Before I begin this, please allow me to say that I enjoy the EM events, especially on Great Lakes where our EMs do one hell of a job keeping people interested in what's going on from week to week (props to Malachi and Iatu), and have provided a nice roleplay outlet that includes the PvM crowd (and occasionally the PvP crowd as well, which are ultimately the most difficult to satisfy in a mixed environment).
What's missing though is that little "reason to attend events." Now, mind you, I don't mind having stories to tell years later. I have a few interesting ones from way back in the days of the seers, and those tales will always have great meaning to me, as will those that come these days.
However, since UO is a skill based game, not a level based game, a lot of the monsters that the EMs have access to, and regularly use because they have the ability to stand up for a bit to a crowd, also have a tendency to do mysterious one-hit kills. For instance, I died six times to ... something .. while fighting the Crimson Dragons tonigh, and that's when it really become a bit obvious to me...
I managed to loot two "okay" items, a piece of scourge, a piece of corruption, and 1059 gold from the Crimson corpse I got rights to (and somehow failed to get on the other one I attacked like there was no tomorrow). Meanwhile, with 10 insured items, I dropped 36,000 gold into the vapors of the Ultima Online Insurance Corporation.
Which brought me to, "Why did I attend this?"
Now, yes, attending because it's cool and interesting is fun to do, but if I'm going to be shelling out 36,000 gold for the sake of participation, it's a bit difficult to justify.
What's missing... and please don't mistake this as a gimme gimme... is the reason to attend. Now, I was talking to another friend about this earlier, just after the fight was over, and the events that we enjoy the most are the ones where there are random drops. Where there's a chance to loot something unique. This isn't to say that I think I need to receive something every time... this is to say that I think there should ALWAYS be a chance of getting something. I'm completely and totally on-board with random loot drops, and with the items being no more than decoration (I mean, let's face it, a dark brown kryss that functions as a sextant is cool, but does not serve as a useful PvP or PvM weapon). I get that random is what prevents it from being unfair.
But particularly on large-scale events like this, it feels very anti-climactic to go, and the last dragon falls (off-screen, so you don't even know the event's over), and you walk away going, "Event attended, check. Insurance paid in spades, check. Purpose... hmm..."
I know that there will always be people asking for stuff, and there will always be the, "I wish I'd looted that," crowd... but those silly little trinkets, while Luna/Auction fodder for some, a ticket to riches for others, are pieces of Ultima Online history that mean something to still others.
And, yeah, stuff like in-game museums where you can see a relic left behind or what's left of a rare object are nice too, because you can take someone to that spot, say, "This is what happened," and have something to point to.
It's the emptiness that empties some of the value of this large scale events.
Just my thoughts, but I thought I'd share.
What's missing though is that little "reason to attend events." Now, mind you, I don't mind having stories to tell years later. I have a few interesting ones from way back in the days of the seers, and those tales will always have great meaning to me, as will those that come these days.
However, since UO is a skill based game, not a level based game, a lot of the monsters that the EMs have access to, and regularly use because they have the ability to stand up for a bit to a crowd, also have a tendency to do mysterious one-hit kills. For instance, I died six times to ... something .. while fighting the Crimson Dragons tonigh, and that's when it really become a bit obvious to me...
I managed to loot two "okay" items, a piece of scourge, a piece of corruption, and 1059 gold from the Crimson corpse I got rights to (and somehow failed to get on the other one I attacked like there was no tomorrow). Meanwhile, with 10 insured items, I dropped 36,000 gold into the vapors of the Ultima Online Insurance Corporation.
Which brought me to, "Why did I attend this?"
Now, yes, attending because it's cool and interesting is fun to do, but if I'm going to be shelling out 36,000 gold for the sake of participation, it's a bit difficult to justify.
What's missing... and please don't mistake this as a gimme gimme... is the reason to attend. Now, I was talking to another friend about this earlier, just after the fight was over, and the events that we enjoy the most are the ones where there are random drops. Where there's a chance to loot something unique. This isn't to say that I think I need to receive something every time... this is to say that I think there should ALWAYS be a chance of getting something. I'm completely and totally on-board with random loot drops, and with the items being no more than decoration (I mean, let's face it, a dark brown kryss that functions as a sextant is cool, but does not serve as a useful PvP or PvM weapon). I get that random is what prevents it from being unfair.
But particularly on large-scale events like this, it feels very anti-climactic to go, and the last dragon falls (off-screen, so you don't even know the event's over), and you walk away going, "Event attended, check. Insurance paid in spades, check. Purpose... hmm..."
I know that there will always be people asking for stuff, and there will always be the, "I wish I'd looted that," crowd... but those silly little trinkets, while Luna/Auction fodder for some, a ticket to riches for others, are pieces of Ultima Online history that mean something to still others.
And, yeah, stuff like in-game museums where you can see a relic left behind or what's left of a rare object are nice too, because you can take someone to that spot, say, "This is what happened," and have something to point to.
It's the emptiness that empties some of the value of this large scale events.
Just my thoughts, but I thought I'd share.