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Strange thing with gargoyle armor..

Z

Zyron

Guest
Basically gargoyles cant even get over 60+ resists.. we cant use major arties that are almost necessary for pvp/pvm.. I hope they come up with alternate arties for gargoyls with the same stats..
i had spirit of the totem and folded steel glasses/hom, any helm, gorget, or gloves.. we dont even have them???

what is this? useless.
 

Phaen Grey

Lore Master
Stratics Veteran
Stratics Legend
I could answer you if the NDA was lifted. But there is full armor for Gargs just have to look for it.
 

Tina Small

Stratics Legend
Stratics Veteran
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Points to the following in Cal Crowner's "letter" (http://www.uoherald.com/news/):

The system where we need the most focus is Imbuing. While we want you to travel the world listening to the new soundtrack, slaying monsters, trying the quests, and simply exploring … we would also like to get more input on the system we feel will impact UO the most as a whole. We are updating this system daily, so please be thorough and detailed in your feedback.
Don't give up on it yet.
 

Ender

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Just please don't make imbuing too useless. It's likely gonna be hard enough to get up to 120 imbuing and make a few perfect items for yourself, considering that nobody's gonna have 1000 of each required item per character on a real shard. :/
 

WarUltima

Babbling Loonie
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Stratics Legend
Dont worry. Imbuing is extremely overpowered currently, it makes val hammers look ***** and stupid. It will also kill a lot off crafters.

You just again have zero clue what you are asking for.
Imbuing is like val hammer + 1 with 1/100 of the cost.
 
E

ElRay

Guest
Dont worry. Imbuing is extremely overpowered currently, it will make val hammers look ***** and stupid. It will also kill a lot off crafters.
This. So stop crying about imbuing being weak people, you sound stupid.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
This. So stop crying about imbuing being weak people, you sound stupid.
Imbuing is godly super ultra powerful most people are just clueless atm.

I reworded my post and i am not even kidding you can imbue a godly bow in 5 minutes with better mods than any of the ones you can get from 50 heartwood kits(or more), and this is a scary fact.

Same goes for blacksmith, bowfletchers, tinkers, and tailors. They will be so much more inferior compare to the current imbuing power (which is almost like having Game Master item creation capability with a few rules to follow). If imbuing stay as is... trust me you will never want to spend a dime on heartwood kits again unless you want to make some soso armor/weapon for some noobie characters (in this case burn some heartwood kits and val hammers for the noob chars and save imbued items for real characters).

Imbuing is so scary, it made almost all current items look noob. I hope these new testers can pick up quick so they see what we see. Saying garg armor and imbuing is weak is some of the most laughable jokes Ive ever heard.
 
M

Marcus Blackwell

Guest
This. So stop crying about imbuing being weak people, you sound stupid.
Dont think Ender was saying it was weak but rather hopes they dont fix the skill to the point that it wont be worth taking up due to how long it probably would take to reach 120 on the skill.. Overall I like to see it as a viable skill that can compete with runic made items. Who knows maybe in the long run there hoping that Imbuing takes place of runic made stuff therefore they could ditch the runic system..you never know about what EA has planned.
 
O

olduofan

Guest
I do agree with this

"Overall I like to see it as a viable skill that can compete with runic made items. Who knows maybe in the long run there hoping that Imbuing takes place of runic made stuff therefore they could ditch the runic system..you never know about what EA has planned."

They tend to do strange things (some of which we almost beg them not to do and they do anyways and lose players) But wouldn't they just /or as well make it easier for use to get val and bard runics? but like i said strange things happen all the time with EA.
 

Phaen Grey

Lore Master
Stratics Veteran
Stratics Legend
Ok to answer the op's question, gargs can put resists and other mods on earrings and necklaces to make up for the loss of gorget and helmet.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I made my garg a 5 piece suit with max lrc, max lmc, 11 mr, max phys, max fire. 1 of the pieces is the pendant of magi (so no resists).

Each piece has only 4 properties imbued. Other resists suck, but if I want to try my 1% success chance with the 5th property, I can boost those too. But for the time being, I just want to test what I am willing to live with on a prodo shard.

Or, I can imbue resists into the 4 jewelry slots (includes replacing the pendant of magi for an imbued piece). Tho I'd prefer fc/fcr/sdi/dci, ahh decisions decisions...

No crystal wizard glasses to get 15 sdi, max I can only get a 12 from the earrings. But I can swap out the pendant of magi (5 sdi) and get a custom necklace with sdi 12. So that's a net increase of 4 SDI.

I'd have to say, playing a garg is not suitable for every template, but it's looking pretty playable for mages/SDI junkies.



1 other very good thing about this is that I don't have to keep so much spare weapons/armour/jewelry in my house anymore, you know, those LRC 20 pieces, or LRC 18+ with MR, or slayers weapons, or jewels with +15 to 1 specific skill etc. I can reduce them all into ingredients and just make a customized piece.

This is gonna free up sooooo much storage space for me...
 
T

TheGrayGhost

Guest
Imbuing is godly super ultra powerful most people are just clueless atm.

I reworded my post and i am not even kidding you can imbue a godly bow in 5 minutes with better mods than any of the ones you can get from 50 heartwood kits(or more), and this is a scary fact.

Same goes for blacksmith, bowfletchers, tinkers, and tailors. They will be so much more inferior compare to the current imbuing power (which is almost like having Game Master item creation capability with a few rules to follow). If imbuing stay as is... trust me you will never want to spend a dime on heartwood kits again unless you want to make some soso armor/weapon for some noobie characters (in this case burn some heartwood kits and val hammers for the noob chars and save imbued items for real characters).

Imbuing is so scary, it made almost all current items look noob. I hope these new testers can pick up quick so they see what we see. Saying garg armor and imbuing is weak is some of the most laughable jokes Ive ever heard.
This has become my standard Reply to this kind of statement now lol.

Bloodsword I made.

Hit Lighting 1st mod
5 Relic Frags
10 Amethyst
10 White Pearl

HCI 2nd Mod

5 Relic Frags
10 Amber
10 Ecru Citrines

HLD 3rd Mod
40 Enchanted Essence
80 Tourmaline
10 Parasitic plants
took 8 tries

Bumped the 40dmg inc up to 50 for 4th mod
took 7 tries

35 Relic Fragments
70 Citrine
10 Perfect Emeralds.


Now lets tally for 4 mods!

40 Enchanted Essence
50 Relic Fragments
10 White Pearl
10 Ecru Citrines
10 parasitic plants
10 Perfect emeralds
10 Amethyst
10 Amber
80 Tourmaline
70 Citrine



Now this item is garunteed to eventually break and it's going to cost you a fortune.
Thats with 120 Imbuing, +3 Soul Forge and being a Garg and only 4 Mods.

And yes the 40% dmg inc from armslore counts as a mod.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
This has become my standard Reply to this kind of statement now lol.

Bloodsword I made.



Thats with 120 Imbuing, +3 Soul Forge and being a Garg and only 4 Mods.

And yes the 40% dmg inc from armslore counts as a mod.
Well, actually many people (and DEVs) agree with me and I dont want to violate NDA.

So my standard answer to people that says imbuing should be "uber item creation" skill is to "wait and we will see".

btw if you do it smart and dont cap out some mods you will find yourself making something almost as good with 1/10 of the ingredients. When I say almost as good, I mean if you can make something "scale 10" godly from a scale of 1 to 10 I can make a 9 with the exactly same mod with probably 20% of your cost. And if you understand how imbuing works currently (about to change) I can sneak in 1 more mods with great intensity and make a scale 11 item and still spend less than that you spent. :thumbsup:
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Well, actually many people (and DEVs) agree with me and I dont want to violate NDA.

So my standard answer to people that says imbuing should be "uber item creation" skill is to "wait and we will see".

btw if you do it smart and dont cap out some mods you will find yourself making something almost as good with 1/10 of the ingredients. When I say almost as good, I mean if you can make something "scale 10" godly from a scale of 1 to 10 I can make a 9 with the exactly same mod with probably 20% of your cost. And if you understand how imbuing works currently (about to change) I can sneak in 1 more mods with great intensity and make a scale 11 item and still spend less than that you spent. :thumbsup:
Chrissay did say the NDA is lifted :D


What War means is, instead of using the 4th mod for lrc 20 in my earlier example, use it for something else like 15 fire resists. Then, instead of blowing ingredients on a maxed 5th mod, use that 5th slot to imbue lrc 13 instead.

You have 8 slots altogether - 5 armour slots + bracelet + ring + earring. Spreading 100 LRC among 8 items = 13 on each piece.

That way, you still get full LRC, but at a fraction of the costs and difficulty. My example is an extreme, coz I am maxing out the 4 other mods and squeezing the most out of the 5th. You can settle with 14 phys instead of 15 etc on the first 4 mods. If you are smart about it, you'd likely still end up with 70 phys, 70 fire etc. But much cheaper.
 
R

RichDC

Guest
Imbuing is fine, it will losen the strangle hold of the dupers and the uber rich and open the field to all players.

It wont destroy runic as they are infinite use pieces...imbued are not, they will have to be replaced. I do think that maybe they should make them the same durablility as replicas...255 last a HELL of a long time!

It will allow newer les experienced players to go to an artificer and request individual pieces of suits...i actually see imbuing REGENERATING crafting!

People will be hanging around the banks asking for an artificer to imbue a property on a piece of armour/weapon/jewelry, you remember how they used to for GM armour??

I will stand by my previous comment that people who truly resist this move are one of 2 types of players.

1) Dupers scared that now all those duped val hammers arent going to fetch them enough gold to sell! Guess what, theres no point duping imbued items!

2) L33t PvPers who are scared that now the field is going to be wide open and all chars can compete on a level field, there uber overbpowered weapons/armour which made them so l33t is going to be commonplace, making them crap as they have no skill to now compete with!

I have spent 100's of mils buying/making weapons and armour, have pretty much perfected every suit i own and as such stand to lose a hell of a lot from imbuing(gold/time invested) but all i care about is that it will open up the field for EVERYONE! No longer will new players need to invest what i had to in order to compete, they will be able to compete on half maybe less of that budget!
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Imbuing is fine, it will losen the strangle hold of the dupers and the uber rich and open the field to all players.

It wont destroy runic as they are infinite use pieces...imbued are not, they will have to be replaced. I do think that maybe they should make them the same durablility as replicas...255 last a HELL of a long time!

It will allow newer les experienced players to go to an artificer and request individual pieces of suits...i actually see imbuing REGENERATING crafting!

People will be hanging around the banks asking for an artificer to imbue a property on a piece of armour/weapon/jewelry, you remember how they used to for GM armour??

I will stand by my previous comment that people who truly resist this move are one of 2 types of players.

1) Dupers scared that now all those duped val hammers arent going to fetch them enough gold to sell! Guess what, theres no point duping imbued items!

2) L33t PvPers who are scared that now the field is going to be wide open and all chars can compete on a level field, there uber overbpowered weapons/armour which made them so l33t is going to be commonplace, making them crap as they have no skill to now compete with!

I have spent 100's of mils buying/making weapons and armour, have pretty much perfected every suit i own and as such stand to lose a hell of a lot from imbuing(gold/time invested) but all i care about is that it will open up the field for EVERYONE! No longer will new players need to invest what i had to in order to compete, they will be able to compete on half maybe less of that budget!
Current imbuing is not fine, it will destory too much and accomplish so little.
There will be a imbuing enhancements in the next beta patch.
It will make item drops from killing mobs useful again, and it will make lower level runic kit EXTREMELY USEFUL. The imbuing patch will make high end runic like val hammer less desirable to artificers. An artificer will most likely use somrthing that already have a few good mods items and start imbuing from there.

Currently imbuing is nothing but an uber item creation skill. It is determined to kill all crafters and render runic crafting stupid and pointless. There will be ZERO purpose to loot items off monsters.

Wilki has came up with a few great changes to imbuing and it will save crafters, making loots from monsters useful again while making imbuing training cheaper.

Current Imbuing = Uber Item CREATION.

Enhanced Imbuimg (coming next patch) = IMBUE existing items to the artificers' liking.

If Imbuing was named "Uber Item Creation" and was meant to replace all kinds of crafting (other than decos) and completely eliminates the purpose of looting a monster (other than unraveling) I would not have made a comment on this matter. But unfortunately, it's "imbuing" after all. ;)
 

Basara

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And, regardless of all this BS about "overpowered imbuing"

You can NEVER make items with imbuing that are superior than the theoretical maximums from Valorite Hammers and Barbed kits, because....

1. Armor crafted with special materials will effectively have the equivalent of an additional property, in terms of the extra resists, and WON'T break from the addition of the material, as any imbued item would be almost certain to break during material enhancement. (not to mention Self-repair can't be imbued, last I heard).

2. Weapons that roll 5 properties with none of them DI, will ALSO effectively have a 6th property. Similarly, items made of gold will effectively have SEVEN or more properties, if one of them is luck, and I don't believe one can imbue to over 100 (and you'd almost certainly break a 100 luck imbued item trying to enhance to 140).

3. Normal shards are NOT TEST SHARDS. It is going to take significant work and investment in training materials to get to 120 skill, which is required for all these examples of imbuing's supposed overpoweredness.

What will REALLY happen, is that runics will STILL be the major source for most crafted equipment, with specific items imbued to plug the LAST 1-2 SPOTS in a suit, as one can target the missing parts directly - and it will be a lot more easier to replace 1-2 items every so often from wear, than a whole suit.
 
R

RichDC

Guest
Current Imbuing = Uber Item CREATION.

Enhanced Imbuimg (coming next patch) = IMBUE existing items to the artificers' liking.
. ;)
Ive actually been doing this anyway, ive been(except for jewels i made them from scratch) making things with bronz-aggy runics and enhancing what ive got. What do they intend to change on this side?
 

WarUltima

Babbling Loonie
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Stratics Legend
Ive actually been doing this anyway, ive been(except for jewels i made them from scratch) making things with bronz-aggy runics and enhancing what ive got. What do they intend to change on this side?
I really dont know if this is against NDA because they said certain info on beta forum is still under NDA, so I will make my best attempt to not violate it.

You can do it rightnow but you dont have to. (imbue off a runic made item)

Rightnow if you want to you can take ANY BLANK ITEM/TRASH/NPC Item and make it UBER. (You can disagree but this is a fact).
For a perfect item your best bet is to use blank exceptional crafted armor/weapon and then imbue it. Because no matter what's already on the item all items have a intensity cap of 500% and you CAN imbue all 500% if you want to. Using runics serves Zero(0) purpose other than saving ingredients.

The imbuing "enhancements" still give you the ability to imbue mods you want to an item, but you cannot take a piece of trash and make it uber like how imbuing is currently.

e.g I can imbue a trash composite bow brought from NPC and make it UBER w/ BALANCED + FIREBALL + VELOCITY + SSI + DI (fact), and THIS is not intended because you literally "created" a godly item out of thin air as long as you have ingredients (scripter's paradise).
 

WarUltima

Babbling Loonie
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Stratics Legend
What will REALLY happen, is that runics will STILL be the major source for most crafted equipment, with specific items imbued to plug the LAST 1-2 SPOTS in a suit, as one can target the missing parts directly - and it will be a lot more easier to replace 1-2 items every so often from wear, than a whole suit.
Other than all the imbuing is not overpowered BS, you have this correct.
Imbuing will be made very close to your description, easier and cheaper to train also. Great changes. :thumbsup:
 
R

RichDC

Guest
Im not going to disagree with that...

The only problem i see with changes is that, until they give us runic tinker tools this will put gargoyle armour at a severe disadvantage to non gargoyles.

How many necklaces do you have with properties? Or earrings for that matter.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Im not going to disagree with that...

The only problem i see with changes is that, until they give us runic tinker tools this will put gargoyle armour at a severe disadvantage to non gargoyles.

How many necklaces do you have with properties? Or earrings for that matter.
They are fixing it one item at a time.
They did mention some kind of "special" runic kits. (hint hint)
The patch is looking very good, including imbuing mods OVER 100% cap. e.g 30LRC, 75DI as a single mod. It's a lot more exciting, and it's actually even more powerful compare to the current imbuing settings while keeping runics/monster loots/crafters useful. :thumbsup:
 

aoLOLita

Sage
Stratics Veteran
Stratics Legend
Imbuing is fine, it will losen the strangle hold of the dupers and the uber rich and open the field to all players.

It wont destroy runic as they are infinite use pieces...imbued are not, they will have to be replaced. I do think that maybe they should make them the same durablility as replicas...255 last a HELL of a long time!

It will allow newer les experienced players to go to an artificer and request individual pieces of suits...i actually see imbuing REGENERATING crafting!

People will be hanging around the banks asking for an artificer to imbue a property on a piece of armour/weapon/jewelry, you remember how they used to for GM armour??

I will stand by my previous comment that people who truly resist this move are one of 2 types of players.

1) Dupers scared that now all those duped val hammers arent going to fetch them enough gold to sell! Guess what, theres no point duping imbued items!

2) L33t PvPers who are scared that now the field is going to be wide open and all chars can compete on a level field, there uber overbpowered weapons/armour which made them so l33t is going to be commonplace, making them crap as they have no skill to now compete with!

I have spent 100's of mils buying/making weapons and armour, have pretty much perfected every suit i own and as such stand to lose a hell of a lot from imbuing(gold/time invested) but all i care about is that it will open up the field for EVERYONE! No longer will new players need to invest what i had to in order to compete, they will be able to compete on half maybe less of that budget!
:danceb: Well said ! :danceb: I agree with every point you made :)
 
N

Ni-

Guest
Basically gargoyles cant even get over 60+ resists.. we cant use major arties that are almost necessary for pvp/pvm.. I hope they come up with alternate arties for gargoyls with the same stats..
i had spirit of the totem and folded steel glasses/hom, any helm, gorget, or gloves.. we dont even have them???

what is this? useless.
Actually, Gargoyles have a higher total base resists than do Humans/Elves. For a 6 piece suit Humans/Elves have 90-96 total resists from a full suits base resists. Whereas, for a 4 piece suit Gargoyles have 120-128 total resists from a full suits base resists.

Both Human/Elf and Gargoyle suits come alot closer to evening out due to exceptional crafted bonus; Human/Elf 180-186, Gargoyle 180-188.
 

Storm

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And, regardless of all this BS about "overpowered imbuing"

You can NEVER make items with imbuing that are superior than the theoretical maximums from Valorite Hammers and Barbed kits, because....

1. Armor crafted with special materials will effectively have the equivalent of an additional property, in terms of the extra resists, and WON'T break from the addition of the material, as any imbued item would be almost certain to break during material enhancement. (not to mention Self-repair can't be imbued, last I heard).

2. Weapons that roll 5 properties with none of them DI, will ALSO effectively have a 6th property. Similarly, items made of gold will effectively have SEVEN or more properties, if one of them is luck, and I don't believe one can imbue to over 100 (and you'd almost certainly break a 100 luck imbued item trying to enhance to 140).

3. Normal shards are NOT TEST SHARDS. It is going to take significant work and investment in training materials to get to 120 skill, which is required for all these examples of imbuing's supposed overpoweredness.

What will REALLY happen, is that runics will STILL be the major source for most crafted equipment, with specific items imbued to plug the LAST 1-2 SPOTS in a suit, as one can target the missing parts directly - and it will be a lot more easier to replace 1-2 items every so often from wear, than a whole suit.
Exactly while you can make some super items its very very spendy and the items are not even permanent and the cost and time to become legendary is huge
 

Alvinho

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They are fixing it one item at a time.
They did mention some kind of "special" runic kits. (hint hint)
The patch is looking very good, including imbuing mods OVER 100% cap. e.g 30LRC, 75DI as a single mod. It's a lot more exciting, and it's actually even more powerful compare to the current imbuing settings while keeping runics/monster loots/crafters useful. :thumbsup:
lol the stone crafting runic, NDA has been 100% lifted stop hideing behind it to make yourself look important
 

WarUltima

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lol the stone crafting runic, NDA has been 100% lifted stop hideing behind it to make yourself look important
Dont be ******** do you even have access to closed forum?
Here's what Chrissay said A FEW MINUTES AGO because a lot of beta testers are confused about NDA status.

Since we got clueless people like you I will quote what she said so clueless people like you know what's going on.

Chrissay_EAMythic: Reply #17 on: Today at 02:02:51 PM

The NDA has been lifted you are free to talk about anything already in the game.

Everything that's already in open beta we can talk about it.
But anything new or is in a planned patch, ANY planned changes to SA beta that's not in game yet, we may NOT talk about it here.

Thanks for Chrissay for clearing it up.
You people can shut up now. :coco:
 
Y

Yalp

Guest
Hey guys, just be a little patient with the open beta peeps. Not everyone has had the time with SA and the closed forums to muddle through over the past month to get themselves up to speed on all the new bells and whistles.
 

Alvinho

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Dont be ******** do you even have access to closed forum?
Here's what Chrissay said A FEW MINUTES AGO because a lot of beta testers are confused about NDA status.

Since we got clueless people like you I will quote what she said so clueless people like you know what's going on.

Chrissay_EAMythic: Reply #17 on: Today at 02:02:51 PM

The NDA has been lifted you are free to talk about anything already in the game.

Everything that's already in open beta we can talk about it.
But anything new or is in a planned patch, ANY planned changes to SA beta that's not in game yet, we may NOT talk about it here.

Thanks for Chrissay for clearing it up.
You people can shut up now. :coco:
here is something better for you if you scroll up in this thread mouth

the NDA has been lifted ;)
now please stop teh greater than thou becasue you were in closed beta
 

WarUltima

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What do you not understand?
Look at the sticky and read the posting time.
And look at the latest quote from Charrisy... which is posted a few hours ago on closed beta forum.

Does it appear to you a little strange why no one here is talking about the incoming changes?

So before you run your mouth you might wanna check into that yourself, like PM a DEV and ask them yourself.

Sorry but there are new things thats coming out but I can talk about it here, its not I dont want to say the new chages out loud so I can shut you people up. You gotta play by the rules unless you want your close beta privileges revoked.
 

Ken of Napa

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Stratics Legend
What do you not understand?
Look at the sticky and read the posting time.
And look at the latest quote from Charrisy... which is posted a few hours ago on closed beta forum.

Does it appear to you a little strange why no one here is talking about the incoming changes?

So before you run your mouth you might wanna check into that yourself, like PM a DEV and ask them yourself.

Sorry but there are new things thats coming out but I can talk about it here, its not I dont want to say the new chages out loud so I can shut you people up. You gotta play by the rules unless you want your close beta privileges revoked.

Post from Chrissay in FAQ posted at top of this page:


There's a specific post on the private boards where it says the NDA was lifted. Someone said (not me) there were certain things that were still under NDA. This is false. I have posted in the thread once again to let the closed beta testers know that the NDA has been released. You can spill the beans there should be no confusion on this.

You can't have an NDA when you are in Open Beta
__________________

Chrissay "Adida" Zeeman Facebook
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Soooo---- I belive that means that there is no more NDA "Sorry to burst your bubble of importance" ;)
 

Alvinho

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Stratics Legend
What do you not understand?
Look at the sticky and read the posting time.
And look at the latest quote from Charrisy... which is posted a few hours ago on closed beta forum.

Does it appear to you a little strange why no one here is talking about the incoming changes?

So before you run your mouth you might wanna check into that yourself, like PM a DEV and ask them yourself.

Sorry but there are new things thats coming out but I can talk about it here, its not I dont want to say the new chages out loud so I can shut you people up. You gotta play by the rules unless you want your close beta privileges revoked.
just a FYI I am/was not in closed Beta. Leuceron stated on these boards about the stone runics, but unsure how it would be implemented.

Again please stop makeing your self seem important becasue you use to be in teh closed Beta
 

WarUltima

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just a FYI I am/was not in closed Beta. Leuceron stated on these boards about the stone runics, but unsure how it would be implemented.

Again please stop makeing your self seem important becasue you use to be in teh closed Beta
Stop make yourself important to try to make close beta tester to leak out info under NDA, to lose their privileges. Before you run your mouth again the NDA on these subjects are not lifted until a DEV post them here or say so in closed forum. (we will not be leaking out any info even if you insult us)

Stop try to be blind and not reading, again go read Wilki's post on imbuing changes and see if I am making **** up. Again stop trying to make yourself look cool (you apperently feel so) by attacking other poster's personality (its a personal insult which can and will be reported). Only one that wants to look important here is you, and I followed the rules as someone with access to close beta forum.

Sigh... :coco:
 
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TheGrayGhost

Guest
Stop make yourself important to try to make close beta tester to lose their privileges. Before you run your mouth again the NDA on these subjects are not lifted until a DEV post them here. Stop try to be blind and not reading, again go read Wilki's post on imbuing changes and see if I am making **** up. Again stop trying to make yourself look cool (you apperently feel so) by attacking other poster's personality (its a personal insult which can and will be reported). Only one that wants to look important here is you, and I followed the rules as someone with access to close beta forum.

Sigh... :coco:
Chrissay has cleared that up fully. There is no NDA left on any of it.

http://vboards.stratics.com/showthread.php?t=153024

Sticky at the top of the page if you don't wanna click the link.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Sorry, but I will defer to the DEVELOPER who told me not to disclose the IDEA we were discussing, rather than Chrissay, who, as much as I love her, does not always realize that others have contradicted her. Keep in mind the part where she said "LIVE IN GAME". That was the caveate that we were getting caught in. There were/are things that are not live yet, and it is not for us, the closed testers to disclose that information, and we will not endanger ourselves by doing so.

Having said that: Wilki has now posted here the changes to Imbuing that we were specifically asked by him not to disclose because at the time they were theorhetical.
 
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TheGrayGhost

Guest
Sorry, but I will defer to the DEVELOPER who told me not to disclose the IDEA we were discussing, rather than Chrissay, who, as much as I love her, does not always realize that others have contradicted her. Keep in mind the part where she said "LIVE IN GAME". That was the caveate that we were getting caught in. There were/are things that are not live yet, and it is not for us, the closed testers to disclose that information, and we will not endanger ourselves by doing so.

Having said that: Wilki has now posted here the changes to Imbuing that we were specifically asked by him not to disclose because at the time they were theorhetical.
I give up lol I am just as confused as before lol.

I understand and can respect you guys respecting the devs wishes. I don't have beta forum access so had no idea the exact situation so was utterly confused by "NDA is Lifted", "Well No it's not, not completely", "Yes it is", "Are you sure?" "Yes", "Hey No it isn't" ....... me = :wall:
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Chrissay has cleared that up fully. There is no NDA left on any of it.

http://vboards.stratics.com/showthread.php?t=153024

Sticky at the top of the page if you don't wanna click the link.
We were asked by DEVELOPERS to not disclose any changes (including ideas being considered) that's not yet in game. Chrissay did contradict Wilki partically (not really if she really meant by LIVE IN GAME). Wilki asked us not to disclose anything that's being worked on rightnow which does not include in LIVE BETA. Chrissay did say we are allowed to discuss anything that's currently in live beta.

Again we would not disclose any info that developers ask us not to reveal, it's simple as that.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
I give up lol I am just as confused as before lol.

I understand and can respect you guys respecting the devs wishes. I don't have beta forum access so had no idea the exact situation so was utterly confused by "NDA is Lifted", "Well No it's not, not completely", "Yes it is", "Are you sure?" "Yes", "Hey No it isn't" ....... me = :wall:
How do ya think we feel? lol I have been itching for days to discuss this exact change! DYING! You have no idea! It was a suggestion I made that promped the concept (tho I was not the first or only to suggest caps, it was just that was the first time Wilki was reading).

And to know that the properties on earrings and necklaces were going to be changed, but not allowed to say anything! EEP! I had to watch people arguing non-stop on the subject of the balance of + skills and could not just speak up! :wall::cursing:
 
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TheGrayGhost

Guest
We were asked by DEVELOPERS to not disclose any changes (including ideas being considered) that's not yet in game. Chrissay did contradict Wilki partically (not really if she really meant by LIVE IN GAME). Wilki asked us not to disclose anything that's being worked on rightnow which does not include in LIVE BETA. Chrissay did say we are allowed to discuss anything that's currently in live beta.

Again we would not disclose any info that developers ask us not to reveal, it's simple as that.
Should have read the post above you lol I already addressed this. Don't get your knickers in to much of a wad though. Chrissay's reply to the thread I linked.



There's a specific post on the private boards where it says the NDA was lifted. Someone said (not me) there were certain things that were still under NDA. This is false. I have posted in the thread once again to let the closed beta testers know that the NDA has been released. You can spill the beans there should be no confusion on this.

You can't have an NDA when you are in Open Beta
__________________
I asked for clarrification, all I have is the Community Coordinator and you guys saying contradictory things. You may have the Devs saying another but not having access to the beta forums I am not privy to what is said there so all I have is Chrissay and you guys. Was just going off of what Chrissay said.
 
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TheGrayGhost

Guest
How do ya think we feel? lol I have been itching for days to discuss this exact change! DYING! You have no idea! It was a suggestion I made that promped the concept (tho I was not the first or only to suggest caps, it was just that was the first time Wilki was reading).

And to know that the properties on earrings and necklaces were going to be changed, but not allowed to say anything! EEP! I had to watch people arguing non-stop on the subject of the balance of + skills and could not just speak up! :wall::cursing:
Yeah I understand lol.
 
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