Here's the real problem. There is no way to keep the powerful from being powerful. If you completely changed every aspect of uo, roughly the same people would rise to power again. There would be a few exceptions.
I dissent.
It is as it is, currently, because the game prizes powergaming and accumulation of wealth.
If instead the system was totally different and it prized players AT RANDOM, much better with a CAP applied on top of that, then all players, regardless how much they played would be the same.
I will explain the concept better..........
Imagine "if" instead of the current way to acquire high end items we had a different one where it was only up to sheer luck, not the in game luck which one can put on with items, but real luck, with which one could acquire high end items.
Whether one hunts a mongbat or a Peerless Boss one "still" could get a high end item.
Perhaps with the Peerless one could have some more chances, but that lucky drop could come anywhere at any time.
This way, any and all players could get access to the high end stuff.
Equalization #1 done.
Now let's get to the second, powergamers.
In order to prevent those who have more time at hand to be able to get more of the high end items, set a CAP of the number of high end items which can be acquired per account/per month.
This way, even playing 24/7 would still get the same number of high end items as someone who plays 1 hour a day.........
Equalization #2 done.
Now let's get the last one done, too. Make wealth not a factor in gaining PvP advantage.
How ?
Simple, make high end items simply NOT tradeable.
They are binded to the account that got them and cannot change account, period.
This way, one could have all the wealth in the game but still be unable to get any more high end items to get any extra advantage.
Equalization #3 done.
Let's say that in order to be able to do some good PvP some 20 high end items might be needed, and let's say the CAP is of 5 per month possible to get, this means that in like 4-5 months an entrying player "could" be able to catch up with existing players.
Those are mere hypothesis, just an example that, if wanted, equalizing the player base to have a more balanced out PvP can happen.
The only thing you could do to make this balanced is make everyone use the same exact things, which will never happen. You could also make the entire thing like a big test center, then everyone would quit.
I am not interested in making all players the same, I am interested in making personal skill matter in PvP, NOT because of the more high end items and modifiers one has or the more or better hacks one uses.
I would like to see more PvP won because a player is actually better at it, not because they have better modifiers or who knows what.
In an ideal PvP environment, also, a player's computer and connection should not matter to give an edge in PvP. That is, the client should somehow compensate one way or the other for differences in hardware and connection.
Bottom line is, I would like PvP be won really for being better at it, not because of a better computer, connection, modifiers/items in the game or other things not strictly related to sheer PvP ability.
Getting rid of scripters, speedhackers and other cheaters would raise prices to overall uo player because in uo or the real world ANYTHING you do raises costs to normal people. I hope one day to log in and every single cheater be gone, but you guys know we can forget it.
That is because in the game we got too much dependant on items.
If players were to be freed from this dependancy to items and make skills be more important when fighting, again, wealth would not be that important any longer.
Over the time I have played this game I have met quite a variety of different players.I never could understand how someone that cheats to succeed feels powerful. I just don't get that. I've stood invisible and seen 5 people gank 1 person, and then stand around telling each other how great they are. Its plain pathetic to me. Anyway, here's my suggestion make yourself powerful, then you don't have to worry if someone else is.
Unfortunately, I have also met some who I had an impression might be enjoying making other fellow players feel miserable like for example with rez-killing (back when one would loose stats for resurrecting on the spot), or with ganking and so on.
I will never understand that myself, it is something which goes beyond my comprehension, but I have met them in the game at times...
How to deal with that ?
Well, have a game engine that either computes ONLY damage from 2 fighters and does not compute any hits from other separate individuals or deals the fight among 2 EQUAL groups.
Like only fights 1 vs 1 or 2 vs 2 or 3 vs 3 and so on would be considered.
Balance, balance and balance.
Have players on an evened out field fight each other and see who is the best and wins because of sheer ability not other factors which have not much to do with fighting ability, IMHO.