C
cac
Guest
Should i gain both at the same time by taming or should i go lore first then taming. Or does it make a diff?
? a year? i got a adv token, i got a trinket that gives me tamming and lore plus jewlary so im at like 107 or so. My template is taming,lore,mage,eval,spellweaving,vet all 120Fastest method:
Train taming first, with magery being the only other skill on your template. Everything else besides taming and lore should be locked.
This gives you much more frequent guaranteed gains, and makes training faster.
Disadvantage: can't do anything else while training taming.
Then gain animal lore by pitting two pets against each other and healing them in turn. You can gain from not much to 100 in not a lot of time. About double that time will get you to 110, and about double the 0-110 time should get you to 120 (approximate values, your milage may vary.
Speed up the animal lore process by using the skill while you vet (macro is use bandage, target pet, use skill animal lore, target pet).
I like using Gaman for the previous process.
The super-duper-controversial extra fast way:
Buy advance character token. Buy skill gain jewels for taming. Train up animal lore and vet using method above.
Then you can guaranteed gain your way to legendary tamer in about a year.
soudns good.Lore will raise passively as you tame or vet pets so I wouldn't bother training it before taming. Just have it set to go up as you train the other skills. It's gains quickly as a passive skill.
I try to keep my total skill use as low as possible during training so I get the fastest GGS gains I can. But it's not essential that you do that. Generally I soulstone a skill off once it's trained, as long as I can get by without it. So I would work vet and lore at the same time as my taming, then soulstone them off. Then they're available to hunt with, but can be stoned off afterwards to get fast taming gains.
Wenchy
Aye, cu's tend to be what I tame with my girls once they pass 100, it's just a bit more interesting than bulls then ridgebacks
If I'm short of time I just grab a GGS, otherwise I work cu's.
Wenchy
well how many stable slots for no vet and how many with gm or 120 vet. so my template would be eval,magery.spellweav,med,tam,lore all 120 if i ever see theday to make this char.Vet = More Stable slots and Rez.
If the Stable slots don't bother you then the new Vet NPC that can rez should take care of that.
So if you can maintain the heal and cure (I was failing a lot of cures in the Open Beta) through magic then .....
I don't run a tamer without vet but some do. The inconvenience is that if your pet dies during the middle of a battle, you'll have to go get it resurrected while a tamer with vet can res it during the fight and keep going. And you'd lose stable slots. While SW and magery can heal pets, I'd rather have both in addition to vetting than rely on them entirely. I wouldn't want to have to spend a bad night running back and forth to the vets, but that's just my preference having always had vet on my tamersquestion currently my template is 120 magery,120 eval, 120 med, 120 taming,120 spell weavinf, 120 lore
Is vet a necessity other than rezzing? If i have spellweaving and magery to heal my pet? OR can i add nero and SS to make me more agrrsv.
Eval is to low to be of any real relevance to a tamer.I´m now at
107 lore
102 medi
93 musi
92 peace
86 magery
85 eval
78 taming
64 vet
I´ve to decide whether to kick eval or medi out of the template. The skill shoul go to a soulstone, so it will drop to 0 at once. At the moment i think dropping eval would be best. What do you think?
That will work but if you are an Elf put the 20 into Focus as it will give you a +1 Manna Regen and a +2 Stamina Regen.I need a lot of free points as vet/lore/taming should go to 120 once in a time.
So i´ve to decide to drop eval or medi to zero.
Finaly all shoul be like
120 taming
120 lore
120 vet
120 musi
120 peace
100 magery
20 are left. Magery is to expansive for 120, and probably 100 in bard is enough an i can put 60 in medi in the end?
So i´ve to drop medi AND eval in the end. But wich one is less important?
The total skill points only has an effect on guaranteed gains.Don't want to hijack the thread, but quick question--does the number of total skill points affect gains, other than for guaranteed gains? Will I gain faster overall at 200 total points, instead of 720?
Well it does give him Mana regen lol. It doesnt only count in tenths as it used to.as the 2 points above zero are not doing you any real good.
At the risk of being perceived as attacking you, ending up on your ignore list or ... worse...Well it does give him Mana regen lol. It doesnt only count in tenths as it used to.as the 2 points above zero are not doing you any real good.