Which is ironic as they actually planned to discotinue 2d when 95% of the userbase did use KR.Cloak‡1321524 said:I do remember them saying it was something like 95% of the client base did not like KR.
Which is ironic as they actually planned to discotinue 2d when 95% of the userbase did use KR.Cloak‡1321524 said:I do remember them saying it was something like 95% of the client base did not like KR.
Well, I was commenting on your first part, but quoted your second part.Cloak‡1321434 said:What does this have to do with what you quited me on? o.o
No I do not need to see the pictures again. I saw them the first time and say .... (Points the Hypocrisy Finger) they are comparing a production system to a Beta System. When KR was being Beta'd, bet the farm they were saying, "No Fair, your criticizing a Beta System"....
Need to see the difference in art between KR and SA? It's been shown.
No one is going to go through and find every single difference, but there IS a difference in many places.
This is very sad, KR is a good client, but i dindnt get a chance, if the things now fixed in SA Client combinend with the KR client, it will be a wonderfull work!...
Ok, I went into KR and SA and did some picture taking. Every shot provided were taken at Default zoom levels for each client first in one, then in the other form the same tile, then cut out as precise as possible to match the images being compared, then saved as PNG to retain image quality. No further image editing has been done to tweak the clarity, pixelation or details. Each image is as I see them in game.
First up, the Banana Trees, one tall and one short from Isamu Jima (45.0N x 9.12W for those who want to visit them):
Tall Banana Tree
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Short Banana Tree
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Second are a couple of floortiles... dark redwood and light yellow... mind you again these are the same tiles (something that seems weird given the yellow wood tiles):
Dark Red Hardwood Floortiles
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Light Yellow Floortiles:
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Next is the "famed" UO sandstone... in this case a small section of Luna Sandstone... note the texture differences, color, and how the shadowing brings out detail in the KR version:
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Next is a larger view, my upper patio at my cabin. The patio was created and decorated with KR in mind. Notice the difference between the potted plants, the fountain, squirrel statue, bonsai tree, etc. The two rubble plants in the bottom right are lush in KR while they look straggly and wilted in SA.
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And lastly, a look at items in grid view. Now here is somewhere where I'm more of a "let's split the difference" in opinion. The SA/2d graphics are too small, KR too big and in the cases of equipment (armor and weapons, not shown), the difference between KR and Legacy are simply too much that it took quite a while even for me to be able to identify common weapons and armor by sight. In this case I would want 2d/SA item artwork, but at a higher resolution for quality and larger size in the grid slots. Note both UI settings are 85%. Also... no commas!
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That is what I thought. But even still the ability to do something really had no bearing on what I had posted, I posted based on what is done...not what could. Currently all the artwork is from the 2d client, and all the character models are from the KR client. If this is not what you were responding to, I appologize again...and maybe you can just once and for all make it clear as I obviously am to slow this morning to keep up with you. o.oWell, I was commenting on your first part, but quoted your second part.
And yes, I hope they do make a macro converter, that would be so nice.
Fact:What he said.. if I meant creatures and NPCs I would have said so.. same goes for gumps or terrain.
And besides, not liking the look of a creature is "personal preference"... stop trying to make it sound like "fact".
Do you mean the server code they can't change because of people who wont get off their high horse and delete the 2d client? Or do you mean the server code that is not needed to be change since all cheating happens client side? I'm just a tad confused and what you are even talking about, or if you even know what you are talking about. *tips hat*SA is a KR revamp what did you lot think? why spend money on something new when you can make something old better. they basicly followed what ppl thought was a nice client and added their own touch to it. i bet they didnt change anything in the server coding so they actully could prevent cheaters.
5 cent tossed enjoy.
The graphics isn't server code controlled. And the cheating could be dealt with by simply slightly changing the 2D client as well.Cloak‡1321931 said:Do you mean the server code they can't change because of people who wont get off their high horse and delete the 2d client? Or do you mean the server code that is not needed to be change since all cheating happens client side? I'm just a tad confused and what you are even talking about, or if you even know what you are talking about. *tips hat*
Again confused why I am quoted? As an accent? If you are just quoting me out of context then please don't, as to me you sound silly quoting me and then repeating what I said.The graphics isn't server code controlled. And the cheating could be dealt with by simply slightly changing the 2D client as well.
Now thats what I'm talking about. THIS ... is a UO upgrade. It puts KR/SA to shame.![]()
(from Coldren's link)
OMFG YES PLEASE. Hire this person! NOW!
This is the UO of my dreams -- 2D graphics, but in hi-res. Same style, same look, just hi-res.
The reason the legacy art is pixelated is simply because they couldn't use aliasing and maintain a decent border around the animations when the background was chroma keyed out. There is no plans to attempt to "fix" this at this time, and honestly, I wouldn't want to - but that's just me.But that doesn't answer the question as to why the Legacy art is pixelated to begin with. If it's something the devs consider an issue that they intend to fix then please make a statement to that effect.
Oh...I did not even realize it was your post I was posting in when I pmed you about it...haha....
Ok.. Once again, we're getting off track, and bias' are starting to show. Everyone step back. We need to stop and make sure a few points are understood before this becomes another Me. Vs. Them thread, as it has already degenerated into to some small degree.
First Point - We can all agree, one client is better than.. Well, more than one?
From a technical, and a cost-benefit standpoint, which is the better alternative: 2 Clients with 2 entirely different code bases supporting 2 different, let's call them, art styles, or 1 client with 1 code base supporting 2 art styles?
Ideally, yes, 1 art style would be best, but here's the problem. The Dev's let the cat out of the bag with the entirely different art style allowed in KR. Some people have grown to like it. Weather or not I or YOU like it doesn't matter - Some players do, and we should respect their tastes as well as our own, or we're all just being god damned hypocrites.
So to that end, a KR toggle makes sense for EVERYONE, Pro-KR or not.
Coldren has the purpose of the thread and idea down 100%.
Zodia and Siteswap are in the wrong thread.
O.K. I am sorry, but just to get this cleared up...are you saying the legacy art work is not getting updated because it is well...old? Nothing wrong with that, just wondering if that is what you are saying here. Thank You *tips hat*The reason the legacy art is pixelated is simply because they couldn't use aliasing and maintain a decent border around the animations when the background was chroma keyed out. There is no plans to attempt to "fix" this at this time, and honestly, I wouldn't want to - but that's just me.
-Grimm
I agree. I assume you are including the plants you showed earlier in this thread. They look very good like that. I'm not sure we all saw that though, depending on our computers....
The character, horse, fence, and hay I agree with... the terrain, I still favor KR/SA's terrain.
Well, it sounded like you were saying that the 2D was solely to blame for the problems and that cheating cannot be curbed because of the 2D client.Cloak‡1322043 said:Again confused why I am quoted? As an accent? If you are just quoting me out of context then please don't, as to me you sound silly quoting me and then repeating what I said.
That I can agree with, as well as the stonework. Although to me, the stonework looks like a slightly different color.. I could see around that though for the depth it gives it.... the terrain, I still favor KR/SA's terrain.
Forgive me, again, but graphic design isn't my strong point... And also forgive me if I have some terminology wrong.The reason the legacy art is pixelated is simply because they couldn't use aliasing and maintain a decent border around the animations when the background was chroma keyed out. There is no plans to attempt to "fix" this at this time, and honestly, I wouldn't want to - but that's just me.
-Grimm
Nope I simply contrasted that cheating has nothing to do with the server code (which you said) And I said that the server code can not be update for as long as the legacy client remains as is. Not a graphical debate simply talking about programing code in that particular post.Well, it sounded like you were saying that the 2D was solely to blame for the problems and that cheating cannot be curbed because of the 2D client.
For the record, I have been pretty darn close (like, say, on top of) many *real* horses in my life. Mostly, they look more like the one in your picture than the one in Saph's picture.YES!!! Look at that! Now THAT is UO!! Look at the horse! It doesn't closely resemble a hippo, it looks like a horse!! A UO HORSE!!
I love it!
Why couldn't they do THAT instead of this ...
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It is monumental.So what you're saying, Crysta, is that it would take a LOT of workIt sounds like a monumental, if not impossible, task...
No. Were not in the wrong thread. If your idea comes to fruition then it effects the players who are happy with 2d and/or SA, for the reasons Ive already stated. You cannot therefore present a one sided post/debate petitioning for something that effects everyone (again, for the reasons ive already stated)....
Zodia and Siteswap are in the wrong thread.
The problem with your idea is; what greater good?No. Were not in the wrong thread. If your idea comes to fruition then it effects the players who are happy with 2d and/or SA, for the reasons Ive already stated. You cannot therefore present a one sided post/debate petitioning for something that effects everyone (again, for the reasons ive already stated)....
Zodia and Siteswap are in the wrong thread.
The Devs therefore need to know that there are players out there that DO NOT want your idea implemented. KR has had its day, has failed, and is being replaced (by a client that is getting more support from players than KR ever did).
Let KR die for the greater good.
Just like the giant beetle, the artwork is indeed more lifelike. Most of them when viewed individually, are pretty amazing. The issue is how it integrates with the other elements - esp the players' avatars.For the record, I have been pretty darn close (like, say, on top of) many *real* horses in my life. Mostly, they look more like the one in your picture than the one in Saph's picture.
Do not think I am saying Saph's work was not lovely. Just saying that the second pic looks more like a *real* horse.
Well, except for the hole in the mane, the horse is well modelised. On a still it's cool. But it's badly animated. And if I remember well, on the standing pose, the horse has the front legs slightly bend. A real horse has its leg straight when standing still. They use the block of the articulation to rest their muscles.For the record, I have been pretty darn close (like, say, on top of) many *real* horses in my life. Mostly, they look more like the one in your picture than the one in Saph's picture.
Do not think I am saying Saph's work was not lovely. Just saying that the second pic looks more like a *real* horse.
Actually, Saphireena's version has a neck that's too short. She probably made the mistake because in legacy client, women's long hair are too low and cover a part of the face.
I have an Arabian horse that looks a lot like the one is Saph's picture, and a Suffolk draft that fit the outline of the KR drawn horse almost perfectly. But my two Tennessee Walkers and my Foundation Quarter horse look nothing like either. There are so many size and shape variations of "real" horses that I can't understand how someone can say those in any of the clients don't look like "real" horses.... they do, just not the one you may be thinking of.For the record, I have been pretty darn close (like, say, on top of) many *real* horses in my life. Mostly, they look more like the one in your picture than the one in Saph's picture.
Do not think I am saying Saph's work was not lovely. Just saying that the second pic looks more like a *real* horse.
A horse is a horse, of course, of course.....I have an Arabian horse that looks a lot like the one is Saph's picture, and a Suffolk draft that fit the outline of the KR drawn horse almost perfectly. But my two Tennessee Walkers and my Foundation Quarter horse look nothing like either. There are so many size and shape variations of "real" horses that I can't understand how someone can say those in any of the clients don't look like "real" horses.... they do, just not the one you may be thinking of.
If you are going to make a wildly critical statement like that, at least check out the graphics from 1997 or 1998. Here are two pics from the original tutorial, and are pixelated messes compared to what we have in SA. Of course that is because the original client was written for 640x480 screens and then updated to 800x600. No comparison in the quality that we have today, which is much better regardless what you are implying....
How is it possible that a game released in 2009 looks worse than when it was first done in 1998?
...
And THAT is the part that gets me.Plus they just spent money on redoing the art (technically twice, though the second was to a lesser extent).
One might want to focus on the UO Teams stated goals and priority.....
Dammit, now I'm getting pissed...
Some solid advice, that you can clearly ignore, do not try to impress me with day care psycho babble. If you do not understand me and you do not see any point then do the right thing the simple thing ignore me or make a reply that has nothing to do with me. One might think I have a zero tolerance towards incompetent people that try to win by insisting others are not relevant, cant speak English, can not communicate etc.Perhaps it's you're writing style, but I often feel I'm missing some major point whenever I read one of your posts.
...
A defining difference between us I make it clear I do not know the TRUTH of the events, that I only have an outsiders observance of what happened. YOU say you KNOW THE TRUTH of what happened from and insiders perspective. If that is NOT what you meant to communicate then buy a clue, your stating a fantasy/opinion and pretending that some how demeans/diminishes what your refuting. It doesn't....
And as for your fantasy scenario? Here's what happened.
...
I am going to tell you this simple piece of intuitively obvious logic. They couldn't because they didn't. Your failure to KNOW THE TRUTH as to why they couldn't does NOT constitute proof that they could have....
But you can't tell me with a straight look on your face that they couldn't have made UO look like what Saphrieena did in her spare time, with a team of developers and a 40-hour+ work week.
People who are WAY WAY more successful in Life than you or I EVER could hope to be (unless you are personally worth 100, 200, 500 million dollars, or more) are those who try, and keep trying, with a Positive Mental Attitude.I've tried to have my voice heard for years. I've watched others try too. It falls on deaf ears.
You are welcome, of course, to keep trying. In my opinion, we can't win. We never could. Even Garriott couldn't win his battle with "them", EA, the system in place, the Corp., what have you.
Where did that come from? All I said was sometimes I don't understand the meaning of what you say, or that I'm not understanding it because of the way you say it.Some solid advice, that you can clearly ignore, do not try to impress me with day care psycho babble. If you do not understand me and you do not see any point then do the right thing the simple thing ignore me or make a reply that has nothing to do with me. One might think I have a zero tolerance towards incompetent people that try to win by insisting others are not relevant, cant speak English, can not communicate etc.
I only know what I see, and understand what I understand. And I KNOW building a whole new graphics and UI is a difficult task, even if I don't know the details.A defining difference between us I make it clear I do not know the TRUTH of the events, that I only have an outsiders observance of what happened.
I have never said that. In the last post, I directly stated I don't know what the truth is from an insiders or Dev's perspective.YOU say you KNOW THE TRUTH of what happened from and insiders perspective.
They couldn't because they didn't? Or they didn't because they COULD NOT? Or they didn't because they WOULD NOT?I am going to tell you this simple piece of intuitively obvious logic. They couldn't because they didn't. You failure to KNOW THE TRUTH as to why they couldn't does NOT constitute proof that they could have.
Which I would never state. I just want to know why they can't do it. That's all.We can assume the UO Teams from the first day of design to now are total loser, morons, incompetent (repeat) losers.
I have nothing but respect for the team. They clearly know what they are doing, and they are being paid to do it. And I like them all as people. If KR/SA looks the way it does not because they simply chose NOT to make UO look like what Saph has demonstrated, than it MUST be because it CAN'T be done.We can assume the UO Teams from the first day of design to now have been varying levels of above average to exceeds expectation stewards of UO.
So you believe explaining why something can't be done makes someone a pathetic whiner? I doubt that's what you mean, but that is what you are saying.I choose to believe they are not going to be pathetic whiners and inundate us with all the reasons things can not be done.
I make the base assumption that everything they are doing is hard. I don't know how our exchanges got so far off track, but you seem to think I have some sort of disdain for the Dev team, or that my intention is to appear condescending. This is simply not the case.I am NOT going to set out here as a subscriber and SECOND GUESS the UO Team, making ... claims of what they can and can not do. How hard something is or how easy it is.![]()
Having only 2 graphical sets to maintain, update, and add to instead of 3. Two is bad enough .. but 3! It would be better if UO only had 1 client but it looks like were stuck with 2 as usual. Lets not make it 3 by having a KR enabled graphical option in SA.The problem with your idea is; what greater good?
Agreed. But its the client EA have chosen to go with.SA looks like a downgrade from 2D.
Agreed. But its the client EA have chosen to go with.Go to Destard and look at the Dragons,Drakes and Wyverns.
Agreed. But the same could be said of KR.The scaling is all wrong, and the detail is a pixelated mess.
Agreed. But the same could be said of KR.The fact that the devs have been working on this for two years is mind boggling.
Agreed. But the same could be said of KR.How is it possible that a game released in 2009 looks worse than when it was first done in 1998?
I agree 100%.ps. The fact that Saph in her spare time produced such graphic gems, must be an embarrassment to the art department working on UO.