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Fel guard zones

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
Towns:
There are 8 cities that can fall under the control of a faction. The towns and the location of the townstones and monoliths which are used for controling the town are listed below:
• Britain (located south of the mage shop on the east side of Britain)
• Skara Brae (located north of the provisioner's shop)
• Magincia (located southwest of what's left of the tavern)
• Minoc (located south of the tavern)
• Moonglow (located east of the provisioner's shop)
• Trinsic (located east of the meeting hall)
• Vesper (located west of the docks)
• Yew (located west of the healer)
 

Kellgory

Certifiable
Stratics Veteran
Stratics Legend
Problem is that some faction towns have guardzones at the gates while others do not. Yew even has a guardzone around one of the buildings just above the farms/pens.
 
G

Gwendar-SP

Guest
My big question is When are we getting the guard zones back? I am about ready to close my accounts and walk away from this buggy game.
 
C

CatLord

Guest
This works like intended... so no outsiders can mess with pvp.

And I wonder... when we fight the Crimson Dragons or the Platinum Dragons...

If the platinum win... we get order back (guard zones) ?
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
As far as I know this is nothing to do with 'bugs' it is working as intended. Only Felucca faction towns are affected, which leaves Jhelom, Nujel'm, Cove, Serpent's Hold, Ocllo in Felucca, all Trammel towns, Zento, Luna and Umbra all unaffected
 
B

Beastmaster

Guest
As far as I know this is nothing to do with 'bugs' it is working as intended. Only Felucca faction towns are affected, which leaves Jhelom, Nujel'm, Cove, Serpent's Hold, Ocllo in Felucca, all Trammel towns, Zento, Luna and Umbra all unaffected

Yes it is working as intended. The question is, how long is intended to work this way? If it is permanent then I can just use my Fel city runebook for something else and remark all those runes, because I don't intend to use those cities as they are.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
As far as I know this is nothing to do with 'bugs' it is working as intended. Only Felucca faction towns are affected, which leaves Jhelom, Nujel'm, Cove, Serpent's Hold, Ocllo in Felucca, all Trammel towns, Zento, Luna and Umbra all unaffected

Yes it is working as intended. The question is, how long is intended to work this way? If it is permanent then I can just use my Fel city runebook for something else and remark all those runes, because I don't intend to use those cities as they are.

Petra is correct it is working as intended, its staying that way for faction fights. It stops anyone not in factions trying to kill reds that are in faction fights in town
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
It just means we have eight ghost towns.
Just reminds me of the old days when it wasn't safe anywhere.

You guys remember when you could get killed at the britain bank just standing there?
 
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