How is that possible exactly when the art in SA is the 2D stuff? You sure you didn't try KR and then expect SA would be exactly the same and not try it?I've tried the new client and I must say its messy and graphics are just flowing together, especially housing decorations that are otherwise nicely placed and crisp in 2D looks messy in it.
What I don't understand is this. I see other games, even one's that run on laptops, with better looking art. Ashen Empires (used to be Dransik) comes to mind.Texture usage plays a heavy role in the stability of any game. In UO, our actual poly count is relatively low, but UO is a texture heavy game (2D games generally are - much less ones that have been around as long as UO). Just because you're not having to draw gozillions of polys doesn't mean you're not pegging the capabilities of a video card by cramming texture data down it's throat. Art was able to contribute to SA's stability by optimizing our texture usage. It was a huge undertaking and despite the trade-offs, was a step in the right direction IMO.Nah, that is definitely not it. KR and SA are both built upon the GameByro engine which run such games as Civilization 4, The Elder Scrolls 4: Oblivion and Fallout 3. It can handle quite easily much more graphically intense games than Ultima Online, especially since the amount of polygons on screen are minimal. KR/SA use polygons only as 'billboards' to project the sprites onto, so maybe at most its using a couple hundred to a thousand polygons on screen for graphical display purposes.
No such luck.
-Grimmy
Its not the exact same art. I have both clients up right now at my tower and there's quite a bit of difference in crispness and the colors are duller in the SA client. The parrots also look different and more blurry. Some of the placements are off.How is that possible exactly when the art in SA is the 2D stuff? You sure you didn't try KR and then expect SA would be exactly the same and not try it?
Agreed. Or an options page where you pick which things you want KR style, and which you dont. KR this, but 2d that.. etc.I really don't see the harm in allowing us the OPTION to use the KR graphics if we prefer them. It seems a waste to throw away all that good work.
I disagree with almost everything you posted, and I did read all of it, but this part I do agree with....
Give it an honest effort, report the bugs, make it even better. And stop hammering on users of KR. They like things different than we do, but we all want the same thing: A better UO.
...
Texture usage plays a heavy role in the stability of any game. In UO, our actual poly count is relatively low, but UO is a texture heavy game (2D games generally are - much less ones that have been around as long as UO). Just because you're not having to draw gozillions of polys doesn't mean you're not pegging the capabilities of a video card by cramming texture data down it's throat. Art was able to contribute to SA's stability by optimizing our texture usage. It was a huge undertaking and despite the trade-offs, was a step in the right direction IMO.
-Grimmy
How are you even allowed to have a job in this industry anymore? Your 'art' was so critically panned they had to revert to legacy graphics.LOL, yea, sorry - I've been crazy busy!
-GO
IDONTLIKEYOUI've noticed some people saying they don't like 2d because it's too old looking(among other things), and 2d people dont like the 3d/kr whatever because the functionality(among other things) is missing.
How hard would it be for the Devs to make 3d/kr/whatever artwork that keeps things acting the same way they do in 2d?
I think I remember a thread where someone mentioned that this would require the coding to be completely redone, and that in itself is impossible because the old developers didn't leave notes in the coding or whatever it was for how the 2d functions.
Hmm...if they would stop trying to make new things after SA is released, and start working on a new code, we should have something that functions like 2d and looks nice like kr by... 2020 right?
Also...I think the KR graphics are pretty, but look a little too "bubbly" for me. I may give it a spin anywho just to see.
Cloak‡1318355 said:While Petra most likely said it better than I will. I am going to harp on you just as fast as I would harp on anyone else. GRAPHICS DO NOT DEFINE A GAME. Why on earth would I play a game that looks great but sucks? Can we say WoW anyone? Yea I said it, the game sucks while it has an "awe" factor. how about Crysis? Another horrible game that just "looked good". I could care less if they do in fact make the game look better, but quit your crying about it. Same goes for anyone who is complaining about the "KR" look of the game, which I have jump on about just as much as I have this.
You people really need to stop and think about what is important in a game. They will get new players Because UO is by far the best MMO, you don't need "cutting edge" graphics to get new players, nor to be a great game.
*walks off once again mumbling about people and graphics*
...
"There's still a chance to make a difference."
I wholeheartedly support your cause Dermott; just an option to use KR art would be nice.
The feeling I get is that SA will not have any of the art done in KR though.
So not sure how that would work then.
But that doesn't answer the question as to why the Legacy art is pixelated to begin with. If it's something the devs consider an issue that they intend to fix then please make a statement to that effect.As far as the UOSA client supporting both types of animation systems, well even from just the art perspective, that's a rather daunting task, but not insurmountable. It's a good suggestion and we'll keep it mind.
-Grimm
There you have it ...TheGrimmOmen said:Texture usage plays a heavy role in the stability of any game. In UO, our actual poly count is relatively low, but UO is a texture heavy game (2D games generally are - much less ones that have been around as long as UO). Just because you're not having to draw gozillions of polys doesn't mean you're not pegging the capabilities of a video card by cramming texture data down it's throat. Art was able to contribute to SA's stability by optimizing our texture usage. It was a huge undertaking and despite the trade-offs, was a step in the right direction IMO.
-Grimmy
Makes you wonder if they're doing this to get us 2d users out of 2d before they delete itMore like a patch to 2D eh? But of course they added the Gargoyles to make it look like an expansion.
2D enthusiasts will stick to their guns till they can see EA make a credible effort on providing a decent 3D game going.
However it would be remote if folks who use KR will embrace SA too. Why? Well SA is but a compromised degradation of KR.
So where is the success on SA? I don't see it yet perhaps in the future we can figure it out. An upgrade of 1997 graphics is not enough for KR lovers.
It's like upgrading into newer celphones every year with "always" something better to offer to sell the product. SA isn't anything different.
-G-
You nailed it friend! I'm pretty sure the Devs know this and can fix it. Devs? Hi...if you could go ahead and knock this out for us we would reeeealy appreciate it!I wasn't impressed at all. The UI was abit better than KR as far as functionality goes and looks as well. But the biggest problem I have is the graphics.
It doesn't matter what settings you use the graphics look rough and feel like crap in general.
Unless you crank the frame rate up to 60 everything blurs while moving around and even at 60 it is still a tad blurred. I wish they supported 125 fps it would have ironed out movement significantly.
The objects in the game have NO smooth lines at all on any resolution at any zoom depth. Look at the edges of objects where smooth lines should occur and you will quickly notice that the lines are not smooth at all and because of that the graphics as a whole look very amateur.
If you zoom in and out you can see that there is no anti-aliasing going on and this would have fixed many of the issues with rough graphics. As you scale graphics they alias and pixelate this issue should have been looked at more in depth from the start. It is not to late to iron that issue out of this client though and I think that raising the max fps setting to 125 and adding better graphics smoothing options for more powerful machines could make this client pretty nice.
This really is a step in the right direction from where KR stood and could still be improved to make it a great and flexible client no matter what type of computer you have be it old or new. I still prefer the 2d client though for it's simplicity and classic graphics.
There you have it ...
The disappointing drop in visual quality was not done for performance or to appease the unadaptable. Apparently, they cannot make it work.
I suspect that reversion to higher resolution textures will not happen for some time.
The avalanche has started, its too late for the pebbles to vote.
Even without AA we need a higher frame rate. Even low end cards are capable of more than 60 fps in a game like this. 125 as a maximum setting would be ideal really because everything would smooth right out at around 100.They said with KR, and therefore with SA they cannot do stuff like AF and AA with the way they project the graphics onto the screen.
If you want 125fps, go into My Documents/EA Games/Ultima Online Stygian Abyss/User Data/ and edit UserSettings.xml in notepad edit under <Graphics> '<Framerate max="60" />' to whatever you want. However it doesn't really fix anything in the game since there isn't enough animation frames to take advantage of it.Even without AA we need a higher frame rate. Even low end cards are capable of more than 60 fps in a game like this. 125 as a maximum setting would be ideal really because everything would smooth right out at around 100.
But let me put it this way. If you have an x1650 or later you are way more than capable of pushing this game with a high frame rate. And the x1650 is getting pretty old these days.
KR art was dropped for 'stability.' Post 75:
http://vboards.stratics.com/showthread.php?p=1320671#post1320671
There you have it ...
The disappointing drop in visual quality was not done for performance or to appease the unadaptable. Apparently, they cannot make it work.
I suspect that reversion to higher resolution textures will not happen for some time.
The avalanche has started, its too late for the pebbles to vote.
Really did you edit out the calling anyone that disagrees with as an automatic lyer?...
If you're aiming for the bullseye Enigma, it helps to be pointed in the right direction. The rambling post above addresses nothing about the actual topic at hand or accurately addresses any former post I have made on the subject either.
I'm afraid I have to agree. Altough I may not have put it quite that way.How about this, seeing as to how graphics mean so much to you and anyone that disagrees is automatically a "Lyer", you can always put your money were your mouth .... well hum keyboard is.
Why don't you petition them to add a consent form that you agree to pay an extra monthly subscription rate for these *cough* vastly superior graphics. The calculation would be, cost to maintain the art work, plus the cost to maintain the "legacy" code to allow it to be used *1.2 (a 20% return on the effort) / divided by the number of subscribers that have given express consent to pay for the "vastly superior art work". So if annually it cost 20,000 US for the maintenance and there were 1000 (consider there are NOT 1000 posters (well unique ones) on stratics, then that is only an additional 1.67 US well lets make it 2.00 (for the accounting and billing) US per month more.
I am quite sure you are not suggesting that the .... well larger group of lyers that do NOT think the KR art work is .... well worth anything, should PAY YOUR WAY FOR YOU .... are you?
I mean it isn't like you want to DIVERT HUMAN AND INANIMATE RESOURCES away from the ... larger groups interest for FREE AND PREVENTING THEM GETTING THINGS THEY THINK ARE REALLY USEFUL ... do you?
I can only assume your being some what humorous in KNOCKING a Beta Client as inadequate and .... well so bad you will "Quit UO". I mean you must be pulling the larger group of "lyers" legs ... I mean other wise you be just be being a petty hypocrite.
Just how much of this protest is "EGO/PRIDE OF AUTHORSHIP" rather than what is "Best for UO"?
Exactly. Couldn't have said it better myself. We do not need a further splintering. The Devs workload would be increased for no gain.However what you are suggesting here in effect brings in a 3rd client to maintain, and that can only be bad for UO as a whole.
KR has been a failure. That is fact. The fact being that it is being replaced after such a short time without getting even close to the user base that EA hoped. I say NO to any KR graphical element to the SA client. Let it die.
- There were trade-offs involved, apparently.Texture usage plays a heavy role in the stability of any game. In UO, our actual poly count is relatively low, but UO is a texture heavy game (2D games generally are - much less ones that have been around as long as UO). Just because you're not having to draw gozillions of polys doesn't mean you're not pegging the capabilities of a video card by cramming texture data down it's throat. Art was able to contribute to SA's stability by optimizing our texture usage. It was a huge undertaking and despite the trade-offs, was a step in the right direction IMO.
-Grimmy