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Balanced two handed weapons..

  • Thread starter SUPRsalad
  • Start date
  • Watchers 3
S

SUPRsalad

Guest
I heard this idea being tossed around. I wanna get some opinions on it:

Give us a little more max weight on two handed weapons so we can squeeze balanced property onto it, and still have the room for 15 dci. .

I mean, why not? Why is it that all the biggest baddest looking weapons in the game are utterly useless. . .

Don't you wish we could see some dexxers out there using halbreds again?

Don't you wish you had a mage that 'effectively' used a two handed staff, or or a double axe?

Think about it before you answer.. think of the olden days.. Think of the nostalgia.

edit: Also think, a two handed weapon is basically useless because you can't chug with it. . . The extra damage isn't really a good trade-off for not being able to chug. . Think it is? Think of the archers. . . Damage is no big deal for mages, because we don't have tactics anyways. Think of the dexxers.. the archers have had their time in the sun, so why not dexxers??
 

Ender

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Two handed weapons basically useless? I think you've never heard of the samurai my friend.
 

Alezi

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Bushparryswordstamer with a balanced 2h weapon. Say hello to chugging pots, parrying and evading all at the same time while doing damage. Keep it as it is, no need to fix something that's not broken.
 

kelmo

Old and in the way
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Bushparryswordstamer with a balanced 2h weapon. Say hello to chugging pots, parrying and evading all at the same time while doing damage. Keep it as it is, no need to fix something that's not broken.
Aww... No god mode?
 

Zuckuss

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As far as logic goes, it does not make sense to have balanced two handed weps, however I suppose the same could be argued for bows.
 
S

Stupid Miner

Guest
Bushparryswordstamer with a balanced 2h weapon. Say hello to chugging pots, parrying and evading all at the same time while doing damage. Keep it as it is, no need to fix something that's not broken.
... or you could do the exact same thing with a 1 handed weapons, then you don't have to waste an item property. The 5% parry chance decrease isn't noticeable either.
 

Alezi

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... or you could do the exact same thing with a 1 handed weapons, then you don't have to waste an item property. The 5% parry chance decrease isn't noticeable either.
Yeah but at least now they'll have to switch weapons if they wanna dismount.
 

Restroom Cowboy

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I think the moment they added balanced to archery weps, they dropped the ball. If they add balanced to two handed weps, then there will be no reason for me to even pvp. Might as well call the game dexxers online then...
 

red sky

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Bushparryswordstamer with a balanced 2h weapon. Say hello to chugging pots, parrying and evading all at the same time while doing damage. Keep it as it is, no need to fix something that's not broken.
I player can still make this template with a single handed weapon and still be just as effective if not more. So therefore, your argument is void considering archers use "2 handed weapons" and shoot from a distance and still get a "balanced property" which allows them to drink pots.

P.S. To make that template it would be taming, lore, swords, bushido, parry, and tactics. (assuming you want to use specials on this template) that adds up to:
110 taming
110 lore
120 swords
120 bushido
120 parry
100 tactics
40 of something to heal with, maybe chiv?
And we all know that evasion has that lovely 20 second timer on it. So this so called "god mode" isn't all that it would be cracked up to be with 2 handed balanced weapons.

P.S. Balanced Heavy Xbow Moving Shot Cu Sidhe Tamers Pwnzer da Noobz.
 
A

Abies Aduro

Guest
not really if u play SA dexxers and mages are better for the new dungeons and sampires are the ultimate pvm template and more people pvp with mage
oh and none of those require taming by the way
 
T

The Fallout

Guest
Yea tamers are more like an all around class. They can hold their own in many places but they don't really excel in those places.
 
S

SUPRsalad

Guest
hey, this was NOT about PVM or dungeons, okay?? This is strictly regarding pvp.. I just see a REALLY unfair contrast between archers and dexxers these days..

I don't even play either, but its really seeming to be whack as hell. . .
So... archers get all the benefits, AND they can deliver MORE damage from 8 tiles away?? COME ON!
 
O

Old Man of UO

Guest
hey, this was NOT about PVM or dungeons, okay?? This is strictly regarding pvp.. I just see a REALLY unfair contrast between archers and dexxers these days..

I don't even play either, but its really seeming to be whack as hell. . .
So... archers get all the benefits, AND they can deliver MORE damage from 8 tiles away?? COME ON!
You can not make a change like that to affect PvP and say it's not about PvM, because it would also affect PvM. They are NOT mutually exclusive.

How about a long timer between potion uses with the Balance property?
 

Mook Chessy

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I think the moment they added balanced to archery weps, they dropped the ball. If they add balanced to two handed weps, then there will be no reason for me to even pvp. Might as well call the game dexxers online then...

When a Mage misses me with a spell we can call it dexxers online...

Try to run parry

30 dex-faction cinture-50 pots-balm=80 dex= archer will never hit you!

Trust me a good mage will kill a good archer 99 out of 100 times!

As an archer I have been nerfed so many times, DI cap, AI cap, More mana for specials, reduced mods on bows, reduced death strike. Yet the funny thing is after 12 years a mage can still cast curse, fs and never miss me for 35++. That is if im lucky enough not to be Corpsed.

The only people that call it dexxers online are bad mages....
 
T

The Fallout

Guest
When a Mage misses me with a spell we can call it dexxers online...

Try to run parry

30 dex-faction cinture-50 pots-balm=80 dex= archer will never hit you!

Trust me a good mage will kill a good archer 99 out of 100 times!

As an archer I have been nerfed so many times, DI cap, AI cap, More mana for specials, reduced mods on bows, reduced death strike. Yet the funny thing is after 12 years a mage can still cast curse, fs and never miss me for 35++. That is if im lucky enough not to be Corpsed.

The only people that call it dexxers online are bad mages....
Agreed and let's not forget that curse in pvp lowers stats AND resists.... add skills and we basically have a mage discord lol
 

Restroom Cowboy

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Stratics Legend
When a Mage misses me with a spell we can call it dexxers online...

Try to run parry

30 dex-faction cinture-50 pots-balm=80 dex= archer will never hit you!

Trust me a good mage will kill a good archer 99 out of 100 times!

As an archer I have been nerfed so many times, DI cap, AI cap, More mana for specials, reduced mods on bows, reduced death strike. Yet the funny thing is after 12 years a mage can still cast curse, fs and never miss me for 35++. That is if im lucky enough not to be Corpsed.

The only people that call it dexxers online are bad mages....
The same could be said about specials and dexxers. If I hit a dexxer, shouldn't I be able to interrupt his special? My spells can be interrupted by a simple hit, shouldnt the dexxers suffer the same according to this halfassed logic?

BTW...I would love to see a parry mage be viable again...but in the sandbox called UO they just arent worth playing. (with pots, faction aids, apples, and 180 stam suits...the temp is pointless...OR didnt you get the memo three years ago?)

Bad mage? Would you care to put gold on that one?
 

Restroom Cowboy

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Agreed and let's not forget that curse in pvp lowers stats AND resists.... add skills and we basically have a mage discord lol
Please explain what the hell that has to do with balancing two handed weps? If I remember correctly, there are plenty of one handed weps for every skill. The ONLY reason dexxers would want to be able to chug with two handed weps is so they have a better chance to evade...lol.
 

Mook Chessy

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The same could be said about specials and dexxers. If I hit a dexxer, shouldn't I be able to interrupt his special? My spells can be interrupted by a simple hit, shouldnt the dexxers suffer the same according to this halfassed logic?

BTW...I would love to see a parry mage be viable again...but in the sandbox called UO they just arent worth playing. (with pots, faction aids, apples, and 180 stam suits...the temp is pointless...OR didnt you get the memo three years ago?)

Bad mage? Would you care to put gold on that one?[/QUOT

Sure come to Siege and we play a bit...
 
T

The Fallout

Guest
Please explain what the hell that has to do with balancing two handed weps? If I remember correctly, there are plenty of one handed weps for every skill. The ONLY reason dexxers would want to be able to chug with two handed weps is so they have a better chance to evade...lol.
My comment was obviously toward the "dexxers online (LOL)" remarks.
 
A

Abies Aduro

Guest
You can not make a change like that to affect PvP and say it's not about PvM, because it would also affect PvM. They are NOT mutually exclusive.
The same could be said about specials and dexxers. If I hit a dexxer, shouldn't I be able to interrupt his special? My spells can be interrupted by a simple hit, shouldnt the dexxers suffer the same according to this halfassed logic? [/QUOTE]

I know these were said by two different people but having specials interrupted would affect PVM as well as PVP
for example certain specials such as whirlwind would become useless
according to the logic of UO when a mage gets hit they are interrupted because their concentration is broken
but a warrior is hit he gets to continue his special because he swinging a weapon
u would not be able to stop his momentum thus his attack will continue
it make sense to me
u forget though a special can be parried i cant parry ur mage spell
 

Restroom Cowboy

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Please explain what the hell that has to do with balancing two handed weps? If I remember correctly, there are plenty of one handed weps for every skill. The ONLY reason dexxers would want to be able to chug with two handed weps is so they have a better chance to evade...lol.
My comment was obviously toward the "dexxers online (LOL)" remarks.
:eyes::blushing: rawr???
 
T

The Fallout

Guest
u forget though a special can be parried i cant parry ur mage spell
This, specials can be parried anytime, mage spells (and others) can only be blocked by evasion every so often when it is activated.
 

Harlequin

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Not sure if this has been mentioned, the reason bows can get the balanced property is because there are no single handed bows that they can switch to. That means they would never be able to chug pots without disarming. Unlike the other combat skills.



The balanced property was introduced to correct a previous over-nerf. A long time ago, all bows allowed archers to chug.

That was a tad unfair to non-archers in pvp. So archers got nerfed into not being able to chug. Which now became unfair for archers, who used to have the ability to chug. Hence the "balanced" property.

I would suggest to do away with all that and allow all 2 handed weapon wielders to chug. But after chugging, no weapon swings for 2 seconds. Maybe longer.
 

Goldberg-Chessy

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I think the moment they added balanced to archery weps, they dropped the ball. If they add balanced to two handed weps, then there will be no reason for me to even pvp. Might as well call the game dexxers online then...

Another average Mage playing the wrong template wants dexxers nerfed into oblivion
*yawns*

The only Mages that have serious issues with dexxers are the ones that want to play one template with one suit and be viable in all situations (spawns/gate/duel)
No other templates are able to do this so why should Mages be able to?

Todays Mage is still the most powerful overall character in pvp so please stop the whine
 

Restroom Cowboy

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Another average Mage playing the wrong template wants dexxers nerfed into oblivion
*yawns*

The only Mages that have serious issues with dexxers are the ones that want to play one template with one suit and be viable in all situations (spawns/gate/duel)
No other templates are able to do this so why should Mages be able to?

Todays Mage is still the most powerful overall character in pvp so please stop the whine
Delusional much? I suppose in your shoes I would be a bit peturbed by posts like mine...not everyone carries around a balanced double hit spell comp bo...oh wait....imbuing.

What do you mean I want a dexxy nerfed? The only reason bows were ever balanced in the first place was due to an over nerf on archery. After the nerf was corrected, little was done to rebalance the skill...balanced bows remained...and archers once again hit the top of the totem poll. I don't want dexxers nerfed, as mentioned in one of my prior posts...or did you miss the bit about dexxers already having one handed weps?

No other temp can go with just one suit? Are you really being serious? It seems the last set of jewels crafted were 50 ep 30 hci 30 dci 10 dex 12 int. Would you show me how I can incorperate those into a mage set? Please show me where the diversity is for sdi items for mages too, since dexxers can get HCI/DCI/and damage on every piece of armor. I have 3 suits for my mage...if you need more than one on a dexxer you are either full of poo poo or else havent ever built a decent suit.

Mage still the most powerful? I guess you should stick to playing less populated shards...perhaps there what you say holds some truth.
 
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