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spellweaving with warrior

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Celedrith

Guest
Just how these two notions are compatible?

I'm thinking of having a warrior char with spellweaving and medi, I dunno if it helps me or not. Any suggestions or ideas?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Just how these two notions are compatible?

I'm thinking of having a warrior char with spellweaving and medi, I dunno if it helps me or not. Any suggestions or ideas?
Go 4/6 chiv spellweaver. Carry a bardiche, cleaver, and a butchers knife.

Run up to your opponent, disarm, switch to bardiche, para shot, get off your mount, dismount them. Continue to follow them, once you are able to get back on your mount do so (or bleed them and mount your ethy). Summon 4 pixies, say all kill , chase them with bleed and holy light spam.

If they manage to invis after a dismount then cast thunderstorm to reveal them.
 
C

Celedrith

Guest
my template in mind would be

120 fencing
100 tactics
100 anatomy
100 healing
100 poisoning
100 spellweave
80 medi

100 110 40 stats

and I'm of the Europa RP community, so I can not have stuff that are not allowed in RP rules in Europa.

I just wanted to know how this template would work, like with the spells of Gift of Renewal, Attunation etc.
 
R

RichDC

Guest
If there the only spell you are going to use then dont bother.

I would suggest, dropping weaving to 40 (its a VERY nice boost in the effect of those spells, without wasting too many points)drop med and pick up parry to 120 and take either tactics or anatomy to 120, maybe 110 split (so you gain more DI and more HP from healing).

You could even drop poisoning to 80 (all thats needed for DP with GM you get a boost to your chance at level 6 not really deal breaker) then you could 120 both.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
I would suggest taking the template up with the guild you want to play with.

Gift of Renewal and Attunement (or attune weapon) can be quite powerful when used right... maybe too powerful for combat which restricts the use of runic weapons and armor.

I looked over a few of the RoE for the roleplay guilds, and there isn't anything against it (unless you want to be a guardsman), but that doesn't necessarily mean it's encouraged.

So yeah. Bring the question to the members of the guild you wish to join.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
If there the only spell you are going to use then dont bother.

I would suggest, dropping weaving to 40 (its a VERY nice boost in the effect of those spells, without wasting too many points)drop med and pick up parry to 120 and take either tactics or anatomy to 120, maybe 110 split (so you gain more DI and more HP from healing).

You could even drop poisoning to 80 (all thats needed for DP with GM you get a boost to your chance at level 6 not really deal breaker) then you could 120 both.
To take this thought a little bit further, with 40 spellweaving, you can get a level six focus just by casting arcane circle with any four other human characters (must be human for JOAT), assuming their skill is 0. It doesn't even matter if they have completed the spellweaving quest.
 
R

RichDC

Guest
I would suggest taking the template up with the guild you want to play with.

Gift of Renewal and Attunement (or attune weapon) can be quite powerful when used right... maybe too powerful for combat which restricts the use of runic weapons and armor.

I looked over a few of the RoE for the roleplay guilds, and there isn't anything against it (unless you want to be a guardsman), but that doesn't necessarily mean it's encouraged.

So yeah. Bring the question to the members of the guild you wish to join.
Too powerful??? I dont know what you mean !

I mean...(with a level 6) 13Hp regen every 2 secs for 60ish seconds and over 40HP of damage absorbtion for over 60seconds isn't pwerful!!

how dare you! :p
 
C

Celedrith

Guest
I would suggest taking the template up with the guild you want to play with.

Gift of Renewal and Attunement (or attune weapon) can be quite powerful when used right... maybe too powerful for combat which restricts the use of runic weapons and armor.

I looked over a few of the RoE for the roleplay guilds, and there isn't anything against it (unless you want to be a guardsman), but that doesn't necessarily mean it's encouraged.

So yeah. Bring the question to the members of the guild you wish to join.
I'm already in a guild, and that is not definitely guardsman :)

I thought those three spells will be what I need for combat, the rest of SW can go to PvM.

well taking 120 tactics and anatomy does only +2 damage in combat, which did not seem very effective for 40 skill points. I hope I'm wrong though.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
If there the only spell you are going to use then dont bother.

I would suggest, dropping weaving to 40 (its a VERY nice boost in the effect of those spells, without wasting too many points)drop med and pick up parry to 120 and take either tactics or anatomy to 120, maybe 110 split (so you gain more DI and more HP from healing).

You could even drop poisoning to 80 (all thats needed for DP with GM you get a boost to your chance at level 6 not really deal breaker) then you could 120 both.
I agree with this. Poisoning at 80, Tactics at 90, Spellweaving 40. Spellweaving is a mana hog depending on what spells you use it for and is best as a utilitarian type of support. Can drop anatomy and healing to 90 depending on your setup and stats. I don't role play but if equipment is one of the constraints, go with higher anatomy and keep healing at 90.

You should have enough points from a few adjustments to fit in everthing you need.
 
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