Using a gargoyle character with a crafted soulforge.
If a new character, set imbuing to 50 at creation
Otherwise purchase from an NPC artificer (40%) Unless on Siege/Mungen.
No gains off fails.
0 - 25 unravel (492 residue obtained)
at 25 imbue except leather caps, reflect physical damage, 4%. cost 1 residue, 2 citrine.
at 26 getting from 25 - 26 I had 1 fail
at 27 - 1 fail
@ 27 move to 5% rpd - citrine cost goes up from 2 - 3. Choice here, imbue over the 4%, keeping the same items, or unravel to recover residue and make new items. Recommendation is unravel.
at 28 - 5 fails.
at 29 - 11 fails, 1 success without gain.
at 30 - 3 fails, 1 success without gain.
@ 30 move to 6% rpd - cost now 2 residue, 4 citrine.
at 31 6 fails
at 32 - 9 fails
at 33 - 4 fails, 3 success without gain.
@ 33 move to 7% rpd, cost remains 2 + 4.-
at 34 - 7 fails, 1 success without gain
at 35 - 8 fails, 1 success without gain
at 36 - 4 fails, 2 success without gain
at 37 - 6 fails, 4 success without gain.
at 38 - 6 fails, 3 success without gain
@38 move to 8% rpd cost now 2 + 5
at 39 - 9 fails, 6 success without gain
at 40 - 7 fail, 1 success without gain. (start here if skill bought)
at 41 - 7 fails, 3 success without gain.
at 42 - 3 fails, 4 success without gain,
at 43 - 1 fail, 4 success without gain,
@43 move to 9% rpd, cost 3 + 6
at 44 - 5 fails 4 success no gain
at 45 - 13fails, 11 success no gain
at 51 imbue hit dispel on daggers at 2% 6 failures and 16 successes to 52.
at 55 go to 4% - 16 failures and 20 successes to 56
at 58 go to 6% - 39 fails and 34 successes to 59
continue to imbue hit dispel, increasing the intensity as follows:
@60 imbue 8%; @62 - 10%; @64 - 12%; @66 - 14%, @68 - 16%; @70 - 18%; @72 - 20%; @74 - 22%; @76 - 24%; @77 - 26%; @78 - 28%; @79 - 30%; @80 - 32%; @81 - 34%; @82 - 36%; @83 - 38%; @84 - 40%;
@85 add 2nd property (to daggers with 40% hit dispel )2% hit (energy) area; @89 - 4%; @90 - 6%; @91 - 10%; @92 - 12%; @93 - 14%; @95 - 16%; @97 - 18%; @98 - 22%; @99 - 24%; @100 - 26%; @101 - 28%; @102 - 30%; @103 - 32%; @104 - 34%; @105 - 35%; @106 - 38%; @107 - 40%;
@108 add 3rd property (to daggers with 40% hit dispel, 40% hit area effect) - Resist (any) 1%; @ 109 - 2%; @ 111 - 3%; @ 112 - 4%; @ 113 - 5%; @ 115 - 6%; @ 116 - 7%; @ 117 - 8% ;@ 118 - 9%; @ 119 - 10%; @ 120 - 11%.
Resources used (without quantities) Magic residue, enchanted essence, citrine, amber, amethyst (this could have been any of the other gems relating to area effect or resist)
No mining gems, no lumber resources, no relic fragments.
If a new character, set imbuing to 50 at creation
Otherwise purchase from an NPC artificer (40%) Unless on Siege/Mungen.
No gains off fails.
0 - 25 unravel (492 residue obtained)
at 25 imbue except leather caps, reflect physical damage, 4%. cost 1 residue, 2 citrine.
at 26 getting from 25 - 26 I had 1 fail
at 27 - 1 fail
@ 27 move to 5% rpd - citrine cost goes up from 2 - 3. Choice here, imbue over the 4%, keeping the same items, or unravel to recover residue and make new items. Recommendation is unravel.
at 28 - 5 fails.
at 29 - 11 fails, 1 success without gain.
at 30 - 3 fails, 1 success without gain.
@ 30 move to 6% rpd - cost now 2 residue, 4 citrine.
at 31 6 fails
at 32 - 9 fails
at 33 - 4 fails, 3 success without gain.
@ 33 move to 7% rpd, cost remains 2 + 4.-
at 34 - 7 fails, 1 success without gain
at 35 - 8 fails, 1 success without gain
at 36 - 4 fails, 2 success without gain
at 37 - 6 fails, 4 success without gain.
at 38 - 6 fails, 3 success without gain
@38 move to 8% rpd cost now 2 + 5
at 39 - 9 fails, 6 success without gain
at 40 - 7 fail, 1 success without gain. (start here if skill bought)
at 41 - 7 fails, 3 success without gain.
at 42 - 3 fails, 4 success without gain,
at 43 - 1 fail, 4 success without gain,
@43 move to 9% rpd, cost 3 + 6
at 44 - 5 fails 4 success no gain
at 45 - 13fails, 11 success no gain
at 51 imbue hit dispel on daggers at 2% 6 failures and 16 successes to 52.
at 55 go to 4% - 16 failures and 20 successes to 56
at 58 go to 6% - 39 fails and 34 successes to 59
continue to imbue hit dispel, increasing the intensity as follows:
@60 imbue 8%; @62 - 10%; @64 - 12%; @66 - 14%, @68 - 16%; @70 - 18%; @72 - 20%; @74 - 22%; @76 - 24%; @77 - 26%; @78 - 28%; @79 - 30%; @80 - 32%; @81 - 34%; @82 - 36%; @83 - 38%; @84 - 40%;
@85 add 2nd property (to daggers with 40% hit dispel )2% hit (energy) area; @89 - 4%; @90 - 6%; @91 - 10%; @92 - 12%; @93 - 14%; @95 - 16%; @97 - 18%; @98 - 22%; @99 - 24%; @100 - 26%; @101 - 28%; @102 - 30%; @103 - 32%; @104 - 34%; @105 - 35%; @106 - 38%; @107 - 40%;
@108 add 3rd property (to daggers with 40% hit dispel, 40% hit area effect) - Resist (any) 1%; @ 109 - 2%; @ 111 - 3%; @ 112 - 4%; @ 113 - 5%; @ 115 - 6%; @ 116 - 7%; @ 117 - 8% ;@ 118 - 9%; @ 119 - 10%; @ 120 - 11%.
Resources used (without quantities) Magic residue, enchanted essence, citrine, amber, amethyst (this could have been any of the other gems relating to area effect or resist)
No mining gems, no lumber resources, no relic fragments.