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Mysticism transportation.

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Mysticism is supposed to be the gargoyle way of magery. Yet it lack transportation spells, mark,recall and gate. Its needed.
 

legendsguy

Sage
Stratics Veteran
Stratics Legend
i can appreciate a desire for some sort of recall spell. i know i put chivalry on my crafter just for sacred journey. however, i'm not sure if mark and gate are really necessary. those ought to stay on mages.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
Gargoyles have wings, son.:party:
Recall is faster than a horse. Gargoyle flight is the same speed as a horse. Thus Recall is faster than gargoyle flight.

Not that I'm saying that Mysticism needs transportation spells; it probably doesn't. But your logic fails all the same.
 

Warsong of LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
if you want to recall just put scrolls into your runebook, I believe that thats zero magery to use.
 
D

DarkScripture

Guest
No it isn't.
From the Ultima lore is does read they had their own magic. In those very words in fact.

I personally would love to see Mysticism get 64 spells and be just as hard to train. Replacement for magery. I role played a Gargoyle Mystic Human Slayer on Beta for a while. I deplored humans, and would NEVER tain my soul with their filthy magic. Translocation spells would be a must in there for sure.
 
M

mjolnir131

Guest
if you want to recall just put scrolls into your runebook, I believe that thats zero magery to use.
Oh yea sitting around making recalls is a total blast,love it with 6 other non-mage, non-chiv chars, whats one more to make recalls for.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Mysticism does not have a translocation capability, just like it doesn't have a way to create food, give nightsight, telekenises, unlock a chest, trap a chest, untrap a chest, poison, put up a wall of fire, a wall of poison, a wall of force fields, a wall of paralysis, cast a disguise, summona horse, an eagle, a purple llama, polymorph, summon an air elemental, an earth elemental, a fire elemental.....


i guess what i am saying, is if you want to recall and don't want to use scrolls, use magery, don't try to turn mysticism into magery.
 
G

guum

Guest
It's hard to imagine a non-crafter template that has mysticism but not magery. And why would a crafter have mysticism anyway? You've already got Eval, don't you? And magery has better single-target nukes, plus better single-target heals (GHeal beats the crap out of both mysticism options in terms of sheer healing throughput), and Invisibility is pretty crucial in lots of situations. I realize that that's (not counting Imbuing) 360 skill points down the drain already...but mysticism's just a heavy skill-point-investment skill.
 
M

mjolnir131

Guest
It's hard to imagine a non-crafter template that has mysticism but not magery. And why would a crafter have mysticism anyway? You've already got Eval, don't you? And magery has better single-target nukes, plus better single-target heals (GHeal beats the crap out of both mysticism options in terms of sheer healing throughput), and Invisibility is pretty crucial in lots of situations. I realize that that's (not counting Imbuing) 360 skill points down the drain already...but mysticism's just a heavy skill-point-investment skill.
really?
i can imagine a mystisim enabled thower with 120 in sword and parry your running a real tight templet right there where you going to fit in magery?
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Sacred Journey also needs to be removed and Recall set back to needing Magery to use. Instantaneous travel should not be anywhere as easy as it is.
 
T

Thangorodrim

Guest
Sacred Journey also needs to be removed and Recall set back to needing Magery to use. Instantaneous travel should not be anywhere as easy as it is.
Or SJ and recall could just be removed entirely and gate travel severely nerfed.
 
A

Abies Aduro

Guest
are you guys out of ur minds get rid of sj and recall and nerf gate travel
i dont know about u but i dont have time to run aorund ultima aimlessly looking for a dungeon or find a house to buy stuff from
call it lazy or whatever but ever one complains about not making this game WOW but yet u want to get rid of something thing unique to uo and force to people to waste time running around... NO THANKS
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
I mainly (not only) tought of taming and mysticism. But to gate you need magery and ...well whatever.. Those of you who can think know what I mean...
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Sacred Journey also needs to be removed and Recall set back to needing Magery to use. Instantaneous travel should not be anywhere as easy as it is.
Why? Do you want people to only play mages?

( all my characters have either magery or chivalry ... for no reason other than I dislike micromanging charges in runebooks and like to have the capacity to recall; if recall was completely eliminated, I would probably end up playing mostly mages so I could gate ... only if gate were also eliminated would I resort to traveling cross-country ... I may like the idea of wandering the world on foot, but when it comes right down to it, I'm hopelessly hooked on "I want to go *there*" instant gratification and will build my characters around it if I have to )
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Why? Do you want people to only play mages?

( all my characters have either magery or chivalry ... for no reason other than I dislike micromanging charges in runebooks and like to have the capacity to recall; if recall was completely eliminated, I would probably end up playing mostly mages so I could gate ... only if gate were also eliminated would I resort to traveling cross-country ... I may like the idea of wandering the world on foot, but when it comes right down to it, I'm hopelessly hooked on "I want to go *there*" instant gratification and will build my characters around it if I have to )
Yea that kindof was my point. Do we need magery (or chivalry) to be able to transport ourselfes and our pet/friends around the world? I wish it wasnt so. Magery is good and all that, but I dont want it on all my characters.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Why? Do you want people to only play mages?
No, I want people to be able to get from Luna to Umbra on foot without getting lost. Is that too much to ask? And before you call that a bad example, I seriously do know some people that can't do that.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I role played a Gargoyle Mystic Human Slayer on Beta for a while. I deplored humans, and would NEVER tain my soul with their filthy magic.
Dumb question for all of you that know the UO lore far better than I ever will, but here goes anyway. Why is it that the words of power for Magery spells can be found in the Gargish to English dictionary?
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Oh yea sitting around making recalls is a total blast,love it with 6 other non-mage, non-chiv chars, whats one more to make recalls for.
I just buy them in bulk. Faster, more convenient and they are not that expensive to buy.

I don't need to recall everywhere I go either. But if it is such an inconvenience to use scrolls then you should make room for the skill.
 
S

Serine

Guest
Mysticism does not have a translocation capability, just like it doesn't have a way to create food, give nightsight, telekenises, unlock a chest, trap a chest, untrap a chest, poison, put up a wall of fire, a wall of poison, a wall of force fields, a wall of paralysis, cast a disguise, summona horse, an eagle, a purple llama, polymorph, summon an air elemental, an earth elemental, a fire elemental.....


i guess what i am saying, is if you want to recall and don't want to use scrolls, use magery, don't try to turn mysticism into magery.

But.. but ... but they can make moongates :yell:
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
No, I want people to be able to get from Luna to Umbra on foot without getting lost. Is that too much to ask? And before you call that a bad example, I seriously do know some people that can't do that.
I admire the sentiment, but my point is that you are up against a more difficult barrier than you realize. If you only restrict recall/SJ, many people, even me, will change to playing almost entirely mages with gate rather than give up the ability to use travel spells.

I agree that it would nicer to wander the land a little more often, but after a while the game relentlessly drives a player towards the path of highest efficiency. Consider escort quests: how many people bother to do them gate-free? (I used to do them from time to time, but to be honest I can't remember the last time now). I think that's a good model of how people would react to your proposal.
 
M

mjolnir131

Guest
Buying equates to 38to 40 gold more than making them i can burn there 1000 recalls fairly fast so 40k is a big number there in that conditionnow 40k over a few months would not be so bad but it's maybe every 3 weeks.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I too would like to see mysticism get 64 spells and be highly comparable to magery. That would be good..... so far UO has done NOTHING that even comes close to magery in "complexion"...
 
I

Infiniti

Guest
Sacred Journey also needs to be removed and Recall set back to needing Magery to use. Instantaneous travel should not be anywhere as easy as it is.


I dissagree one hundred percent with you. :thumbdown:
 

AaronTheAssassin

Adventurer
Stratics Veteran
Stratics Legend
No, I want people to be able to get from Luna to Umbra on foot without getting lost. Is that too much to ask? And before you call that a bad example, I seriously do know some people that can't do that.
Oh god its so true its horribly sad. Ive tried to teach one vet how to walk to every city in brittania from the public moongate system, except cove cause I dont want to stress them, and Serpents Hold because I dont trust them on boats. Sadly, they still cant make it to Minoc. :sad4:

And god help us if I try to teach the new thieves the co-ordinate system. Apparently that is a lost art.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Oh god its so true its horribly sad. Ive tried to teach one vet how to walk to every city in brittania from the public moongate system, except cove cause I dont want to stress them, and Serpents Hold because I dont trust them on boats. Sadly, they still cant make it to Minoc. :sad4:

And god help us if I try to teach the new thieves the co-ordinate system. Apparently that is a lost art.
Sure am glad that when I started playing you could not recall without magery.... and regs.

I never recalled anywhere.... and I had NO RUNES. Not even to my own house...

Yep that's right folk..... Even though my house was in the middle of no where I KNEW where it was and how to get here... by WALKING.

But and this is a big one... that does not mean that mystics should not be allowed some form of travel...

I still believe that a "mystic" should have all the same amount of spells and many of the same sort of spells as a MAGE..... that's right they should both have 64 spells.

I believe it's do to lazyness on the part of the devs that nothing comes close to magery...

Spellweaving should be a stand alone skill like magery... it should also have comparable spells to magery.

Also, bushido... 6 moves... how lame is that? Ninjitsu... lame.... both should have had at LEAST 16...

And then there is Necromancy.... also should have had 64 spells. And you shouldn't have to shift to wraith form and cast a NON necromantic spell to recall.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I admire the sentiment, but my point is that you are up against a more difficult barrier than you realize. If you only restrict recall/SJ, many people, even me, will change to playing almost entirely mages with gate rather than give up the ability to use travel spells.

Except back when they weren't as prevalent people just walked places. We weren't overrun with mages then, and i'm sure we wouldn't now.
 
T

Thangorodrim

Guest
Removal all on demand ad-hoc magical travel, i.e., no recall, sj, or gates.

Open up space in all cities for housing. This could be done with minimal impact by simply altering a few signs and relocating some NPCs, then demolish some of the many utterly unused structures in the cities.

These two changes alone would significantly improve community interaction and benefit the economy.

Location would mean something again which would induce myriad positive, subtle effects on the game milieu.

If there are areas which become truly odious to reach then add a sparkly teleporter somewhere nearby, e.g., Underworld volcano entrance.

There are two ideas that could ease the transition.

One: each character has a special backpack-only artifact (similar to a focus) which will, subject to extant recall rules, teleport that character (and pets) to their home. This is how recall worked in the single player games and also fulfills the get-away-from-pks design concept that led to recall in the first place.

Two: an artifact similar to above, except that once per day at any currently recallable location the artifact can be marked. Once marked, the character can open a gate to the marked location, similar to gate travel. This might need some constraints such as a limited number of charges per day or forgetting the marked location every 24 hours, etc.

While we are at it, lets return the moongates to the old phases of the moon system, just for ****s and giggles.

Note that these changes could be done in a single publish, a quickie as it were. To really enhance the effects, however, new travel options could be implemented and the cities could be significantly overhauled to provide city identities with specific trades or skills (as in the Ultima games).

So, city identity would:

  • confer relevant crafting and training bonuses
  • predicate which type of NPCs are available and cost of their goods
  • provide consignment bonuses to player transactions for relevant items
  • create an overall association between place and skill/trade which brings players together

Examples:

Yew - Iolo's home, city of archers

  • crafting at the yew bowyer (possibly player house in yew) yields a bonus to exceptional chance
  • the only bowyer NPCs are at Yew and Serpents Hold (10% more expensive)
  • only bowyer NPCs sell archery weapons and ammo
  • selling a bow from a player vendor yields a 10% consignment payment to the seller
  • alacrity type bonus for training fletch in Yew bowyer shop

Moonglow - city of magic

  • alacrity type bonus for training magic skills in city
  • crafting bonus for inscription done in city scribe shop (maybe player house)
  • magery npcs are only at moonglow, only source for regs, etc
  • selling spellbooks, regs, other magic accouterments yields a consignment bonus to the seller

You get the idea and its not new. It could all be derived from Ultima canon. Some other obvious city identities come to mind:

Umbra - necro, spirit
Luna - chiv
Serpents Hold - melee skills
Nu'Jelem - jewelry, etc
Minoc - smith, mining

All of this would break the economy deforming dominance of Luna and create geographically oriented functional communities. Need a bow / arrows / etc? Go to Yew.

NO GLOBALIZATION IN SOSARIA! NO LB-MART IN EVERY TOWN!

Etc. I am not going to go through all the cities, but you can see the pattern. Derive it from the old Ultima canon.

The city identity details in this post are ephemeral, the point is foster communities by creating an association of cities with trades/skills for both npc and pcs and put the player housing in the cities.

Travel
  • Hot air balloon, player crafter, some rigamarole to inflate it and finite duration before deflation (but not short, just not permanent). Moves faster than any land based transport, however, the more players in it, to a max of, say six, the slower it moves.
  • Horse team with cart - carries eight players, fastest land transport (faster than solo mounted)
  • Small boats - for six players max, faster than traditional boats

Again the details are not that important. You might need rules in trammel to control accessing the craft.

I would LOVE to see an overland spawn get raided by hot-air balloons full of reds. What a sight.

The train is about to pull in. My point is that instant teleportation all over the map has done nothing but harm the game in the long run. Getting rid of it and embracing the notion of 'place' would enhance the game significantly.

Incidentally, I have a whole floor of an 18 x 18 devoted to my rune library created over a decade, so I understand the reluctance some might feel. Change is developmental.
 

Corpse

Seasoned Veteran
Stratics Veteran
Stratics Legend
Sure am glad that when I started playing you could not recall without magery.... and regs.

I never recalled anywhere.... and I had NO RUNES. Not even to my own house...

Yep that's right folk..... Even though my house was in the middle of no where I KNEW where it was and how to get here... by WALKING.

"back in my days, I used to walk 50 miles through the perilous lands of felluca to get home with 5 reds,2 orcs, and a liche chasing me the whole way... you youngins have it easy"


GET BACK IN YOUR HOLE OLD MAN, dont make me get the hose again!
 
C

Chadlo

Guest
From the Ultima lore is does read they had their own magic. In those very words in fact.

I personally would love to see Mysticism get 64 spells and be just as hard to train. Replacement for magery. I role played a Gargoyle Mystic Human Slayer on Beta for a while. I deplored humans, and would NEVER tain my soul with their filthy magic. Translocation spells would be a must in there for sure.
Well before SA we didn't really see gargoyles did we (just the monster version) so I'd say their form of transportation sucked. LOL, however since we see them now one could venture to say they must have had some technological breakthrough... where is it then?
 
M

mjolnir131

Guest
If you want backward thinking travel move your happy little butt over to Siege, they would love the new blood,Heck I'm pretty sure there are area's on Siege that nobody has been to for 6 months to a year because of the lack of travel choices. I say this becouse there are places on the Pro-shards in ish that are the same way.
 
O

Old Man of UO

Guest
Ahh... this brings back the memories of the good old days when we would stand around the moongates waiting for them to coming the proper phase so we could get to the right area.

You know, taking it to the absurd... why doesn't mining skill have it's own form of teleportation...
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
You know, taking it to the absurd... why doesn't mining skill have it's own form of teleportation...
Haha. That would be awesome :D

It would be like gate travel but in the form of tunneling :p

"Can someone dig me a tunnel me to Serpents Hold?!"
 

Whitestar4016

Journeyman
Stratics Veteran
Stratics Legend
Shoot I'd be happy with being able to charge up runebooks with Gate scrolls. For to use on the gate function. ah well.
:pint:
 
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