M
Malimus
Guest
#1. Put a limit on the amount of special resources a account can farm per 24 hours. (example) Wood and Ore/gems. Make iron, dull copper, and copper available 24/7 like normal. Same with regular wood, oak, and possibly ash.
As for the rest of the colors like shadow ore and up, yew wood and up, and the gems you can mine, Make all these count in one number and cap it. Once you have mined/logged up a total of lets just say 2500 of the more speacial resources then you have farmed all you can farm for the 24 hour period and must wait till the next day until you can gather these again. (Or put a cap on each of the more desired resources individually)
The idea is to make the cap pretty close to what your average ATTENDED player will gather in a day. I don't know about you but i cant mine/log for much more than maybe 1-2 hours in a day without getting extremely bored. I know there are also those who do farm attended without the aid of scripts for long periods of time but we would have to find a happy medium while at the same time kickin the 24/7 script farmers where it counts.
Skill gain wont be affected as there will still be resources to farm for gains. Only the resources will be the lower end and in least demand.
I think this would hurt the un-attended scripters farming to sell gold/resources for cheap in game and cash out of game while not really hurting your average player.
It could also possibly see the come back of the original resource spawn system. Static veins that don't change location. Because all the marked locations could only be gathered out by someone until they hit the cap and then its the next guys turn. Chances for everyone increase.
Idea # 2
Heartwood quests.
Keep Oak/Ash runic saw's and fletchers tool's as they are with the current quests but maybe make the loot in the bag a little better as well as the chance to get Oak/Ash. This way these quests still have purpose i.e Recipe's, chance at loot/talisman, and a chance at Oak/Ash runic's.
As for the Yew/Heartwood runic's. Make a couple new quest's that require you to fill a Exceptional Large Bulk Order. (Example) For the heartwood runic fletcher's tool you must fill a L-bod for 25 of each 4-5 random bow's.
Bulk Order For Bow's
25 Bow
25 Composite Bow
25 Elven Composite Bow
25 Heavy Crossbow
All item's must be exceptional
All item's must be made from Heartwood (Or Yew for the yew kit)
This could also just be a list of toggle quest items instead of a bod. (Example) Quest giver want's you to bring him 10 pieces of Brilliant Amber, 2 small pieces of blackrock, a oak fletcher's kit and 50 heartwood boards.
Guaranteed to get the high end runic
But here's the catch. Make it so an ACCOUNT can only do the quest maybe once every 2 weeks?. Do the same for the Runic saws as well.
This makes it so basically anyone who GM's fletching/carpentry through the lower end heartwood quest's or by whatever means they GM it can obtain a high end runic at least once per month. But they have to have the appropriate skill's/materials.
Anyway these are just a couple idea's that came to mind before bed last night and i thought they would be a good way to help level the playing field a bit. As they would stop script farmer's from farming the really expensive stuff 24/7 and make the multiple accounts they are running much less profitable.
Tell me what you all think. Please keep in mind these are only rough idea's and try to keep this thread constructive
As for the rest of the colors like shadow ore and up, yew wood and up, and the gems you can mine, Make all these count in one number and cap it. Once you have mined/logged up a total of lets just say 2500 of the more speacial resources then you have farmed all you can farm for the 24 hour period and must wait till the next day until you can gather these again. (Or put a cap on each of the more desired resources individually)
The idea is to make the cap pretty close to what your average ATTENDED player will gather in a day. I don't know about you but i cant mine/log for much more than maybe 1-2 hours in a day without getting extremely bored. I know there are also those who do farm attended without the aid of scripts for long periods of time but we would have to find a happy medium while at the same time kickin the 24/7 script farmers where it counts.
Skill gain wont be affected as there will still be resources to farm for gains. Only the resources will be the lower end and in least demand.
I think this would hurt the un-attended scripters farming to sell gold/resources for cheap in game and cash out of game while not really hurting your average player.
It could also possibly see the come back of the original resource spawn system. Static veins that don't change location. Because all the marked locations could only be gathered out by someone until they hit the cap and then its the next guys turn. Chances for everyone increase.
Idea # 2
Heartwood quests.
Keep Oak/Ash runic saw's and fletchers tool's as they are with the current quests but maybe make the loot in the bag a little better as well as the chance to get Oak/Ash. This way these quests still have purpose i.e Recipe's, chance at loot/talisman, and a chance at Oak/Ash runic's.
As for the Yew/Heartwood runic's. Make a couple new quest's that require you to fill a Exceptional Large Bulk Order. (Example) For the heartwood runic fletcher's tool you must fill a L-bod for 25 of each 4-5 random bow's.
Bulk Order For Bow's
25 Bow
25 Composite Bow
25 Elven Composite Bow
25 Heavy Crossbow
All item's must be exceptional
All item's must be made from Heartwood (Or Yew for the yew kit)
This could also just be a list of toggle quest items instead of a bod. (Example) Quest giver want's you to bring him 10 pieces of Brilliant Amber, 2 small pieces of blackrock, a oak fletcher's kit and 50 heartwood boards.
Guaranteed to get the high end runic
But here's the catch. Make it so an ACCOUNT can only do the quest maybe once every 2 weeks?. Do the same for the Runic saws as well.
This makes it so basically anyone who GM's fletching/carpentry through the lower end heartwood quest's or by whatever means they GM it can obtain a high end runic at least once per month. But they have to have the appropriate skill's/materials.
Anyway these are just a couple idea's that came to mind before bed last night and i thought they would be a good way to help level the playing field a bit. As they would stop script farmer's from farming the really expensive stuff 24/7 and make the multiple accounts they are running much less profitable.
Tell me what you all think. Please keep in mind these are only rough idea's and try to keep this thread constructive