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Am I the last Paladin??

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Banner

Guest
Just wondering if I am the only one working on a Paladin? I keep looking over the Stratics pages and all I see lately is Samie post. Is the Paladin being taking over by the Samurai? If so why?
 
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GFY

Guest
No you aren't the last. The hugh benefit of the bushido special moves and the ability to block your opponents blows without having to use a shield are a hugh advantage. Also the bushido specials stack quite nicely with the paladins buffs, healing and curing spells.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
I have a Paladin. I play him alot. I've replaced Magic Resist with Bushido, but I'm not sure I like that yet. Thank goodness for Soulstones....

Currently, he's...

120 Sword
120 Parry
100 Tactics
100 Anatomy
100 Bushido
90 Chivalry
90 Healing

I'm getting tired of being cursed and Paralyzed (yeah, I know. Trapped Box), but the Bushido stuff is pretty cool
 
T

Turdnugget

Guest
The high level paladin spells aren't that effective in PvP for the most part... hence the reason people only run w/the minimum needed to cast consecrate, divine fury, remove curse, close wounds, cleanse by fire...At least for PvP.

PvM you can use dispel evil, the area effect one is good for spawns, and noble sacrifice is good for area rezing.

Bushido is taking the lead because of how well it works in both realms of PvP and PvM. You get LS which gives you HCI. You get a lot better chance of blocking, especially when used w/parry. You can then use a one handed weapon so you can chug pots and still block well. You've got evasion to avoid attackers hits/spells. You've got confidence to boost your regens + help you heal while on the run. Counter attack in case someone is trying to hit you with a nasty special which reflects it back on themselves. Momentum strike even though i've never really used it yet.

It's definately got more offensive/defensive advantages over chivalry and you can get away w/having lower chiv than you can with lower bushido.

Paladins now I see as more of a RP template...unless you want to go super hybrid w/bushi/parry etc to be a complete beast. A pally template will still do well in both PvP/PvM but not nearly as effective w/out the bushido stuff as well.
 

Zalan

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Most Pallys are a Hybrid at this point. Chivalry + Bushido.
 
5

5% Luck

Guest
What i have seen is the 4/6 Pally template. This is where you use the fast casts for max healing. Its near instant. Spaming holy light at 4/6 is awsome on any feild and ataching the wepon damage to that can turn the tide is any pvp fight. Karma based damage is kind of like having a 0 mage weapon on in that the "eval" portion of the equation isnt in your template. Its in your title!

Plus Im sure i read some where that dispel evil will damage a vampire player. Maybe damaging mana or HP or both(have to test)
 

ZippyTwitch

Lore Keeper
Stratics Veteran
Stratics Legend
Most Pallys are a Hybrid at this point. Chivalry + Bushido.
Then they are not a pally if they mix it with bushido. A pally is a temp with chiv and weapon skills. I.E, chiv swords tactics heal ant parry resist. If you put bushido, ninjitsu, magery, necro, taming, etc in there then its not a pally.

Pally is nothing compared to a sami these days. Once i made my sami I haven't played my pally since.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Then they are not a pally if they mix it with bushido. A pally is a temp with chiv and weapon skills. I.E, chiv swords tactics heal ant parry resist. If you put bushido, ninjitsu, magery, necro, taming, etc in there then its not a pally.

Pally is nothing compared to a sami these days. Once i made my sami I haven't played my pally since.
I disagree. As far as I'm concerned, a Paladin is any character that has at least 65 Chivalry. The character might also be a samurai or mage, but just because you have one of the skills you listed doesn't mean a character can't be a Paladin.

A Paladin is an excellent choice for PvM. They have some high-damage attack spells (EoO and CS) for High-fame creatures and bosses. It's not such a good choice for PvP unless you are using 4/6 healing.
 

ZippyTwitch

Lore Keeper
Stratics Veteran
Stratics Legend
I disagree. As far as I'm concerned, a Paladin is any character that has at least 65 Chivalry. The character might also be a samurai or mage, but just because you have one of the skills you listed doesn't mean a character can't be a Paladin.

A Paladin is an excellent choice for PvM. They have some high-damage attack spells (EoO and CS) for High-fame creatures and bosses. It's not such a good choice for PvP unless you are using 4/6 healing.
If you mix with another skill like I mentioned then its a Hybrid. A hybrid cannot be a pally, sami, mage, etc. A hybrid is a hybrid.
 
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northwoodschopper

Guest
I've had a pure paladin for a long time, who I still use when I feel like a challenge, and for my RP guilding. I dropped tactics from him, which reduces his damage output and ability for special moves, but I adapted to these shortcoming. With 4/6 casting, a large mana pool, and some guile, I've managed to kill most paragons aside from an ancient wyrm, and I've even managed to solo Dreadhorn twice, though both times took a lot longer than it was worth (first time close to 2 hours).

120 swordsmanship
120 chivalry
110 parry
110 resist
99 healing
81 anatomy
80 focus

100/100/55 for stats, converted to an elf for extra mana.

some of the time I try my luck slaying top game wearing the virtue suit, and most of the time I use a darkwood suit with 30% HCI. I'll use my fully optimized suit on rare occasions, as it's overkill for most things. I've yet to try imbuing for this character, as I simply don't need it at the moment.

I have my chivlary so high for the title foremost, but I do appreciate the strength of my paladin abilities. Perhaps I'm holding off someday that they'll rebalance how skill plays into paladin abilities, though I'm fine with the strength of the abilities with 120 skill and max karma. On the guild-front, I'm the ultimate support character; solo I enjoy the challenges presented with this template and the strategies involved.
 
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Connor_Graham

Guest
Chopper, using necro on a buried thread will result in the eventual shriveling of your nether regions, ending with their retreat into your posterior exit. 9 out of 10 dentists agree that it's not a good thing to do. :thumbsup:
 

Taylor

Former Stratics CEO (2011-2014)
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I have a sampire for PvM and a 4/6 macer/pally for PvP. Different strengths.
 
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northwoodschopper

Guest
Chopper, using necro on a buried thread will result in the eventual shriveling of your nether regions, ending with their retreat into your posterior exit. 9 out of 10 dentists agree that it's not a good thing to do. :thumbsup:
admittingly i didn't look at the date, but this was one of the first threads to appear when searching the term 'paladin', being that pure paladins are a rare breed. nonetheless, my post was a bit more than mere necromancy.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
I still play a paladin.

120 swords
120 parrying
100 tactics
100 healing
100 anatomy
100 resist (115 with accessories)
80 chivalry

No Bushido, no necro.

Before March of this year I didn't even have that. I had 80 focus instead of chiv.

Soloing stuff is damn hard, damn neigh impossible when it comes to the top bosses but it's never a dull moment :)

I am a fossil from the old 7xgm days :)
 
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northwoodschopper

Guest
i remember those 7xGM days, where warriors had to joust usually with a halberd or warhammer to kill dragons and above, and needing to flee off-screen to heal. i still sometimes joust monsters.

my paladin swaps resist and tactics. it's easier to manage without tactics since i rarely ever used special moves except for whirlwind, and armor ignore on changelings, but without resists i can barely handle all of the mana drains, paralysis, and poisonings, not to mention losing large % of stats in every battle with higher creatures. everyone mentions that it's easy to play without resists with tweaks, but i could never get a handle on it.

anyone have much luck with a paladin that only uses close wounds for healing? i wonder with all of the mana regen and LMC available nowadays, combined with meditation and 4/6 casting, if it could be viable. i tried it a long while back before SE, and while i had no problems healing and curing, i never had any mana for anything else.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
The high level paladin spells aren't that effective in PvP for the most part... hence the reason people only run w/the minimum needed to cast consecrate, divine fury, remove curse, close wounds, cleanse by fire...At least for PvP.

PvM you can use dispel evil, the area effect one is good for spawns, and noble sacrifice is good for area rezing.
Actually there are some good benefits on high level Chiv.

You mentioned dispel evil. Did you know it dispels summons like demons and revenants?

It also has another benefit as well. It has the ability of reducing your targets stamina and mana for a short diration. This of course is based on Karma/Fame.

Holy light comes to mind also.
 
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northwoodschopper

Guest
Actually there are some good benefits on high level Chiv.

You mentioned dispel evil. Did you know it dispels summons like demons and revenants?

It also has another benefit as well. It has the ability of reducing your targets stamina and mana for a short diration. This of course is based on Karma/Fame.

Holy light comes to mind also.
i don't think it actually does dispel anything, it just makes creatures run away. it's more problems than it's worth with spellcasters, as they flee at high speeds yet still mana dump. it does however ruin any necromancer in a form, as it rapidly depletes stamina and mana, although temporarily.

maybe they changed it recently, but i never dispelled revenants with dispel evil.
 
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Connor_Graham

Guest
i don't think it actually does dispel anything, it just makes creatures run away......maybe they changed it recently, but i never dispelled revenants with dispel evil.
Dispel Evil does in fact dispel revenants. They fixed it not too long ago so it works correctly now.
 
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northwoodschopper

Guest
that's great news! and here i was switching to dispel weapons to take care of revenants all this time. so does this mean it also reduces the stamina and mana of any target too?
 
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northwoodschopper

Guest
well of course if you're in necro form, that's how the spell has always worked. never found much use since necro templates hardly use forms in PvP, and the drains are easily compensated. the other poster made it sound like the spell would work on any target, which it doesn't from testing it out.

at least dispel evil now has greater benefit. i'm curious to start testing and see how effective dispel evil is with summons and revenants. for 9(15) mana, and near instant cast, i'd like to see how it comparies with a mage's dispel and mass dispel.
 

Wulf2k

Stratics Legend
Stratics Veteran
Stratics Legend
I hate yet to see my Dispel Evil fail to dispel a summon. 120 Chiv.

Handy for spellweavers' fairies.
 

Kirthag

Former Stratics Publisher
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
My main and favored character is a pure Paladin - swords, tac, anat & chiv & focus w/healing.

PVM she is awesome - used to hunt AWs just for giggles. Now with SA - well, there is a bit of a challenge for the pure pally temp. Personally, I don't like easy farming when PVMing - dying sometimes puts things back into perspective & drive me onward to defeating said baddy (greater dragons are worse than AWs!).

As for PvP - the pure pally is not the greatest... but I can get in a good hit or two - especially with a ubw/ssi repond kryss *eg* - and make someone think twice about dueling me 1v1. (no, that's not a call for challenge) I prefer to be sneaky in the pvp arena with my stealther. :D


I enjoy the pure paladin... don't think I could ever change my temp for a hybrid. Sometimes an "uber" template ruins the challenge of the game.
 
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