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TIMER on Imbued Items

  • Thread starter RavenWinterHawk
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RavenWinterHawk

Guest
I know this wont be popular...


Ive played 10 years and if I know anything I know players will maximize imbuing to the point that perfection is made with every item, especially jewelry. Eventually a glut will come. Prices will fall. And everyone will being wearing perfect jewelry.

Not in 30 days. Probably 6 months.

You can argue my point but I am absolutely right.


Now... what to do?

Timer. The magic ability of imbuing is to use powerful skills to transform and transfer magic. Each piece of jewelry has a three hour limited daily use. A timer ticks down. Once it is put on the timer goes. Even if you take it off. The item runs out of mystic energy to work the imbued process.

And server up it is reset. Maybe it needs to be charged with 10 residue the next day.

The idea... you get to use power items but not 24-7. Then it needs to be charged up the next day.

Dont like that idea. Well maybe it needs a cool down period and recharge period every 2 hours.

Timer clicks down at 2 hours. You have to charge it with 20 residue and in 15 minutes its charged for another 2 hours. (though I dont like this idea)

But something.

If not in 6 months we will all have our 90 point skill jewerly, our 15 HCI 15 DCI STRENGTH 8 25% damage or whatever.

Mark my words....
Any thoughts. Let me save this idea sucks posts. Ill type it.

THIS IDEA SUCKS.

The GLUT IS COMING...
 

Black Sun

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You can't use powder of fortification on imbued items, and they will eventually break. So once a piece of jewelry has been imbued it gets a durability count. So eventually, everything made with imbuing will wear out and need to be replaced. Nobody is going to find that Uber jewel and run around with it for the rest of their time playing UO. It will break, and a new one made to replace it.

Imbuing is fine, a timer would just make imbued items less desirable because of the added hassle of using them.
 
G

guum

Guest
Imbuing is fine.

Ingredients for top-end stuff are obscenely expensive, and will remain expensive for a long time to come. This by itself makes the top end stuff not trivial to come by; furthermore, it gives newbies and casuals a way to make some real money by farming these ingredients and selling them to crafters.

And even if the dreaded result that you prophesy came true: frankly, who cares? If everyone had the same high end equipment, the net effect would be to, in fact, make UO much less item-based than it is now -- the playing field would be leveled, and a lot of people would be happy about that.
 

Vexxed

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You can argue my point but I am absolutely right.
Actually.. your not...

You forgot about "weighted properties".... As imbuing currently stands you can go to 500% on jewels and certain properties are weighted to use more.

1 FC
3 FCR
15 HCI
15 DCI
+15 Magery

This is possible (technically lol) with Magic drop jewelry where the same piece wouldn't be possible with the way stuff is weighted. I'm sure lots of useful jewelry exists out there that breaks the 500% mark... YEAH... everyone's stuff will greatly improve, but certain drops will still have their place.
 
R

RavenWinterHawk

Guest
Actually.. your not...

You forgot about "weighted properties".... As imbuing currently stands you can go to 500% on jewels and certain properties are weighted to use more.

1 FC
3 FCR
15 HCI
15 DCI
+15 Magery

This is possible (technically lol) with Magic drop jewelry where the same piece wouldn't be possible with the way stuff is weighted. I'm sure lots of useful jewelry exists out there that breaks the 500% mark... YEAH... everyone's stuff will greatly improve, but certain drops will still have their place.
Well your right I should have phrased it maximium potential to the limits of imbuing which is 500%.

Not that we can have anything we want. We just take what we are given to the max.

As for the fact above a few posts. I dont really care if we all have the same gear. I dont even have an all 70's suit and my mage dose fine PvM.

But what happens when everyone has the same gear everyone is the same. Which If I get your point thats good. It makes HOWEVER a big gap for new players to get dressed up to be competitive.

YEARS AGO we were all the same because there were no items. That was good for new players. They didnt need anything.

NOW ADAYS yeah us old players will have the gear (Which sounds funny) makes us all the same and as equals like 8 years ago.

But its the new player that is at a disadvantage.

JMO
 
C

Connor_Graham

Guest
But its the new player that is at a disadvantage.
That's the same in any game. With that said, it's not good for the game to screw over the players that have been playing for 10 yrs or more just so some guy that started yesterday can "catch up" in a week. That's bad business in the MMO industry. Long term goals have to be part of the game, regardless of how impatient some people might be.
 

Black Sun

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But its the new player that is at a disadvantage.

JMO
I don't think this will put them more at a disadvantage. If anything it will level the playing field some. Under the old system drops of the most desirable loot were rare and random. Hence the high price.

Now that everyone and their brother can make that perfect item (if they're so inclined and skilled) prices should lower to a more manageable level for that high end gear.


As for the comment about everyone having the same gear... My answer to that is by everyone having the same gear it removes items from the equation and we go back to a skill based system. Player A isn't better because of his 133t suit anymore, because now players B-Z all have the same suit. Now it's based on his skill.

Imbuing as it stands is just fine. The crying I hear from people claiming it's overpowered, and its products will ruin the economy all sound to me like people who hear coins falling into the pocket books of other players who weren't able/lucky enough to get the good drops before.
 
R

RavenWinterHawk

Guest
Good point above.
Its a disadvantage just not as significant. I suppose just a different learning curve for a new player.

What I think is the funniest is the game worked 8 years ago. Now we spend all this time gathering, imbuing, crafting, powerscrolling, apple eating, talisman wearing and soulstoning..... TO END JUST THE SAME AS WE WERE before all this was introduced.


Thats why I do my on thing. I became a merchant to profit on the craze race. Now Ive retired to SA in my home. I like the music there.
 

legendsguy

Sage
Stratics Veteran
Stratics Legend
cough.. you do realize that if an item is imbued with 255/255 durability then it can be repaired 255 times...

that's about an eternity in game time. if you ask me, the best solution would be to just plain make it so they can't be repaired.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Artificial timers like this have no purpose in the game.

And frankly, at least imbuing makes crafting useful. I'm not sure how imbuing brings further detriment to a system that currently (pre-imbuing) had very little use for crafters unless you managed to get a good enhancement or made it with runics. And even then, once you bought that piece, it's not like you were ever, ever going to lose it.

At least imbuing causes things to expire.
 
C

Connor_Graham

Guest
cough.. you do realize that if an item is imbued with 255/255 durability then it can be repaired 255 times...

that's about an eternity in game time. if you ask me, the best solution would be to just plain make it so they can't be repaired.
That's only a few months on a dexxer. Less if the person plays more than casually. You're also not taking into account that once it reaches a certain point, there's no point in repairing it anymore, as it'll only last for a short time before it needs to be repaired again.
 
R

RavenWinterHawk

Guest
Artificial timers like this have no purpose in the game.

And frankly, at least imbuing makes crafting useful. I'm not sure how imbuing brings further detriment to a system that currently (pre-imbuing) had very little use for crafters unless you managed to get a good enhancement or made it with runics. And even then, once you bought that piece, it's not like you were ever, ever going to lose it.

At least imbuing causes things to expire.
Not jewelry. It last forever. Thats the problem. Weapons and armour fade.
 

Black Sun

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Imbued jewelery has durability on it. It will eventually break. Granted, it may last longer than armor or weapons, but it will break. I would assume they will need repair as often and reading glasses do. Usually I have to repair glasses every 3rd armor repair or so. I would think jewels would be about the same.
 
G

guum

Guest
Also, I'd like to point out the role of "Property Weight" that everyone is underestimating. Case in point: I just found a nice ring for cheap on a luna vendor with 3 FCR, 1 FC, and 9 Peacemaking. I wanted to put music and discord on it for my bard/tamer, but in fact, this is not possible due to property weighting. Without adding any other mods, the ring is *already* at over 350% intensity, and skills are weighted at 1.4x. What does this mean? That, even leaving Peacemaking at +9, I can only add Music *or* Discord before it's maxed out (adding a single skill at +15 brings the ring to 484% -- just shy of the 500% maximum). Imbued items are not going to be the uber gear that everyone (including myself) thought they would be. They'll just make it easier to get passable gear.
 

Storm

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Also, I'd like to point out the role of "Property Weight" that everyone is underestimating. Case in point: I just found a nice ring for cheap on a luna vendor with 3 FCR, 1 FC, and 9 Peacemaking. I wanted to put music and discord on it for my bard/tamer, but in fact, this is not possible due to property weighting. Without adding any other mods, the ring is *already* at over 350% intensity, and skills are weighted at 1.4x. What does this mean? That, even leaving Peacemaking at +9, I can only add Music *or* Discord before it's maxed out (adding a single skill at +15 brings the ring to 484% -- just shy of the 500% maximum). Imbued items are not going to be the uber gear that everyone (including myself) thought they would be. They'll just make it easier to get passable gear.
True when I was testing on test center I was making plus 60 and higher rings and bracelets with skills like peace music eval magery etc there are pics posted here somewhere! with these you could have over 840 skill points easily on a template !

I guess they didnt think this was good so it was shortly afterword changed!
now like you said we cant get near the skill mods !
making the skill alot less powerfull than it was !
now I look at imbuing as a addition to my crafter not the other way around!
 
R

RavenWinterHawk

Guest
Imbued jewelery has durability on it. It will eventually break. Granted, it may last longer than armor or weapons, but it will break. I would assume they will need repair as often and reading glasses do. Usually I have to repair glasses every 3rd armor repair or so. I would think jewels would be about the same.
Well thats good. Any sense on how it actually works and takes damage. If it last for a year whats the point. But I dont know how it works.
 

Storm

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The other thing you need to think on if this was done is that the wealthy would just create multiple (identicle) items and switch out! thats what i would do!
 

Black Sun

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Well thats good. Any sense on how it actually works and takes damage. If it last for a year whats the point. But I dont know how it works.
I haven't tested it out personally, right now I'm still training so I haven't actually switched out the jewels currently in my combat suit with imbued jewels. I can't imbue stuff better than what I'm currently wearing yet.
 

Balinor of Pk?

Sage
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Stratics Legend
This durability argument is probly coming from people with archers and tamers. Who rarely ever get hit and will only have to replace their imbued items once a YEAR if that. This system is way overpowered and way imbalanced.
 
G

guum

Guest
Also, I'd like to point out the role of "Property Weight" that everyone is underestimating. Case in point: I just found a nice ring for cheap on a luna vendor with 3 FCR, 1 FC, and 9 Peacemaking. I wanted to put music and discord on it for my bard/tamer, but in fact, this is not possible due to property weighting. Without adding any other mods, the ring is *already* at over 350% intensity, and skills are weighted at 1.4x. What does this mean? That, even leaving Peacemaking at +9, I can only add Music *or* Discord before it's maxed out (adding a single skill at +15 brings the ring to 484% -- just shy of the 500% maximum). Imbued items are not going to be the uber gear that everyone (including myself) thought they would be. They'll just make it easier to get passable gear.
Quoting myself for emphasis. Here's the ring that I was able to finally produce:

imbuedring.jpg

That ring is at *maximum* allowable intensity. Meaning, I can't add anything else to it. That's as good as a 3/1 skills ring can get using imbuing. Period. Do you really think that's overpowered?
 

Alezi

Lore Keeper
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Quoting myself for emphasis. Here's the ring that I was able to finally produce:

View attachment 2409

That ring is at *maximum* allowable intensity. Meaning, I can't add anything else to it. That's as good as a 3/1 skills ring can get using imbuing. Period. Do you really think that's overpowered?
1. Craft an Exceptional ring with a tinker
2. ??
3. Profit
 
G

guum

Guest
1. Craft an Exceptional ring with a tinker
2. ??
3. Profit
Why? As far as I know, a tinker-crafted exceptional ring gets a max intensity allotment of 500%, same as this ring. Pretty sure that wouldn't change anything.

Just to do the math:

100% FCR x 1.2 weight = 120%
100% FC x 1.4 weight = 140%
47% Skill 1 x 1.4 weight = 65%
60% Skill 2 x 1.4 weight = 84%
60% Skill 3 x 1.4 weight = 84%
------------------------------
Total: 493%
 

Ender

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God I hate how they introduced weights during closed (or right at the beginning of open?) beta. Was so much better at the beginning. :/
 

Nexus

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But its the new player that is at a disadvantage.
That's the same in any game. With that said, it's not good for the game to screw over the players that have been playing for 10 yrs or more just so some guy that started yesterday can "catch up" in a week. That's bad business in the MMO industry. Long term goals have to be part of the game, regardless of how impatient some people might be.
Where is that any different than how things are now? The Majority of skills can be worked to Legendary in around 2-3 days. A few skills like Taming, Poisoning ect can be done in a week or 2. How are they not already able to "catch up" in a week.

I know someone that just started a new account in the past week has already worked up several craft skills to GM or Better. Has a Necro/Mage at Above GM in all his skills. Your point, is moot really. The advantages that Veteran players have well still remain the same, that's a higher skill cap, Veteran Rewards, and Experience in dealing with different aspects of the game. Anyone can power level a toon in a week or two, but it takes more than just a template to play.
 
C

Capt.E

Guest
So when I heard about imbueing I was(and still am) incredibly stoked. I do not have a tremendous amount of time to play and a lot of that time previously was spent item hunting with my luck tamer, which is not the most enjoyable thing in game for me. I'm not rich, and I feel that my time spent imbueing now will enable me to do the stuff I truely enjoy instead of soloing grizz on my tamer for 2 hours hoping for rng to kick in on a ring. If you feel it's so unfair make an imbuer! It's not like only certain people can do it.
 
B

Brucie Kibbutz

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I do not see the problem with the general population getting great armor and weapons without having to buy duped items/gold.
 

Ender

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I do not see the problem with the general population getting great armor and weapons without having to buy duped items/gold.
I don't either, which is why I facepalmed every time imbuing was changed after it's original form in beta.
 

Lord Frodo

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A few skills like Taming, Poisoning ect can be done in a week or 2. How are they not already able to "catch up" in a week.
A Legend Tamer in 2 wks. PLEASE tell us all how to do this.
 

Flutter

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I thought the whole point was so that everyone DID have the perfect items. To level the playing feild. Make it more like it was back when people didn't have to wear armor at all...
 
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