Normal slayers now do tripple damage, while super slayers stay at double damage. (or at elast that is, what the description on the imbuing menu says about slayer.)Hmmm, there was some changes as i can remember with slayers and super slayers...
But can't remember what was changed..
Ohh nice.. so the 2 dragon slayer spellbooks I made will be extremely usefull when fighting plain dragonsNormal slayers now do tripple damage, while super slayers stay at double damage. (or at elast that is, what the description on the imbuing menu says about slayer.)
I can confirm, that I am now doing one hits with my macer with a fitting slayer creature, where I had to use EOO to do before SA. I dont know, if that is the same for slayer spellbooks.
You sure thats not just a misprint. It doesn't make any sense otherwise for a normal slayer to do 50% more damage than a superslayer. Course it won't take 30 secs to find out testing it. I did notice i was doing 170 on an ebolt on an Earth Elemental with an Elemental slayer so its probably both of them.Normal slayers now do tripple damage, while super slayers stay at double damage. (or at elast that is, what the description on the imbuing menu says about slayer.)
I can confirm, that I am now doing one hits with my macer with a fitting slayer creature, where I had to use EOO to do before SA. I dont know, if that is the same for slayer spellbooks.
It was discussed and tested on Retribution during closed/open beta.You sure thats not just a misprint. It doesn't make any sense otherwise for a normal slayer to do 50% more damage than a superslayer. ..
Makes sense!It was discussed and tested on Retribution during closed/open beta.
It so the normal slayers have some value without degrading super slayers (since they cover more monsters.) Previously anything less than a super slayer would be discarded. IE: If I had to choose between Reptile or a dragon slayer I wouldve chosen the reptile just because. But now, if Im fighting a dragon I would take my dragon slayer for the extra damage.