same time. I USED to leave disarm queued up in the past. Now, I don't bother.

Do mages have some problems? Absolutely(spamming weaken, curse, etc) But parry is not one of them.
 

red sky

Sage
Stratics Veteran
Stratics Legend
Sounds like someone's mad that their click and follow tactic didn't work this time. :thumbup1:
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Last thing I will say is just about any and everything in UO has been nerfed at one time or another with the exception of Magery! It remains unchanged, why?
You've been playing for 12++ years, and yet make this statement? One of the two portions of this statement is untrue. Perhaps both.

Magery has been changed and nerfed and gone through updates as much as any other skill. In fact, several of the magery spells have gone through a couple of different methods of function.

Strange concept that in order to back up a desire to see the mage/parry combo nerfed that you would make up such a strange claim as this.
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
Yeah, good luck hitting a 45 DCI dexer as a mage with no HCI.
Then you suffocate them with your Stuffy Dwagon.
Disarm / Paralyze wrestling special? Curse, to lower swing speed?

With 120 weapon skill, 45 HCI and 30 HLD I simply cannot hit a Parry Mage.
Mages shouldn't be allowed to have parry. Mages have wrestling for evasion and disarm.

Maybe we can put in the some type of timer as with Evasion or dare I say require Tactics for Parry.
Or just take it away from mages.

Last thing I will say is just about any and everything in UO has been nerfed at one time or another with the exception of Magery! It remains unchanged, why?
Because it's isn't unbalanced in its pure form. It is unbalanced when they have skills like parry/bushido that were never intended for mages...

Can you imagine an ebolt that actually missed, lf I have 150 dex maybe I ducked? Lets make Wrestle a two handed weapon, after all we do have two hands...That alone would fix alot of the problems.
No, it wouldn't. You insisted that your problem was you couldn't hit a parry mage...you still wouldn't be able to hit them even if this were true. I do (once again) agree that mages shouldn't be able to have parry/bushido at all. Weapons should be useless to them unless they have invested in the weapon skill and tactics. The concept of spell channeling is silly IMO.
I disarm dexxers all the time but maybe that's because I'm awesome or maybe it's because the dexxers I usually fight are gimpy and not very bright. Usually disarm gimp dexxers haha.

I knew stuffy dwagons were good for something and I was carrying it around for ****s and giggles

Parry Mages are only possible because of items stop whining about mages with parry. Template building is half of UO whether the template works or not is a completely different story.

I could build a Camping, ItemId, TasteId, ForensicId, Snooping, Begging, Swords template and start whining that I can't kill someone with a bit more common sense, But I don't because I have common sense.

If you are complaining about a mage with parry don't blame template building and try to get certain skill not accessable if you have some other skill that's just stupid. Blame the items if you want to blame anything but I bet you couldn't because you probably have a twinked out character too and it's entirely possible that you also couldn't work said character without said items.

As for the Archer who started this. Archers are archers you shouldn't be standing next to anyone while fighting in the first place and if you are you deserve to be pk'ed for being a lousy archer.
 
S

Splup

Guest
After 12 ++ years I am at a loss and come here to ask, beg and plead...here is my story

With 120 weapon skill, 45 HCI and 30 HLD I simply cannot hit a Parry Mage.

They can stand right next to me and let me shoot away, I have used very style bow and if I get lucky and the RNG goes my way I hit 2 in a row, wow!

Maybe we can put in the some type of timer as with Evasion or dare I say require Tactics for Parry.

Last thing I will say is just about any and everything in UO has been nerfed at one time or another with the exception of Magery! It remains unchanged, why?

Can you imagine an ebolt that actually missed, lf I have 150 dex maybe I ducked? Lets make Wrestle a two handed weapon, after all we do have two hands...That alone would fix alot of the problems.

I will ask the boards for one thing, if you play a Mage and have Parry you have already made my point so please try to limit the Flame Strikes!
Can you imagine me disturpting all your swings?...

Geezh, archers are 2 button temps and they can Heal While Running, Attack while running, Heal while attacking and running and via versa.

Let my mage do those and I'm willing to give up the parrying, since atm I gotta always choose 1 of those 3 which you can do all at the same time.

I mean heck, if archer doenst want to die to a parrymage he won't. It's only about running in time, for a mage that's not the case.

Parrying on a mage is waste of 120 skillpoints against other mages, and I'm not taking 1on1 with my parrymage against a necromage for sure. Your archer is very strong against mage which has no parrying... And YET a lot easier to play, and I mean A Lot.

Archers whining about parrymages... Give me a break. Make a mage and it's waste of 120 skillpoints. If you want to play the easy temp, keep using your archer which is very strong against many temps which take a lot more time to master. There's 1 temp that's strong against you and that's parrymage, and even he/she won't kill you if you run early enough since he can't do damage while running like you can.

Dexers whining about parrymages being too strong... :please:

And btw. my parrymage has been hit even by moving shot maaaany times in a row. Also the 32,5 % chance to hit is better then a nonparry mage has a chance to get FS casted which makes same damage as ur AI. And he can't heal while casting it...
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
I see no problem with the parry mage. Look at the sacrifices a parry mage makes:
1) 120 points into parry
2) 100 to 120 points into anat/wrestling
2a) mage weapon that CAN be disarmed
3) 80 points into dex

Lets look at a damage/capability output comparison:
Dexers can swing 1.25 per second and do 40+ points of damage each hit. There is NO way to disrupt this swing speed... at all.
Dexers can attack AND heal at the same time: weapon goes off exclusive of bandaids, potions, chiv, etc

Mages can have their spells disrupted. And smaller almost undisruptable spells only do 15 points of damage.
Mages can either attack OR defend.

By taking parry, a mage gives up an offensive capability. Often a LOT of it when they do wrestle/anat.

I run a parry mage with 60 dci and against some players, I get hit WELL over 50% of the time.
You seriously missed the entire point.
OP was specifically talking about Archers. How is the Archer disarming the Mages wep? If you are talking about a melee Archer then you are implying that the Archer should give up offense just to be able to Disarm a Mage? Kinda disproves your own - "By taking parry, a mage gives up an offensive capability" speech now doesnt it?

No way to disrupt swing speed? Wtf is Curse spell? Curse spell is without a doubt the most effective offensive/defensive weapon ever introduced into the game.

Ofc Mages can have their spells disrupted. Thats such an absurd statement. If they could never have a spell disrupted they would win every single battle against any type of Warrior. Ever see a freakin non-interrupted spell miss?
Spells dont miss in case you havent noticed.

Since imbuing everyone and their brother has a maxxed out 'mage wep'

Bottom line is that the only reason you dont see a million more Parry/Mages is that they are so 100% effective agaianst Archers & most all Warriors that they are too boring for most to play.
 
L

Law of Hell

Guest
this is the most ******** thread ever... how is there an argument about that ?

They nerfed mages so many times ( books can be disarmed, they nerfed the mr without med, they nerfed the special while casting spells, they nerfed the speed of mages (before you could follow someone casting marrow, when u didnt block when casting a spell but moving forward and backward ) ) and i am damn sure i forgot some.

Talking bout nerfing a skill that needs the most skill to play, and talk about that when you play a ******** template like an archer, just rofl...
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
If anything needs to be nerfed concerning mages is not the magery templates, Its the resisting spells skill, It needs to be reverted to how it worked pre aos and untied to elemental resists. Trapped boxes need to be fixed also.
 
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