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So... what templates could gargoyles be theoretically good at?

  • Thread starter Stupid Miner
  • Start date
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S

Stupid Miner

Guest
Was just thinking how it seems a gargoyle could probably make a nice assassin character.

Dual Short Axes:
14-16 damage
Double Strike
Infecting Strike.
3.0 Speed

Seems to me if you max anatomy, and tactics, and DI, had a hit spell, (and lumberjacking maybe?) getting both hits off a double strike would be devastating, and you'd still have infecting to follow up with.
Also, you could switch off to a Glass sword and follow with bleed and mortal strikes.
Also, can gargoyles be interrupted my "mounting"? If not, that'd be another advantage: quick getaway.

Never played an assassin char, but it seems Gargoyles could be good at it.



So are there any other templates that they could be good at in theory?
If one gets good at judging the "sweet spot" for throwing weapons could they be good? What about the dual swordsman/thrower template the Devs seemed to want to push. Would that work? And if it doesnt work, would it work well in theory if throwing and gargoyles didnt suck as much as they do currently?


Can anyone think of any other templates that theoretically, or actually, could be any good?
 
C

Connor_Graham

Guest
Can anyone think of any other templates that theoretically, or actually, could be any good?
Imbuing 120
Smithing 120
Tailoring 120
Arms Lore 100
Magery 100
Med 100
Eval 80

There ya go. The only template I'd even think of considering for a Garg.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Yeah pretty much. In beta they were capable of dexer templates, but now they just flat out suck.
 

sirion

Sage
Stratics Veteran
Stratics Legend
I wasn't in the beta. Why cant gargs be good dexters now? melee or archer.

If gargs cant fight well, how can they reach the Noble status to use Queen's soulforge.

I need to create a garg char soon for the imbuing bonus, but also cant figure out what skills to have.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
You're forced to use HLD on your weapon as a gargoyle, you can't get it on equipment like elves/humans.

You can't get 45 DCI and have bushido unless you put DCI on your weapon.

You can't use any existing artifacts.



In beta, you could alter every existing artifact except headgear, gorgets, and gloves. Now, you can't alter any (as far as I know). In beta, you could imbue regular necklaces and earrings with regular jewelry properties, instead of having to use non-medable gargoyle necklaces and earrings with crappy resists, and no jewelry properties.

You can't use a swamp dragon for -20% damage from physical attacks.



A mage would work decently enough. Go with

120 magery
120 eval
120 med
120 mysticism
120 imbuing
120 resist/spellweaving/whatever
 
H

Harb

Guest
1. Stealth/ tamer works well.
2. As Ender indicated, the mage/ mystic/ imbuer is a nice character, the only trouble is that on a human or elf, the same template should be a nicer character based on useable items. I went down the road already and won't go back, we'll see how much I play the character once the novelty wears off.
3. Anything including throwing is up in the air from my view for the moment. I began a thead here before noting this one on a similar subject. I've played the guy a couple ways, and am not embracing either. I'm not opposed to the concept of an optimal range, it does have some merit as a concept, but what it drives in supplemental skills is at the least burdensome and will lead to lack of variance in templates. I suppose I'd be OK with that as well, but what gets me peeved is that once you put 120 throw/ 120 swords/ 120 parry on a guy, you're hit every single time a creature swings at you and you can't parry a single blow. I strongly recommend the restrictions be relooked, not necessarily conceptually abandoned, but remeasured quite a bit. A lot of the weapons are good for the gargoyle warrior, be it a thrower or not, so there may be some interest in the race with various warrior combos. I just haven't broken the code sorry. I'm pretty certain I'm disappointed with throwing as it currently exists.
 
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