P
pdkc
Guest
Hey,
I was wondering if there's any way to force the Windows cursor on the UO cursor, to reveal the real position of the cursor in real time rather than the laggy output of the UO cursor. In the KR client the mouse works perfectly and made playing feel like a dream. I noticed that when UO is in the background the Windows cursor is on top of the hand and moving it around feels great and precise.
But alas, when I return to the client the Windows cursor disappears and I'm left with a choppy cursor that doesn't really follow my actions precisely. I have tried with and without the "Run mouse in a separate thread" but it made no difference.
Looting and targeting is so much more enjoyable with the KR client. Actually, I can't believe why they still havent fixed this in 10 years time for the 2D client. The KR client doesn't work well for me (for now at least) so I'm forced to use the 2D client.
Thanks for the responses.
I was wondering if there's any way to force the Windows cursor on the UO cursor, to reveal the real position of the cursor in real time rather than the laggy output of the UO cursor. In the KR client the mouse works perfectly and made playing feel like a dream. I noticed that when UO is in the background the Windows cursor is on top of the hand and moving it around feels great and precise.
But alas, when I return to the client the Windows cursor disappears and I'm left with a choppy cursor that doesn't really follow my actions precisely. I have tried with and without the "Run mouse in a separate thread" but it made no difference.
Looting and targeting is so much more enjoyable with the KR client. Actually, I can't believe why they still havent fixed this in 10 years time for the 2D client. The KR client doesn't work well for me (for now at least) so I'm forced to use the 2D client.
Thanks for the responses.