i was going to put this as part of my reply to kyrites shield idea but i dont want to hijack his topic:
what they need to do is get rid of trap boxes..as it is now trap boxes allow people to make overpowered templates..if you think about it and all the gimpped out templates that it lets people have..it would provide much more balance in the game if they were gone.
they arent intended for that use in the game at all..and the process of making them even further proves that point..they already fixed the similar method years ago with the trapped pouches but they have yet to fix this?
i can guarantee you this huge aspect of pvp isnt considered by ea when they are looking at balancing issues.. what is the point of introducing even more spells that can be broken by using this method (sleep)
get rid of trapped boxes and force people to have resist and uo will endup much more balanced...i know im going to get flammed by anyone who uses this in their template (so do i)..but i think in the big picture this is what should really happen
what they need to do is get rid of trap boxes..as it is now trap boxes allow people to make overpowered templates..if you think about it and all the gimpped out templates that it lets people have..it would provide much more balance in the game if they were gone.
they arent intended for that use in the game at all..and the process of making them even further proves that point..they already fixed the similar method years ago with the trapped pouches but they have yet to fix this?
i can guarantee you this huge aspect of pvp isnt considered by ea when they are looking at balancing issues.. what is the point of introducing even more spells that can be broken by using this method (sleep)
get rid of trapped boxes and force people to have resist and uo will endup much more balanced...i know im going to get flammed by anyone who uses this in their template (so do i)..but i think in the big picture this is what should really happen