http://vboards.stratics.com/showthread.php?p=1361485#post1361485
I told you all not to freak out about it
I told you all not to freak out about it

No... you're not gonna get any peril"You must math her well, and after you are done with her, you may deal with her as you like... and then... math me."
"And me."
"And me too."
"And me."
"Yes. Yes, you must give us all a good mathing."
...I got better?Seems to me that you're more the jester type
Why won't you answer my PMs dammit? I'm not gonna hold that headdress foreverDracona justed posted and said it wont be changed anymore::
I am with you Varka, don't really know yet and atm I do not yet even care. I heard all their promises that elfywood land would be some boon to crafters worth. Then we had to drone in Heartwood to get the recipes, then...the multitude of needed ingredients most of which a pure crafter can not even get cuz they don't pvm ...sooooooo heck with it all..toss in ya about need to be a math pervert.OK, WTF is imbuing?
Does this mean you'll be able to turn a crafted weapon into a SC, 50% hit fireball/30% SSI/12%SDI/etc. etc. basically at will?
Sorry i totally forgot about your pms, anyways im sorry i dont want it anymore, with imbueing on the way i wont be needing it anymore.Why won't you answer my PMs dammit? I'm not gonna hold that headdress forever
You're mistaken.. npc armor can be boosted to the max, no need for crafters.GM armor, with only boosted resists, would be awesome. Especially if it were reliable and easy.
In some cases probably. It's been over a month since I messed with Imbuing.. but the GM bonuses actually interfered with weapon Imbuing (Not entirely sure about armor).I haven't read enough about it yet.
I would assume that the GM bonus of crafted armor would at least make it much cheaper than boosting npc armor.
Yes having 2-3 property on jewlery/weapon/armour make's it much cheaper to imbue ,so there's still a need for crafter's,not to mention the jem's/ plant's need for imbuing also.I haven't read enough about it yet.
I would assume that the GM bonus of crafted armor would at least make it much cheaper than boosting npc armor.
From numerous discussions on the beta forum.. the need for crafters is in question. With the backtrack on Imbuing changes, most runics will just be used to unravel. Again I'm unsure about armor.. but for weapons, anything below a verite hammer will just be unraveled for ingredients. And eventually, once there are legendary imbuers and ingredients for sale, even val hammers will be burned and unraveled.Yes having 2-3 property on jewlery/weapon/armour make's it much cheaper to imbue ,so there's still a need for crafter's,not to mention the jem's/ plant's need for imbuing also.
From numerous discussions on the beta forum.. the need for crafters is in question. With the backtrack on Imbuing changes, most runics will just be used to unravel. Again I'm unsure about armor.. but for weapons, anything below a verite hammer will just be unraveled for ingredients. And eventually, once there are legendary imbuers and ingredients for sale, even val hammers will be burned and unraveled.
Yes I know on Siege hammers are almost never used for armor.. but that only means BoDers are eventually slaves to the imbuers.
you can imbue the balance property on bow's only,just burn a low end fletching kit on normal wood to get that property and imbue it.Or wait, is Balanced a material property and not a spawning property?
PvM weapons maybe.. but for PvP Imbuing will be the way to go. The fights are quick and rare, so weapons will last over a year with dutiful repairs.And when you get a nice weapon off a hammer no one's gonna unravel it cause it will never break unlike imbued weapon's.