First off, I'd like to apologize for yet another thread in regards to the two major events of the past weekend. This is simply my attempt to compile a list of advice, feedback, compliments and complaints in regards to the execution of the events, both the Felucca based event and the Trammel based event.
I attended the events in Trammel on two shards, yet missed the Felucca event entirely.
I encourage posts here to be brief.
And without further ado: Lessons learned.
1. Europa - Dropping 120 people in the middle of a large battle with area-effect casting enemies who paralyze you at sight will insure a huge body count (120 was my last count before the gates opened, and may or may not be accurate)
2. Europa and Catskills - I LOVE having people casting divine sacrifice. Wandering healers would have been more convenient and would allow more people to join in the battle. (special thanks to the healers, by the way)
3. Catskills - The single shadow fiend guarding the shadowlords was a brilliant way to isolate the end game before the group was ready for it. Well done!
4. Catskills - Having no spawn in the entrance gate was also a very wise idea. It allowed everyone to catch their bearings before they went out to get killed
5. All shards - special rewards for whomever got to the end first and had blackrock? Nobody liked that. Seriously, nobody.
6. It may have been a good idea to separate the three shadowlords from each other and randomize their locations per-shard. The gems on the last shards to finish were mostly given out to whomever attended the events on the other events since they knew where to go and what they were facing. It would have effectively split the hoards of players, thus reducing lag. It would also have (likely) prevented one player from getting 2 or all 3 shard of the gem of immortality.
More lessons learned?
I attended the events in Trammel on two shards, yet missed the Felucca event entirely.
I encourage posts here to be brief.
And without further ado: Lessons learned.
1. Europa - Dropping 120 people in the middle of a large battle with area-effect casting enemies who paralyze you at sight will insure a huge body count (120 was my last count before the gates opened, and may or may not be accurate)
2. Europa and Catskills - I LOVE having people casting divine sacrifice. Wandering healers would have been more convenient and would allow more people to join in the battle. (special thanks to the healers, by the way)
3. Catskills - The single shadow fiend guarding the shadowlords was a brilliant way to isolate the end game before the group was ready for it. Well done!
4. Catskills - Having no spawn in the entrance gate was also a very wise idea. It allowed everyone to catch their bearings before they went out to get killed
5. All shards - special rewards for whomever got to the end first and had blackrock? Nobody liked that. Seriously, nobody.
6. It may have been a good idea to separate the three shadowlords from each other and randomize their locations per-shard. The gems on the last shards to finish were mostly given out to whomever attended the events on the other events since they knew where to go and what they were facing. It would have effectively split the hoards of players, thus reducing lag. It would also have (likely) prevented one player from getting 2 or all 3 shard of the gem of immortality.
More lessons learned?