P
pgcd
Guest
I'm sorry, this has probably been discussed earlier, but a search for "autodefend" is not going to give me the info I need (yeah, I tried).
Here's the situation: I decided to finally train macing on my fighter, so I bought it to 40, killed some stuff in Haven, killed some skellies at Yew graveyard and reached 55ish. Then I figured I could go to Despise since lizardmen should start giving gains around there, and I still want to get the Ankh =)
I kill a few lizards, then I have to be AFK for a few minutes (nature's call). I leave, confident in the fact that my fighter, although unskilled in macing, has a nice suit and is a legendary parrier - not to mention he's a vampire, so he's very survivable against low level critters. When I come back, he's around half health, because some lizards are pounding on him while he does ABSOLUTELY NOTHING. As soon as I select an enemy and attack, everything's fine again, but now I'm curious.
As it turns out, autodefend and autoattack only work against one enemy. Mob A attacks you, it flags, you defend. In the meantime, Mob B and C attack you as well, but you're still fighting A. When you kill A, the expected behaviour, at least for me, would be that, as soon as B or C hit you, you retarget and defend. What actually happens is, uhm, nothing. You just stay there and get pummelled, until another mob comes across, in which case you might actually start defending again.
Ok, that was longer than expected - anyway, my point is: is this behaviour desired? If it is, why is it? And if it isn't, can we please fix it so it makes some sense?
If there's an AFK training problem (as admittedly would have been my case, had I gained anything), I'd like to remind that "make max" allows for crafting AFK training, as sheep allow for AFK parry training, and Cast Last Spell repeat 10 allows for AFK magery training etc...
Here's the situation: I decided to finally train macing on my fighter, so I bought it to 40, killed some stuff in Haven, killed some skellies at Yew graveyard and reached 55ish. Then I figured I could go to Despise since lizardmen should start giving gains around there, and I still want to get the Ankh =)
I kill a few lizards, then I have to be AFK for a few minutes (nature's call). I leave, confident in the fact that my fighter, although unskilled in macing, has a nice suit and is a legendary parrier - not to mention he's a vampire, so he's very survivable against low level critters. When I come back, he's around half health, because some lizards are pounding on him while he does ABSOLUTELY NOTHING. As soon as I select an enemy and attack, everything's fine again, but now I'm curious.
As it turns out, autodefend and autoattack only work against one enemy. Mob A attacks you, it flags, you defend. In the meantime, Mob B and C attack you as well, but you're still fighting A. When you kill A, the expected behaviour, at least for me, would be that, as soon as B or C hit you, you retarget and defend. What actually happens is, uhm, nothing. You just stay there and get pummelled, until another mob comes across, in which case you might actually start defending again.
Ok, that was longer than expected - anyway, my point is: is this behaviour desired? If it is, why is it? And if it isn't, can we please fix it so it makes some sense?
If there's an AFK training problem (as admittedly would have been my case, had I gained anything), I'd like to remind that "make max" allows for crafting AFK training, as sheep allow for AFK parry training, and Cast Last Spell repeat 10 allows for AFK magery training etc...