And to think I was going to say "watch too much Jurassic Park?"Has Jurassic Park taught us nothing?![]()
Don't be stupid, he wasn't asking for something better than a GD, he asked for something that could actually be used instead of a GD. Tamers aren't overpowered, GDs are.Your all right.. pets arent strong enough as it is.. they need to make a pet called a "Iwin" and it takes 4 control slots and has a 99% chance of instant casting "Bezerk" which instant kills every creature on the screen.
Will this make you happy?
/sarcasm
Pets are already way to strong and make PvE stupid easy. Combined with peace and discord... this makes really tough creatures laughable at best. Why with whats out there now do you need something stronger than a GDragon?? Its going to get to the point where what they give you will just kill anything in 1 hit... then youll say "man this game is no challenge.. make harder mobs" and then they will make stuff harder... you wont be able to peace it and it will kill your pets fast.. then youll complain pets arent strong enough.. etc
Just be happy you can wear a whole luck suit.. and that NO piece of your armor needs to have any mod whatsoever except luck so you can max your luck you and that you can kill most anything with easy and little to no risk of dieing... ever.. just be happy with that..
PS I have a tamer too.. but I am content with taking 10 seconds to kill something vs 1 shotting it..
Agreeing with above poster, don't be stupid.Your all right.. pets arent strong enough as it is.. they need to make a pet called a "Iwin" and it takes 4 control slots and has a 99% chance of instant casting "Bezerk" which instant kills every creature on the screen.
Will this make you happy?
/sarcasm
Pets are already way to strong and make PvE stupid easy. Combined with peace and discord... this makes really tough creatures laughable at best. Why with whats out there now do you need something stronger than a GDragon?? Its going to get to the point where what they give you will just kill anything in 1 hit... then youll say "man this game is no challenge.. make harder mobs" and then they will make stuff harder... you wont be able to peace it and it will kill your pets fast.. then youll complain pets arent strong enough.. etc
Just be happy you can wear a whole luck suit.. and that NO piece of your armor needs to have any mod whatsoever except luck so you can max your luck you and that you can kill most anything with easy and little to no risk of dieing... ever.. just be happy with that..
PS I have a tamer too.. but I am content with taking 10 seconds to kill something vs 1 shotting it..
That's kind of a rude response considering I was agreeing with you.Agreeing with above poster, don't be stupid.
I mean do you even know what animal I'm talking about? If it had pack instinct it would still be a, by most standards, "useless" pet, that would be destroyed in two hits by anything major, including a greater dragon, and would be arguably LESS useful than...every other pack instinct animal.
Some tamers like to actually play with things that are fun/neat like Raptors rather than over powered things like G-drags.
Not to mention that honestly the ONLY reason I brought it up was because of the fact that Raptors DID hunt in packs in real life. Conversely wolf spiders (and all other spiders) absolutely do not hunt in packs...ever, yet all tamable spiders have pack instinct. Not saying I want it removed, but if were going to have pack instinct on things, we should at least make sure that the animals that hunt in packs in real life have it...
That's kind of a rude response considering I was agreeing with you.
Yeah, they realllly have to up stable slots. I really don't want to ditch any of my pets, and I've already moved all the pets I keep sentimentally like Necro cow, and my 7 year old pack llama and my giant rat to other accounts, and my stable is still full. And considering I play on siege I don't even have other characters on the account to move them to. It sucks.I had hoped to find the Dread Warhorse as well..... such a shame.
Also as I said in another post I too thought the raptor should have pack instinct...
I'm also baffled as to why I can't tame some nice dread spiders... I have been begging for this for years!
Ah well I'll have to settle for Wolf spiders...
Now.... the question still remains... how am I going to tame all these things and try them out? What poor pet has to hit the chopping block now? I've been full up on pets for quite awhile now.... wish I could get more slots... 20 max for tamers and 5 slots for the average Joe I think would be nice.
Necro Cow?Yeah, they realllly have to up stable slots. I really don't want to ditch any of my pets, and I've already moved all the pets I keep sentimentally like Necro cow, and my 7 year old pack llama and my giant rat to other accounts, and my stable is still full. And considering I play on siege I don't even have other characters on the account to move them to. It sucks.
I would really like at very LEAST a pair of nice wolf spiders, but I don't know what I can give up to get them... My bakes? Ruin my trained hell hound pack with the great resists that I hunted for for months? Sigh
A cow I had follow me around when I was a necro. I just thought it was funny.Necro Cow?
Take a moment of Silence for Godzuki..............................
Then whats the point of giving it pact instinct? Their are game stopping bugs and issues that have been around for years... pact instinct on a pet that will never be used anyways seems like a waste of time.I mean do you even know what animal I'm talking about? If it had pack instinct it would still be a, by most standards, "useless" pet, that would be destroyed in two hits by anything major, including a greater dragon, and would be arguably LESS useful than...every other pack instinct animal.
Then whats the point of giving it pact instinct? Their are game stopping bugs and issues that have been around for years... pact instinct on a pet that will never be used anyways seems like a waste of time.
I see what you all are coming from, but their are SOO many inconsistencies with "real life" and the way thing do or would work(for the parts that are possible in reality).
Either way the point I am trying to make is if you have the pets because they look cool or you collect/play with the new stuff, then who cares if its pact instinct? Their are 100000 things that this game NEEDS done to keep it working. Ironically, those wont get done but raptors will get their pact instinct as is the way of things.
Anyways, I was responding to people saying something about more 2 slots getting pact instinct so that people dont use GDragons... i was making the point that GDragons needs to be nerfed because they are WAY OP.... and that other pets do NOT need to come UP to the level of GDragons and dreads... tamers already have it way to good and the stronger the pets get the more they force people to use a tamer..
As it is people were using GDragons when farming the TOT system the past month.. they could let a GDragons sit and then they can go AFK cause its stong/smart enough to keep itself alive... other pets cant do that.. they definately DONT need to make other pets come up to the GDragon level..
Fail. Pack Instinct is just one value to change in the raptor's data. It takes 5 minutes to change it with one hand, the other holding a cup of tea, and with newspaper covering the keyboard. About that hard to change.Then whats the point of giving it pact instinct? Their are game stopping bugs and issues that have been around for years... pact instinct on a pet that will never be used anyways seems like a waste of time.
With one exception, one must consider the potential imbalance of a Pack of Raptors.Fail. Pack Instinct is just one value to change in the raptor's data. It takes 5 minutes to change it with one hand, the other holding a cup of tea, and with newspaper covering the keyboard. About that hard to change.Then whats the point of giving it pact instinct? Their are game stopping bugs and issues that have been around for years... pact instinct on a pet that will never be used anyways seems like a waste of time.
Meh not really there 2 slotters so they only get +25% dmg. They won't match the dmg of the Frenzies by a long shot, but they can last a bit longer. So slower kills but longer lasting. Makes them more of a trade off rather than a huge upgrade. That is of course if they get pact instincts lol.With one exception, one must consider the potential imbalance of a Pack of Raptors.
In my opinion, if they had Pack Instinct then they would be the Greater Dragon version of the Frenzied Ostards.
And Derrick, just my opinion, but the Raptor is going to be a big hit with tamers. No not specificaly the Greater Dragons vs everything Tamers ... but all the rest of them.
I understand your point but I tend to look at things overall. I suspect that the two with what 3 times the hit points and what 2 times the dex (I am on a limb with that oneMeh not really there 2 slotters so they only get +25% dmg. They won't match the dmg of the Frenzies by a long shot, but they can last a bit longer. So slower kills but longer lasting. Makes them more of a trade off rather than a huge upgrade. That is of course if they get pact instincts lol.
Yeah I know. I am in software design. As such I know that their are huge amounts of code to go through, then testing, then data results etc. I can't even count the number of bugs and unintended game mechanics and badly designed game mechanics that could EASILY be changed in 5 mins to make a whole SYSTEM better, and yet they never even see the light of day.Fail. Pack Instinct is just one value to change in the raptor's data. It takes 5 minutes to change it with one hand, the other holding a cup of tea, and with newspaper covering the keyboard. About that hard to change.
Keep in mind though, your compairing 5 Frenzies each with a +100% dmg bonus to 2 Raptors each with +25% dmg bonus. I just don't see them outdamaging a pack of Frenzies even with pact instincts. They will last longer and need less healing than frenzies but there not going to be the damaging whirlwind that is 5 frenzies lol.I understand your point but I tend to look at things overall. I suspect that the two with what 3 times the hit points and what 2 times the dex (I am on a limb with that one) and the 3 x Strength that these things when fully trained will out damage the venerable Frenzied Pack, if they were a pack that is
I don't think we are all that far apart in what we are saying, I may be projecting a Raptor Pack as doing more per hit damage than is realistic.
I think nobody in this thread said it should be a #1 priority. There are of course more important fixes to be done before. Just that it can be added to the list. That's the kind of fix that's done one day a dev decided to tackle a number of small fixes. Kind of "We fixed the super-bug in faction that would make your character dance naked in front of the enemy and we fixed the giga-exploit of the duplication of castles. Oh BTW passing by we gave raptors their deserved pack instinct."Yeah I know. I am in software design. As such I know that their are huge amounts of code to go through, then testing, then data results etc. I can't even count the number of bugs and unintended game mechanics and badly designed game mechanics that could EASILY be changed in 5 mins to make a whole SYSTEM better, and yet they never even see the light of day.
This is something unimportant. Its 1 pet out of the tons you have to choose from and that 1 pet is weak. Its like a dexer saying "The cutlass as a weapon sucks.. it could be made better by increasing its base damage by 2 points"
I am sure this would help the cutlass, however, who cares. Their are tons of other weapons to use, and its a waste of time for devs to make this 1 weapon a little more useful. Same with a couple pets. EVERY pet does not have to be useful.. you can tame birds and rabbits too... you want them to be "usable" too?
I know you say "its just that they SHOULD be pack hunters ....etc" but I saw a post where people using the new client are logging in with a extra 50+ hps then normal.. thats something that HAS to be addressed.. and their is a list a mile long of stuff like this.. making 1 pet(or even anything with less than 3 control slots) a pack creature is insignificant. You have many pets that are very effective, your OP in the first place compared to any other PvE template AND they have a lot of important issue to fix. Using ANY time on making tamers pets better than they are is insulting.
My problem is I do not know how the STR value figures into the damage equation so I can't really articulate why I believe as I do.Keep in mind though, your compairing 5 Frenzies each with a +100% dmg bonus to 2 Raptors each with +25% dmg bonus. I just don't see them outdamaging a pack of Frenzies even with pact instincts. They will last longer and need less healing than frenzies but there not going to be the damaging whirlwind that is 5 frenzies lol.
I agree there 100% been saying it since the release of ML now it's really gonna get bad with SA.Take a moment of Silence for Godzuki..............................
Sad, and really should be unnecessary. More stable slots are years over due.
My problem is I do not know how the STR value figures into the damage equation so I can't really articulate why I believe as I do.
That it does, is in my opinion a certainty. I just see this way to often with pets.
I also do not have the stats available to me as I reply in this thread and am going off memory. I concede that memory may be mixing up some of the other pets stats.
Good, did you notice the wrestling, tactics, anatomy on both of them vs the mob that was being targeted?Frenzy
Hp 110 Stam 115 Mana - Str 168 Dex 112 Int 6
Base Dmg: 11-17
Does Average of 18-23 to imps (Tried 13) occasionally hit for 6-8 lol, the Frenzy died on me after the 13th one so oO quit there.
Raptor
Hp 400 Stam 140 Mana 124 Str 425 Dex 140 Int 124
Base Dmg: 11-17
Did on average 20-30 dmg to imps (tried 15 imps) occasionally hit for 13
Both were fresh tames no skilling up first.
So
30 x 25% = 37.5 So say 38. There would be 2 so thats 76 dmg a round on the imp from the Raptors (If they had pact instincts).
Now for the Frenzies
23 x 100% = 46 there would be 5 so thats 230 dmg from the Frenzies.
Both fresh tames. Both seem to have GM level caps on skills so they will be around the same difference there as well.
230 > 76
Dex is fairly close to each other it isn't like the STR difference lol.
And so on and so on and so on.
Skill levls were pretty even on Raptor and Ostard, not much more than 2-4 points off. Both were low in the skills department.Good, did you notice the wrestling, tactics, anatomy on both of them vs the mob that was being targeted?
Or in short, I do not remember if they pulled a Skree on the Raptors and brought them in basically noobified vs the Frenzied being 70%+ skilled up. The Imps I think are 50 to 60 skill wise.
I agree I would assume the Raptor is going to end up GM'd as a skill cap.
By the way did you notice any special moves on the raptor? Perhaps a stun etc?
Translation: I hate tamers. Their concerns and desires don't matter to me.You have many pets that are very effective, your OP in the first place compared to any other PvE template AND they have a lot of important issue to fix. Using ANY time on making tamers pets better than they are is insulting.
Yeah given your observations, then a big beh from me as well.Skill levls were pretty even on Raptor and Ostard, not much more than 2-4 points off. Both were low in the skills department.
And sadly no I didn't notice any specials from the Raptor, not even a bleed which I was half hoping for then I would have been meh on the pact instint thing.
Frenzy
Hp 110 Stam 115 Mana - Str 168 Dex 112 Int 6
Base Dmg: 11-17
Does Average of 18-23 to imps (Tried 13) occasionally hit for 6-8 lol, the Frenzy died on me after the 13th one so oO quit there.
Raptor
Hp 400 Stam 140 Mana 124 Str 425 Dex 140 Int 124
Base Dmg: 11-17
Did on average 20-30 dmg to imps (tried 15 imps) occasionally hit for 13
Both were fresh tames no skilling up first.
So
30 x 25% = 37.5 So say 38. There would be 2 so thats 76 dmg a round on the imp from the Raptors (If they had pact instincts).
Now for the Frenzies
23 x 100% = 46 there would be 5 so thats 230 dmg from the Frenzies.
Both fresh tames. Both seem to have GM level caps on skills so they will be around the same difference there as well.
230 > 76
Dex is fairly close to each other it isn't like the STR difference lol.
And so on and so on and so on.
Not quite.. I have a tamer.. I use my tamer when I have to PvE. However, I am tried of this game getting easier. I like having some challenge. The game is so easy when using a tamer.. im never in any danger and I can kill almost anything by myself.. as such, their are so many other things that NEED to be addressed in this game that I dont think the Devs using time to fix the damage on a pet that will either A) Make tamers ever stronger by making raptors as or more powerful than a GDragon or B) make the change and they still dont do enough damage and thus people will not use them and the time that was used to alter them was totally wasted.Translation: I hate tamers. Their concerns and desires don't matter to me.
Gotcha.